This patch adds snapping options for the playhead to all animation editors.
The options can be modified through a new dropdown in the editor header.
All editors will show all those options, and they are shared,
so toggling the option in on editor will change it for all other editors too.
Some options are not working/relevant in some editors for example
Strips in the Dope Sheet. However for consistency the option is still shown.
This is a separate menu from the transform snapping menu because
you can toggle the snapping for transform and playhead separately.
Putting it in the existing snapping transform menu would imply that it can
be turned off with the magnet which is not the case.
Playhead snapping is explicitly disabled for the drivers editor
because there is no playhead to drag around.
Snapping to Frame/Second intervals takes the scene start as a starting point.
That means you can snap to the n-th second of the animation even though
it might not start at frame 1. The preview range is NOT taken into account
by design since the use case is working on a sub-section of the animation
in which case the snap target should not change.
Snapping is toggled by pressing CTRL as indicated by the status bar.
Snapping to Frames/Seconds is absolute, meaning no matter
how far away your cursor it will snap to the closest snap point.
All others only snap to things if they are close to the cursor in pixel values.
When mixing those two behaviors, it prefers relative snapping.
If no point is close enough to snap relative,
it will fall back to absolute snapping.
Based on the prototype #135913
Part of #135794
Pull Request: https://projects.blender.org/blender/blender/pulls/137278
Rework internals of how VSE caching is done. Primarily to make all the
caching logic more understandable from development point of view, but
also has several user visible implications (more details in the PR):
- Simpler and fewer caching UI options,
- Disk cache is gone (primary reason: proxies are kinda the same thing),
- VSE cache size set in preferences is actual size used for VSE caches
now (previously caching stopped as soon as whole Blender used that
much memory, even if some memory usage was not about VSE at all),
- Certain scenarios of cache invalidation are faster now.
Pull Request: https://projects.blender.org/blender/blender/pulls/137926
It always was functionality which got committed without proper review
by the module or UI/UX team. It has all sort of UX problems, but it is
also something that will be tricky to support for HDR drawing.
To brings things to a more manageable state the functionality is now
removed.
This feature allows you to change postion of origin/pivot for images
without changing their position.
It is implemented as property of transform operator. It is activated
by pressing `Ctrl + .` shortcut.
Move Origin item was also added to transform menu.
Origin can be snapped to 3x3 grid on strip image. This represents
most usual anchor points.
Ref: #134251
Pull Request: https://projects.blender.org/blender/blender/pulls/134206
Behavior of select all operator invoked by shortcut was inconsistent
with menu. This was, because operator context was not set.
Also the selection in timeline is cleared when running this operator
as not doing it may cause unexpected behavior for users.
Selection invert also follows the same behavior.
Pull Request: https://projects.blender.org/blender/blender/pulls/137713
This pull request adds options to hide and show strips in the Sequencer
Preview, using the same shortcuts. Included "Show/Hide" operators in the Strips
menu of preview mode. It only works on strips that are visible in the preview
at the current frame. The Unmute operator now shows all hidden strips in
the preview at the current frame, since it's not possible to select hidden strips
in sequencer preview.
See video in PR description.
Pull Request: https://projects.blender.org/blender/blender/pulls/137781
Found this during #137299
Python error observed when calling batch rename operator on sequencer
strips. `change_effect_input` operator doesn't have any enum property.
Remove operator_enum to fix the error.
Pull Request: https://projects.blender.org/blender/blender/pulls/137331
Strip locking was meant to be used with strip transformation only. So
the check, whether strip is locked is removed from hide/unhide operator.
Further it was requested to lock sound strip subframe offset. Since this
is time related property, it was moved to time panel. This also
addresses request to make it more obvious, why the value can't be
changed.
The name of the property was clarified from "Offset" to
"Sound offset", because there are another 2 offsets in the panel.
Finally, when channel is locked, properties in side panel now reflects
this state. This is done by adding RNA get function for `Strip.lock`
property. Function `seq::transform_is_locked` is used instead of
checking `SEQ_LOCK` flag, because it also checks channel state. With
this setup, the lock property can't be disabled while channel is locked.
However strip lock flag will be unset, which can be prevented. (I am not sure which is better. Both are fine in my eyes.)
Pull Request: https://projects.blender.org/blender/blender/pulls/135831
This patch adds the ability to snap to the frame range bounds in the VSE
timeline, on by default. End frame snap location is offset by 1 to
ensure the snap point aligns with the visible end frame boundary
(otherwise e.g. right handle of strip would be one frame short).
Timeline and preview snapping is also turned on by default using the
same versioning block.
