Change `eCustomDataType` to `bke::AttrType` for uses of the attribute
API (the `AttributeAccessor` one anyway). I didn't touch any values that
might be saved in files; those should be handled on a case by case basis.
Part of #122398
Pull Request: https://projects.blender.org/blender/blender/pulls/141301
This commit moves Curves and Grease Pencil to use `AttributeStorage`
instead of `CustomData`, except for vertex groups. This PR mostly
involves extending the changes from the above commit for point clouds
to generalize to other geometry types.
This is mostly straightforward, though a couple non-trivial places of
note are the joining of Grease Pencil objects (`merge_attributes`), the
"default render fallback" UV for curves objects which was previously
unused at the UI level and just ended up being the first attribute, and
the `update_curve_types()` call in the curves versioning function.
Similar to:
- fa03c53d4a
- f74e304b00
Part of #122398.
Pull Request: https://projects.blender.org/blender/blender/pulls/140936
This moves `PointCloud` to use the recently added `AttributeStorage`
at runtime. Mainly this involves implementing the higher level attribute
API on top, and implementing the RNA API as well. The attribute RNA type
is now backed by either CustomDataLayer or bke::Attribute. For now the
new code is specific to point clouds but next steps can reuse it for
Grease Pencil layer attributes, curves, and eventually meshes.
Point cloud attributes no longer have a name length limit.
Internally, the `AttributeStorage` API is extended with a few additions:
- The data structs have static constructors for convenience.
- A few functions give index-based access to attributes
- A "rename" function is added.
The `Attribute` RNA type now exposes a `storage_type` property.
For now the "single value" option is still unused at runtime, and
accessing the single value data isn't implemented yet.
Pull Request: https://projects.blender.org/blender/blender/pulls/139165
This function to get the active attribute currently returns a custom
data layer pointer. This doesn't work when we transition to the new
`AttributeStorage` system. Returning an optional string is a simple
alternative that also aligns with the idea of changing the source of
truth from an index to a string stored on the geometry.
Pull Request: https://projects.blender.org/blender/blender/pulls/139115
Replace `const char *` with `StringRef` for the API in `BKE_attribute.h`.
The benefits are slightly simpler code and possibly slightly improved
performance through avoiding the need to measure string length.
Pull Request: https://projects.blender.org/blender/blender/pulls/134183
Renaming attributes in the property editor didn't take into account
the required domains and types for builtin attributes. It might be
possible to trigger crashes by using a builtin name with the wrong
metadata. At the very least it would be confusing.
This commit extends the attribute provider check for builtin
attributes to give the required domain and type. We check that in
the attribute rename function to make sure the new name is valid.
Pull Request: https://projects.blender.org/blender/blender/pulls/131702
This is a PR that is built on top of #122094 (thanks to @SietseB
for the initial work).
Adds the following properties and functions:
* `layer.frames`,
* `layer.frames.new(frame_number)`
* `layer.frames.remove(frame_number)`
* `layer.frames.copy(from, to)`
* `frame = layer.get_frame_at(frame_number)`
* `frame.drawing`
* `frame.frame_number`
* `frame.select`: the selection state of the keyframe in the dope sheet
* `frame.keyframe_type`
* `drawing = frame.drawing`
* `drawing.type` (`DRAWING`/`REFERENCE`)
* `drawing.user_count`: The number of keyframes that use this drawing
* `drawing.attributes`: attribute read/write access to the drawing data
To be able to access attributes on drawings, a new
`AttributeOwnerType::GreasePencilDrawing` is added.
The API in `BKE_attributes.h` is updated to handle this type.
In `rna_attributes.cc`, there is a new
`rna_def_attribute_group_grease_pencil_drawing` that defines the
attribute group. For this to work, it also defines its own rna
callback functions.
Pull Request: https://projects.blender.org/blender/blender/pulls/124787
When attempting to replace `AttributeOwner` with `AttributeAccessor`, we ran into
the problem that the active attribute index is not stored on the `CurvesGeometry`.
The index can be moved between the two places without breaking forward- or backward-compatibility.
Pull Request: https://projects.blender.org/blender/blender/pulls/125059
This removes `BKE_attributes_supported`.
Instead, a static method `from_id`
is added to the `AttributeAccessor` class that constructs
the accessor from the given ID. If this fails, `std::nullopt`
is returned.
