Commit Graph

111 Commits

Author SHA1 Message Date
Christoph Lendenfeld
87a28fa117 Anim: Common Playhead snapping for all editors
This patch adds snapping options for the playhead to all animation editors.
The options can be modified through a new dropdown in the editor header.

All editors will show all those options, and they are shared,
so toggling the option in on editor will change it for all other editors too.
Some options are not working/relevant in some editors for example
Strips in the Dope Sheet. However for consistency the option is still shown.
This is a separate menu from the transform snapping menu because
you can toggle the snapping for transform and playhead separately.
Putting it in the existing snapping transform menu would imply that it can
be turned off with the magnet which is not the case.

Playhead snapping is explicitly disabled for the drivers editor
because there is no playhead to drag around.

Snapping to Frame/Second intervals takes the scene start as a starting point.
That means you can snap to the n-th second of the animation even though
it might not start at frame 1. The preview range is NOT taken into account
by design since the use case is working on a sub-section of the animation
in which case the snap target should not change.

Snapping is toggled by pressing CTRL as indicated by the status bar.

Snapping to Frames/Seconds is absolute, meaning no matter
how far away your cursor it will snap to the closest snap point.
All others only snap to things if they are close to the cursor in pixel values.
When mixing those two behaviors, it prefers relative snapping.
If no point is close enough to snap relative,
it will fall back to absolute snapping.

Based on the prototype #135913
Part of #135794

Pull Request: https://projects.blender.org/blender/blender/pulls/137278
2025-05-22 10:17:19 +02:00
Aras Pranckevicius
9e4c26574a VSE: new cache implementation
Rework internals of how VSE caching is done. Primarily to make all the
caching logic more understandable from development point of view, but
also has several user visible implications (more details in the PR):
- Simpler and fewer caching UI options,
- Disk cache is gone (primary reason: proxies are kinda the same thing),
- VSE cache size set in preferences is actual size used for VSE caches
  now (previously caching stopped as soon as whole Blender used that
  much memory, even if some memory usage was not about VSE at all),
- Certain scenarios of cache invalidation are faster now.

Pull Request: https://projects.blender.org/blender/blender/pulls/137926
2025-05-14 12:59:46 +02:00
Sergey Sharybin
d7aa98d07f Sequencer: Remove backdrop drawing in timeline
It always was functionality which got committed without proper review
by the module or UI/UX team. It has all sort of UX problems, but it is
also something that will be tricky to support for HDR drawing.

To brings things to a more manageable state the functionality is now
removed.
2025-05-07 16:21:06 +02:00
Richard Antalik
4a11be2656 VSE: Add option to translate pivot point
This feature allows you to change postion of origin/pivot for images
without changing their position.

It is implemented as property of transform operator. It is activated
by pressing `Ctrl + .` shortcut.
Move Origin item was also added to transform menu.

Origin can be snapped to 3x3 grid on strip image. This represents
most usual anchor points.

Ref: #134251
Pull Request: https://projects.blender.org/blender/blender/pulls/134206
2025-05-06 05:16:56 +02:00
Mukhesh
5055a4e5a3 FIX: Select operators in Sequencer Preview
Behavior of select all operator invoked by shortcut was inconsistent
with menu. This was, because operator context was not set.

Also the selection in timeline is cleared when running this operator
as not doing it may cause unexpected behavior for users.
Selection invert also follows the same behavior.

Pull Request: https://projects.blender.org/blender/blender/pulls/137713
2025-05-03 02:20:56 +02:00
Campbell Barton
3c15f1bbe0 Cleanup: quiet Python linter warnings 2025-04-22 21:23:03 +10:00
Mukhesh
541e2b3cdd VSE: Hide-Reveal strips operator in sequencer preview
This pull request adds options to hide and show strips in the Sequencer
Preview, using the same shortcuts. Included "Show/Hide" operators in the Strips
menu of preview mode. It only works on strips that are visible in the preview
at the current frame. The Unmute operator now shows all hidden strips in
the preview at the current  frame, since it's not possible to select hidden strips
in sequencer preview.

See video in PR description.

