Commit Graph

125 Commits

Author SHA1 Message Date
Aras Pranckevicius
23242002c4 Cleanup: add get_render_scale_factor helper to use across VSE, proxy size type safety
- Some functions that took integer arguments for proxy size enums; make
  them take said enums directly.
- Add get_render_scale_factor() that calculates effective render scale,
  use that in places that did manual "use either scene render scale setting
  or proxy size" calculation in 5 places.
- Replace previous double with float in proxy size scale factors; all
  the factors are exactly representable as floats, and all the calling
  places used them as floats too.
2025-07-30 20:53:42 +02:00
Aras Pranckevicius
cf27df45f8 Cleanup: Add enum types around various VSE DNA enums
- In various VSE related DNA structs, indicate which enums they use
  as comments,
- Add enum types for the enums that were untyped,
- Move Wipe effect enums to DNA header for clarity, since they are
  serialized values,
- Reduce SeqRetimingKey size from 40 bytes to 32 bytes; there
  was too much unnecessary padding.
- Rename some enums SEQUENCE_ -> STRIP_ where relevant.
- Rename wipe enums DO_MEOW_WIPE -> SEQ_WIPE_MEOW

Pull Request: https://projects.blender.org/blender/blender/pulls/143565
2025-07-30 11:00:19 +02:00
Campbell Barton
e5947bdf63 Cleanup: spelling (make check_spelling_*)
Also exclude some files that have too many false positives.
2025-07-20 14:59:19 +10:00
John Kiril Swenson
1cb30b9d1e Fix: VSE: Metastack channel preview with negative values
As mentioned in comments on #43646, a negative channel value in preview
view settings can be used to climb the metastack. But the functionality
did not work as expected in most cases.

This combines a one-line fix by Sergey with an updated description for the
property which documents the feature.

In the future we may want to change its operation to be less obscure,
since it has some use-cases in aligning strips within a metastrip with
those outside of it.
2025-07-16 06:12:09 +02:00
Sergey Sharybin
d156a047fd Merge branch 'blender-v4.5-release' 2025-07-14 11:09:04 +02:00
Sergey Sharybin
08ec4602a2 Fix #141768: VSE: Tabbing in/out of metastrips does not update strip cache
Regression caused by 9e4c26574a.

Add strip stack as a key to the final cache.

Use the pointer to the list of sequences, as it is the easiest one to
obtain in all places where it is needed. This is slightly different
from the code prior to the 9e4c26574a where strips.last() was used,
but it allows to use the same logic in the prefetch job.

Pull Request: https://projects.blender.org/blender/blender/pulls/141778
2025-07-14 11:08:39 +02:00
Campbell Barton
ec8751f826 Cleanup: white-space around C-style comment blocks
Also use C++ style comments for disabling code.
2025-07-13 21:58:53 +10:00
Sergey Sharybin
93be12fde0 ImBuf: Linearize float buffers from FFmpeg
Blender expects float buffers to be in scene linear space, which was
violated bu the 1012bit movie reading code. While such image buffers
can be displayed correctly, performing operations in various areas
of Blender might lead to unexpected results.

The non-linear colorspace for ImBuf is expected to be "internal-only"
to a specific area, like VSE.

This is only done for Image and MovieClip data-blocks, sequencer still
reads movie files in their original colorspace as it helps performance and
sequencer can not be referenced from places where linear colorspace
for float buffer is really important.

Pull Request: https://projects.blender.org/blender/blender/pulls/141603
2025-07-10 17:39:00 +02:00
Sergey Sharybin
3f6861f8f3 Merge branch 'blender-v4.5-release' 2025-07-10 11:37:27 +02:00
Sergey Sharybin
413d8e5406 Fix #141651: VSE: The Channel setting does not work independently in multiple areas
Make display channel part of the key for the final cache.

The prefetch uses display channel of 0, which is the default. It might
need to be adjusted, but it is unclear whether it was behaving different
prior to the 9e4c26574a.

