I observed a 4-5x performance improvement (from 50ms to 12ms)
with five million points, though obviously the change depends on
the hardware.
In the future we may want to disable the parallelization in
`parallel_invoke` when there is a small amount of points.
Differential Revision: https://developer.blender.org/D14590
Expose the "Connected" mode from the weld modifier in the
"Merge by Distance" geometry node. This method only merges
vertices along existing edges, but it can be much faster
because it doesn't have to build a KD Tree of all selected
points.
Differential Revision: https://developer.blender.org/D14321
Add "for_write" on function names that retrieve mutable data arrays.
Though this makes function names longer, it's likely worth it because
it allows more easily using the const functions in a non-const context,
and reduces cases of mistakenly retrieving with edit access.
In the long term, this situation might change more if we implement
attributes storage that is accessible directly on `CurvesGeometry`
without duplicating the attribute API on geometry components,
which is currently the rough plan.
Differential Revision: https://developer.blender.org/D14562
The last length value was not initialized, and all length values were
moved one position towards the front of each curve incorrectly.
Also fix an assert when a curve only had a single point.
This commit ports the "Set Handle Positions" and "Set Hanle Type"
nodes to use the new curves data-block. The nodes become simpler
and likely much faster too, though they're usually not the bottleneck
anyway.
Most of the code is ported from `BezierSpline` directly. The majority
of the complexity comes from the interaction between different
automatically calculated handle types. In comparison `BezierSpline`,
the calculation of auto handles is done eagerly-- mostly because it's
simpler. Eventually lazy calculation might be good to add.
Differential Revision: https://developer.blender.org/D14464
This commit re-implements the resample curve node to use the new curves
type instead of CurveEval. The largest changes come from the need to
keep track of offsets into the point attribute arrays, and the fact
that the attributes for all curves are stored in a flat array.
Another difference is that a bit more of the logic is handled by
building of the field network inputs. The idea is to let the field
evaluator handle potential optimizations while making the rest of the
code simpler.
When resampling 1 million small poly curves,the node is about 6
times faster compared to 3.1 on my hardware (500ms to 80ms).
This also adds support for Catmull Rom curve inputs.
Differential Revision: https://developer.blender.org/D14435
Using the evaluated lengths cache from 72d25fa41d, re-implement
the curve parameter node with the new data structure. Conceptually
it works the same way, but the code is restructured and cleaned up
a bit as well. This also adds support for Catmull Rom curves.
Differential Revision: https://developer.blender.org/D14461
Rename "size" variables and functions to use "num" instead,
based on T85728 (though this doesn't apply to simple C++
containers, it applies here). Rename "range" to "points" in
some functions, so be more specific.
Differential Revision: https://developer.blender.org/D14431
Connecting to some sockets of a few nodes via the drag link search
would fail and trigger an assert, because the picked socket wasn't
available. This was due to some sockets only being available with
certain settings.
This patch fixes these cases by adding the availability conditions of
the socket to the node declaration with the `make_available` method
or manually adding a `node_link_gather_search` function.
Differential Revision: https://developer.blender.org/D14283
Currently there is a "calc_face_normal" argument to mesh to bmesh
conversion, but vertex normals had always implicitly inherited whatever
dirty state the mesh input's vertex normals were in. Probably they were
most often assumed to not be dirty, but this was never really correct in
the general case.
Ever since the refactor to move vertex normals out of mesh vertices,
cfa53e0fbe, the copying logic has been explicit: copy the
normals when they are not dirty. But it turns out that more control is
needed, and sometimes normals should be calculated for the resulting
BMesh.
This commit adds an option to the conversion to calculate vertex
normals, true by default. In almost all places except the decimate
and edge split modifiers, I just copied the value of the
"calc_face_normals" argument.
Differential Revision: https://developer.blender.org/D14406
Create a function on CurvesGeometry that can also be used for an edit
mode operator in the future. Dealing with CustomData directly means the
code is a bit more verbose than would be ideal, but this would be a
simple thing to clean up in the future if we get an attribute API here.
Also change the reverse node to first work on a read-only geometry
component, and only get write access if there is a curve selected.
Differential Revision: https://developer.blender.org/D14375
This will mostly just remove the overhead of converting
to and from the old curves type, though it also does open
some opportunities for multi-threading in the future.
Make the new curves' translate and transform functions also affect
the handle position attributes.
Differential Revision: https://developer.blender.org/D14372
Remove the conversion to and from `CurveEval` by supporting the
new Curves data-block in the node. This allows for some simplifications
to the code, as well as a fix for transfering curve domain attributes
when duplicating the curve domain.
The performance improvements (obverved through the timings overlay)
can be relatively massive with many curves. When duplicating 10000
4-point curves to become 2 million curves, I observed an approximate
150x improvement, from about 3 seconds to about 20ms.
- Pass less redundant information in function arguments.
- Use `IndexRange` more instead of direct offset calculations.
- Use specific geometry component types for specialized functions.
- Use const arguments.
- Declare variables closer to where they are created or used.
- Remove some redundant logic.
- Simplify the description for the output geometry.
Somehow exposed after 943b919fe8, linking could fail because
bf_nodes was not properly configured as a dependency of bf_nodes_shader.
Also add the dependency to the geometry nodes module.
This commit removes the implementations of legacy nodes,
their type definitions, and related code that becomes unused.
Now that we have two releases that included the legacy nodes,
there is not much reason to include them still. Removing the
code means refactoring will be easier, and old code doesn't
have to be tested and maintained.
After this commit, the legacy nodes will be undefined in the UI,
so 3.0 or 3.1 should be used to convert files to the fields system.
The net change is 12184 lines removed!
The tooltip for legacy nodes mentioned that we would remove
them before 4.0, which was purposefully a bit vague to allow
us this flexibility. In a poll in a devtalk post showed that the
majority of people were okay with removing the nodes.
https://devtalk.blender.org/t/geometry-nodes-backward-compatibility-poll/20199
Differential Revision: https://developer.blender.org/D14353
This commit adds three nodes:
- `Remove Attribute`: Removes an attribute with the given name
- `Named Attribute`: A field input node
- `Store Named Attribute`: Puts results of a field in a named attribute
They are added behind a new experimental feature flag, because further
development of attribute search and name dependency visualization will
happen as separate steps.
Ref T91742
Differential Revision: https://developer.blender.org/D12685
So far it was needed to declare a new RNA struct to `RNA_access.h` manually.
Since 9b298cf3db we generate a `RNA_prototypes.h` for RNA property
declarations. Now this also includes the RNA struct declarations, so they don't
have to be added manually anymore.
Differential Revision: https://developer.blender.org/D13862
Reviewed by: brecht, campbellbarton
This commit fixes T96229.
The maximum possible radius was being used for 3 point
splines, regardless of the current radius.
Reviewed By: HooglyBoogly
Maniphest Tasks: T96229
Differential Revision: https://developer.blender.org/D14311