Commit Graph

91 Commits

Author SHA1 Message Date
Campbell Barton
e8c812a307 Cleanup: spelling in comments, update dictionary 2023-09-03 21:35:07 +10:00
Rawalanche
0e090369d6 Fix #109439: Use List Item widget colors for View Item widgets
As concluded in discussion under #109439, the View Item widgets are
supposed to use List Item widget theme colors. This patch does that.

Co-authored-by: Harley Acheson <harley.acheson@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/111584
2023-09-01 20:02:20 +02:00
Campbell Barton
523700030f Fix enabling experimental gpencil-v3 failing to refresh the keymap
Add an update function that ensures the key-configuration is reloaded.

Also prefer passing individual options instead of passing in
PreferencesExperimental to the key-map since it's no longer clear
which options impact shortcuts.
2023-09-01 14:31:06 +10:00
Campbell Barton
618f39fca2 Keymap: improve tweak tool consistency & behavior
Remove experimental options & make them default:
- Tweak Select: Mouse Select & Move
- Tweak Tool: Left Mouse Select & Move

Changes:

- LMB press selects the element
  (unless it's already selected - in that case no selection takes place).
- LMB drag moves the selection.
- LMB click selects the element
  (deselecting all others).

Implications:

- This makes it possible to tweak more than one item at a time.
- It is no longer possible to set the 3D cursor with LMB when the tweak
  tool is active.

Details:

- Shift-LMB remains unchanged.
- RMB selection remains unchanged.
- Blender 2.7 key-map remains unchanged.

Addresses design task #96544.
2023-09-01 12:58:05 +10:00
Jeroen Bakker
f0385d7a9e Cleanup: Make format 2023-08-29 15:30:13 +02:00
Sybren A. Stüvel
998136f7a7 Anim: replace Bone Groups & Armature Layers with Bone Collections
Armature layers (the 32 little dots) and bone groups are replaced with
Bone Collections:

- Bone collections are stored on the armature, and have a name that is
  unique within that armature.
- An armature can have an arbitrary number of bone collections (instead
  of the fixed 32 layers).
- Bones can be assigned to zero or more bone collections.
- Bone collections have a visibility setting, just like objects in scene
  collections.
- When a bone is in at least one collection, and all its collections in
  are hidden, the bone is hidden. In other cases (in any visible
  collection, or in no collection at all), the bone visibility is
  determined by its own 'hidden' flag.
- For now, bone collections cannot be nested; they are a flat list just
  like bone groups were. Nestability of bone collections is intended to
  be implemented in a later 4.x release.
- Since bone collections are defined on the armature, they can be used
  from both pose mode and edit mode.

Versioning converts bone groups and armature layers to new bone
collections. Layers that do not contain any bones are skipped. The old
data structures remain in DNA and are unaltered, for limited forward
compatibility. That way at least a save with Blender 4.0 will not
immediately erase the bone group and armature layers and their bone
assignments.

Shortcuts:

- M/Shift+M in pose/edit mode: move to collection (M) and add to
  collection (shift+M). This works similar to the M/Shift+M menus for
  objects & scene collections.
- Ctrl+G in pose mode shows a port of the old 'bone groups' menu. This
  is likely to be removed in the near future, as the functionality
  overlaps with the M/Shift+M menus.

This is the first commit of a series; the bone collections feature will
be improved before the Blender 4.0 release. See #108941 for more info.

Pull request: https://projects.blender.org/blender/blender/pulls/109976
2023-08-29 14:31:18 +02:00
Julien Kaspar
44750edb31 Fix #111533: Sequencer selection broken with IC keymap
Clears Tweak Tool keymap entries and prevents inheritance from the
default keymap.

Ref !111625
2023-08-29 17:29:21 +10:00
Campbell Barton
7074c210cc Cleanup: format 2023-08-25 09:40:42 +10:00
Philipp Oeser
44ba616614 Fix #108782: Fcurve Modifer shortcut does not work in channels region
Since the 5e1470d1b3 / 0f51b5b599 the `fmodifier_add` operator has
moved to the Channel menu in the Graph Editor and also the channels
context menu in the channels region. The shortcut was not working in the
channels region though since the operator was only in the keymap for the
main region (not the channels region).

Now move the keymap entry to the generic keymap of the Graph Editor so
it works in both regions.