Pull Request: https://projects.blender.org/blender/blender/pulls/135753
This PR adds new RNA properties that deprecate and replace any `sequence` property.
The old prooperties are still there and fully functional, but the description is changed
to indicate that these will be removed in the future and that the new properties should
be used instead.
| Deprecated property | Replacement property |
| --------------------------------- | ----------------------------------- |
| `context.active_sequence_strip` | `context.active_strip` |
| `context.selected_editable_sequences` | `context.selected_editable_strips` |
| `context.selected_sequences` | `context.selected_strips` |
| `context.sequences` | `context.strips` |
| `SequenceEditor.sequences` | `SequenceEditor.strips` |
| `SequenceEditor.sequences_all` | `SequenceEditor.strips_all` |
| `MetaStrip.sequences` | `MetaStrip.strips` |
Previously, rna paths for animation data on strips started with `sequence_editor.sequences`.
This PRadds versioning for the rna paths to make sure to use
the new naming scheme. This does mean that in previous versions of blender,
the animations don't show but the data is not lost (even if the file is saved in the older version).
Also do some cleanup of existing python scripts inside the source to use the
new properties.
Part of #132963.
Pull Request: https://projects.blender.org/blender/blender/pulls/133156
This PR renames `bpy.types` that contain `Sequence` (and refer to a strip) to `Strip`.
The `bpy.types.Sequence` has already been renamed to `bpy.types.Strip` in
a previous PR. See !132179.
Additionally, this PR does some cleanup renamings in the sequencer
RNA files (e.g. `sequence` -> `strip`).
Part of #132963.
Pull Request: https://projects.blender.org/blender/blender/pulls/133054
Part of the Jan 2025 Code Quality project described in #130975.
This patch aims to improve user-facing messaging when adding effects or
transitions, properly polling them out based on context, and avoiding
unnecessary error messages when possible.
- Rearrange "add Effect Strip" UI in order of required number of
selected strips to create the effect strip, from 0 -> 1 -> 2
- Properly poll out these operators if not enough non-sound strips (i.e.
any strips with video content) are selected.
- Note that this does not require any extra iterations over the
entire seqbase.
- Gracefully avoid errors with trying to add effect/transition strips
when sound strips are part of the selection: for example, when the
user has selected connected strips.
- In these cases, it is clear that the user wishes to operate on
the strips with video content.
- Refactor `seq_effect_find_selected` to fix bugs and account for all
cases, removing TODOs in place. Rename it `seq_effect_get_new_inputs`
to more accurately express its purpose.
- Rename various `last_seq` to `active_strip` to adhere to new conventions
laid out in #132736
- Update UI tooltips for effect, transition, and fades to make their use
clearer.
Pull Request: https://projects.blender.org/blender/blender/pulls/132672
- Wrap the closing parenthesis onto it's own line
which makes assignments to the return value
read better.
- Reduce right-shift with multi-line function calls.
- In the context of color balance, refers to a power function. Uses
ID_MOVIECLIP context, because the ID_NODE is already used for math
functions.
- In the context of the scale constraint, also a power function.
- In the context of physics and particle settings, refers to a
falloff.
- In the context of property subtypes and units, refers to a
quantity.
Issue reported by Hoang Duy Tran.
- In a text sequence, "Box" refers to the color rectangle behind the
text. Reuses the "Sequence" context already used for the same thing.
Issue reported by Gabriel Gazzán.
This renames the struct `Sequence` to `Strip`.
While the motivation for this partially comes from
the "Sequence Design" #131329, it seems like this
is a good refactor whether the design gets implemented
or not.
The `Sequence` represents what users see as strips in the
VSE. Many places in the code already refere to a `Sequence`
as "strip". It's the C-style "base class" of all strip types.
This also renames the python RNA type `bpy.types.Sequence`
to `bpy.types.Strip` which means that this technically breaks
the python API.
Pull Request: https://projects.blender.org/blender/blender/pulls/132179
This commit implements most features needed for simple text editing.
Active text strip can be edited in preview by pressing tab key, which
enabled text editing mode. With this mode active, outline matches text
boundary box and cursor is drawn.
Cursor can be moved with usual keys. Pressing shift starts selection.
Selection and navigation works when text is scaled or rotated. Mirrored
text is not supported in this PR. it can be done, but the text is
unreadable that way, so I kept it simple.
Multi line text is supported. Pressing return key starts new line.
Copy/paste operator uses OS copy paste buffer, so text from other apps
can be pasted.
Text is still limited to 512 characters. Text string property still
exists in side panel and is limited to single line. Individual
characters can not be styled in different way like in 3D viewport, but
the code is mostly ready for such feature.
