Commit Graph

106 Commits

Author SHA1 Message Date
Sergey Sharybin
9477fa4eb0 Migrate existing files to Git LFS
The files that were binary and were committed prior to the
Git LFS configuration in the main repository.

override restrictions

Pull Request: https://projects.blender.org/blender/blender/pulls/138452
2025-05-05 17:18:42 +02:00
Sean Kim
5c880a5291 UI: Revert default brush icon to monochrome version
Earlier in the brush assets project, for mesh sculpting, grease pencil,
and curves sculpting, the toolbar brush icon used was changed to a
version with a green highlight. This commit reverts that change to use
the monochrome grey icon instead in each of these modes.

For Sculpt mode specifically, the Paint tool icon is kept as this green
version to differentiate the usages. In future releases, further changes
are planned for sculpting related brushes to better represent their
functionality.

---

### Sculpt Mode Toolbar

![image](/attachments/f1575814-88f0-44f7-8ab6-7b069ff09763)

Pull Request: https://projects.blender.org/blender/blender/pulls/129934
2024-11-07 22:13:58 +01:00
Julian Eisel
3798852071 Sculpt/Paint: Bring back some brush tools for paint modes
Since brush assets were merged, all sculpt and paint modes have a unified
"Brush" tool that is used for all brushes. Based on feedback, this mixes brush
types a bit too much, so some specific tools that use brushes should be brought
back. These brush types just behave very different from the main brush types,
and users expect them to be easily accessible from the toolbar. This also makes
them more discoverable and having tools that remember their last used brush can
be useful too (e.g. assigning shortcut to eraser tool to switch back to last
used eraser, rather than a specific eraser brush).

Note that further changes are planned, to get a true "best of both worlds"
design, where people can use a global brush library without having to worry
about tools, but brushes can also be accessed via tool categorization.
The new design works well with both mental models without being a compromise
in-between.

a79f9100a6 already brought back some tool for grease pencil draw mode, with this
commit the design is now applied to all sculpt & paint modes.

See PR for a list of tools that were brought back.

Design Task: https://projects.blender.org/blender/blender/issues/128066
Pull Request: https://projects.blender.org/blender/blender/pulls/128038
2024-10-01 18:03:33 +02:00
casey bianco-davis
3c67ae7785 GPv3: Rename Cutter tool to Trim
This rename the `Cutter` tool's name, code and icon to `Trim`.
The legacy Grease Pencil code is unchanged.

This was discussed in the 2024-07-30 Grease Pencil Module Meeting.

Reasons for the change:
 - Match the `Trim Stroke Ends` setting on brushes.
 - Match the `stroke_trim` operator.
 - Name is more clear and more commonly used.
 - Frees the name for a future boolean cutting tool.

Pull Request: https://projects.blender.org/blender/blender/pulls/126452
2024-09-13 16:56:51 +02:00
Julian Eisel
e6a4245099 UI: Remove unused brush tool icons
Since 7b0ea0f1b4, brushes are used as assets and most brush based tools
removed. This commit removes the icons of these tools.

The `toolbar.blend` these icons are generated from was updated in
blender/blender-assets@814eed6390.

Initially reviewed in (but the exact changes in this commit differ):
https://projects.blender.org/blender/blender/pulls/123842

Pull Request: https://projects.blender.org/blender/blender/pulls/124736
2024-07-15 19:06:10 +02:00
Sean Kim
025df21a0f Sculpt: Add Polyline Mask, Face Set, and Trim
This PR adds the *Polyline Mask*, *Polyline Face Set*, and
*Polyline Trim* tools.

## Limitations
* *Polyline Face Set* is not added to either of the *Sculpt*
or *Face Sets* menu as none of the other face set gestures are in
either.

Pull Request: https://projects.blender.org/blender/blender/pulls/122248
2024-05-28 18:33:45 +02:00
Sean Kim
55fc1066ac Sculpt: Polyline hide operator
This PR adds a polyline hide operator for sculpt mode as well as the
necessary generic callback code to allow using this gesture in other
selection tools.

Added features include:
* *Polyline Hide* operator
* `WM_gesture_polyline_*` callback functions for other operators
* Status bar text while using the polyline modal
* Common *Gesture Polyline* keymap for usage with the modal

Unlike the *Box Hide* and *Lasso Hide* operators, the *Polyline Hide*
operator does not provide a simple shortcut to click and show all
hidden elements in a mesh. This is because the existing operators
operate on a click-drag action while the new operator is invoked by
just a click.