Pull Request: https://projects.blender.org/blender/blender/pulls/111378
2023-08-24 15:10:57 +02:00
casey bianco-davis
5bed3ef827 GPv3: Dissolve Operator
Adds the Dissolve operator.

note that this pull request contains some of the same menu code also included in #110938

Pull Request: https://projects.blender.org/blender/blender/pulls/111079
2023-08-24 11:06:18 +02:00
Julien Kaspar
920271da42 Keymap: Left and Right Click consistency improvements
Fix some remaining consistency issues for selection shortcuts for both
left and right click select.

Based on design of #105298

Grease Pencil:

Instead of using `Alt Select` shortcuts for selecting whole strokes,
these are now following existing standards with `L` and `Shift L` from
select linked pick operations.

`Alt Select` keys are instead used for selecting individual components
in modes that use brushes just like [0].

Regular selection like `Select` and `Shift Select` are now always mapped
to ensure that all keymap configurations are able to select individual
components in every mode.
This does not cause conflicting behavior with brushes.

Lasso Select shortcuts on `Ctrl Alt` and `Shift Ctrl Alt` have been
removed. These were duplicates and are not needed.

Mesh Sculpt Mode:

Mesh sculpt mode uses correct lasso masking shortcuts in both right and
left click select. These are now the same as lasso selection shortcuts
in other modes.

Ref !110960.

[0]: fb54d3f865
2023-08-22 15:47:07 +10:00
Pablo Vazquez
26dcc961f5 Markers: Use double-click to rename
For speed and consistency with other areas in Blender like Outliner,
UILists, animation channels, etc.

This is additionally to F2 (Enter in Industry Compatible keymap),
that shortcut is still valid.

Pull Request: https://projects.blender.org/blender/blender/pulls/111264
2023-08-18 15:23:20 +02:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Julien Kaspar
8814101a20 Keymap: Compatible Keymap - Consistency and Updates
The changes in this keymap are much more involved.
If any shortcut isn't mentioned, that means it is unchanged.

General:

- All brush shortcuts have been removed for free custom mapping
- `S` & `U` are now consistently mapped for Brush size & strength
- Redundant shortcuts have been removed such as
  - Line Session drawing (In GP Draw Tool)
  - Select Alternate in GP
  - Quadriflow Remesh (In Mesh Sculpt Mode)
  - Box Hide (In Mesh Sculpt Mode)
  - Dynamic Topology Toggle (In Mesh Sculpt Mode)
  - Mask Overlay (In Mesh Sculpt Mode)
- Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.)

Mode Switching (Global change):

Easier mode switching access for any workflow.

- `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode)
- `4` = Mode switching pie menu (previously `4-7` for individual modes)
- `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode)
- `5-0` = Unassigned

Brush vs Selection:

Multiple Modes were missing these shortcuts.

- `Shift` `LMB` = Smooth Brush
- `Ctrl` `LMB` = Inverted Brush
- `Shift` `Alt` `LMB` = Set Selection
- `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection

Brush Size vs Select Linked:

These were previously in direct conflict. Now they are both distinct and based on other DCC software.

- `[` = Decrease Brush Size
- `]` = Increase Brush Size
- `Alt` `dbl LMB` = Select Linked Pick
- `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick
- `Ctrl` `L` = Select Linked

Select & Mask:

- `Q` = Cycle Masking/Selection Tools
- `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes)
- `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode)
- `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode)
- `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode)

Face Sets & Visibility:

Previously missing shortcuts.

- `Shift` `W` = Face Set Expand
- `Shift` `Alt` `W` = Active Face Set Expand
- `Ctrl` `W` = Face Set Edit Pie Menu
- `Page Up` = Grow Active Face Set
- `Page Down` = Shrink Active Face Set
- `H` = Hide Active Face Set
- `Shift` `H` = Hide Inactive Face Sets / Show everything
- `Ctrl` `H` = Hide Masked Geometry

Transforming:

For Sculpt and Weight Painting modes. Previously missing

- `C` = Cursor Tool
- `W` = Move Tool
- `E` = Rotate Tool
- `R` = Scale Tool
- `T` = Transform Tool
- `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode

Sculpting:

Consistent and easier to access shortcuts for remeshing and subdiv level .

- `Shift` `D` = Subdivision level Down (Previously on `Pg Down`)
- `D` = Subdivision level Up (Previously on `Pg Up`)
- `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size
- `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill

Adding missing shortcuts

Painting:

Fixing various missing or inconsistent shortcuts.

