Commit Graph

92527 Commits

Author SHA1 Message Date
Jacques Lucke
2d67b375a1 Fix T98231: missing update when material output is in group
Differential Revision: https://developer.blender.org/D14998
2022-05-23 12:13:33 +02:00
YimingWu
f4101ba4a1 LineArt: Fix adjacent edge sorting.
The sorting end element should be `start+len` not `start+len-1`.
2022-05-23 16:20:23 +08:00
Hans Goudey
f4a01c8a8b Fix T98101: Handle single point curves in delete brush
The 3D brush utility and the delete brush only considered segments,
so they did not handle single points. Fix by adding special cases for
single point curves.

Differential Revision: https://developer.blender.org/D14944
2022-05-23 09:47:17 +02:00
Hans Goudey
8f3847aef3 Fix: Sample pressure properly for 3D curves sculpt brushes
For the "Sphere" 3D brushes, the depth and radius are only sampled at
the beginning of the stroke. This didn't work when tablet pressure is
used as a factor for the brush radius. Now the 3D brush depth is found
with the max radius (as if the pressure was 1.0), but the pressure
factor is used afterwards.

Restructuring the way the brush executors stored the radius made
the change a bit clearer, which is where most of the diff comes from.

Differential Revision: https://developer.blender.org/D15002
2022-05-23 09:44:12 +02:00
Jeroen Bakker
f93b237194 Merge branch 'blender-v3.2-release' 2022-05-23 08:16:50 +02:00
Jeroen Bakker
4418536f69 Fix T98321: Image.update doesn't update the image editor.
Missing call to partial update.
2022-05-23 08:14:38 +02:00
Campbell Barton
ad33e68348 Cleanup: remove "texture" from ED_mesh_uv_texture_* funcitons
This name made sense when UV's and textures were stored in the same
layer (MTFace & TFace).
2022-05-23 12:43:28 +10:00
Aaron Carlisle
04ed96136b Merge branch 'blender-v3.2-release' 2022-05-22 21:58:45 -04:00
Aaron Carlisle
568b692bcf Compositor: Fix Map Range node To/From Max default value
Mistake from rB5ef5a9fc24668aa264fe0558db9c0fb1246aa37f

Fixes T98322
2022-05-22 21:56:32 -04:00
Antonio Vazquez
84e55e3dc2 Fix T98320: GPencil Crash with Length and Build Modifiers
The length modifiers creates a NULL strokes and this is not handled by Build modifier.
2022-05-22 21:10:08 +02:00
Hans Goudey
d095fcd6b4 Cleanup: Fix build error after previous commit
I'm not sure how that happened, sorry for the noise.
2022-05-22 20:26:25 +02:00
Hans Goudey
e222e19d82 Cleanup: Use const arguments 2022-05-22 20:06:24 +02:00
Hans Goudey
fff8f969de Cleanup: Remove unused function
Mesh "MFace" is deprecated and shouldn't be used in any new code anyway.
2022-05-22 13:05:12 +02:00
Jacques Lucke
fdb1f70468 Cleanup: fix wrong type
It's a bit surprising that this compiled. That's probably due to the
`GField` constructor, to be investigated!
2022-05-22 12:01:11 +02:00
Kévin Dietrich
9d9f2f1a03 GPU subdiv: smoothly interpolate orco layer
This uses the recently introduced evaluator's vertex
data to smoothly interpolate original coordinates instead
of using linear interpolation.

The orcos are interpolated at the same time as positions
and as such, the specific subdivision routine for the
orco extractor has been removed. The patch evaluation
shader uses a definition to enable code specific to
orco evaluation.

Since the orco layer may not have been requested on first
render, and since orco data is now stored in the OpenSubDiv
evaluator, the evaluator needs to be recreated if an
orco layer is suddenly available. For this, a callback
to check if the evaluator has the data was added. This is
added to the evaluator as the `Subdiv` cache stored in the
modifier is invalidated less often than the Mesh batch cache
and so leads to fewer evaluator recreations.

Differential Revision: https://developer.blender.org/D14999
2022-05-22 09:19:55 +02:00
Julian Eisel
dfb8c90324 Cleanup: Remove unused scrollbar drawing flag
Apparently this was used for progressbar drawing, which doesn't share
the code anymore.
2022-05-21 00:53:54 +02:00
Julian Eisel
0d73113452 UI Code Quality: Resolve frankenstein bit-flag usage for widget drawing
Previously we would pass button state and draw information to widget
draw callbacks in a rather hacky way. Some specific flags from
`uiBut.flag` were masked out, so their bits could be reused for also
passing `uiBut.drawflag` in the same int. Instead this commit introduces
a state-info struct that can properly hold all the relevant data.

This has the advantage that it's now easier to introduce new state data
that needs to be accessible in the widget callbacks. Since we are
running out of button flags, we plan to reorganize button flags, and
split them up into multiple bitfields. In the widget drawing code, this
would have been a hassle earlier.