Design Task: #119353

Pull Request: https://projects.blender.org/blender/blender/pulls/119483
2024-04-29 14:04:16 +02:00
Sean Kim
d3fb68f518 Icons: Add Sculpt gesture icons
This PR updates the main repo to contain the new icons from blender/blender-assets#4

Pull Request: https://projects.blender.org/blender/blender/pulls/120718
2024-04-16 23:11:16 +02:00
Sean Kim
6e997cc757 Sculpt: Add Line Hide tool
This PR adds the *Line Hide* tool and the corresponding
`PAINT_OT_hide_show_line_gesture` operator to Sculpt Mode.

*Line Hide* supports common modal functionality including:
* Snapping to angles
* Flipping the selection area
* Moving selection area

Addresses one of the tools in #80390

Pull Request: https://projects.blender.org/blender/blender/pulls/119671
2024-03-29 00:05:25 +01:00
Sean Kim
68afd22501 Sculpt: Add Lasso Hide tool
This commit adds the `SCULPT_OT_hide_show_lasso_gesture` and the
corresponding Lasso Hide tool.

* Exposes the selection type for both the lasso and box hide tools
  as a option in the header
* Adds functionality into `sculpt_gesture.cc` for handling lasso
  selections with the `Outside` selection type

For `SelectionType::Outside`, the current implementation opts to not
do any filtering on the PBVH node level due to cases where the node
is mostly covered by a single gesture.

Addresses one of the tools in #80390

Pull Request: https://projects.blender.org/blender/blender/pulls/119140
2024-03-12 14:19:02 +01:00
Pratik Borhade
8250502b77 UI: Merge Spin and spin duplicate tools
Both tools calls the same operator, only difference is "dupli" bool
property value. So expose the property in tool settings and remove the
spin duplicate tool

Resolves #98094

Pull Request: https://projects.blender.org/blender/blender/pulls/117880
2024-02-09 13:01:55 +01:00
Richard Antalik
58d8a2ed67 Revert "Merge branch 'blender-v3.6-release'"
This reverts commit 01f0f8b86c, reversing
changes made to 26b5de6865.
2023-06-14 04:47:53 +02:00
Richard Antalik
b77e7480ef VSE: Remove retiming tool for 3.6 release
This reverts commits:
e1f6587f12
b4100ed377
6749593aec
a97cae3efc
559898709f
e4eb9e04e0
bb1c503bee
b21695a507
7bf56e5c75
4dc026ec8e
354ef89d20

Reason for reverting is to not introduce this feature with current UI.

Pull Request: https://projects.blender.org/blender/blender/pulls/108870
2023-06-14 04:25:52 +02:00
Sietse Brouwer
397a14deff GPencil: Several Weight Paint additions
This patch adds several tools and options to the weight paint mode of Grease Pencil.

* Blur tool: smooths out vertex weights, by calculating a gaussian blur of adjacent vertices.
* Average tool: painting the average weight from all weights under the brush.
* Smear tool: smudges weights by grabbing the weights under the brush and 'dragging' them.

* With the + and - icons in the toolbar, the user can easily switch between adding and subtracting weight while drawing weights.
* With shortcut `D` you can toggle between these two.

* The auto-normalize options ensures that all bone-deforming vertex groups add up to 1.0 while weight painting.
* With `Ctrl-F` a radial control for weight is invoked (in addition to the radial controls for brush size and strength).
* With `Ctrl-RMB` the user can sample the weight. This sets the brush Weight from the weight under the cursor.

* When painting weights in vertex groups for bones, the user can quickly switch to another vertex group by clicking on a bone with `Ctrl-LMB`.
For this to work, follow these steps:
* Select the armature and switch to Pose Mode.
* Select your Grease Pencil object and switch immediately to Weight Paint Mode.
* Select a bone in the armature with `Ctrl-LMB`. The corresponding vertex group is automatically activated.

Pull Request: https://projects.blender.org/blender/blender/pulls/106663
2023-04-20 07:55:24 +02:00
Richard Antalik
e1f6587f12 VSE: Add retiming tool
This tools allows to change strip playback speed by manipulating
retiming handles. More handles can be added to single strip to create
variable playback speed.