Pull Request: https://projects.blender.org/blender/blender/pulls/141670
2025-07-10 11:35:39 +02:00
Aras Pranckevicius
9809385ffa Merge remote-tracking branch 'origin/blender-v4.5-release' 2025-07-02 11:01:45 +03:00
Aras Pranckevicius
21870da9e2 Fix #141282: VSE cache issues when rendering at reduced resolution scale
If render settings resolution scale had lowered resolution, cached
images from render image/animation session could "stay around"
and be incorrectly used in the VSE preview area. Two cases I found are
fixed here:
- Intra-frame cache was not flushed upon actual final resolution
  change,
- "Source images" for effect/scene strips were not removed when
  requested resolution no longer matches their rendered resolution.

Pull Request: https://projects.blender.org/blender/blender/pulls/141297
2025-07-02 09:58:11 +02:00
Aras Pranckevicius
293cdac6ab Merge branch 'blender-v4.5-release' 2025-07-01 11:53:30 +03:00
Aras Pranckevicius
5cbb1c62c4 Fix #139552: VSE strips wrongly occlude others, when render resolution scale is small
get_strip_screen_quad function was not taking render scale into account,
unlike all other places that did a similar calculation.

Pull Request: https://projects.blender.org/blender/blender/pulls/141229
2025-07-01 10:49:10 +02:00
Richard Antalik
2f10db2377 VSE: Draw more correct text boundbox
Text strip along with other effect strips draws into buffer, which is
defined by common render size. However this makes selection, snapping
and other features not work correctly from user perspective.

There are 2 ways to remedy this:
 - Draw text into buffer which size is defined by text boundbox
 - Just draw the correct size boundbox and make UI use it correctly

This PR implements second option, as there are multiple difficulties
asociated with first option. Main problem is, that one would need to
calculate boundboxes for all individual text effects(blur, shadow, ...),
but many of these effects need to know the size of buffer we are trying
to calculate.

Big question here was: What the boundox should look like?
For selection it is best, if it encapsulates the text itself along with its
effects like shadow, blur or box. However for snapping and pivot range
it seems, that encapsulating only the text without any effects applied is
the best solution. This was discussed with UI module and we agreed,
that encapsulating only the text would provide better usability.

The implementation:
Most of the features are on "preview side", where all dimensions are
related to scene render size. Temporary `TextVarsRuntime` is created to
calculate apparent text strip image size. This allows boundbox of
correct size to be drawn.

However to draw boundbox and do transformations correctly, it is
necessary to remap origin point to the subset of image defined by the
boundbox. Since recalculated origin is relative, this function is used
for image transformation during rendering as well.

Main drawback of this method is, that boundbox and origin point
calculation may be needed from multiple places, and `TextVarsRuntime`
may be recalculated about 10x on redraw. `text_effect_calc_runtime`
function can be executed from ~5us for single character to 0.5ms with
512 characters with default font(not sure if that matters).

Drawing origin only during transformation would help with general UI
responsiveness. During playback, these overlays are not drawn, so
there should be no change in performance.

Pull Request: https://projects.blender.org/blender/blender/pulls/140420
2025-06-20 20:06:11 +02:00
Habib Gahbiche
d88d4cc8ce Compositor: remove "Use Nodes"
Part of simplifying the compositor workflow:
https://projects.blender.org/blender/blender/issues/134214

The option "Use Nodes" is removed from the UI and marked deprecated.
It will get fully removed in 6.0.

"Use Nodes" is effectively replaced by the existing "Compositing"
option in the post-processing panel

Pull Request: https://projects.blender.org/blender/blender/pulls/138560
2025-06-18 18:39:02 +02:00
Richard Antalik
1fbd83f72e Fix: VSE function has inverted logic
`seq_need_scale_to_render_size` returned true, when scaling was not
needed. The code that used this function worked correctly, so the logic
was inverted in both places.
2025-06-15 06:49:46 +02:00
Aras Pranckevicius
d9ef240311 Merge branch 'blender-v4.5-release' 2025-06-14 22:15:36 +03:00
Aras Pranckevicius
6251f7f0b0 Fix #140336: VSE scene strips with sequencer in them are not playing
The intra-frame cache was not notified of the current frame number
when rendering VSE through a scene strip.
2025-06-14 21:11:54 +03:00
Sebastian Parborg
a75fcd5d4a VSE: Make cache eviction a bit smarter when wrapping.
Also fix some minor cache and prefetch bugs that became more noticeable
with these changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/139635
2025-06-13 11:12:41 +02:00
Sebastian Parborg
38b178f7db VSE: Make prefetch RAW cache aware
Before this change prefetching would not work correctly with only RAW
caches. The RAW caches wouldn't previously be emptied either if
switching them off while prefetching was turned on.
2025-06-13 11:12:34 +02:00
Habib Gahbiche
bd61e69be5 Compositor: make compositor node trees reusable
This is part of the short term roadmap goal of simplifying the
compositor workflow
(see https://projects.blender.org/blender/blender/issues/134214).
The problem is that many users don't know how to get started with
compositing in Blender, even when they have used Blender for other
areas, e.g. modeling.