- `Backspace` = Set Color/Weight
- `I` = Sample Color/Weight
- `Alt` `I` = Sample Vertex Group
- `Alt` `Ctrl` `I` = Vertex Group Lock Pie
- `X` = Swap Colors (Previously missing in Sculpt Mode)

Grease Pencil:

Adding many missing shortcuts.

- `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode)
- `Shift` `Alt` `S` = Insert Blank Keyframe
- `Alt` `H` = Unhide Layers
- `Ctrl` `H` = Hide Active Layer
- `Shift` H = Hide Inactive Layers
- `Y` = Active Layer Menu
- `Shift` `Y` = Merge Layer Down
- `Alt` `Y` = Material Menu
- `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`)

Other:

Adding missing shortcuts.

- `MMB` for panning in the User Interface (Highly requested)
- `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut)
- `D` = Annotate
- `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`)
- `Ctrl F` = Weight radial control in weight painting modes

Ref !109750.
2023-08-12 23:44:07 +10:00
ok_what
5f0a8759b0 VSE: Improve drawing of strip title and preview
This patch includes set of smaller changes to address visual
inconsistencies and bugs:

- Strip previews are drawn under title bar
- All strip previews now disappear when there isn't enough space for
  drawing
- Like the sound strip, the color strip expands to fill the whole strip
  when there is little vertical space, "taking over" the strip title
  Color is more important visual indicator than the name of the strip
- Disabling strip title no longer disables strip handle frame previews
- All strip previews are now be affected by the "Show overlays" toggle
- Turning off strip text overlay no longer makes the color strip
  preview disappear
2023-08-07 21:35:45 +02:00
Damien Picard
eca984e79d UI: make external text editor presets upper case
The presets for external text editors introduced in e16ec95a16 are
stored in Python files. The names of these files are used to generate
the UI name, and are case-sensitive.

They are currently lower case, but should be title case like other
presets. This commit renames the files so they are title case.

Pull Request: https://projects.blender.org/blender/blender/pulls/110642
2023-08-01 15:53:32 +02:00
Damien Picard
d922233363 Cleanup: remove unused SSS presets
These SSS presets were used for the Blender Internal engine, pre-2.80.

Pull Request: https://projects.blender.org/blender/blender/pulls/110643
2023-08-01 15:52:05 +02:00
Campbell Barton
69e290d2fe Cleanup: code comments
Note that the previous commit [0] added a workaround for MMB-Emulation,
which should have been a separate commit.
(Ctrl-Shift-LMB for weight paint selection).
Extended the code comment for this.

[0]: cfffd813c1
2023-07-29 16:20:03 +10:00
Campbell Barton
cfffd813c1 Cleanup: use typed enum for UI_ITEM_* flags
Using an int lead to confusion with other flags often used with buttons.
For e.g. these flags could be easily confused with uiItem::flag.
2023-07-29 15:32:45 +10:00
Andras-Borsanyi
f418e4f648 Walk Navigation: Controls to adjust jump height interactively
In Walk Navigation mode with gravity enabled, the jump height is
often inappropriate for the scene that you are viewing. This is a small
feature that lets you change the jump height in modal walk navigation
as you go, i.e. if there are varying elevation changes across the scene.

Pressing '.' increases and ',' decreases the jump height (because these keys
are the same for most layouts).

Pull Request: https://projects.blender.org/blender/blender/pulls/109827
2023-07-28 13:43:35 +02:00
Campbell Barton
fb54d3f865 Keymap: Use Alt-LMB for selection in vertex/weight paint modes
Use Alt-LMB for selecting in vertex/weight paint modes for vertex, face
& pose bone selection - replacing Ctrl which was previously used for
selecting. This is needed so Ctrl & Shift can be consistent between all
paint modes.

Loop selection is available With Alt-LMB but only when selection tools
are active (with the LMB select key-map). They're always available with
the RMB select key-map.

This also resolves a conflict where box & lasso select tools couldn't
be used to de-select (via Ctrl) because the Ctrl-LMB was also clearing
the selection.

Part of #105298 design task.
2023-07-28 20:54:53 +10:00
Julien Kaspar
827918c925 Keymap: add/update selection mode shortcuts
Selection modes are typically assigned to the number keys.
These are some updates for more consistency among painting and grease
pencil modes:

- Paint Mask = `M` changed to `1`.
- Vertex Selection = `V` changed to `2`.
- GP: Point Selection = `1`.
- GP: Stroke Selection = `2`.
- GP: Segment Selection = `3`.

