Commit Graph

140 Commits

Author SHA1 Message Date
Thomas Dinges
83f9f1d4d6 2.5 Texture RNA:
* Wrapped some Mapping properties and added them into the layout.
2009-06-09 16:04:07 +00:00
Campbell Barton
d36a1b4f06 added layout attribute for setting the operator execution context.
eg, layout.operator_context = 'INVOKE_REGION_WIN'

Needed to set the context that menu item operators are executed in.

fixed missing NULL check with anim system debug printing.
2009-06-09 10:30:11 +00:00
Campbell Barton
031dbc89cf - rna wrapped sequencer space
- uiItemEnumO_string, forgot to actually set the enum value
- added more sequencer header buttons (these should probably be moved to a view panel eventually)
2009-06-09 05:39:01 +00:00
Brecht Van Lommel
c8b4cf9206 2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD

Notes:
* Game and sequencer RNA, and sequencer header are now out of date
  a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
  not needed anymore.
  * Fix "duplicate strip" always increase the user count for ipo.
  * IPO pinning on sequencer strips was lost during Undo.
2009-06-08 20:08:19 +00:00
Brecht Van Lommel
e93db433a0 UI:
* Map panel in the Textures tab, patch by William.
  Note many properties here are not RNA wrapped yet.
2009-06-08 19:44:07 +00:00
Campbell Barton
62160cef8a Sequencer WIP
- Move buttons into the sequencer Nkey region
- Made the header and menu items use the python api, still need to get more buttons working.
- Fixed some minor problems
2009-06-08 16:48:12 +00:00
Thomas Dinges
d3467960d8 2.5 Texture Buttons:
Some tweaks by William Reynish. Thanks!
2009-06-08 12:01:17 +00:00
Thomas Dinges
0a6051295f * Added some Image Format Options to the the scene output panel. Patch by William Reynish. Thanks!
* Added missing Notifiers for Subsurface Scattering.
2009-06-07 19:18:20 +00:00
Thomas Dinges
51740b57b9 2.5 Buttons:
* Small stamp tweaks by William Reynish. 

* Moved the modifier tab next to constraints.
2009-06-07 15:40:14 +00:00
Brecht Van Lommel
eecf7722b6 UI Buttons:
* Context now allows pinning a datablock, independent of
  selection.
* Initial ID browse buttons for most buttons tabs.
* Browsing from world to texture now displays world textures
  again, but is a bit of a hack, not sure there is a right
  way to do this.
* There's a button to switch between active materials and
  textures now, only temporary though.
* There's some code to put context part in own region,
  disabled still because it doesn't work that well yet.
2009-06-07 13:36:12 +00:00
Brecht Van Lommel
1c9079d6e1 UI:
* layout.split() now takes a percentage argument to control
  the split position.
* ID template now works for more than just the Text ID type,
  includes and icon, and some other fixes.
2009-06-07 13:20:41 +00:00
Thomas Dinges
349f5df595 2.5 Preview render
* Added Preview panel to the lamp buttons.
2009-06-07 11:42:13 +00:00
Thomas Dinges
1bb8d745b9 Forgot to update this file. Constraints now go into the new constraint tab. :) 2009-06-06 22:14:45 +00:00
Thomas Dinges
895d76dab5 2.5 Interface:
* Added a constraint tab in the buttons window.

* Added more sequencer buttons (effect strips).
Note: Sequencer buttons will go into the sequencer itself (n-key Panel) later.

* Particle button tweaks by William Reynish. Thanks!

