The 3D brush utility and the delete brush only considered segments,
so they did not handle single points. Fix by adding special cases for
single point curves.
Differential Revision: https://developer.blender.org/D14944
For the "Sphere" 3D brushes, the depth and radius are only sampled at
the beginning of the stroke. This didn't work when tablet pressure is
used as a factor for the brush radius. Now the 3D brush depth is found
with the max radius (as if the pressure was 1.0), but the pressure
factor is used afterwards.
Restructuring the way the brush executors stored the radius made
the change a bit clearer, which is where most of the diff comes from.
Differential Revision: https://developer.blender.org/D15002
This uses the recently introduced evaluator's vertex
data to smoothly interpolate original coordinates instead
of using linear interpolation.
The orcos are interpolated at the same time as positions
and as such, the specific subdivision routine for the
orco extractor has been removed. The patch evaluation
shader uses a definition to enable code specific to
orco evaluation.
Since the orco layer may not have been requested on first
render, and since orco data is now stored in the OpenSubDiv
evaluator, the evaluator needs to be recreated if an
orco layer is suddenly available. For this, a callback
to check if the evaluator has the data was added. This is
added to the evaluator as the `Subdiv` cache stored in the
modifier is invalidated less often than the Mesh batch cache
and so leads to fewer evaluator recreations.
Differential Revision: https://developer.blender.org/D14999
Previously we would pass button state and draw information to widget
draw callbacks in a rather hacky way. Some specific flags from
`uiBut.flag` were masked out, so their bits could be reused for also
passing `uiBut.drawflag` in the same int. Instead this commit introduces
a state-info struct that can properly hold all the relevant data.
This has the advantage that it's now easier to introduce new state data
that needs to be accessible in the widget callbacks. Since we are
running out of button flags, we plan to reorganize button flags, and
split them up into multiple bitfields. In the widget drawing code, this
would have been a hassle earlier.
Also had to add a new widget callback to draw blocks as widgets (popup
backgrounds), since that would pass block flags where we would usually
pass button flags. This wasn't nice, now it's separated more clearly.
This patch changes the Text Box Width socket to always have that label
instead of switching to "Max Width" when Overflow mode is picked.
Bug report: T97060
Differential Revision: https://developer.blender.org/D14909
This flag was used to activate the hotkey input buttons (e.g. for
"Assign Shortcut") when opened in a popup. Since this was added, other
more generalized ways of getting this same behavior were implemented.
Had to tweak the hotkey button event handling a bit, but it seems to
behave exactly as before now.
Currently the delete brush and some other brushes use the line
segment from the current brush position to the previous position
to find curves to interact with. However, this doesn't work well
with more advanced stroke settings that purposefully use
non-contiguous brush sample locations. This commit makes
the delete brush only use the current sample location.
Differential Revision: https://developer.blender.org/D14992
Multiply the radius and strength of sculpt brushes by the pressure
when "use pressure" is turned on. The brush system isn't responsible
for this, so the pressure needs to be stored in `StrokeExtension`.
Differential Revision: https://developer.blender.org/D14996
Avoids having to manually enable data-blocks for user-edition when you
do not care about what should be edited by whom. Similar to default
behavior before introduction of system overrides (aka non-user-editable
overrides).
The final normalization step of sculpt normal calculation iterates over
all unique vertices in each node and marks them as done. However,
storing the done mask in a bitmap meant that multiple threads could
write to a single byte at the same time, because the bits for separate
threads could be stored in the same byte. This is not threadsafe
Fixing this issue seems to improve performance as well. First I tested
just clearing the entire bitmap after the normal calculation. Then I
tested using an array of booleans instead, which turned out to be
slightly better, and simplifies code a bit.
I tested on a Ryzen 3800x, on an 8 million polygon subdivided
Suzanne by using the grab brush with a radius large enough to
affect most of the mesh.
| Original | Clear Entire Bitmap | Boolean Array |
| --------- | ------------------- | ------------- |
| 67.9 ms | 59.1 ms | 57.9 ms |
| 1.0x | 1.15x | 1.17x |
Differential Revision: https://developer.blender.org/D14985
When labels in popups (typically headings) matched the name of a button,
the label would be activated instead of the button.
This caused the unwrap menu in the UV editor not to re-select "Unwrap"
when opening a second time.
- In some cases it avoids using strlen on the result.
- Use ATTR_NONNULL for all arguments.
- Remove NULL pointer check for WM_operator_bl_idname src argument.
- Rename from/to to src/dst.
When AUDASPACE couldn't find NUMPY, it would disable WITH_PYTHON for
the rest of Blender. Now setting the value globally is only done for
standalone AUDASPACE builds. Now it's possible to build Blender with
AUDASPACE & PYTHON but without NUMPY.
While this isn't an especially important configuration to support,
having Python mysteriously disabled is a hassle to troubleshoot.
NOTE: extern/audaspace/CMakeLists.txt has become out sync with the
original [0], it seems this is being maintained in our repository.
[0]: https://github.com/neXyon/audaspace/blob/master/CMakeLists.txt
Specialized thumbnailing function to create previews of all EXR image
files, regardless of type, size, or dimensions. Uses less RAM by only
loading a single row of pixels at a time.
See D14663 for more details and examples.
Differential Revision: https://developer.blender.org/D14663
Reviewed by Brecht Van Lommel
Display information about sound media in "Source" category in side panel
similar to movie resolution and framerate.
The specs are stored in the `Sequence` struct, and are extracted at
the moment of struct creation. If the "source file" is changed,
the specs change also.
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D14565
The algorithm is not designed to be used with Closed strokes (cyclic) and actually the result is arbitrary. In order to avoid this, now the closed strokes never are merged.
Related to T98235
Feedback by: @mendio
The change was kind of intentional on {rB21e72496a629}.
That commit made mouse movement to "select" the contraint in Auto
Constraint a requirement.
This deduplicated the code a bit, but this requirement is not
comfortable for the first "selection" of the contraint.
So the constraint "selection" is now done in two ways:
- If there is no contraint, the "selection" is done immediately;
- If there is already a constraint, the "selection" is delayed by 1 event to simulate a constraint cancellation if there is no mouse movement.
Existing code for the `Move` operator, and some `Collections` panel
operations (Object properties) was absolutely not override-safe, and
sometimes not even linked-data safe.