Also had to add a new widget callback to draw blocks as widgets (popup
backgrounds), since that would pass block flags where we would usually
pass button flags. This wasn't nice, now it's separated more clearly.
2022-05-21 00:53:54 +02:00
Erik
029e6b5174 Geometry Nodes: String to Curves rename Max Width
This patch changes the Text Box Width socket to always have that label
instead of switching to "Max Width" when Overflow mode is picked.

Bug report: T97060

Differential Revision: https://developer.blender.org/D14909
2022-05-20 17:11:27 +02:00
Brecht Van Lommel
bf352df27a Fix wrong USD image color space export with non-default OpenColorIO config
The names of color spaces in OpenColorIO configs can be arbitrary, so don't
use hardcoded names from our default config.
2022-05-20 17:07:37 +02:00
Daniel Salazar
9b082da708 UI: rename Hue/Saturation node to Hue Saturation Value in shaders and textures
This makes it easier to search for and consistent with compositor nodes.

Differential Revision: https://developer.blender.org/D14914
2022-05-20 16:47:11 +02:00
Julian Eisel
8d65895af8 UI: Get rid of redundant UI_BUT_IMMEDIATE button flag
This flag was used to activate the hotkey input buttons (e.g. for
"Assign Shortcut") when opened in a popup. Since this was added, other
more generalized ways of getting this same behavior were implemented.
Had to tweak the hotkey button event handling a bit, but it seems to
behave exactly as before now.
2022-05-20 16:35:13 +02:00
Jacques Lucke
de561280fc Cleanup: don't use variable name that matches type alias 2022-05-20 16:32:14 +02:00
Hans Goudey
b215fe82e8 Cleanup: Further simplification of loop syntax for curve segments
The same changes as 019681b984.
2022-05-20 16:00:26 +02:00
Hans Goudey
f8239cc9a0 Curves: Use only current brush location for delete brush
Currently the delete brush and some other brushes use the line
segment from the current brush position to the previous position
to find curves to interact with. However, this doesn't work well
with more advanced stroke settings that purposefully use
non-contiguous brush sample locations. This commit makes
the delete brush only use the current sample location.

Differential Revision: https://developer.blender.org/D14992
2022-05-20 13:34:30 +02:00
Hans Goudey
cea37b3127 Curves: Support pressure in sculpt brushes
Multiply the radius and strength of sculpt brushes by the pressure
when "use pressure" is turned on. The brush system isn't responsible
for this, so the pressure needs to be stored in `StrokeExtension`.

Differential Revision: https://developer.blender.org/D14996
2022-05-20 13:33:42 +02:00
Bastien Montagne
a89f829f12 LibOverride: Add option to Hierarchy Creation to get all data user-editable by default.
Avoids having to manually enable data-blocks for user-edition when you
do not care about what should be edited by whom. Similar to default
behavior before introduction of system overrides (aka non-user-editable
overrides).
2022-05-20 12:02:52 +02:00
Hans Goudey
019681b984 Cleanup: Simplify loop syntax for curve points 2022-05-20 10:56:19 +02:00
Hans Goudey
47c2a876bf Merge branch 'blender-v3.2-release' 2022-05-20 10:11:09 +02:00
Hans Goudey
d4cdae29c1 Fix T98266: Crash with empty mesh boolean node
The output mesh can be null. Also reorganize the WITH_GMP
check to avoid compiling the rest of the node with GMP off.
2022-05-20 10:10:46 +02:00
Hans Goudey
1d65f7ea91 Merge branch 'blender-v3.2-release' 2022-05-20 09:50:54 +02:00
Hans Goudey
b8bd20d7e0 Fix T96810: Bitmap race condition in PBVH normal calculation
The final normalization step of sculpt normal calculation iterates over
all unique vertices in each node and marks them as done. However,
storing the done mask in a bitmap meant that multiple threads could
write to a single byte at the same time, because the bits for separate
threads could be stored in the same byte. This is not threadsafe

Fixing this issue seems to improve performance as well. First I tested
just clearing the entire bitmap after the normal calculation. Then I
tested using an array of booleans instead, which turned out to be
slightly better, and simplifies code a bit.

I tested on a Ryzen 3800x, on an 8 million polygon subdivided
Suzanne by using the grab brush with a radius large enough to
affect most of the mesh.

| Original  | Clear Entire Bitmap | Boolean Array |
| --------- | ------------------- | ------------- |
| 67.9 ms   | 59.1 ms             | 57.9 ms       |
| 1.0x      | 1.15x               | 1.17x         |

Differential Revision: https://developer.blender.org/D14985
2022-05-20 09:49:29 +02:00
Martijn Versteegh
8e02b0d5d4 Cleanup: make functions for setting clone/stencil layer more consistent
This was missing in rBf1beb3b3f60be45854285935d6bfcedf839b317c.

