Commit Graph

91515 Commits

Author SHA1 Message Date
Kévin Dietrich
2c19d2eb2e Cleanup: quiet a couple more compilation warnings on MSVC 2022-04-08 18:06:09 +02:00
Kévin Dietrich
c0a9ec222f Alembic: fix clamping of frame offset during exports
The `frame_offset` used for creating `TimeSamplings` when exporting was
being clamped, which would make subframe sampling potentially fail, or
get out of sync.
2022-04-08 18:01:26 +02:00
Kévin Dietrich
f3a475a767 Cleanup: CacheFile, use double precision for time
Both the Alembic and USD libraries use double precision floating
point numbers internally to store time. However the Alembic I/O
code defaulted to floats even though Blender's Scene FPS, which is
generally used for look ups, is stored using a double type. Such
downcasts could lead to imprecise lookups, and would cause
compilation warnings (at least on MSVC).

This modifies the Alembic exporter and importer to make use of
doubles for the current scene time, and only downcasting to float
at the very last steps (e.g. for vertex interpolation). For the
importer, doubles are also used for computing interpolation weights,
as it is based on a time offset.

Although the USD code already used doubles internally, floats were used
at the C API level. Those were replaced as well.

Differential Revision: https://developer.blender.org/D13855
2022-04-08 17:57:35 +02:00
Jeroen Bakker
8b7cd1ed2a Painting: Canvas switcher for painting brushes/tools.
This patch adds color attributes to TexPaintSlot. This allows an easier selection
when painting color attributes.

Previously when selecting a paint tool the user had to start a stroke, before the
UI reflected the correct TexPaintSlot. Now when switching the slot the active
tool is checked and immediate the UI is drawn correctly.

In the future the canvas selector will also be used to select an image or image texture node
to paint on. Basic implementation has already been done inside this patch.

A limitation of this patch is that is isn't possible anymore to rename images directly from
the selection panel. This is currently allowed in master. But as CustomDataLayers
aren't ID fields and not owned by the material supporting this wouldn't be easy.

{F12953989}

In the future we should update the create slot operator to also include color attributes.
Sources could also be extended to use other areas of the object that use image textures
(particles, geom nodes, etc... ).

Reviewed By: brecht

Maniphest Tasks: T96709

Differential Revision: https://developer.blender.org/D14455
2022-04-08 16:42:50 +02:00
Sybren A. Stüvel
63d2980efa NLA: Remove Hold resetting between Hold_Forward Behavior
Avoid Blender overwriting artist's choices. The automatic change from
"Hold" (i.e. bidirectional extrapolation) to "Hold Forward" (i.e. only
extrapolate forward in time) has been removed.

This patch does not change strip evaluation. Between two strips, the
first with `None` extrapolation and the next with `Hold`, neither strip
will evaluate, which matches previous behavior. A future patch can
change the evaluation behavior.

Reviewed By: RiggingDojo, sybren

Maniphest Tasks: T82230

Differential Revision: https://developer.blender.org/D14230
2022-04-08 15:36:56 +02:00
Jacques Lucke
9743f76582 Fix: accidentally swapped value with itself
Found in T96889.
2022-04-08 15:19:33 +02:00
Aras Pranckevicius
9439ac41eb I/O tests: change all_geometry scene to not have subd surface, and always print obj failure output diff details
The all_objects.blend test scene (in subversion tests repo) contained an
object with a subdivision surface. Which changes vertex positions
slightly, depending on used OpenSubDiv version and the compile flags. It
seems that the intent of the test was "test export of meshes that use
modifiers", so I changed that object to be a cube with a simple "taper"
modifier instead.

While at it, changed OBJ exporter test code to always print the
"expected and what we got" text difference details, when a test fails.
Much easier to see than just "the files are different" output. The code
to print that was behind an off by default flag for some reason.

This diff should get comitted together with updated all_objects templates
in subversion tests repo.

Reviewed By: Sebastian Parborg
Differential Revision: https://developer.blender.org/D14597
2022-04-08 15:09:22 +03:00
Antonio Vazquez
aa1e8bb9ab Fix T97150: Export GPencil to PDF or SVG crashes blender
The problem was the original file had some vertex  weight information, but the weights array was empty, so the duplication was not done and the free memory crashed.

