Commit Graph

13904 Commits

Author SHA1 Message Date
Campbell Barton
2d152db090 GHOST/Wayland: use XDG_CURRENT_DESKTOP to detect GNOME
This change was made previously [0] but reverted as it caused the
title-bar to disappear on Ubuntu (see #121241).
Check if the value is set to GNOME delimited by `:`.

Previously checking the interfaces was used which has the down-side
that any compositor that adds `gtk_shell*` support may hang on startup
because of bugs in Blender/LIBDECOR as happened with WAYFIRE,
see reply to #76428.

[0]: 3a5389d5ab
2024-05-02 10:22:39 +10:00
Campbell Barton
848f1d8792 Cleanup: assign display as a variable on window creation
Reduces noise accessing the same value multiple times.
2024-05-02 10:20:54 +10:00
Michael Jones
99f5433445 Cycles: Dormant fixes for adaptive feature compilation
This PR fixes the (currently unused) scene-based selective feature compilation macros. These feature based macros haven't been used for a few years, and enabling them currently results in compilation errors.

The only functional change in this PR is in geom/primitive.h where undef-ing `__HAIR__` had exposed an inconsistency in how pointcloud attributes were being fetched. Using the more general `primitive_surface_attribute_float4` (instead of `curve_attribute_float4`) fixed a compilation error that occurred when rendering pointcloud unit test scenes with adaptive compilation enabled.

Pull Request: https://projects.blender.org/blender/blender/pulls/121216
2024-04-30 12:56:22 +02:00
Campbell Barton
d06c34b2e5 Cleanup: note that XDG_* environment variables can't be relied on
This assumption caused #121241.

Also correct `endif` comment.
2024-04-30 15:02:29 +10:00
Campbell Barton
e8de8ee85a Fix hang on startup under Wayland with the WayFire compositor (#2)
Disable use of LIBDECOR on WAYFIRE as it causes Blender to hang
on window creation.

Detect WAYFIRE using the presence of the `zwf_shell_manager_v*`
interface, don't use LIBDECOR if this is found.

This is an alternative fix to [0] which also disabled LIBDECOR
but caused LIBDECOR not to be used in GNOME on some systems.

I'm not keen on this solution, but it seems alternatives are less
reliable. See code-comment for details.

[0]: 3a5389d5ab
2024-04-30 14:50:56 +10:00
Campbell Barton
3a2fafba73 Revert "Fix hang on startup under Wayland with the WayFire compositor"
This reverts commit 3a5389d5ab.

It seems XDG_CURRENT_DESKTOP isn't reliably set,
causing no titlebar on GNOME, see #121241.

The WAYFIRE workaround will need to be resolved another way.
2024-04-30 14:34:55 +10:00
Michael Jones
9b833fdeba Cycles: Use more accurate GPU counter timestamps for profiling in Metal
This PR replaces the existing CPU wall-clock based profiling mechanism with more precise GPU counter based timestamps. As before, it is enabled by setting the env var `CYCLES_METAL_PROFILING=1`. Original implementation by Morteza Mostajabodaveh.

Pull Request: https://projects.blender.org/blender/blender/pulls/121208
2024-04-29 15:25:32 +02:00
Brecht Van Lommel
4832abf108 Cleanup: Compiler warning when building without OSL 2024-04-29 15:22:21 +02:00
David Murmann
ee51f643b0 Cycles: Ray Portal BSDF
Transport rays that enter to another location in the scene, with
specified ray position and normal. This may be used to render portals
for visual effects, and other production rendering tricks.

This acts much like a Transparent BSDF. Render passes are passed
through, and this is affected by light path max transparent bounces.

Pull Request: https://projects.blender.org/blender/blender/pulls/114386
2024-04-29 12:37:51 +02:00
Alaska
f8c0050a25 Shaders: Add Roughness to Subsurface Scattering Node
Matching the Principled BSDF.

Pull Request: https://projects.blender.org/blender/blender/pulls/114499
2024-04-29 10:54:29 +02:00
Campbell Barton
3a5389d5ab Fix hang on startup under Wayland with the WayFire compositor
Use XDG_CURRENT_DESKTOP to check if GNOME is running.

Previously the existence of a `gtk_shell*` interface was used however
the WAYFIRE compositor provides this interface which made GHOST require
LIBDECOR.