* Some RNA fixes and new properties.
2009-06-06 16:18:19 +00:00
Campbell Barton
47ca5cbea2 particle buttons gave errors when there was no particle system on an object. 2009-06-06 12:48:56 +00:00
Campbell Barton
acc88c9772 initial support for sequencer UI layout, anyone wants some monkey-work there are quite a few effects panels to do.
- buttons_context_path_sequencer() is a place holder
- ipo_frame_locked renamed to frame_locked
- added scene.sequence_editor.active_strip
2009-06-06 11:34:18 +00:00
Janne Karhu
880c43ad5a First new particle code:
-Many things not yet working properly :)
-Experimental new (hopefully more logical) categorization of buttons, feedback on this is very welcome.
-Separate render & draw types, for example now there is actually a render option "halo" instead of all the different point draw types.
-Particles get recalculated only from buttons that actually change something that has to be recalculated, for example changing visualization doesn't reset particles any more.
-Boid physics buttons are still missing as I'm currently redoing the whole boids code.
-Point caching is still very wip, so baking is not possible for example, but I added a few cache baking flags for rna that were/will be needed for particle buttons logic.
2009-06-05 23:59:33 +00:00
Thomas Dinges
9b86975586 Cloth Buttons:
Cloth Collision settings dindt't use the new button space context data.
2009-06-03 09:06:32 +00:00
Brecht Van Lommel
dc7d0ef474 UI:
* Add Lamp Fallof Curve and Texture Color Ramp panels.
* Use button space context data.
* A few other minor python layout script updates.
2009-06-03 00:17:35 +00:00
Thomas Dinges
bfbb7d5d73 2.5 Constraints:
Wrapped IK and Rigid Body Joint constraint to Python.
Note: Couldn't test Rigid constraint due to crash.
2009-06-02 09:40:24 +00:00
Brecht Van Lommel
0e02fef8b4 2.5: Added first particle panel, and an RNA property to retrieve
the active particle system.
2009-06-01 11:39:11 +00:00
Thomas Dinges
a5c60e3405 2.5 Buttons:
* Some world button tweaks by William Reynish. Thanks! 

* Quality slider in scene buttons gets hidden again.
2009-05-31 16:40:28 +00:00
Thomas Dinges
3f6d5dd27a 2.5 Constraints:
* Wrapped Action Constraint to Python.

* Some layout tweaks by William Reynish.
* Cleaned up the code a bit.
2009-05-31 11:47:45 +00:00
Thomas Dinges
a67e7bebb9 2.5 Constraints:
* Wrapped the constraint layout to python and deleted the corresponding C code.
ToDo: 4 constraints are still C code (IK, Script, Action and Rigid Body Joint)

* Some Constraint RNA fixes.
* Wrapped the Shrinkwrap Constraint in RNA.
2009-05-30 23:31:10 +00:00
Matt Ebb
829fb38ac3 updated outliner header python file, still disabled for now, because there's not a nice way yet to represent the keying sets menu. 2009-05-30 06:23:17 +00:00
Thomas Dinges
10e8672c8d 2.5 Buttons:
* Modifier Button tweaks by William Reynish. Thanks!
2009-05-29 12:42:06 +00:00
Thomas Dinges
a01fa8b581 2.5 Buttons
* More greying out tweaks by William Reynish and myself.
2009-05-29 09:53:46 +00:00
Thomas Dinges
7c2b2f5580 2.5 Buttons:
* Example code for greying out individual items.
2009-05-29 08:43:44 +00:00
Brecht Van Lommel
ce334b1cd9 UI: Matt, check space_outliner.c diff to see how to get python
layouts in a header.
2009-05-28 23:58:18 +00:00
Brecht Van Lommel
276a75ae07 UI:
* Added panels with dummy preview template.
* Added constraints panel for bones next to objects, though it
  doesn't work that well yet, the operators and code need to be
  changed so they don't assume it is one or the other in/out
  of posemode.
* Added some graying out in the scene and world buttons.
2009-05-28 23:45:50 +00:00
Matt Ebb
970f9f3ee2 * Wrapped outliner space in RNA, and added a python ui file for the header.
Brecht, would you be able to have a look at this if you have time - I can't 
figure out how to trigger the python file to register the header instead of 
what's in outliner_header.c.
2009-05-28 05:09:25 +00:00
Matt Ebb
e49c0b495a Reverted last buttons commit after chatting with Thomas :)
note: The new 'Toggle' options in the UI api should be 
avoided for normal text buttons, and used sparingly 
otherwise. We want to avoid having two inconsistent 
appearances for the same type of buttons.
2009-05-27 11:21:34 +00:00
Thomas Dinges
3e6d23562c 2.5 Buttons:
* Changed some checkboxes into Toggle Buttons.
2009-05-27 09:37:48 +00:00
Joshua Leung
e1681fcf35 2.5 - Constraint Buttons Layout file
Separated out the code for defining the layout for the constraint targets since its practically the same (with a few minor variations) for all of the other constraints.
2009-05-27 07:28:51 +00:00
Brecht Van Lommel
1b1667018e UI:
* Added Constraints template and Add Constraint operator.
* Added toggle=True/False parameter to uiItemR, to get a
  toggle button (actual button) rather than an "option"
  button (checkbox) 
* Added OPTION/OPTIONN button type, to distinguish with
  TOG/TOGN.