Pull Request: https://projects.blender.org/blender/blender/pulls/124245
This type was not necessary because `ptr_` is allowed to
be `nullptr`. This also means that we don't need to handle
the `None` case in switch statements. We assume that at
this point the owner is valid.
The attribute API defined in `attribute.cc` was dependent on
the assumption that `ID`s are always the "direct" owners of attributes.
For Grease Pencil drawings, this is not the case. The Grease Pencil ID
stores the attributes for layers, and the attributes for drawings are stored
in `CurvesGeometry` on the drawings themselves.
In order to make use of `rna_attribute.cc`, we need that API to handle
other types of attribute owners.
This adds an `AttributeOwner` which is basically just a type and a
pointer. We replace the `ID` pointers and pass `AttributeOwner`s instead.
For cases where we have to do a switch based on the type, all the
types are handled and the `default` statment is left out. This ensures
that we get a compiler warning when a new `AttributeOwnerType`
is added.
No functional changes expected.
Pull Request: https://projects.blender.org/blender/blender/pulls/122765
The main motivation for this is that it's part of a fix for #113377,
where I want to propagate the edit mesh pointers through copied
meshes in modifiers and geometry nodes, instead of just setting the
edit mesh pointer at the end of the modifier stack. That would have
two main benefits:
1. We avoid the need to write to the evaluated mesh, after evaluation
which means it can be shared directly among evaluated objects.
2. When an object's mesh is completely replaced by the mesh from another
object during evaluation (with the object info node), the final edit
mesh pointer will not be "wrong", allowing us to skip index-mapped
GPU data extraction.
Beyond that, using a shared pointer just makes things more automatic.
Handling of edit mesh data is already complicated enough, this way some
of the worry and complexity can be handled by RAII.
One thing to keep in mind is that the edit mesh's BMesh is still freed
manually with `EDBM_mesh_free_data` when leaving edit mode. I figured
that was a more conservative approach for now. Maybe eventually that
could be handled automatically with RAII too.
Pull Request: https://projects.blender.org/blender/blender/pulls/120276
For example, creating the "position" attribute with the wrong name or type
could crash Blender when exiting edit mode. This is because some data isn't
stored as attributes in Blender, and the attribute API doesn't work very well
with BMesh.
Two parts to the solution:
- Remove builtin attributes with incorrect domains or names when
converting from BMesh to Mesh.
- Add error messages when creating builtin attributes in edit mode. It's still
possible to create name-convention attributes, because Blender should be
able to handle different types and domains for them.
Pull Request: https://projects.blender.org/blender/blender/pulls/119110
- "can not" -> "cannot" in many places (ambiguous, also see
Writing Style guide).
- "Bezier" -> "Bézier": proper spelling of the eponym.
- Tool keymaps: make "Uv" all caps.
- "FFMPEG" -> "FFmpeg" (official spelling)
- Use MULTIPLICATION SIGN U+00D7 instead of MULTIPLICATION X U+2715.
- "LClick" -> "LMB", "RClick" -> "RMB": this convention is used
everywhere else.
- "Save rendered the image..." -> "Save the rendered image...": typo.
- "Preserve Current retiming": title case for property.
- Bend status message: punctuation.
- "... class used to define the panel" -> "header": copy-paste error.
- "... class used to define the menu" -> "asset": copy-paste error.
- "Lights user to display objects..." -> "Lights used...": typo.
- "-setaudio require one argument" -> "requires": typo.
Some issues reported by Joan Pujolar and Tamar Mebonia.
Pull Request: https://projects.blender.org/blender/blender/pulls/117856
Along with the 4.1 libraries upgrade, we are bumping the clang-format
version from 8-12 to 17. This affects quite a few files.
If not already the case, you may consider pointing your IDE to the
clang-format binary bundled with the Blender precompiled libraries.
Simplifies the code in this area, makes it work better with other C++
code. The max length argument isn't used anymore. But at that point we
wouldn't necessarily have a unique name anyway, which opens up for other
failures.
Remove most includes of this header inside other headers, to remove unnecessary
indirect includes which can have a impact on compile times. In the future we may
want more dedicated "_fwd.hh" headers, but until then, this sticks with the
solution in existing code.
Unfortunately it isn't yet possible to remove the include from `BKE_geometry_set.hh`.