This tool replaces Speed Factor property in time panel, with exception
of sound strips. Support for sound strips is still in review.

Pull Request #104523
2023-02-22 13:16:32 +01:00
Dalai Felinto
412c468893 UI: Icons - Rename Density and Slide sculpt curve icons
Those tools will get renamed to follow the standard we have
for the other tools (i.e., add sculpt_ in their name).
2022-06-15 11:46:08 +02:00
Dalai Felinto
e6548c03f9 UI: Sculpt Curves Slide icon 2022-06-09 17:17:58 +02:00
Dalai Felinto
a857156578 UI: Curves Sculpt density + smooth brushes
More information in the svn log. But basically the smooth brush
is re-using the previous one we had for hair, and the density is
representing the hair root points that are removed to reach the
desired density.

Those brushes are used by D15134.
2022-06-07 19:08:07 +02:00
Dalai Felinto
496394daad UI: Curves Sculpt pinch icon 2022-05-25 17:33:29 +02:00
Dalai Felinto
f381c31ac6 UI: Update icons after the latest changes in the generator script
There should be no visible change. The difference is mostly on how we
changed the rounding to handle the conversion from color space to the
new linear space of the attribute colors.

To convert the materials in icon_geom.blend I used:

```
import bpy
from mathutils import Color

def convert_material(material):
  if not material.use_nodes:
    return

  if not material.node_tree:
    return

  node_tree = material.node_tree
  for node in node_tree.nodes:
    if node.type != 'RGB':
      continue

      color_original = node.outputs[0].default_value
      color_new = Color(color_original[:3]).from_srgb_to_scene_linear()
      color = (*color_new, color_original[3])
      node.outputs[0].default_value = color

def main():
  for material in bpy.data.materials:
    convert_material(material)

main()
```
2022-05-25 15:56:48 +02:00
Dalai Felinto
332d87375d UI: Fix ops.sculpt.cloth_filter icon
This icon was using a material with a slightly different shade of
purple. I removed all the duplicated materials in icons_geom.blend
and this was the only "functional" change (though it is not noticeable).
2022-05-25 12:56:51 +02:00
Dalai Felinto
d0fabb318e UI: Expose new tool icon: Selection Paint
This icon will be used by the curves paint select brush.
2022-05-19 15:25:38 +02:00
Dalai Felinto
17fc8db104 UI: Tweak Sculpting Trim icons
Update the trim icons so they don't show a dashed line. Instead they
have now a continuous red line.

This is important because the sculpting tools are planning to use the
same icons for selection as the regular tools. And those icons use
dashed line to represent selection.

Note the icon file has two new icons which are not used at the moment
(they are in the Unused collection):

* ops.generic.select_paint
* ops.generic.select_line
2022-05-12 18:55:09 +02:00
Dalai Felinto
04df0a3b8c Sculpt Curves Puff icon 2022-05-03 17:49:10 +02:00
Ramil Roosileht
50f0103059 Change vertex paint icon color (fix)
Apply standard green tool color to vertex paint tools, to keep icon
color palette more consistent

https://developer.blender.org/D14694
2022-04-22 15:53:43 +02:00
Joseph Eagar
8eb40d2063 This patch changes Sculpt Multi-Plane Scrape tool icon to be red and have a little outline around the color, like the other scraping tools T97271
Also, as a suggestion, this patch changes Mask By Color and Color Filter to be the same shade of green as paint and smear tool icons

{F12998856}

{F12998857}

{F12998858}

Reviewed By: Julian Kaspar & Joseph Eagar
Differential Revision: https://developer.blender.org/D14632
Ref D14632
2022-04-15 18:06:47 -07:00
Dalai Felinto
4fa3eadce9 Icons: Re-sync Blender with latest svn icon file
There are no real difference from the previous icons, but since some
manual changes were introduced in the icons file, we still needed
a final sync between them.
2022-04-14 09:57:15 +02:00
Dalai Felinto
20846596b5 Curves Sculpting Icons: Snake Hook and Grow updates
This implements the icon for snake hook, as well as tweak the
growth brush to make it bigger and with the triangles more
distinct for better reading of the icon.

Differential Revision: https://developer.blender.org/D14616
2022-04-11 15:11:43 +02:00
Joseph Eagar
eae36be372 Refactor: Unify vertex and sculpt colors into new
color attribute system.