Design task: #105298

Ref !108714.
2023-07-28 18:26:57 +10:00
Julien Kaspar
6de6d7267f Keymap: improve consistency for paint modes
Various changes to common keymap entries to:

- Sync up very common shortcuts between all Draw, Paint & Sculpt modes
- Avoid shortcut conflicts and remap blocking shortcuts
- Add missing common shortcuts
- Make some important shortcuts more accessible

Some standards this is setting across these modes are:

- Holding `Ctrl` & `Shift` for inverted/smoothing brush strokes
- `X` (+ modifier keys) for Color operations
  (for example flip, sample & fill).
- `Ctrl R` for remeshing
- `I` and `Alt I` for creating and removing keyframes.

- Sample Color = `S` -> `Shift X`
- Set Vertex Color = `Shift K` -> `Ctrl X`
- Stroke Method Menu = `E` -> `Alt E`

New
- Paint Smooth = `Shift Left Mouse`

- Sample Weight = `Ctrl Left Mouse` -> `Shift X`
- Sample Group = `Shift Left Mouse` -> `Shift Ctrl X`
- Set Weight = `Shift K` -> `Ctrl X`
- Linear Gradient = `Alt Left Mouse` -> `Shift A`
- Radial Gradient = `Ctrl Alt Left Mouse` -> `Shift Alt A`
- Stroke Method Menu = `E` -> `Alt E`

New
- Invert Paint = `Ctrl Left Mouse`
- Smooth Paint = `Shift Left Mouse`

- Sample Color = `S` -> `Shift X`

New
- Smooth Paint = `Shift Left Mouse`

- Face Sets Visibility = `H` -> `Shift H`
- Face Sets Visibility = `Shift H` -> `H`
- Face Set Edit Pie = `W` -> `Alt W`
- Sample Color = `S` -> `Shift X`
- Context Enum Menu = `E` -> `Alt E`
- Subdivision Set (Level -1 relative) = `Pg Down` -> `Alt 1`
- Subdivision Set (Level 1 relative) = `Pg Up` -> `Alt 2`

New
- `paint.brush_colors_flip` = `X`
- `sculpt.detail_flood_fill` = `Ctrl R`
- `sculpt.set_pivot_position` (Mode=Surface) = `Shift Right Mouse`

New
- `brush.scale_size` (scalar=0.9) = `[`.
- `brush.scale_size` (scalar=1.1) = `]`.

Removed
- Delete All Active Frames = `Shift X`

New
- `wm.call_menu (GPENCIL_MT_gpencil_draw_delete)` = `Alt I`

- Delete = `X` -> `Alt I`

New
- `wm.call_menu (GPENCIL_MT_gpencil_draw_delete)` = `Alt I`

- Sample Weight = `Ctrl Left Mouse` -> `Shift X`

New
- `wm.call_menu (GPENCIL_MT_gpencil_draw_delete)` = `Alt I`

New
- `gpencil.tint_flip` = `X`
- `wm.call_menu (GPENCIL_MT_gpencil_draw_delete)` = `Alt I`

Ref !108791.
2023-07-28 12:31:52 +10:00
Campbell Barton
93ac697091 Cleanup: remove redundant transform entries in the "Weight Paint" keymap
The pose keymap already handles these actions.
2023-07-28 12:18:48 +10:00
Nate Rupsis
8183f21258 Animation: Default NLA duplucation hot keys to duplicate linked
## Overview

Much like node groups, or a VSE clip, when we duplicate we actually want a _linked_ duplicate. This PR updates the NLA key board for Duplicate linked to `Shift + D`, and Duplicate to `Alt + D`.

Additionally, update Tool tips to reflect duplicate vs linked duplicate.

Pull Request: https://projects.blender.org/blender/blender/pulls/110316
2023-07-27 18:14:05 +02:00
Germano Cavalcante
d9c3cffd91 UI: Rename 'Proportional Influence' to 'Proportional Editing' in tooltip
"Proportional Editing" is the term officially used by the Blender
community to describe this specific feature.

Also, "Proportional Editing" seems to be more descriptive than
"Proportional Influence", as it emphasizes the ability to
proportionally edit the areas around the selection.
2023-07-27 09:09:22 -03:00
Campbell Barton
1339400845 Cleanup: quite pylint keymap warnings 2023-07-27 16:54:09 +10:00
Julien Kaspar
a7dd864dcf Keymap: simplify default keymap for paint modes
Part of design task #105298 to improve overall consistency.

