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- Clip Editor now could be an owner for jobs. It was useful
when i've been attaching Peter's work in my local repo.
- Fixed mouse selection to handle offset correct.
- added menu templates
- move template menu into the header of the text editor (so users will find more easily)
- updated mathutils examples, switching the order of multiplication.
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- Split clip hotkeys into two categories:
* Global
* Editing
This allows to re-use such hotkeys as track markers
from properties region without worrying about conflicts.
- Anchor point could now be offseted from marker position.
- Pattern can now be symmetrical relative to marker position only.
- Changes to mouse sliding:
* Left top rectangle used for marker position and now
it's half inside and half outside of marker.
* Right bottom corners are for size.
* Anchor point can be slided with mouse to adjust offset.
- Resolved conflict caused by left-mouse selection option.
Now it works perfectly with sliding -- no more "sticky" keys or so.
- Fixed some typos.
vector * matrix
vector *= matrix
vector * quaternion
vector *= quaternion
Use the reverse order instead, enable WITH_ASSERT_ABORT in cmake to promote the warnings into errors.
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- Fixed incorrect mouse sliding when resizing area which isn't
symmetrical to marker's position.
- Added "Clip" group to User Preferences -> Input lust.
Now hotkeys can be investigated there and also, they can be changed there.
* Fixed an error when "Custom" was used and the path was empty (variable reference before assignment)
* The Operator now raises an error if there is no path or the path given is not available.
* Added back icon to open the Splash Screen in the info header, next to version string info.
* Removed an unnecessary toggle argument for particle mode select buttons. The Toggle argument is only intended for booleans, not enums.
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- Operator "Join Selected Tracks".
This operator joins all selected tracks to active track.
Hotkey is Ctrl-J.
- Operator "Select Grouped".
Now it's easy to select all locked/keyframes/etc markers.
Hotkey is Shit-G.
- Operator to jump to beginning/end of active path.
Hotkeys are Shift+Ctrl+Arrow Left/Right.
- Operator to copy color from active track to all tracks.
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- Fixed crash when transforming disabled marker.
- Select Inverse wouldn't select hidden parts of markers.
- Movie Clip display aspect ratio is now available on Display panel.
===========================
- Fixed crash when holding down S and R keys.
- Fixed deleting of first marker.
- Tracking should now work fine with float buffers.
- Added option to show distortion grid. It's most probably
temporary solution until [auto]calibration tools aren't
merged.
This grid defines straight lines on the image.
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Test feature: configurable marker colors in Clip Editor.
Use presets, so plenty of different color could be defined and
easily re-used.
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- Hide all reconreuction-related sliders from Display N-panel
of 3D viewport if "Show Reconstruction" is turned off.
- Added setting for shape of bundle. Default is sphere.
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- Internal change: do not use maroses for checking the only
one bit of track/marker flags.
- Do not display track name for disabled markers when
"Show Disabled" is turned off.
- Option to lock tracks. Locked tracks can't be be moved,
scaled, re-tracked and so.
===========================
- Selected bundles are now highlighted with outline.
It looks more Blender-way of highlighting selected items.
- Added option to show bundles names in 3D viewport.
- Bundles now coudl be selected from 3D viewport.
===========================
- Fixed smal lbug with mouse selection.
- Added option to show tracks names and their states
(disabled, keyframed, estimated, tracked).
Issue was that the Shader tree execution changed the ShaderInput.
Changes are that the UI is updated that only the main material will have the pass_index this is displayed in the "render pipeline options" panel.
When the material is not a node material the pass_index will be shown at the "options" panel
To test enable nodes on the material
Add a new input material
change the pass_index of the material (render pipeline options)
Enable RenderPass material ID and use the compositor to read out the material pass
Jeroen
Addons are checked for their timestamps and reloaded when it changes but this failed when, 2 addons had the same name since different times caused 2 reloads on every redraw.
Now when duplicate addons are in the path now give a error message in the UI and print path conflict in the console and don't thrash reloading.
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- Bundle re-newed libmv library.
- Update API in libmv-capi to match new library.
- Initial implementaition of feature detection.
- Fixed bug with incorrect user sync when tracking
for first frame.