Note: although the solution makes compositor node trees reusable
accross blend files, this is a nice side effect and not the main goal
of the PR.

This PR implements a "New" button that creates a new compositing node
tree, and manages trees as IDs. This has following advantages:
- Consistent with other node editors and other parts of Blender,
therefore making it easier to getting started with compositing if users
are familiar with shading or geometry nodes
- Give users the ability to reuse the compositing node tree by linking
or appending it.

Note: The parameter "Use Nodes" is still present in this PR, but will
be removed (in a backward compatible way) in a follow up PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/135223
2025-06-10 17:46:55 +02:00
Hans Goudey
77b14f2dcb Cleanup: Grammar: Fallback vs. fall back
The former is a noun or adjective, the latter is a verb.
2025-06-02 17:13:56 -04:00
John Kiril Swenson
1834f9f200 VSE: Improve "Change Effect Type" operator
- Previously, effects could be changed into types that take different
amount of inputs, e.g. from "add" to "glow", which led to undefined
and glitchy behavior (unreported bug). Fix by requiring same input count
for new effect.
- Previously, strip names were not updated when changing effect type,
which tended to be confusing. Now, if the default name was not changed,
update to the new effect type name.
- Remove "effect strip" menu from color and text strips. Although they
are effects internally, to a user, this is not clear, and providing the
option to modify effect inputs in these cases doesn't really make sense.

Pull Request: https://projects.blender.org/blender/blender/pulls/139514
2025-05-29 20:28:20 +02:00
Richard Antalik
7169ee7850 VSE: Scene strip invalidation
Previously there was no mechanism to invalidate scene strip cache, when
changes were made to scene that the strip renders. Because of this, the
cache had to be cleared manually, even for other strips.

Strip invalidation is performed from function
`ED_render_id_flush_update`.
Recalc flags like selection or frame change are ignored as they are
unlikely to influence the rendered image.
When some ID is changed, all scene strips using
`DEGEditorUpdateContext::scene` will be invalidated.

Limitations:
- Because frame change is ignored, changes to physics caches would not
invalidate VSE strips
- Only active scene will be invalidated this way. So if an object is
linked to 2 scenes, inactive scene cache would be invalid
- If animated object is moved, and there is VSE preview to be updated
Scene re-rendering in VSE would cause object to snap to its evaluated
position. This is because scene frame is changed by VSE. Reported in
#139501.

To refresh VSE preview after cache is invalidated, relatively big chunk
of code was copied from `view3d_main_region_listener` to VSE preview
listener. Cases that would not result in visual changes like selection
were excluded.

Fixes #113137.

Pull Request: https://projects.blender.org/blender/blender/pulls/138231
2025-05-29 19:08:32 +02:00
John Kiril Swenson
35cab63eaf Cleanup: VSE: Rename Strip::machine to channel
This should make VSE code more readable and easier to understand from an
outside perspective.

The name was chosen to be `channel` rather than `channel_index` to keep
things short and concise -- it should be clear based on the context
whether we are talking about the strip's channel index (singular case,
`Strip::channel` or `SeqTimelineChannel::index`) vs. the channel list
(plural case, e.g. `Editing::channels`).

Pull Request: https://projects.blender.org/blender/blender/pulls/138919
2025-05-21 19:13:20 +02:00
John Kiril Swenson
41781df1a6 Cleanup: VSE: Rename seq1 and seq2 references
This patch renames `seq1` and `seq2` to `input1` and `input2` in `Strip`
and `StripSelection` structs to consist with recent refactors in
#132179.  It also renames other instances of `seq1` and `seq2` (e.g.
local variables) to `strip1` and `strip2` instead.