To avoid this type of errors, now before duplicate weights the function checks the pointer and also the number of weights elements in the array to avoid the duplicatiopn of empty data.
2022-04-08 12:18:27 +02:00
Lukas Stockner
aa46a67634 Fix lightgroup creation without a specified name 2022-04-08 11:51:31 +02:00
Campbell Barton
ee292a1d66 PyAPI: use keyword only arguments for Text.region_{from/to} string
This is the convention for most parts of Blender Python API.
2022-04-08 13:28:55 +10:00
Campbell Barton
982aea88e0 Cleanup: separate format-units for Python argument parsing
With the increased use of multi-character format units and keyword-only
arguments these are increasingly difficult to make sense of.

Split the string onto multiple lines, one per argument.
While verbose it's easier to understand and add new arguments.
2022-04-08 11:49:50 +10:00
Hans Goudey
87a3bf3356 Cleanup: Define new curves normal mode in DNA
Don't include the tangent mode for now, since that
was never implemented for geometry nodes curves.
2022-04-07 18:10:29 -05:00
Lukas Stockner
3214028ae8 Cycles: Support adding Lightgroups from the object/world properties
Currently, only Lightgroups that exist in the current view layer can be
selected from object or world properties.

The internal UI code already has support for search fields that accept
unknown input, so I just added that to the API and use it for lightgroups.

When a lightgroup is entered that does not exist in the current view layer
(e.g. because it's completely new, because the view layer was switched or
because it was deleted earlier), a new button next to it becomes active and
adds it to the view layer when pressed.

Differential Revision: https://developer.blender.org/D14540
2022-04-08 01:08:03 +02:00
Clément Foucault
5dd8551021 Fix T97144 Overlay: Illegal recursive expansion of macros
Was caused by the shaderCreateInfo port.
2022-04-07 22:51:31 +02:00
Brecht Van Lommel
d197e272bb Fix Clang/Linux build error after line primitive parallelization 2022-04-07 20:36:15 +02:00
Brecht Van Lommel
51a7e4b488 Cleanup: remove unused mface tesselation code from modifier stack
This seems to serve no purpose anymore, I don't see anywhere that
CD_MFACE is requested for modifier evaluation, and it's confusing
to have this in this final normals computation function.

Found while looking into D14579.

Differential Revision: https://developer.blender.org/D14580
2022-04-07 19:48:54 +02:00
Brecht Van Lommel
be799749dc Fix T97035: crash transferring face corner data
The mechanism to instance meshes when there are no modifiers did not take
into account that modifiers might get re-evaluated from an operator that
requests loop normals. Now check for that case and no longer use the
instance then.

In the future, a better solution may be to compute loop normals on demand
as is already done for poly and vertex normals, but that would be a big
change.

Differential Revision: https://developer.blender.org/D14579
2022-04-07 19:48:54 +02:00
Hans Goudey
46c54b12b0 Cleanup: Return early in metaball tessellation code
Also declare variables where initialized and use const.
2022-04-07 12:34:06 -05:00
Jacques Lucke
a5beca7ba0 BLI: inline fast path of IndexRange::as_span
This frequently showed up in profiling but shouldn't.

This also updates the code to use atomics for more correctness and
adds multi-threading for better performance.
2022-04-07 19:28:41 +02:00
Jacques Lucke
67c42e7f03 Functions: optimize simple generated multi-functions
This implements two optimizations:
* Reduce virtual function call overhead when a non-standard virtual
  array is used as input.
* Use a lambda in `type_conversion.cc`.

In my test setup, which creates a float attribute filled with the index,
the running time drops from `4.0 ms` to `2.0 ms`.

Differential Revision: https://developer.blender.org/D14585
2022-04-07 18:48:29 +02:00
Hans Goudey
8f344b530a Geometry Nodes: Parallelize mesh line node
I observed a 4-5x performance improvement (from 50ms to 12ms)
with five million points, though obviously the change depends on
the hardware.

In the future we may want to disable the parallelization in
`parallel_invoke` when there is a small amount of points.

Differential Revision: https://developer.blender.org/D14590
2022-04-07 11:44:32 -05:00
Henrik Dick
f8c21937d2 GPencil: Add skip option to envelope modifier
This patch adds an option to only use every n-th segment of the
envelope result. This can be used to reduce the complexity of the
result.