This removes various shortcuts unused or blocking shortcuts:

- Brush tool shortcuts
  - Mesh sculpt mode shortcuts
     - `X` = Draw
     - `Shift S` = Smooth
     - `P` = Pinch
     - `I` = Inflate
     - `G` = Grab
     - `L` - Layer
     - `Shift T` = Flatten
     - `C` = Clay
     - `Shift C` = Crease
     - `K` = Snake Hook
     - `M` = Mask
  - `D` = Gpencil Vertex Paint - Draw brush

- Duplicate dyntopo shortcut for editing detail size

- Grease Pencil: Undocumented draw tool specific guide shortcuts:
  - `O`, `J`, `Alt J`, `K`, `Alt K`, `Shift K`, `L`, `Alt L`, `Ctrl L`,
    `V`, `M`, `C` & `Alt C`

- `L` = Gpencil: "Alternate" operator shortcut

Also moved erasing box and lasso gesture shortcuts out of specific tools
and into the Draw mode overall.

Ref !108712.
2023-07-27 16:42:17 +10:00
Campbell Barton
3857668756 Remove duplicate keymap item in c14a43acce 2023-07-27 16:00:53 +10:00
Campbell Barton
c14a43acce Fix paint stroke "mode" property being reused when weight painting
Binding a key to weight-paint with mode set (invert/smooth for e.g.)
caused regular weight painting to reuse this setting.

Don't reuse paint "mode" between strokes.
This also allows the default to be removed from the key-map.
2023-07-27 15:58:50 +10:00
Campbell Barton
bdd09a16ef Cleanup: internal keymap function names
- Use km_edit_ prefix for edit-modes.
- Rename "curve" to "curve_legacy".
- Consistent naming for naming for vertex/face selection mask.
- Group object/grease-pencil/paint/edit mode key-map functions together.
2023-07-27 15:17:12 +10:00
Campbell Barton
7548059886 Keymap: restore mirror transform shortcut in weight paint mode
Unintentionally removed in [0]. Weight paint transform should always
follow pose-mode transform.

[0]: d7558a243c
2023-07-27 12:30:44 +10:00
Campbell Barton
88dd1d4408 Keymap: rename "Toolbar Toggle" to "Region Toggle"
The toolbar is only one kind of region that can be toggled.
2023-07-26 21:52:37 +10:00
Campbell Barton
ab7161e41a Keymap: add experimental "Toolbar Toggle Pie" preference
When pressing N-key a pie menu is shown which can toggle regions,
typically the toolbar, sidebar and the header.

This supports toggling regions without having to add a separate shortcut
for each one.

The pie menu locations selected based on the region alignment.

See #107785.
2023-07-26 15:24:30 +10:00
Campbell Barton
d7558a243c Keymap: avoid 3D View transform inheritance
Move shared transform operations out of the 3D viewport key-map into a
template function which each modes key-map uses.

This allows sculpt mode to key-bindings which where bound to transform
actions that don't make sense in sculpt mode.

Note that this enables `alt_navigation` for some 2D viewport actions
where it's not yet used.

Based on design task: #105298.

PR !110019.

Co-authored-by: Julien Kaspar <JulienKaspar>
2023-07-25 21:22:09 +10:00
Campbell Barton
5f764b361c Fix 'bl_keymap_validate' test
Exporting & importing the key-map changed results,
resolve by using float literals.
2023-07-25 20:51:33 +10:00
Germano Cavalcante
017d4912b2 Transform: Use alternative hotkeys for Transform Navigation
In order to avoid navigation hotkey conflicts during transform
operations, this commit implements the "Transform Navigation with Alt"
option.

This option is enabled by default and makes navigation hotkeys require
the `Alt` key during a transforming in the 3D View.

Pull Request: https://projects.blender.org/blender/blender/pulls/109754
2023-07-24 15:51:58 +02:00
Germano Cavalcante
c0d230e0b8 Revert "Transform: Allow navigation by default"
This reverts commit d53862351d.

After conducting tests with artists at the studio, it was observed that
altering the Transform Modal Maps caused significant disruption due to
the heavy reliance on the "Proportional Editing" and "Automatic
Constraint" features.

Considering this, it is now deemed more beneficial to provide users
with the choice of adapting their muscle memory to the new changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/109660
2023-07-04 14:53:39 +02:00
Falk David
3d99d05f00 GPv3: Add separate paint mode
This patch adds a separate paint mode for Grease Pencil 3.0.