Initializing LIBDECOR was hanging as the initial configuration was
never seen. From a quick check it doesn't seem like a bug in Blender's
LIBDECOR use, the issue may be in either LIBDECOR or WAYFIRE.
Whatever the case, LIBDECOR isn't needed so workaround the bug by
changing how GNOME is detected.
2024-04-29 12:32:22 +10:00
Campbell Barton
c0def6c93d Cleanup: spelling in comments 2024-04-27 11:58:02 +10:00
Brecht Van Lommel
b306b3bd32 Fix #121097: Cycles issue with sharp edges in mesh edit mode
The normal domain needs to be checked after converting the editmesh to
mesh.
2024-04-26 20:08:41 +02:00
Alaska
afa66fc628 Shader: Clamp invalid inputs of various BSDF nodes
Clamp some of the inputs of the Glossy BSDF, Glass BSDF, Sheen BSDF,
and Subsurface Scattering nodes to improve consistency between render
engines and to avoid unexpected results.

* Clamp roughness to 0..1
* Clamp subsurface radius to 0..inf
* Clamp colors to 0..inf

Pull Request: https://projects.blender.org/blender/blender/pulls/120390
2024-04-26 17:39:39 +02:00
Alaska
03cb588529 Refactor: Cycles: Replace fixed Tangent input with custom input
This replaces the fixed Tangent input in BsdfNode::compile
with a custom input.

This is done because very few nodes actually use the tangent input
and it would be better to have this slot available for other inputs
on different nodes in the future.

Pull Request: https://projects.blender.org/blender/blender/pulls/119042
2024-04-26 15:25:14 +02:00
Campbell Barton
c444f128d3 WM: add a capability flag for physical trackpad direction
Support detecting if the trackpad direction flag is propertly set
(currently unused).

Needed so Wayland compositors that don't support seat-version 9 or
newer (GNOME-46 & KDE5 for e.g) can have a working trackpad.

Eventually this option will be removed when the functionality is
widely supported.
2024-04-26 21:26:49 +10:00
Sergey Sharybin
b24c91e93e Fix #119791: Cycles: Transparent hair curves render slow with volumes
The slowdown was caused by the volume step calculation returning an
infinite value. This was caused by the calculation happening before
the object bounds are calculated via the code path which does some
early update for the displacement and hair transparency. The actual
value was never re-calculated after bounds are valid.

The solution is to only clear need-update after the final call of
the device_update_flags().

Pull Request: https://projects.blender.org/blender/blender/pulls/121042
2024-04-24 20:15:58 +02:00
Ben-7
0136289cb6 CMake: Windows: clang-cl fixes
Support for building blender with clang on windows on x64 was added
years ago but given there are no active users support has crumbled a
bit.

This PR brings the build system back into working order but upstream
patches in openVDB are still required for a successful build see PR
#120317 for details.

Blender when build with clang the classroom scenes rendered on the cpu
with cycles is seeing a 5% reduction in render time on both an
AMD 7700x and an Intel 14900k.
2024-04-24 15:59:47 +02:00
YimingWu
ab72da8b5c Fix #120763: Fix memory leak in itasc cache
`Cache::addChannel` would return early when new cache entry insertion
isn't success, but the newly created cache entry isn't deleted upon
return, this patch fixes this.

Pull Request: https://projects.blender.org/blender/blender/pulls/120766
2024-04-24 09:35:04 +02:00
Campbell Barton
d544082e1d Fix #120925: Smooth scrolling mouse wheel broken on Wayland
Accumulate scrolling for mouse wheels that create scroll values below
a single "click".

Regression in [0], caused by bumping the seat API.

[0]: 8d86fb43a4
2024-04-23 13:34:59 +10:00
Fermin
821b773d95 FIX #109121: VR: Render controllers only if they are active
When turning on VR mode, if no controllers are available,
a fallback model (a sphere) is rendered in the middle of the VR area.

This change uses the OpenXR API to check if the controllers are
available, sets new properties in `GHOST_XrPose` and `wmXrController`
that store if each controller is active or not, and uses
those properties to render the controllers in the VR view only
when they are active.

NOTE: in `wmXrController`, two state properties have been included,
but only `grip_active` is currently used. `aim_active` has been
included for consistency, but it could be removed.

Pull Request: https://projects.blender.org/blender/blender/pulls/119989
2024-04-21 03:28:35 +02:00
Campbell Barton
fd589fdca4 Cleanup: various non functional C++ changes 2024-04-20 13:46:14 +10:00
Campbell Barton
c6a9b11ef6 Cleanup: use const pointers 2024-04-20 12:41:23 +10:00
Hans Goudey
7f5dd29abd Subdiv: Make OpenSubdiv_TopologyRefiner into a C++ class
Replace the C-class pattern function pointers with actual class methods.
Other than the obvious benefit of not requiring the "this" pointer to be
explicitly passed into every function call, this will make it much simpler
to remove the entire C-API class and replace it with its "impl" next.