Differential Revision: http://developer.blender.org/D14503
2022-04-07 17:41:49 +02:00
Sergey Sharybin
1a09024eac Cleanup: Compilation warning about virtual functions
Method which overrides a base class's virtual methods are expetced to
be marked with `override`. This also gives better idea to the developers
about what is going on.
2022-04-07 17:14:47 +02:00
Dalai Felinto
9db15f502c Fix T97123: Applying modifier to multi-user: other objects were also converted
The first element of the iterator was not being tested against the flag.
So in some cases it would lead to more objects been made into
single-user than the active (or selected) ones.
2022-04-07 15:18:20 +02:00
Sybren A. Stüvel
8306f89c37 Cleanup: add clarifying comment to bpy_app_getsets
No functional changes.
2022-04-07 13:20:32 +02:00
Jacques Lucke
434521a9e2 Curves: improve Add menu for new curves object
The goal is to make the Add menu more convenient for the new curves object.
The following changes are done:
* Add `curves` submenu.
* Add an `Empty Hair` operator that also sets the surface object.
* Rename the old operator to `Random`. It's mostly for testing at this point.

Differential Revision: https://developer.blender.org/D14556
2022-04-07 13:02:03 +02:00
Jacques Lucke
50869b408b Curves: operator to snap curves to surface
This operator snaps the first point of every curve to the corresponding
surface object. The shape of individual curves or their orientation is
not changed.

There are two different attachment modes:
* `Nearest`: Move each curve so that the first point is on the closest
  point on the surface. This should be used when the topology of the
  surface mesh changed, but the shape generally stayed the same.
* `Deform`: Use the existing attachment information that is stored
  for curves to move curves to their new location when the surface
  mesh was deformed. This generally does not work when the
  topology changed.

The purpose of the operator is to help setup the "ground truth"
for how curves are attached to the surface. When the ground
truth surface changed, the original curves have to be updated
as well. Deforming curves based on an animated surface will be
done with geometry nodes independent of the operator.

In the UI, the operator is currently exposed in curves sculpt mode
in the `Curves > Snap Curves to Surface` menu.

Differential Revision: https://developer.blender.org/D14515
2022-04-07 12:50:15 +02:00
Jacques Lucke
e5c7f37223 Cleanup: make CustomMF_* implementations more similar 2022-04-07 11:51:47 +02:00
Philipp Oeser
1d18c0682f Fix T96888: data transfer operator crash in certain situation
The operator could crash in case the context "object" was overridden
from python, but the "active_object" wasnt (and the active object was
not a mesh).

Reason for the crash is a mismatch in the operators poll function
`data_transfer_poll` vs. `dt_layers_select_src_itemf` -- in the former,
the overriden "object" was respected (and if this was a mesh, the poll
was permissive), in the later it wasnt and only the "active_object" was
used (if this was not a mesh, a crash would happen trying to get an
evaluated mesh).

Now rectify how the object which is used is being fetched -> use
`ED_object_active_context` everywhere (see also rBe560bbe1d584).

Maniphest Tasks: T96888

Differential Revision: https://developer.blender.org/D14552
2022-04-07 10:52:20 +02:00
Jacques Lucke
384a02a214 BLI: add missing materialize methods for virtual arrays
This does two things:
* Introduce new `materialize_compressed` methods. Those are used
  when the dst array should not have any gaps.
* Add materialize methods in various classes where they were missing
  (and therefore caused overhead, because slower fallbacks had to be used).
2022-04-07 10:02:34 +02:00
Jacques Lucke
2aff04917f Functions: parallelize materializing arrays after field evaluation
This improves performance e.g. when creating an integer attribute
based on an index field. For 4 million vertices, I measured a speedup
from 3.5 ms to 1.2 ms.
2022-04-07 09:48:07 +02:00
Jacques Lucke
fd5e5dac89 Geometry Nodes: avoid data copy in store named attribute node 2022-04-07 09:40:37 +02:00
Jacques Lucke
120a17a45a BLI: add CPPType utility to copy elements to a shorter array 2022-04-07 09:34:07 +02:00
Campbell Barton
e2f4c4db8d Cleanup: pass the buffer length into txt_insert_buf
Also remove redundant NULL check.
2022-04-07 15:45:20 +10:00
Matheus Santos
f49a736ff4 Text Editor: Get/Set region text API
Add the ability to get/set the selected text.

**Calling the new methods:**

- `bpy.data.texts["Text"].region_as_string()`
- `bpy.data.texts["Text"].region_from_string("Replacement")`
2022-04-07 15:17:04 +10:00
Campbell Barton
7cd6bda206 Cleanup: spelling in comments, minor reformatting changes 2022-04-07 14:48:20 +10:00
Campbell Barton
792a481bee Cleanup: clang-format 2022-04-07 14:34:51 +10:00
Aleksi Juvani
81ec3dce65 Geometry Nodes: Add "Connected" mode to Merge by Distance node
Expose the "Connected" mode from the weld modifier in the
"Merge by Distance" geometry node. This method only merges
vertices along existing edges, but it can be much faster
because it doesn't have to build a KD Tree of all selected
points.