Pull Request: https://projects.blender.org/blender/blender/pulls/109453
2023-07-03 16:34:30 +02:00
Germano Cavalcante
d53862351d Transform: Allow navigation by default
As suggested in #108669, the "Navigate during Transform" option has
been removed and this feature works by default.

Now if you press `G`, `R` or `S` to move, rotate or scale an object you
can also navigate in the viewport.

Note that this update modifies the default keymap.
Now pressing `Alt` is required for the following modals:
- `PROPORTIONAL_SIZE_UP`,
- `PROPORTIONAL_SIZE_DOWN`,
- `PROPORTIONAL_SIZE`,
- `AUTOIK_CHAIN_LEN_UP`,
- `AUTOIK_CHAIN_LEN_DOWN`,
- `AUTOCONSTRAIN`,
- `AUTOCONSTRAINPLANE`.

Pull Request: https://projects.blender.org/blender/blender/pulls/109388
2023-06-27 20:29:05 +02:00
Pratik Borhade
57e4eea7b9 Merge branch 'blender-v3.6-release' 2023-06-21 11:47:08 +05:30
Pratik Borhade
3d3569852f Animation: Change channel selection key preferences in IC keymap
Missed in 80feb13665. Include changes in key
preferences of `extend` and `extend_range` in Industry Compatible keymap.

Pull Request: https://projects.blender.org/blender/blender/pulls/108790
2023-06-21 08:14:56 +02:00
Campbell Barton
65f99397ec License headers: use SPDX-FileCopyrightText in all sources 2023-06-15 13:35:34 +10:00
Julian Eisel
acb4f89a40 UI: Add filtering support to UI views
No user visible changes expected.

Needed for the asset shelf (#102879).

Adds a UI operator triggered on Ctrl+F that will attempt to start
filtering for the hovered UI view, typically enabling a filter text
button.

View items can implement their own filter method, there's no default
one. Maybe we should add default or re-usable string filtering method
though.
Filtering is applied after constructing the view and filtered out (as
in, invisible) items are kept in storage, so that their state
(selection, active, etc.) is preserved. The filtered state is cached in
the item, so this is only done once per redraw.
2023-06-12 12:31:11 +02:00
Chao Li
126bff3099 GPv3: "Select Linked" operator
This adds `GREASE_PENCIL_OT_select_linked` operator for the new grease pencil data.

Resolves #108750.

Pull Request: https://projects.blender.org/blender/blender/pulls/108829
2023-06-11 17:35:49 +02:00
Casey Bianco-Davis
825d2d301b GPv3: "Select More" and "Select Less" operators
Adds `GREASE_PENCIL_OT_select_more` and `GREASE_PENCIL_OT_select_less` operators for the new grease pencil system.

Resolves #108752.

Pull Request: https://projects.blender.org/blender/blender/pulls/108847
2023-06-11 16:09:11 +02:00
Christoph Lendenfeld
cfcf2cc3fa Merge branch 'blender-v3.6-release' 2023-06-08 11:08:47 +02:00
Christoph Lendenfeld
2387290e4f Fix #102737: Keyframe jump operator includes hidden curves in Graph Editor
The graph editor has the function to hide the display of FCurves and to only draw keyframes on selected curves.

Both options were not respected when executing the frame jump operator,
meaning it would jump to potentially hidden keyframes.

This patch adds a new operator that is specific to the Graph Editor and that respects those features.

The only possible issue that could arise from this is a slight confusion for the user
why they behave differently between editors.
Especially with only the Graph Editor and the 3D view open.
In general I think it's an improvement and follows the "you can only modify what you see" mantra in blender

Also
Resolves #97701

Pull Request: https://projects.blender.org/blender/blender/pulls/108549
2023-06-08 11:02:19 +02:00
guishe
e16ec95a16 UI: Add a custom text editor preference
Add a user preference to set up a custom text editor for editing text
files with the "Edit Source" action in the UI context menu.

- An operator TEXT_OT_jump_to_file_at_point has been added.
- A custom editor can be set in the user preferences.
- A preset has been included for "Visual Studio Code".
- When the editor is not set, use Blender's internal editor.

Ref !108299.
2023-06-07 14:09:19 +10:00
Falk David
b29ba95cae GPv3: Add "(De)select All" operator and keymap
This adds the `GREASE_PENCIL_OT_select_all` operator as well as a new keymap for edit mode for the new grease pencil objects.

Pull Request: https://projects.blender.org/blender/blender/pulls/108628
2023-06-06 14:45:54 +02:00