This commit removes sculpt colors from experimental
status and unifies it with vertex colors. It
introduces the concept of "color attributes", which
are any attributes that represents colors.  Color
attributes can be represented with byte or floating-point
numbers and can be stored in either vertices or
face corners.

Color attributes share a common namespace
(so you can no longer have a floating-point
sculpt color attribute and a byte vertex color
attribute with the same name).

Note: this commit does not include vertex paint mode,
      which is a separate patch, see:
      https://developer.blender.org/D14179

Differential Revision: https://developer.blender.org/D12587
Ref D12587
2022-04-05 11:42:55 -07:00
Jacques Lucke
190334b47d Curves: new Grow/Shrink brush
This adds a new Grow/Shrink brush which is similar to the Length
brush in the old hair system.
* It's possible to switch between growing and shrinking by hold
  down ctrl and/or by changing the direction enum.
* 3d brush is supported.
* Different brush falloffs are supported.
* Supports scaling curves uniformly or shrinking/extrapolating
  them. Extrapolation is linear only in this patch.
* A minimum length settings helps to avoid creating zero-sized curves.

Differential Revision: https://developer.blender.org/D14474
2022-04-05 15:24:12 +02:00
Dilith Jayakody
336082acba Curves: Curve Pen
This tool can be used to rapidly edit curves. The current set of
functionalities for Bezier splines are as follows:

The functionalities are divided into three versions of the operator:
* Left-Click
* Ctrl + Left-Click
* Double Click

All current functionalities and their defaults are as follows:
* Extrude Point: Add a point connected to an existing point.
Enabled for Left-Click.
* Extrude Handle Type: Type of the handles of the extruded points.
Can be either Vector or Auto. Defaults to Vector.
* Delete Point: Delete existing point.
Enabled for Ctrl + Left-Click.
* Insert Point: Insert a point into a curve segment.
Enabled for Ctrl + Left-Click.
* Move Segment: Move curve segment.
Enabled for Left-Click.
* Select Point: Select a single point or handle at a time.
Enabled for Left-Click.
* Move point: Move existing points or handles.
Enabled for Left-Click.
* Close Spline: Close spline by clicking the endpoints consecutively.
Defaults to True.
* Close Spline Method: The condition for Close Spline to activate.
Can be one of None, On Press or On Click.
Defaults to On Click for Left-Click and None for the others.
  * None: Functionality is turned off.
  * On Press: Activate on mouse down.
  This makes it possible to move the handles by dragging immediately
  after closing the spline.
  * On Click: Activate on mouse release.
  This makes it possible to avoid triggering the Close Spline
  functionality by dragging afterward.
* Toggle Vector: Toggle handle between Vector and Auto handle types.
Enabled for Double Click on a handle.
* Cycle Handle Type: Cycle between all four handle types.
Enabled for Double Click on the middle point of a Bezier point.

The keybindings for the following functionalities can be adjusted from
the modal keymap
* Free-Align Toggle: Toggle between Free and Align handle types.
Defaults to Left Shift. Activated on hold.
* Move Adjacent Handle: Move the closer handle of the adjacent vertex.
Defaults to Left Ctrl. Activated on hold.
* Move Entire: Move the entire point by moving by grabbing on the handle
Defaults to Spacebar. Activated on hold.
* Link Handles: Mirror the movement of one handle onto the other.
Defaults to Right Ctrl. Activated on press.
* Lock Handle Angle: Move the handle along its current angle.
Defaults to Left Alt. Activated on hold.

All the above functionalities, except for Move Segment and
those that work with handles, work similarly in the case of Poly
and NURBS splines.

Reviewed By: HooglyBoogly, weasel, campbellbarton
Differential Revision: http://developer.blender.org/D12155
2022-04-03 22:37:22 +05:30
Dalai Felinto
dd483215e5 Hair: Sculpt Mode Icons
From hair particle mode:
* Add
* Comb
* Cut
* Grow

