Commit Graph

42 Commits

Author SHA1 Message Date
Brecht Van Lommel
b174e5f0d1 Cycles: Vulkan CUDA graphics interop
* Using CUDA external memory
* Checks that device UUID matches Vulkan

Pull Request: https://projects.blender.org/blender/blender/pulls/137363
2025-04-28 11:38:56 +02:00
Brecht Van Lommel
4d7bd22beb Refactor: Cycles: Graphics interop changes
* Add GraphicsInteropDevice to check if interop is possible with device
* Rename GraphcisInterop to GraphicsInteropBuffer
* Include display device type and memory size in GraphicsInteropBuffer
* Unnest graphics interop class to make forward declarations possible

Pull Request: https://projects.blender.org/blender/blender/pulls/137363
2025-04-28 11:38:56 +02:00
Brecht Van Lommel
b8b7f71520 Vulkan: Implement native handles for pixel buffers
* Pixel buffer is always allocated with export and dedicated memory flags.
* Returns an opaque file descriptor (Unix) or handle (Windows).
* Native handle now includes memory size as it may be slightly bigger
  than the requested size.

Pull Request: https://projects.blender.org/blender/blender/pulls/137363
2025-04-28 11:38:56 +02:00
Brecht Van Lommel
84ae25c957 Fix #132649: Cycles display memory leak when building without OpenColorIO 2025-01-08 12:14:59 +01:00
Brecht Van Lommel
57ff24cb99 Refactor: Cycles: Add const keyword to more function parameters
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:23:24 +01:00
Brecht Van Lommel
dd51c8660b Refactor: Cycles: Add const keyword where possible, using clang-tidy
Check was misc-const-correctness, combined with readability-isolate-declaration
as suggested by the docs.

Temporarily clang-format "QualifierAlignment: Left" was used to get consistency
with the prevailing order of keywords.

Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:23:20 +01:00
Brecht Van Lommel
d0c2e68e5f Refactor: Cycles: Automated clang-tidy fixups in Cycles
* Use .empty() and .data()
* Use nullptr instead of 0
* No else after return
* Simple class member initialization
* Add override for virtual methods
* Include C++ instead of C headers
* Remove some unused includes
* Use default constructors
* Always use braces
* Consistent names in definition and declaration
* Change typedef to using

Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:22:55 +01:00
Campbell Barton
7f7648c6ed Cleanup: spelling in code comments & minor edits
- Use uppercase NOTE: tags.
- Correct bNote -> bNode.
- Use colon after parameters.
- Use doxy-style doc-strings.
2024-06-06 09:55:13 +10:00
valadaptive
3bcb88993d Fix #104395: Blurry Cycles render preview at 1:1 zoom
Change the preview size comparison threshold, so that we only use linear
interpolation for the render preview when zoomed out, and use nearest
neighbor interpolation at 1:1 zoom.

Pull Request: https://projects.blender.org/blender/blender/pulls/120325
2024-05-06 13:46:18 +02:00
Hans Goudey
8b514bccd1 Cleanup: Move remaining GPU headers to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/119807
2024-03-23 01:24:18 +01:00
Sergey Sharybin
99b962811b Cleanup: Fix typo in Cycles error log
Pull Request: https://projects.blender.org/blender/blender/pulls/110045
2023-07-13 09:37:02 +02:00
Campbell Barton
c12994612b License headers: use SPDX-FileCopyrightText in intern/cycles 2023-06-14 16:53:23 +10:00
Campbell Barton
6859bb6e67 Cleanup: format (with BraceWrapping::AfterControlStatement "MultiLine") 2023-05-02 09:37:49 +10:00
Omar Emara
ff3b2226fb GPU: Refactor texture samplers
This patch refactors the texture samples code by mainly splitting the
eGPUSamplerState enum into multiple smaller enums and packing them
inside a GPUSamplerState struct. This was done because many members of
the enum were mutually exclusive, which was worked around during setting
up the samplers in the various backends, and additionally made the API
confusing, like the GPU_texture_wrap_mode function, which had two
mutually exclusive parameters.

The new structure also improved and clarified the backend sampler cache,
reducing the cache size from 514 samplers to just 130 samplers, which
also slightly improved the initialization time. Further, the
GPU_SAMPLER_MAX signal value was naturally incorporated into the
structure using the GPU_SAMPLER_STATE_TYPE_INTERNAL type.

The only expected functional change is in the realtime compositor, which
now supports per-axis repetition control, utilizing new API functions
for that purpose.

This patch is loosely based on an older patch D14366 by Ethan Hall.