RNA:
* Make all modifier pointers editable, including correct updates.
* Added notifiers and updates to constraints.
* Fix a stack corruption, pointed out by Andrea, and potentially
  causing crashes.
2009-05-27 00:03:49 +00:00
Matt Ebb
a98f1f54bf * Tiny cloth panel tweaks 2009-05-26 05:12:27 +00:00
Matt Ebb
64ddd9ea4f * Scene buttons tweaks
* Added 'render stamp' rna & buttons
2009-05-26 05:03:27 +00:00
Matt Ebb
61101e560d * Small tweaks to texture panels 2009-05-26 02:49:46 +00:00
Thomas Dinges
84e919ca4b 2.5 Buttons:
* Added initial Cloth Modifer panel.
Enable a Cloth Modifier to see the panels in the physics tab.
2009-05-25 18:32:28 +00:00
Campbell Barton
67d8a5b5b0 texture buttons raised py errors when there were no textures on an object 2009-05-25 14:58:10 +00:00
Thomas Dinges
ef01c5bf0a 2.5 Buttons Code:
* Code Cleanup.
* Tiny layout changes.
* Added proper context for bone, curve, mesh and text objects. 

* Fixed Sun/Sky context.
2009-05-24 12:37:55 +00:00
Thomas Dinges
3956a10deb 2.5 Buttons:
* Some Modifier layout cleanup.
* For fun: Added icons to the Render Buttons.
* small RNA Typo's
2009-05-23 11:19:18 +00:00
Nicholas Bishop
380efe9dc4 Multires/2.5:
Added subdivide operator and button for multires.
Since this seems to be the only modifier with an operator defined, I'm not sure if I put it in a good place or not, someone can check on this?
2009-05-23 07:12:55 +00:00
Thomas Dinges
5bc3bd7b06 2.5 Buttons:
* Added initial Texture Buttons by William Reynish. Thanks! 
Note: I did some code cleanup and fixes to the code. 

* Texture RNA fixes.
2009-05-22 12:07:03 +00:00
Thomas Dinges
82bd674653 2.5 Buttons Modifier:
* Forgot to initialize the fluid function.
2009-05-22 07:41:36 +00:00
Thomas Dinges
c671469bbb 2.5 Buttons Modifier:
* Converted all modifier to python layout engine. Needs a layout cleanup still.
* Removed corresponding C code (brecht: please check)
* 2 RNA Modifier fixes

* Added initial Mesh panel by William Reynish.
2009-05-21 21:23:36 +00:00
Ton Roosendaal
c056b22a14 2.5
Simple UI script fix, wanted to check... works all nice. :)
For ui scripters: keep track of alignment flags!

("Border" button was aligned with above button)
2009-05-21 17:41:13 +00:00
Brecht Van Lommel
94902dac97 2.5 UI: Modifier Template
* template_modifier creates the modifier box, and returns a layout
  to put the buttons in.
* Only the armature modifier is now done with python code, all other
  modifiers use C code. To convert a modifier to python, remove the
  corresponding C code and create a function in DATA_PT_modifiers.
* Some modifiers still require some RNA work to get it working well,
  especially to make pointers editable. Mostly that is a matter of
  defining an own _set callback and put some of the modifier C code
  into it.
* Still various buttons that don't work, like for hooks or mesh
  deform binding.
* Fix for crashing decimate modifier (still disabled).

* Removed UI_BUT_NO_HILITE, HMENU.
* Make uiLayoutBox work with align.
2009-05-21 15:34:09 +00:00
Thomas Dinges
8013f6522e 2.5 Buttons:
* Some minor layout cleanup.
2009-05-21 11:10:34 +00:00
Matt Ebb
b495e544a8 * removed some arbitrary range limits on property values
* turned some slider UI controls back into number fields

Note: Sliders should only be used when representing a property that's 
conceptually a percentage or ratio. For arbitrary numbers, use a number field.

For example, a lamp's energy can theoretically be anything - 0.1, 3.5, 125.0, it 
doesn't matter - it's just a number, not a percentage. So this should be a 
number field.
2009-05-21 07:40:43 +00:00