Intern definitions are moved to sequencer/intern/sequencer.h
BKE_sequencer.h was also cleaned up a bit to make sure that functions
and structs are in correct category.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9259
Recursion happens in case when scene strip point to it's own scene
indirectly by using SEQ_SCENE_STRIPS option.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9264
It is possible to create scene strips pointing to each other. This is
sanitized when rendering, but in dependency graph such setup will cause
infinite loop.
This patch fixes loop in dependency graph, but same problem exists in
audaspace
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9262
Main DB and it's structs can point to different address after undoing.
In this case problem was that bmain was not updated. Same fix was
done for scene as well.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9240
When using local area, all nodes need to build their constraints first
before activating them for simulation. THis ensures that nodes get their
structural constraints from the initial location of each symmetry pass.
Reviewed By: sergey
Maniphest Tasks: T81904
Differential Revision: https://developer.blender.org/D9303
The plane deformation falloff was introduced in the first version of the
cloth brush, but due to the lack of all the new features and fixes in the
solver it was causing a lot of artifacts for deformation brushes. In
order to avoid that, the cloth brush was always using radial falloff for
the grab brush.
Now the plane falloff is properly implemented using the deformation
constraints.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9320
This adds a tool property for sculpt line gesture tools (line and
project) to limits its effect to the segment of the gesture instead of
using the infinite line to bisect the mesh in two parts.
To achieve that, the line gesture now has two extra side planes that can
be enabled/disabled for getting the nodes from the PBVH and to test the
vertices.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9307
This adds an operation mode to the Face Set Edit tool which deletes the
geometry of a Face Set by clicking on it.
The operator also checks for the mesh having a single Face Set to avoid
deleting the entire object by accident.
This is also disabled for Multires to avoid modifying the limit surface
without control (it is not an important limitation as base meshes for
multires are usually final, but maybe it can be supported in the future).
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8938
This commit contains some improvements to this function to make this
function more purposeful and readable.
- Split updating information of the old button to a new function.
- Remove some 7 year old code disabled with `#if 0`.
- Add comments explaining some of the less obvious aspects.
Differential Revision: https://developer.blender.org/D9117
The previous fix forgot the case where there is an intermediate
edge and everything isn't in one plane.
Differential Revision: https://developer.blender.org/D9336
Approximately 141 changes of capitalization to conform to MLA title style.
Differential Revision: https://developer.blender.org/D8392
Reviewed by Julian Eisel
The versioning code to default to old booleans for old files was
faulty because really old files had a 'solver' field (later removed,
but then added back for new booleans).
The versioning code to default to old booleans for old files was
faulty because really old files had a 'solver' field (later removed,
but then added back for new booleans).
This commit uses continue in loops and returning early to reduce
indentation in long functions, only where this results in a significant
improvement. Also includes a few LISTBASE_FOREACH macros.
Changing language could sometimes leave File Browser System list showing incorrect text until restart.
Differential Revision: https://developer.blender.org/D9323
Reviewed by Brecht Van Lommel
The operator was using a secondary python operator to ask parameters before running, but this can be done in invoke.
Differential Revision: https://developer.blender.org/D9330
Activate an FCurve only on selecting, and not on deselecting a keyframe
or a handle.
Reviewed By: HooglyBoogly, Severin, looch, #animation_rigging
Differential Revision: https://developer.blender.org/D9328
Draw the handles for the active keyframe only when the interpolation type
is set to Bézier. This now matches the behaviour of handles of regular
(non-active) keyframes.
Caused by rB7878adf49cff.
When getting the stroke location via raycast in ortho view, the above
commit flipped the condition of the check to perform adjustments on the
rays start/end. This would thus happen (even though it shouldnt),
resulting in wrong depth and stroke location.
Now just flip the condition back, so adjustments only happen when
clipping is OFF.
Maniphest Tasks: T81934
Differential Revision: https://developer.blender.org/D9318
This regression was caused by rB57de5686048f which disabled srgb
transform after the python callback.
The right thing to do is to only rebind the framebuffer once to
reset the no-srgb override.