Pull Request: https://projects.blender.org/blender/blender/pulls/105642
2023-04-04 15:16:07 +02:00
Clément Foucault
9fb1f32f06 Cleanup: GPUTexture: Remove _ex suffix from texture creation
It isn't relevant anymore now that usage flags are mandatory.

Pull Request #105197
2023-02-25 11:39:54 +01:00
Clément Foucault
3d6578b33e GPUTexture: Add texture usage flag to all texture creation
All usages are currently placeholder GPU_TEXTURE_USAGE_GENERAL.
2023-02-25 11:39:53 +01:00
Clément Foucault
75e3371aef GPUTexture: Remove obsolete GPU_texture_bind_ex argument set_number
This was previously used when the binding number wasn't always stored
inside the texture itself.
2023-02-25 11:39:53 +01:00
Jason Fielder
4bfe4e5d49 Fix: Cycles display without OpenColorIO not working for Metal
Cycles fallback display shader previously did not use viewport.
This would crash or cause the display not to show when using
GPU backends other than OpenGL, if another display shader
was unavailable.

Now use ShaderCreateInfo for Cycles fallback display.

Authored by Apple: Michael Parkin-White

Ref #96261

Pull Request #104987
2023-02-23 14:25:08 +01:00
Clément Foucault
da0c182a61 Cycles: Fix compilation after recent GPU cleanups 2023-02-13 12:17:46 +01:00
Clément Foucault
dd171f7743 Cleanup: GPUShader: Rename GPU_shader_uniform_vector
Rename to `GPU_shader_uniform_float/int_ex` to make more sense as a
general purpose function.
2023-02-13 11:22:38 +01:00
Clément Foucault
b68bac7ced Cleanup: GPUShader: Remove GPU_shader_uniform_int/float
Simplify the API, leaving only one function to set uniform without the
uniform name.
2023-02-13 11:22:38 +01:00
Brecht Van Lommel
df5ebd348b Fix T103556: Cycles viewport unexpected pixel changes when hovering over UI
With the GPU API the sampler can not be set after texture binding, which caused
a delay of the actual change. Now do both in a single call for correctness and
performance.
2023-01-10 16:35:19 +01:00
Brecht Van Lommel
d28588f31e Cleanup: compiler warning on Arm with sse2neon
Reorder includes to avoid BLI_simd.h redefining SSE2NEON_PRECISE macros.
2023-01-04 11:20:02 +01:00
Germano Cavalcante
fe3110a285 Fix FallbackCyclesBlitShader compilation error
Error: C0204: version directive must be first statement and may not be
repeated
2022-12-14 11:59:40 -03:00
Jason Fielder
96b6ea9ee6 Fix T102944: fix Cycles viewport issues on macOS + NVIDIA
Part of the workaround for NVIDIA driver issue got lost in the changes to
switch to the GPU module.

Differential Revision: https://developer.blender.org/D16709
2022-12-07 18:18:33 +01:00
Campbell Barton
9cb061f4f0 Cleanup: spelling in comments 2022-12-05 12:58:18 +11:00
Sergey Sharybin
c5e71cebaa Cycles: Remove OpenGL header
It is not really used from any of the sources, including the
standalone app. Since we are moving to a more backend-independent
drawing it makes sense to remove header which was specific to
how Blender integrates Cycles into viewport.

There is probably some cleanup in CMake files is possible, but
there is some inter-dependency with USD.

Differential Revision: https://developer.blender.org/D16681
2022-12-02 17:19:00 +01:00
Sergey Sharybin
3d9f4012dc Cycles: Fixes for viewport render on Metal drawing backend
This change fixes issues with viewport rendering when Metal
GPU backend is used for drawing. This is not a default build
configuration and requires the following tweaks:

- Enable WITH_METAL_BACKEND CMake option (set it to on)
- Use `--gpu-backend metal` command line arguments

It also helps using the `--factory-startup` command line
argument to ensure Eevee is not used (it is not ported and
will crash).

The root of the problem was in the use of glViewport().
It is replaced with the GPU_viewport_size_get_i() which
is supposed to be portable equivalent form the GPU module.
Without this change the viewport size is detected to be 0
which backfired in few places.

The rest of the changes were to make the code more robust
in the extreme conditions instead of asserting or crashing.

Simplified and streamlined GPU resources creation in the
display driver. It was a bit convoluted mix of creation of
the GPU resources and resizing them to the proper size. It
even seemed to be done in the reverse order. Now it is as
simple as "just ensure GPU resources are there for the
given texture or buffer size".

Also avoid division by zero in the tile manager.