New:
* Delete

Only comb and delete are used at the moment (by the new tools which are
under experimental).
2022-03-17 12:12:53 +01:00
Joseph Eagar
969a571e0f Revert "Sculpt: Multires Heal Brush"
This reverts commit ae349eb2d5.
2022-01-20 03:55:41 -08:00
Joseph Eagar
ae349eb2d5 Sculpt: Multires Heal Brush
This brush fixes the random spikes that
occasionally happen in multires models.
These spikes can be nearly impossible to
fix manually and can make working with
multires a nightmare.
2022-01-19 17:28:22 -08:00
Rahul Chaudhary
acbda123ad UI: Icon for Multires Displacement Smear Tool
This commit adds the icon for the new tool.
2021-01-11 15:30:26 -06:00
Hans Goudey
b9b59aa6de UI: Update geometry icon files
None of these changes should be visible, but the files were somehow
out of sync with the blend file, so they need to be updated to reflect
those changes.
2021-01-11 15:29:20 -06:00
Hans Goudey
c20e482714 Fix T78681: "Add Primitive" icons are cropped in tool header
The issue can be simply resolved by moving the primitives and plus
icons slightly. They still bump up against the top and bottom of the
header but it looks much better now.
2021-01-05 13:00:35 -06:00
Hans Goudey
16527ebaba UI: Slightly improve alignment in selection tool icons
Parts of the tool icons for box, circle, lasso, and tweak select that were
meant to be flat or at a 45 degree angle were slightly misaligned, making
the edge look blurry.
2020-12-20 10:53:23 -06:00
Hans Goudey
aee1e4fc6a UI: Simplify some tool icon geometry
Removing interior vertices can remove some complexity from the final
exports. Also improved the topology slightly in some cases.
2020-11-02 10:10:49 -06:00
Hans Goudey
4c460a2dbd Fix incorrect colors in grease pencil strength tool icon 2020-11-02 09:52:23 -06:00
Rahul Chaudhary
0c1c6e7ecf UI:Add icon for Displacement Eraser brush
This patch adds icons for the multires displacement
eraser tool in sculpt mode

Reviewed By: HooglyBoogly

Differential Revision: https://developer.blender.org/D9286
2020-10-20 20:59:29 +02:00
Rahul Chaudhary
e74b7e1615 UI: Add icons for line genture tools
This patch adds icons for line gesture tools
Line mask and line project

Reviewed By: HooglyBoogly

Differential Revision: https://developer.blender.org/D9285
2020-10-20 20:55:48 +02:00
Rahul Chaudhary
a264b1f710 UI: Add icon for boundary brush
This patch adds icon for the boundary brush in sculpt mode

Reviewed By: HooglyBoogly

Differential Revision: https://developer.blender.org/D9284
2020-10-20 20:52:36 +02:00
Rahul Chaudhary
479dc766b5 UI: Add icons for new sculpt trim tools
This patch adds missing icons for the new trim tools in sculpt mode.
Although these tools recently got "add geometry" modes, it's more
essential to highlight the most important feature of the tool,
trimming, than to try to portray everything they can do.

Differential Revision: https://developer.blender.org/D8963
2020-10-08 10:37:46 -05:00
Rahul Chaudhary
0eb9027987 UI: Add icons for new face set tools
This patch adds missing icons for the new sculpt face set tools, and
updates the mask icons to be more consistent with the changes.

Currently draw face sets and draw mask icons are inconsistent and don't
relate to drawing/painting masks or face sets. This commit makes the
icons consistent and reusable for future tools like sculpt vertex
colors.

Differential Revision: https://developer.blender.org/D8875
2020-10-08 09:50:03 -05:00
Hans Goudey
199e308670 Fix T79790: GPencil sculpt strength icon changed in recent cleanup
This commit restores the vertex colors which were lost in the cleanup.
2020-08-14 16:53:14 -04:00
Hans Goudey
aabbb515d6 UI: Use consistent geometry icon color
The grease pencil weight sculpt icon was using a slightly different
shade of blue than the other icons.
2020-08-13 12:13:21 -04:00
Hans Goudey
0664194497 UI: Simplify more geometry icons
Again, no visual changes, just removed internal vertices where they
were unecessary.
2020-08-13 12:09:20 -04:00
Hans Goudey
53683dec7d UI: Simplify geometry icons
Many of the icons had lots of interior geometry left over from
subdivision. In these cases we should remove the interior geometry
and leave the object with the modifier for the future.
2020-08-13 10:30:08 -04:00
Hans Goudey
f66fc94da6 UI: Add sculpt cloth filter tool icon
This icon mimics the details of the cloth brush icon while using the
frame style extablished for the other "filter" tools.

Differential Revision: https://developer.blender.org/D8467
2020-08-13 10:03:44 -04:00