Differential Revision: https://developer.blender.org/D14991
2022-05-20 09:36:30 +02:00
Campbell Barton
af7502dd9b Merge branch 'blender-v3.2-release' 2022-05-20 16:46:52 +10:00
Campbell Barton
d27f4e8493 Fix popup menu memory activating labels when names matched menu items
When labels in popups (typically headings) matched the name of a button,
the label would be activated instead of the button.

This caused the unwrap menu in the UV editor not to re-select "Unwrap"
when opening a second time.
2022-05-20 16:42:35 +10:00
Campbell Barton
838806be28 WM: return the string length from operator name conversion
- In some cases it avoids using strlen on the result.
- Use ATTR_NONNULL for all arguments.
- Remove NULL pointer check for WM_operator_bl_idname src argument.
- Rename from/to to src/dst.
2022-05-20 13:35:28 +10:00
Campbell Barton
930e526cae Cleanup: warnings, spelling, formatting
Avoid multiple `sound.bl_rna.properties["channels"].enum_items` in
the same line. Note we might want a way to avoid having to do this.
2022-05-20 11:24:34 +10:00
Campbell Barton
42a6c226d0 CMake: fix AUDASPACE disabling WITH_PYTHON for Blender
When AUDASPACE couldn't find NUMPY, it would disable WITH_PYTHON for
the rest of Blender. Now setting the value globally is only done for
standalone AUDASPACE builds. Now it's possible to build Blender with
AUDASPACE & PYTHON but without NUMPY.

While this isn't an especially important configuration to support,
having Python mysteriously disabled is a hassle to troubleshoot.

NOTE: extern/audaspace/CMakeLists.txt has become out sync with the
original [0], it seems this is being maintained in our repository.

[0]: https://github.com/neXyon/audaspace/blob/master/CMakeLists.txt
2022-05-20 11:18:49 +10:00
Campbell Barton
a42307eb65 Fix building with OpenEXR on Linux 2022-05-20 10:00:40 +10:00
Harley Acheson
f600a2aa6d IMBUF: Thumbnails of all EXR files using less RAM
Specialized thumbnailing function to create previews of all EXR image
files, regardless of type, size, or dimensions. Uses less RAM by only
loading a single row of pixels at a time.

See D14663 for more details and examples.

Differential Revision: https://developer.blender.org/D14663

Reviewed by Brecht Van Lommel
2022-05-19 14:55:04 -07:00
Marcos Perez
89106a695a VSE: Display sound sample rate and channels
Display information about sound media in "Source" category in side panel
similar to movie resolution and framerate.

The specs are stored in the `Sequence` struct, and are extracted at
the moment of struct creation. If the "source file" is changed,
the specs change also.

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D14565
2022-05-19 21:05:23 +02:00
Antonio Vazquez
9e9895b055 GPencil: Avoid Automerge with Closed strokes
The algorithm is not designed to be used with Closed strokes (cyclic) and actually the result is arbitrary. In order to avoid this, now the closed strokes never are merged.

Related to T98235

Feedback by: @mendio
2022-05-19 18:05:15 +02:00
Germano Cavalcante
65e13cc2d2 Merge branch 'blender-v3.2-release' 2022-05-19 12:23:23 -03:00
Germano Cavalcante
bc6965cb98 Fix T98230: Automatic Constraint doesn't work if cursor is not moving
The change was kind of intentional on {rB21e72496a629}.

That commit made mouse movement to "select" the contraint in Auto
Constraint a requirement.

This deduplicated the code a bit, but this requirement is not
comfortable for the first "selection" of the contraint.

So the constraint "selection" is now done in two ways:
- If there is no contraint, the "selection" is done immediately;
- If there is already a constraint, the "selection" is delayed by 1 event to simulate a constraint cancellation if there is no mouse movement.
2022-05-19 12:22:30 -03:00
Bastien Montagne
436a7ee651 Merge branch 'blender-v3.2-release' 2022-05-19 16:54:10 +02:00
Bastien Montagne
2d5b91d6a0 Fix (studio-reported) more possibilities to edit content of linked/override collections.
Existing code for the `Move` operator, and some `Collections` panel
operations (Object properties) was absolutely not override-safe, and
sometimes not even linked-data safe.
2022-05-19 16:51:24 +02:00
Antonio Vazquez
eb13072399 Merge branch 'blender-v3.2-release' 2022-05-19 16:22:00 +02:00
Antonio Vazquez
f8ebb0e1d5 GPencil: Remove icons in Build modifer mode parameter
The list must not use icons.

Feedback by @pablovazquez
2022-05-19 16:21:25 +02:00
Dalai Felinto
d0fabb318e UI: Expose new tool icon: Selection Paint
This icon will be used by the curves paint select brush.
2022-05-19 15:25:38 +02:00
Hans Goudey
f5b708d1cf Cleanup: Decrease variable scope 2022-05-19 14:08:54 +02:00
Hans Goudey
29ca935eb8 Cleanup: Remove redundant function
`BKE_object_get_evaluated_mesh` now looks inside `geometry_set_eval`.
2022-05-19 14:02:16 +02:00