Differential Revision: https://developer.blender.org/D16679
2022-12-02 16:46:43 +01:00
Brecht Van Lommel
009f7de619 Cleanup: use better matching integer types for graphics interop handle
Ref D16042
2022-12-01 15:55:48 +01:00
Jason Fielder
b132e3b3ce Cycles: use GPU module for viewport display
To make GPU backends other than OpenGL work. Adds required pixel buffer and
fence objects to GPU module.

Authored by Apple: Michael Parkin-White

Ref T96261
Ref T92212

Reviewed By: fclem, brecht

Differential Revision: https://developer.blender.org/D16042
2022-12-01 15:55:48 +01:00
Brecht Van Lommel
21acfbe348 Cleanup: move Cycles display driver context handling to render module
This is highly coupled to Blender logic so doesn't belong in Cycles.
2022-08-29 19:45:58 +02:00
Brecht Van Lommel
51b79e4775 Fix T96133: Cycles viewport render crash with NVIDIA GPUs on macOS 2022-08-19 20:40:44 +02:00
Brecht Van Lommel
43a124bc1c Fix T99179: holdout does not affect transparency without transparent background
This was by design, but maybe not so useful in practice. It's always possible to
set alpha to 1 in compositing if needed.
2022-08-05 16:32:13 +02:00
Brecht Van Lommel
2c1bffa286 Cleanup: add verbose logging category names instead of numbers
And use them more consistently than before.
2022-06-17 14:08:14 +02:00
Brecht Van Lommel
9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00
Brecht Van Lommel
e2728a0056 Fix T95420: Cycles crash with stereo render and tiles
For reasons unclear, destroying and then recreating a vertex buffer in the
render OpenGL context is affecting the immediate mode vertex buffer in the
draw manager OpenGL context.

Instead just create a single vertex buffer and use it for the lifetime of
the render OpenGL context. There's not really any need to have a separate
one per tile as far as I can tell.

Differential Revision: https://developer.blender.org/D14084
2022-02-11 14:35:10 +01:00
Campbell Barton
74c896c081 Cleanup: typos in comments, remove libnumaapi reference 2022-01-10 13:47:12 +11:00
Brecht Van Lommel
ae28d90578 Fix T93350: Cycles renders shows black during rendering huge resolutions
The root of the issue is caused by Cycles ignoring OpenGL limitation on
the maximum resolution of textures: Cycles was allocating texture of the
final render resolution. It was exceeding limitation on certain GPUs and
driver.

The idea is simple: use multiple textures for the display, each of which
will fit into OpenGL limitations.

There is some code which allows the display driver to know when to start
the new tile. Also added some code to allow force graphics interop to be
re-created. The latter one ended up not used in the final version of the
patch, but it might be helpful for other drivers implementation.

The tile size is limited to 8K now as it is the safest size for textures
on many GPUs and OpenGL drivers.

This is an updated fix with a workaround for freezing with the NVIDIA
driver on Linux.

Differential Revision: https://developer.blender.org/D13385
2022-01-07 17:20:04 +01:00
Brecht Van Lommel
204ae33d75 Revert "Fix T93350: Cycles renders shows black during rendering huge resolutions"
This reverts commit 5e37f70307.

It is leading to freezing of the entire desktop for a few seconds when stopping
3D viewport rendering on my Linux / NVIDIA system.
2021-12-07 20:49:34 +01:00
Sergey Sharybin
5e37f70307 Fix T93350: Cycles renders shows black during rendering huge resolutions
The root of the issue is caused by Cycles ignoring OpenGL limitation on
the maximum resolution of textures: Cycles was allocating texture of the
final render resolution. It was exceeding limitation on certain GPUs and
driver.

The idea is simple: use multiple textures for the display, each of which
will fit into OpenGL limitations.

There is some code which allows the display driver to know when to start
the new tile. Also added some code to allow force graphics interop to be
re-created. The latter one ended up not used in the final version of the
patch, but it might be helpful for other drivers implementation.

The tile size is limited to 8K now as it is the safest size for textures
on many GPUs and OpenGL drivers.

Differential Revision: https://developer.blender.org/D13385
2021-12-07 19:01:42 +01:00
Brecht Van Lommel
1b94c53aa6 Cleanup: fix typos in comments and docs
Contributed by luzpaz.

Differential Revision: https://developer.blender.org/D10447
2021-11-19 13:02:16 +01:00
Brecht Van Lommel
fd25e883e2 Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used
to help when #includes were using individual files, but now they are always
relative to the cycles root directory and so the prefixes are redundant.

For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
2021-10-26 15:37:04 +02:00