There is only one small breaking change to the Python API with
`strips.new_effect()` taking in the new names now. There should be
no other functional changes involved.

Pull Request: https://projects.blender.org/blender/blender/pulls/138296
2025-05-15 05:01:39 +02:00
Aras Pranckevicius
9e4c26574a VSE: new cache implementation
Rework internals of how VSE caching is done. Primarily to make all the
caching logic more understandable from development point of view, but
also has several user visible implications (more details in the PR):
- Simpler and fewer caching UI options,
- Disk cache is gone (primary reason: proxies are kinda the same thing),
- VSE cache size set in preferences is actual size used for VSE caches
  now (previously caching stopped as soon as whole Blender used that
  much memory, even if some memory usage was not about VSE at all),
- Certain scenarios of cache invalidation are faster now.

Pull Request: https://projects.blender.org/blender/blender/pulls/137926
2025-05-14 12:59:46 +02:00
Hans Goudey
f90e448c6a Cleanup: Use blender::Mutex for various static mutexes
Change almost all `static ThreadMutex` to `static blender::Mutex`.
See b7a1325c3c.

Pull Request: https://projects.blender.org/blender/blender/pulls/138556
2025-05-07 19:32:00 +02:00
Jacques Lucke
e8d1491e62 Refactor: Depsgraph: simplify query API further
* Remove `DEG_get_evaluated_object` in favor of `DEG_get_evaluated`.
* Remove `DEG_is_original_object` in favor of `DEG_is_original`.
* Remove `DEG_is_evaluated_object` in favor of `DEG_is_evaluated`.

Pull Request: https://projects.blender.org/blender/blender/pulls/138317
2025-05-02 15:08:29 +02:00
John Kiril Swenson
2ab59859c9 Cleanup: VSE: Replace remaining seq and sequence references
Ref: #132179

Renames:
- `Editing.act_seq` -> `Editing.act_strip`
- `SequenceModifierData` -> `StripModifierData`
  - Its member `mask_sequence` is now `mask_strip`.
- `MetaStack.parseq` -> `MetaStack.parent_strip`
- Remaining function names/parameters that were not dealt with in #132748
- Various references to `seq` or `sequence` throughout code and docs when
  referring to a strip

Also moves `_get` to the end of the renamed function names where
applicable for standardization (unless "by" or "from" are used).

There should be no changes to current behavior.

Pull Request: https://projects.blender.org/blender/blender/pulls/138077
2025-05-01 00:22:04 +02:00
Aras Pranckevicius
393a1d3d88 Cleanup: DURIAN_CAMERA_SWITCH is always on
The DURIAN_CAMERA_SWITCH feature has been always on since c3401eb5cb
(2009, Blender 2.51), remove the preprocessor option to turn it off.

Pull Request: https://projects.blender.org/blender/blender/pulls/137991
2025-04-25 14:20:52 +02:00
Brecht Van Lommel
637c6497e9 Refactor: Use more typed MEM_calloc<>, avoid unnecessary size_t cast
Handle some cases that were missed in previous refactor. And eliminate
unnecessary size_t casts as these could hide issues.

Pull Request: https://projects.blender.org/blender/blender/pulls/137404
2025-04-21 17:59:41 +02:00
Brecht Van Lommel
a02e0fa147 Refactor: Improve image buffer save/load function names and arguments 2025-03-27 22:07:51 +01:00
Bastien Montagne
1d76cbab64 Cleanup: sequencer: Replace 'void' MEM_[cm]allocN with templated, type-safe MEM_[cm]allocN<T>.
The main issue of 'type-less' standard C allocations is that there is no check on
allocated type possible.

This is a serious source of annoyance (and crashes) when making some
low-level structs non-trivial, as tracking down all usages of these
structs in higher-level other structs and their allocation is... really
painful.

MEM_[cm]allocN<T> templates on the other hand do check that the
given type is trivial, at build time (static assert), which makes such issue...
trivial to catch.

NOTE: New code should strive to use MEM_new (i.e. allocation and
construction) as much as possible, even for trivial PoD types.

