MNEE on HIP has rendering artifacts on RDNA1 (#134978), RDNA2 (#139068)
and RDNA4 (#136980), and can lock up the GPU under specific situations with
RDNA3 (#138607).
There are certain configurations that work (E.g. RDNA4 seems to work on
Linux), but the number of configurations that work keep dropping as further
developments are made in other areas. So it was decided it's just better to
disable MNEE entirely on HIP.
This commit disables MNEE on HIP, and does a small cleanup to remove the
unused functions as a result of this change.
Fix#139068: MNEE renders with artifacts on RDNA2
Fix#138607: MNEE render test stalls on RDNA3
Pull Request: https://projects.blender.org/blender/blender/pulls/139069
At the moment MNEE locks up Cycles, or has rendering artifacts on
RDNA4 GPUs on WIndows.
This commit disables MNEE on that configuration until a fix
is avaliable.
Pull Request: https://projects.blender.org/blender/blender/pulls/136980
These have bugs in with the latest HIP-RT and HIP SDK, so just disable them
as we do not expect a fix in time, and rolling back would re-introduce other
bugs. As RDNA1 does not have hardware raytracing, it is also less important
to use HIP-RT.
Note that only RDNA2+ is officially supported by HIP, so these GPUs working
at all is somewhat lucky.
Fix#134979Fix#134978Fix#134975
Pull Request: https://projects.blender.org/blender/blender/pulls/135179
After the recent HIP SDK 6.3 update on Windows, the minimum GPU driver
required to use HIP in Cycles has increased.
This commit increases the required driver version listed in the UI and
adds a check to avoid showing HIP devices if they're below a certain
driver version number as they don't work properly.
Pull Request: https://projects.blender.org/blender/blender/pulls/134965
* Use .empty() and .data()
* Use nullptr instead of 0
* No else after return
* Simple class member initialization
* Add override for virtual methods
* Include C++ instead of C headers
* Remove some unused includes
* Use default constructors
* Always use braces
* Consistent names in definition and declaration
* Change typedef to using
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
This is because with the addition of new features to Cycles, these GPUs
experienced significant performance regressions and bugs, all stemming
from bugs in the Metal GPU driver/compiler. The only reasonable way to
work around these issues was to disable parts of Cycles code on
these GPUs to avoid the driver/compiler bugs.
This resulted in increased development time maintaining these platforms
while being unable to deliver feature parity with other
GPU backends.
It has been decided that this development time is better spent
maintaining platforms that are still actively maintained by
hardware/software vendors, and so AMD and Intel GPU support will be
removed from the Metal backend for Cycles.
Pull Request: https://projects.blender.org/blender/blender/pulls/123551
Since #118841 there are more cases where Cycles would check for the
graphics interop support. This could lead to a crash when graphics
interop functions are called without having active graphics context.
This change makes it so there is no graphics interop calls when doing
headless render. In order to achieve this the device creation is now
aware of the headless mode.
Pull Request: https://projects.blender.org/blender/blender/pulls/122844
This enables the new lazy module loading behavior introduced in OIDN 2.3,
without breaking compatibility with older versions of OIDN (using separate
code paths).
Also, the detection of OIDN support for devices is now much cleaner, and
devices do not need to be matched by PCI address or device name anymore.
Pull Request: https://projects.blender.org/blender/blender/pulls/121362
Better to disable than crashing, as we are not expecting a quick fix. The cause
is likely similar to issues with the light tree, which was already disabled.
Ref #104013
HIP RT enables AMD hardware ray tracing on RDNA2 and above, and falls back to a
to shader implementation for older graphics cards. It offers an average 25%
sample rendering rate improvement in Cycles benchmarks, on a W6800 card.
The ray tracing feature functions are accessed through HIP RT SDK, available on
GPUOpen. HIP RT traversal functionality is pre-compiled in bitcode format and
shipped with the SDK.
This is not yet enabled as there are issues to be resolved, but landing the
code now makes testing and further changes easier.
Known limitations:
* Not working yet with current public AMD drivers.
* Visual artifact in motion blur.
* One of the buffers allocated for traversal has a static size. Allocating it
dynamically would reduce memory usage.
* This is for Windows only currently, no Linux support.
Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Ref #105538
Using the new HIP SDK 5.5 that includes a fix for the compiler bug.
This also enables the light tree.
For Linux the binaries are still disabled. ROCm 5.5 is planned to
include the same fix but not released yet. When that happens we
should be able to enable Linux as well.
Ref #104786Fix#104085
Pull Request: https://projects.blender.org/blender/blender/pulls/107098
* preempt_attr was copied from CUDA, but not used in HIP.
* Remove shadowed variable before conditional in EnvironmentTextureNode code.
Differential Revision: https://developer.blender.org/D16741
Uses a light tree to more effectively sample scenes with many lights. This can
significantly reduce noise, at the cost of a somewhat longer render time per
sample.
Light tree sampling is enabled by default. It can be disabled in the Sampling >
Lights panel. Scenes using light clamping or ray visibility tricks may render
different as these are biased techniques that depend on the sampling strategy.
The implementation is currently disabled on AMD HIP. This is planned to be fixed
before the release.
Implementation by Jeffrey Liu, Weizhen Huang, Alaska and Brecht Van Lommel.
Ref T77889
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.
Ref D14069, T95597
21.Q4 is required, older version should not show devices in the preferences.
This adds a check for the file version of amdhip64.dll file during hipew
initialization.
Differential Revision: https://developer.blender.org/D13324
Remove prefix of filenames that is the same as the folder name. This used
to help when #includes were using individual files, but now they are always
relative to the cycles root directory and so the prefixes are redundant.
For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
NOTE: this feature is not ready for user testing, and not yet enabled in daily
builds. It is being merged now for easier collaboration on development.
HIP is a heterogenous compute interface allowing C++ code to be executed on
GPUs similar to CUDA. It is intended to bring back AMD GPU rendering support
on Windows and Linux.
https://github.com/ROCm-Developer-Tools/HIP.
As of the time of writing, it should compile and run on Linux with existing
HIP compilers and driver runtimes. Publicly available compilers and drivers
for Windows will come later.
See task T91571 for more details on the current status and work remaining
to be done.
Credits:
Sayak Biswas (AMD)
Arya Rafii (AMD)
Brian Savery (AMD)
Differential Revision: https://developer.blender.org/D12578