Each value is now out of the global namespace, so they can be shorter
and easier to read. Most of this commit just adds the necessary casting
and namespace specification. `enum class` can be forward declared since
it has a specified size. We will make use of that in the next commit.
Use the standard "elements_num" naming, and use the "corner" name rather
than the old "loop" name: `verts_num`, `edges_num`, and `corners_num`.
This matches the existing `faces_num` field which was already renamed.
Pull Request: https://projects.blender.org/blender/blender/pulls/116350
Make the naming consistent with the recent change from "loop" to
"corner". Avoid the need for a special type for these triangles by
conveying the semantics in the naming instead.
- `looptris` -> `corner_tris`
- `lt` -> `tri` (or `corner_tri` when there is less context)
- `looptri_index` -> `tri_index` (or `corner_tri_index`)
- `lt->tri[0]` -> `tri[0]`
- `Span<MLoopTri>` -> `Span<int3>`
- `looptri_faces` -> `tri_faces` (or `corner_tri_faces`)
If we followed the naming pattern of "corner_verts" and "edge_verts"
exactly, we'd probably use "tri_corners" instead. But that sounds much
worse and less intuitive to me.
I've found that by using standard vector types for this sort of data,
the commonalities with other areas become much clearer, and code ends
up being naturally more data oriented. Besides that, the consistency
is nice, and we get to mostly remove use of `DNA_meshdata_types.h`.
Pull Request: https://projects.blender.org/blender/blender/pulls/116238
Problem here is that `BKE_id_attribute_to_index` [which
`BKE_id_attributes_active_set` uses] does not match
`BKE_id_attribute_from_index` which can lead to "wrong" indices (there
are "wrong" layers included while iterating such as ".corner_vert" or
".corner_edge" for faces).
Deeper reason is that `get_domains_types` swaps `ATTR_DOMAIN_FACE` and
`ATTR_DOMAIN_CORNER` (originally introduced in eae36be372 -- but unclear
at this point why this was done). Historically, this was used for operators
[vertex color rotate/inverse] introduced in c75e1598dd & 771a4dee0b,
assumption is that eae36be372 was trying to make this more generic and make
it work for other domains as well (ATTR_DOMAIN_MASK_COLOR -- the tootip
was also changed from "Rotate vertex colors inside faces" to "Rotate color
attributes inside faces"), however, at this point in time the tools clearly only work
for the corner domain (and this was made more specific in ee18b625ca as well).
So now, remove the swapping all together and make
`BKE_id_attribute_from_index` & `BKE_id_attribute_to_index` in sync.
Also change the tooltip of said operators to use "face corner color attribute".
Pull Request: https://projects.blender.org/blender/blender/pulls/114797
Extract:
- "Attribute", when creating a new attribute with
`GEOMETRY_OT_attribute_add()`: make the default name in the operator
a null string, and set it to "Attribute" translated inside an invoke
method instead.
- Also for new attributes, from `BKE_id_attribute_calc_unique_name()`,
for instance to create a default vertex color layer when going into
Vertex Paint mode: use `DATA_()` instead of `IFACE_()`, since it
represents user data.
Disambiguate:
- "Weight" can be the thickness of font glyphs.
- "Mark as Asset" and "Clear Asset" are operator names already
extracted using the Operator context. They were recently added to a
manual translation in the UI, but the existing one can be reused.
- "Second" as a time unit in the context of frame snapping.
Some messages reported by Satoshi Yamasaki in #43295.
Pull Request: https://projects.blender.org/blender/blender/pulls/114159
When retrieving a color attribute to paint it, the layer data needs to
be unshared so that it doesn't modify data from separate meshes.
In the past I think we've unknowingly avoided this problem by porting
code to the new attribute API. I've been refactoring `PBVH` and
`SculptSession` to make that possible (removing the long-lived
layer pointers in the two structs). But that wouldn't fit as a bug fix.
In the meantime, make sure the color attribute data is un-shared
and separate "for read" and "for write" versions of the function.
Pull Request: https://projects.blender.org/blender/blender/pulls/114119
Their return value was only used in one place.
Change it to comparison with a stored name, and make the functions
to return void instead.
Removing the return boolean makes it possible to change underlying
functions to work with std::string and return unique name by value.
Pull Request: https://projects.blender.org/blender/blender/pulls/113934