Calling "OptiXDevice::load_kernels" multiple times would call "optixPipelineDestroy" on a pipeline
pointer that may have already been deleted previously (since the PIP_SHADER_EVAL pipeline is only
created conditionally).
This change also avoids a CUDA kernel reload every time this is called. The CUDA kernels are
precompiled and don't change, so there is no need to reload them every time.
The multi device code did not correctly handle cases where some GPUs store a
resource in device memory and others store it in host mapped memory.
Differential Revision: https://developer.blender.org/D6126
Was caused by D6068, which did not handle "MEM_PIXELS" memory
when not in background mode. Before that it always fell back to using
generic device memory, so restoring that behavior. In future this
should be changes to use OpenGL interop for optimal performance.
The OptiX implementation wasn't trying to allocate memory on the host if device allocation failed, while the CUDA implementation did. This copies the implementation over to OptiX to remedy that.
Differential Revision: https://developer.blender.org/D6068
Rendering would produce invalid results or crash if the Vector pass was active but motion blur was inactive. This caused the OptiX BVH to be built with motion (because objects reported motion available), but the pipeline to be built without motion support (since with disabled motion blur this is not in the list of requested features). The two are not compatible and therefore caused issues. This patch fixes that by not building the BVH with motion if motion blur is not active (which makes sense).
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5968
Curves with motion blur produced wrong results with OptiX (T69801). This is because the AABBs for the motion steps were calculated from incorrect attribute data because the offset into the attribute data array was incorrect.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5961