Pull Request: https://projects.blender.org/blender/blender/pulls/135747
2025-03-10 17:16:43 +01:00
Richard Antalik
68abed543b Refactor: Remove module prefix form symbols in sequnecer namespaces
Remove
SEQ_ prefix for blender::seq namespace and
ED_sequencer for blender::ed::vse namespace

Pull Request: https://projects.blender.org/blender/blender/pulls/135560
2025-03-06 13:04:39 +01:00
Richard Antalik
a08246a1a2 Refactor: Move VSE code to namespaces
This PR creates 2 namespaces for VSE code:
- `blender::seq` for sequencer core code
- `blender::ed::vse` for editor code

These names are chosen to not be in conflict with each other.
No namespace was used for RNA.

Finally, file `BKE_sequencer_offscreen.h` was moved from BKE to sequencer.

Pull Request: https://projects.blender.org/blender/blender/pulls/135500
2025-03-06 06:22:14 +01:00
Aras Pranckevicius
cc2c6692c0 Cleanup: Name more IMB things as "byte" or "float" instead of "rect" and "rectFloat"
- IB_rect -> IB_byte_data
- IB_rectfloat -> IB_float_data
- Rename some functions:
	- IMB_get_rect_len -> IMB_get_pixel_count
	- IMB_rect_from_float -> IMB_byte_from_float
	- IMB_float_from_rect_ex -> IMB_float_from_byte_ex
	- IMB_float_from_rect -> IMB_float_from_byte
	- imb_addrectImBuf -> IMB_alloc_byte_pixels
	- imb_freerectImBuf -> IMB_free_byte_pixels
	- imb_addrectfloatImBuf -> IMB_alloc_float_pixels
	- imb_freerectfloatImBuf -> IMB_free_float_pixels
	- imb_freemipmapImBuf -> IMB_free_mipmaps
	- imb_freerectImbuf_all -> IMB_free_all_data
- Remove IB_multiview (not used at all)
- Remove obsolete "module" comments in public IMB headers

Pull Request: https://projects.blender.org/blender/blender/pulls/135348
2025-03-03 17:11:45 +01:00
Aras Pranckevicius
148aa54398 ImBuf: unify color space transform threaded/non-threaded functions
There's no point in having non-threaded image color space conversion functions.
So merge the threaded and non-threaded functions and clarify names while at it:

- IMB_colormanagement_transform & IMB_colormanagement_transform_threaded
    -> IMB_colormanagement_transform_float
- IMB_colormanagement_transform_byte & IMB_colormanagement_transform_byte_threaded
    -> IMB_colormanagement_transform_byte
- IMB_colormanagement_transform_from_byte & IMB_colormanagement_transform_from_byte_threaded
    -> IMB_colormanagement_transform_byte_to_float

These places were doing single-threaded colorspace conversion previously, and
thus now are potentially faster:
- IMB_rect_from_float (used in many places)
- EXR image "save as render" saving (image_exr_from_scene_linear_to_output)
- Object baking (write_internal_bake_pixels, write_external_bake_pixels)
- General image saving, clipboard copy, movie preparation
  (IMB_colormanagement_imbuf_for_write)
- Linear conversion when reading HDR images/movies
  (colormanage_imbuf_make_linear)
- EXR multi-layer conversion (render_result_new_from_exr)

For one case I benchmarked, which is to render out a 2D stabilized 10 bit input
movie clip out of VSE, the total render time went from 49sec down to 44sec
(Ryzen 5950X), one of the single-threaded parts was the colorspace conversion
in the movieclip code.

Pull Request: https://projects.blender.org/blender/blender/pulls/135155
2025-02-26 12:11:47 +01:00
Brecht Van Lommel
20138318cc Merge branch 'blender-v4.4-release' 2025-02-18 13:21:45 +01:00
Brecht Van Lommel
4e02acf2ba Fix #134607: Sequencer render animation preview not working
This main thread check was introduced in 4536a4c610. At the time OpenGL
only ever worked in the main thread, but that limitation was lifted in
Blender 2.80.

With this operator being converted to use the jobs system, it now needs
to work in non-main threads. Note that this code does not run in parallel
with main thread drawing anyway, because of WM_job_main_thread_lock_acquire
and draw manager locks. What changed is that we can now activate OpenGL
contexts on other threads.