For that next step we need to expose code to the implementation
of the topology refiner, so instead of defining stubs locally in the
opensubdiv intern class, we spread some WITH_OPENSUBDIV checks
in the blenkernel. As far as I know this is the only way to remove the
intermediate C-API and call opensubdiv functions directly from there.
2024-04-19 09:03:48 -04:00
Hans Goudey
ec09931d55 Subdiv: Use nested namespaces and static for opensubdiv module
Declaring the `blender::opensubdiv` namespace on one line is just shorter.
`static` is preferred over anonymous namespaces since it's locally visible.
2024-04-19 09:03:23 -04:00
Campbell Barton
4e8b24f1d1 Cleanup: spelling in comments & punctuation 2024-04-19 15:57:06 +10:00
Weizhen Huang
8e5840359f Refactor: deduplicate assignment of background light group
by ensuring `KernelLight.lightgroup` is properly assigned in
`device_update_light()`. The value is later retrieved via
`lamp_lightgroup(kg, lamp)`.

`light_manager->device_update()` is called after
`background->device_update()`, so the background light group should
already been assigned when `device_update_lights()` is called.

Pull Request: https://projects.blender.org/blender/blender/pulls/120714
2024-04-17 18:49:03 +02:00
Weizhen Huang
a6330cad7f Refactor: wrap block of codes into a function 2024-04-17 18:49:00 +02:00
Weizhen Huang
45d2e46752 Cleanup: remove unnecessary shader flag in Chiang Hair BSDF
lcg is not needed since 5f9b518a8b
2024-04-17 18:49:00 +02:00
Weizhen Huang
481b50e06d Cleanup: pass shader flag as parameter instead of ShaderData 2024-04-17 18:49:00 +02:00
Weizhen Huang
2e1380fa0c Cleanup: use available function to compute render buffer pointer
use available `film_pass_pixel_render_buffer()` to access the pointer
to the render buffer.
For shadow state, a similar function `film_pass_pixel_render_buffer_shadow()`
is created, because `shadow_path` instead of `path` is needed.
2024-04-17 18:49:00 +02:00
Weizhen Huang
0c9ce4ba4f Refactor: handle MIS weight in lower-level functions
it is difficult to keep in mind when MIS weight is needed, better to
handle this logic in the lower-level functions.
This reduces code duplication in many places.
2024-04-17 18:49:00 +02:00
Weizhen Huang
418acfe8bb Cleanup: remove unused function parameters
This is not a complete list of all the unused parameters in kernel, but
those I touch often, so I am more confident that it's safe to delete them.
2024-04-17 18:49:00 +02:00
Hans Goudey
6a21ff9154 Cleanup: Remove includes and "using std" for opensubdiv wrapper
Avoid unnecessary indirect includes for the module, which would slow
down compilation. Avoid "using std" which is generally not considered
good practice since it's helpful to see what namespace things are from.

This is just a general cleanup of the area. I was trying to understand
it better to reduce redundant mesh topology storage but finding that
some intermediate cleanups would be helpful to ease the change.

Pull Request: https://projects.blender.org/blender/blender/pulls/120743
2024-04-17 17:22:22 +02:00
Campbell Barton
cf37424203 Cleanup: use const pointers, quiet cppcheck unreadVariable warning 2024-04-17 11:36:38 +10:00
Campbell Barton
8680976dc9 Cleanup: match function/declaration names 2024-04-17 11:36:36 +10:00
Campbell Barton
20b0805213 Cleanup: use const pointers where possible 2024-04-16 12:27:47 +10:00
Campbell Barton
90f1d1cc61 Cleanup: use doxygen formatting for guarded-allocator 2024-04-16 12:27:13 +10:00
Jacques Lucke
00648411ea MEM: support overaligned types in MEM_cnew_array
This is similar to the recent change for `MEM_cnew`: 60a3d85b88.
A new function called `MEM_calloc_arrayN_aligned` is added that is used by both `cnew` functions now.

Pull Request: https://projects.blender.org/blender/blender/pulls/120632
2024-04-15 19:11:06 +02:00
Lukas Stockner
c9c777ddaa Fix #70114: Cycles: Particle systems missing in headless multiview render
The problem here was that `free_data_after_sync` frees the particle cache in headless or locked-UI mode, but the second view doesn't regenerate them.

For multi-view renders, dropping caches is a tradeoff between compute and memory - dropping allows to reduce peak memory usage, but requires recomputation for the next view. With the current design however, dropping is not something that is easily achievable anyways (see the referenced bugs). So until something more reliable and better fitting is implemented, keep the data from Blender side until the last view.