Ref: #126547
Pull Request: https://projects.blender.org/blender/blender/pulls/127239
This is implemented as macro `sequencer.preview_duplicate_move`. New
macro is needed, because different transform operator is called than in
`sequencer.duplicate_move`
Duplicate operator was modified to handle overlap and to delete sound
strips after duplication.
When strip is duplicated in preview, it will be moved to nearest free
channel above original strip.
Pull Request: https://projects.blender.org/blender/blender/pulls/131529
The amount of settings in the text strip UI is quite large now; use collapsible (and closed by default) panels for outline/shadow/box options.
Images in PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/130449
The background box for VSE text strips can have rounded corners now.
Actual rounded shape is a superellipse with 2.1 exponent; this is
very close to a circle section but feels a bit nicer with more
continuity between the flat part and the rounded part of the box.
At very large rounding radius this is not very fast; optimization
for that case will come in a separate commit.
Pull Request: https://projects.blender.org/blender/blender/pulls/129665
Previously, alignment did exist, but it only changed whole text block
position in relation to a fixed point. This was later renamed to "Anchor".
Now it correctly aligns each line of text. Alignment works with newline
character and word wrapping.
Currently newline characters can't be entered directly, but this should
be resolved soon.
To keep existing anchoring feature, new DNA fields are added and
values from old alignment are copied there.
This PR is part of bigger change [1], and originally I expected to
implement this feature at later stage. But the design called for drawing
text character by character, which would mean, that I would have to
rewrite text alignment anyway.
To render the text, a struct is built, where position and width of each
character is stored. In addition, width of each line is stored. This allows
to implement proper text alignment feature, instead of existing
anchoring. Text is then drawn character by character in a loop.
There are some small differences in text rendering, since this is only
approximation of how BLF library draws glyphs, but it is very close.
For text bounbox, `BLF_boundbox()` is used on per line basis,
because some fonts do not use their full height and this information
is not available on VSE side.
[1] https://projects.blender.org/blender/blender/issues/126547
Pull Request: https://projects.blender.org/blender/blender/pulls/126660
Adds the ability to connect and disconnect strips in the VSE.
- Connected strips have an icon indicating their status, and attempting
to select one connected strip selects all other connected strips in
that chain.
- If the user attempts to connect a strip that is already connected to
other strips, that strip will disconnect itself from others before
connecting to new strips.
- Preview selection also works in bulk if multiple video strips are
connected together in the timeline.
- When adding new strips from the Add menu or the File Browser, strips
from the same file are connected by default. There's an option to
turn this off in Editing > Video Sequencer user preferences.
- It is possible to individually tweak strips/handles and ignore
connections with Alt+Click.
- This shortcut overrides the old keymap item for "Linked Handle"
selection. The property still exists if people want to use that
shortcut for its old purpose.
- To make sure that connections remain valid even after duplication,
I've added a condition to `seq_new_fix_links_recursive` that also
updates connections using the `seq->tmp` var. (A note -- I've updated
the comment for this field in `DNA_sequence_types.h` because the var
is only used for duplication now. It was once present in
`select_more_less_seq__internal` to be used for linked selection but
is gone now).
- There are also functions to cut one-way links and make sure that
all strips are bidirectionally connected after duplicating.
Pull Request: https://projects.blender.org/blender/blender/pulls/124333
Modifiers in the VSE have mask properties first, then modifier-specific
settings. This breaks consistency with other modifiers for objects
and Grease Pencil.
Move Mask properties to the bottom, after a separator, and group them
in a column for better alignment.
Fixes#120360
Pull Request: https://projects.blender.org/blender/blender/pulls/125710
Adds snapping in the VSE preview area.
Source points are the four corners and origins of all selected, visible
image quads. Targets can be preview borders, preview center, or
corners/origins of other strips.
Pull Request: https://projects.blender.org/blender/blender/pulls/122759
Delete operator was shared for strips and retiming keys, which was not
ideal. Operator logic relied on invoke function setting proper context
which was also hidden from users.
Split these operators and make dedicated operators for removing retiming
keys - `SEQUENCER_OT_retiming_key_delete`.
This operator returns `OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH` if
executed in non-retiming context, or no key is selected.
Pull Request: https://projects.blender.org/blender/blender/pulls/123767
select_box operator needs different context in preview and sequencer
regions. It wasn't specified, so it defaulted to sequencer context and
wasn't working in preview.
This PR sets poll for region and sets correct context for preview. This
also means shortcut appears on menu item in preview now.
Pull Request: https://projects.blender.org/blender/blender/pulls/123757