Pull Request: https://projects.blender.org/blender/blender/pulls/134696
2025-02-18 13:21:02 +01:00
Richard Antalik
2a44bdfbd0 Refactor: Use C++ types for vectors strip image transform code
All 2D vectors related to image transform code were changed to float2.
Previously, it was decided, that 4x4 matrix should be used for 2D
affine transform, but this is changed to 3x3 now.

Texture painting code did rely on `IMB_transform` with 4x4 matrix.
To avoid large changes, I have added function
`BLI_rctf_transform_calc_m3_pivot_min`.

Main motivation is cleaner code - ease of use of c++ API, and avoiding
returning values by arguments.

Pull Request: https://projects.blender.org/blender/blender/pulls/133692
2025-02-17 11:23:00 +01:00
Campbell Barton
640e70b6e8 Cleanup: various non-functional changes for C++ 2025-02-13 13:33:09 +11:00
Aras Pranckevicius
4f0fd32d6f VSE: Over Drop effect was not doing anything useful, map it to Alpha Over
Behavior of it was exactly the same as Alpha Over for the last 18 years (since
327d413eb3 in 2006 March), so just remap it to regular alpha over on file read.

Pull Request: https://projects.blender.org/blender/blender/pulls/134342
2025-02-10 16:10:01 +01:00
Bastien Montagne
87a4c0d3a8 Refactor: Make Library.runtime an allocated pointer.
Move `Library.runtime` to be a pointer, move the related
`LibraryRuntime` struct to `BKE_library.hh`. Similar to e.g.
Mesh.runtime, that pointer is expected to always be valid, and is
allocated at readtime or when creating a new Library ID.

Related smaller changes:
* Write code now uses standard ID writing codepath for Library IDs too.
  * Runtime pointer is reset to nullptr before writing.
* Looking up a library by its absolute path is now handled through a
  dedicated utils, `search_filepath_abs`, instead of using
  `BLI_findstring`.

Pull Request: https://projects.blender.org/blender/blender/pulls/134188
2025-02-07 17:47:16 +01:00
Aras Pranckevicius
2b39897d18 Fix #133799: render of VSE 10/12bpp videos broken unless source strips are float
10/12bpp movie writing code assumes that input image is properly
floating point for these cases. That is always true for regular
rendering, however VSE can produce 8bpp images, if there
are no float/HDR strips in there. Make these convert into a float
image in the render pipeline when needed.

Pull Request: https://projects.blender.org/blender/blender/pulls/133802
2025-01-30 14:55:41 +01:00
Richard Antalik
bf19960937 Refactor: VSE: Use C++ matrix BLI API
This PR explicitly declares integer type for `image_center_offs`, which
formalizes accidentally implemented correct behavior. Previously type
was float, all rhs types in expression were integers, so result was int
cast to float.

Comment is also added clarifying why integer must be used - float may
cause images to be interpolated, even when translation is set to 0.

There should be no functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/133573
2025-01-28 02:01:07 +01:00
Aras Pranckevicius
5ef08c2a96 Fix #112586: VSE can't use multi-layer EXR images
The rest of blender does handle multi-layer EXR images, using the
"combined" or RGBA/RGB layers when the visual result is needed. Make
VSE do the same.

While fixing this, I found several issues in other not well tested code
and had to fix them:

- IMB_buffer_float_from_float_threaded was wrongly using source channels
  as destination channels, producing garbage result.
- IMB_scale_into_new was not assigning channels to destination image.

Pull Request: https://projects.blender.org/blender/blender/pulls/132790
2025-01-08 10:45:24 +01:00
Falk David
ff91c27481 Cleanup: VSE: Rename SequenceType to StripType as well as flags
Rename the flags from `SEQ_TYPE_*` to `STRIP_TYPE_*`.

Pull Request: https://projects.blender.org/blender/blender/pulls/132753
2025-01-07 16:10:36 +01:00
Falk David
82cfa92233 Cleanup: VSE: Rename seq_ functions/variables to strip_
This should only rename functions and variables that are
referring to (operations on) a single `Strip`.

Pull Request: https://projects.blender.org/blender/blender/pulls/132748
2025-01-07 16:03:11 +01:00