Since `free_data_after_sync` doesn't do anything for baking or viewport renders anyways, it's easiest to just move this out into `BlenderSession::render` since that already checks whether another view is still outstanding.

Also fixes #73221 and #107589.

Pull Request: https://projects.blender.org/blender/blender/pulls/120543
2024-04-15 17:40:53 +02:00
Alaska
1dede89eee Refactor: Allow get_apple_gpu_architecture to report non Apple GPUs
get_apple_gpu_architecture will now report if the GPU being checked
is not an Apple GPU.

At the moment this has no functional changes. But it reduces the
chances of mistakes in the future where a developer tries to enable
a feature on newer Apple GPUs using get_apple_gpu_architecture,
and accidentally enables it on unsupported AMD and Intel GPUs.

Pull Request: https://projects.blender.org/blender/blender/pulls/120448
2024-04-15 15:04:23 +02:00
Jacques Lucke
e3b8d45c93 Cleanup: move mallocn to c++
Required for a cleaner solution for #120632.
2024-04-15 13:02:17 +02:00
Patrick Mours
33d7fa8cb3 Fix #119959: Enabling "Distribute memory between devices" for Cycles results in error
With the switch to using the primary CUDA context it became possible
for peer access between CUDA devices to already have been enabled for
that context, either by a previous Cycles session or third-party library,
thus causing the call to `cuCtxEnablePeerAccess` to return
`CUDA_ERROR_PEER_ACCESS_ALREADY_ENABLED`. This is not a failure
state however, so just needs to be handled like a success return value.

Pull Request: https://projects.blender.org/blender/blender/pulls/120255
2024-04-15 12:17:32 +02:00
Damien Picard
c306677119 I18n: extract and disambiguate a few messages
Extract
- Statuses for the external text editor
- Newly created enum node item
- Newly created plane track data
- Newly created custom orientation data
- Operator names in drag and drop menu (need to use operator's
  translation context)
- GN attribute statistic node inputs

Disambiguate
- Single-letter colors: A and B can mean Alpha and Blue, or simply A
  and B as in two operands in an operation
- Dissolve: issue reported by Tamar Mebonia in #43295
- Translate in the User Preferences. This introduces a new
  BLT_I18NCONTEXT_EDITOR_PREFERENCES ("Preferences") translation
  context
- Planar (reported by deathblood)
  This one is incomplete, because there is currently no way to
  disambiguate presets or GN fields. I don't see how either could be
  achieved cleanly.
  The former would need to define the context inside the preset and
  evaluate the file prior to showing it in the presets menu, which
  sound bad.
  The latter would need to introduce an additional string inside
  `FieldInput`s, which would be controversial given how little it
  would be used.

Remove
- Unused translation `iface_("%s")` in toolbar
- Remove obsolete N_() tags in a few node descriptions.

Pull Request: https://projects.blender.org/blender/blender/pulls/119065
2024-04-15 12:02:17 +02:00
Campbell Barton
1f44a74947 Fix inverted table wheel on wayland
The tablet wheel direction matches the mouse wheel which also needed
to be inverted.
2024-04-15 11:39:04 +10:00
Campbell Barton
1e6716a903 Fix inverted mouse wheel on wayland after recent changes
Recent change from [0] inverted mouse wheel direction.

[0]: c9a79f9a3c.
2024-04-15 11:06:47 +10:00
dupoxy
1079f0918e Cleanup: use function style cast in MAKE_ID macro
Ref: !120630
2024-04-14 23:08:45 +10:00
Campbell Barton
b405bb3268 GHOST/Wayland: constrain new window size on startup with XDG-decor
On KDE, running "blender -w" (windowed with borders) created window
which was too big: the window contents matched the screen-size
causing the window decorations be outside the screen-bounds.

Un-maximizing the default startup file would also move window to the
same over-sized location.

Resolve by clamping the size of new windows to the requested bounds.
2024-04-14 22:19:24 +10:00
Jacques Lucke
0a192c5da4 Cleanup: fix compilation
Missing from e27889dc12.
2024-04-14 10:50:54 +02:00
Campbell Barton
c9a79f9a3c WM: handle multiple wheel events from GHOST
Scrolling the mouse wheel fast can generate multiple click-steps
which were ignored by window manager events.

This meant scrolling fast with a trackpad (with "Multi-touch gestures"
disabled) for e.g. would zoom less than the gesture made more slowly.
2024-04-14 17:55:20 +10:00