Differential Revision: https://developer.blender.org/D14321
2022-04-06 17:30:56 -05:00
Ujwal Kundur
f16033c0f5 Fix T91541: Naming of Freestyle Curvature 3D modifier
Change the modifier name in the modifier stack to "Curvature 3D"
to be consistent with the modifier name in the drop-down.

Differential Revision: https://developer.blender.org/D14476
2022-04-06 17:05:33 -05:00
Aleksi Juvani
236643606e Fix: Division by zero in UV packing function
If all islands had a size of zero, a division by zero would occur in
`GEO_uv_parametrizer_pack`, causing the UV coordinates to be set to
NaN. An alternative approach would be to skip packing islands with a
zero size, but If UV coordinates are for example outside the 0-1 range,
it's better if they get moved into that range.

Differential Revision: https://developer.blender.org/D14522
2022-04-06 16:58:59 -05:00
Mattias Fredriksson
52af51708f Fix: Copy resolution when creating CurveEval from Curves
Set the curve resolution to Bezier and Nurbs curves when converting
data using `curves_to_curve_eval`. This was missed in 9ec12c26f1.

Differential Revision: https://developer.blender.org/D14577
2022-04-06 16:54:22 -05:00
Mattias Fredriksson
c9f485195b Cleanup: Incorrect comment in IndexRange header 2022-04-06 16:53:58 -05:00
Hans Goudey
8551e89068 Curves: Name mutable data retrieval functions explicitly
Add "for_write" on function names that retrieve mutable data arrays.
Though this makes function names longer, it's likely worth it because
it allows more easily using the const functions in a non-const context,
and reduces cases of mistakenly retrieving with edit access.

In the long term, this situation might change more if we implement
attributes storage that is accessible directly on `CurvesGeometry`
without duplicating the attribute API on geometry components,
which is currently the rough plan.

Differential Revision: https://developer.blender.org/D14562
2022-04-06 16:30:27 -05:00
Hans Goudey
8b04308953 Curves: Hair to Curves rename in Cycles/EEVEE UI
Change uses of "Hair" in Render Settings UI in the property editor
and the "Hair Info" node to use the "Curves" name to reflect the
design described in T95355, where hair is just a use case of a more
general curves data type.

While these settings still affect the particle hair system,
the idea is that if we have to choose one naming scheme to align
with, we should choose the option that aligns with future plans
and current development efforts, especially since the particle
system is considered a legacy feature.

A few notes:
- "Principled Hair BSDF" is not affected since it's meant for hair.
- Python API property identifiers are not affected.

Differential Revision: https://developer.blender.org/D14573
2022-04-06 16:20:38 -05:00
Hans Goudey
74db0f3d5f Fix: Curve parameter node broken for Bezier curves after refactor
The last length value was not initialized, and all length values were
moved one position towards the front of each curve incorrectly.
Also fix an assert when a curve only had a single point.
2022-04-06 16:13:06 -05:00
Germano Cavalcante
eb470bfbfe BVH Utils: use fall-through in 'BKE_bvhtree_from_mesh_get'
This deduplicates the code a bit.
2022-04-06 17:36:56 -03:00
Germano Cavalcante
99b82116ef Cleanup: remove workaround to set treedata members
This workaround is not needed since
228f7f1c85
2022-04-06 16:37:47 -03:00
Hans Goudey
6aaae44473 Fix: Missing virtual destructor on virtual class
This caused an ASAN report for new/delete type mismatch
when using the snake hook brush in curves sculpt mode.
2022-04-06 11:42:52 -05:00
Julian Eisel
d8a9bcea6c Fix F-Curve visibility toggle disabled for library overridden rig
When showing an action data-block added to a library overridden object
in the Graph Editor, the visibility toggles would be disabled.
Toggling the visibility should be possible still and works with the
shortcuts, just the button was incorrectly disabled.

Also added the usual disabled hint for the tooltip.

Differential Revision: https://developer.blender.org/D14568

Reviewed by: Bastien Montagne
2022-04-06 18:30:51 +02:00
Richard Antalik
c14ed182f5 Fix T96595: Animation not duplicated for meta children
Iterate over meta strip content and duplicate animation for all strips.
recursively.
2022-04-06 15:12:16 +02:00