Pull Request: https://projects.blender.org/blender/blender/pulls/137781
2025-04-22 08:18:21 +02:00
Pratik Borhade
cc4b90ba55 Fix: VSE: SEQUENCER_OT_change_effect_input.swap not found
Found this during #137299
Python error observed when calling batch rename operator on sequencer
strips. `change_effect_input` operator doesn't have any enum property.
Remove operator_enum to fix the error.

Pull Request: https://projects.blender.org/blender/blender/pulls/137331
2025-04-11 12:32:04 +02:00
Kace
200603c0b2 VSE: Fix Delete Retiming Keys in Context Menu
Update the context menu to use `retiming_key_delete`.
Also update the corresponding operator's description to match its purpose.

Pull Request: https://projects.blender.org/blender/blender/pulls/136348
2025-03-26 04:00:35 +01:00
Richard Antalik
0b633fab3e Fix #135631: Locked strip visibility can't be changed
Strip locking was meant to be used with strip transformation only. So
the check, whether strip is locked is removed from hide/unhide operator.

Further it was requested to lock sound strip subframe offset. Since this
is time related property, it was moved to time panel. This also
addresses request to make it more obvious, why the value can't be
changed.
The name of the property was clarified from "Offset" to
"Sound offset", because there are another 2 offsets in the panel.

Finally, when channel is locked, properties in side panel now reflects
this state. This is done by adding RNA get function for `Strip.lock`
property. Function `seq::transform_is_locked` is used instead of
checking `SEQ_LOCK` flag, because it also checks channel state. With
this setup, the lock property can't be disabled while channel is locked.
However strip lock flag will be unset, which can be prevented. (I am not sure which is better. Both are fine in my eyes.)

Pull Request: https://projects.blender.org/blender/blender/pulls/135831
2025-03-25 21:50:05 +01:00
John Kiril Swenson
7356e72e1b VSE: Snap to Frame Range, Snap by Default
This patch adds the ability to snap to the frame range bounds in the VSE
timeline, on by default. End frame snap location is offset by 1 to
ensure the snap point aligns with the visible end frame boundary
(otherwise e.g. right handle of strip would be one frame short).

Timeline and preview snapping is also turned on by default using the
same versioning block.

Pull Request: https://projects.blender.org/blender/blender/pulls/135753
2025-03-12 03:36:32 +01:00
Aras Pranckevicius
4f0fd32d6f VSE: Over Drop effect was not doing anything useful, map it to Alpha Over
Behavior of it was exactly the same as Alpha Over for the last 18 years (since
327d413eb3 in 2006 March), so just remap it to regular alpha over on file read.

Pull Request: https://projects.blender.org/blender/blender/pulls/134342
2025-02-10 16:10:01 +01:00
RedMser
032feaf65f Fix #133812: Strip color picker uses invalid icon enum
Regression in a9c87a15fc - missed "sequence" -> "strip" renaming.

Pull Request: https://projects.blender.org/blender/blender/pulls/133814
2025-01-30 15:45:58 +01:00
Campbell Barton
84c9e6e655 Cleanup: use single quotes for enums 2025-01-21 23:50:17 +11:00
Campbell Barton
abd933d6b0 Cleanup: prefer parenthesis over line continuations in Python scripts 2025-01-21 23:30:55 +11:00
Falk David
b9f253564e VSE: Python API: Deprecate sequence properties and replace with new ones
This PR adds new RNA properties that deprecate and replace any `sequence` property.
The old prooperties are still there and fully functional, but the description is changed
to indicate that these will be removed in the future and that the new properties should
be used instead.

| Deprecated property | Replacement property |
| --------------------------------- | ----------------------------------- |
| `context.active_sequence_strip` | `context.active_strip` |
| `context.selected_editable_sequences` | `context.selected_editable_strips` |
| `context.selected_sequences` | `context.selected_strips` |
| `context.sequences` | `context.strips` |
| `SequenceEditor.sequences` | `SequenceEditor.strips` |
| `SequenceEditor.sequences_all` |  `SequenceEditor.strips_all` |
| `MetaStrip.sequences` | `MetaStrip.strips` |

Previously, rna paths for animation data on strips started with `sequence_editor.sequences`.
This PRadds versioning for the rna paths to make sure to use
the new naming scheme. This does mean that in previous versions of blender,
the animations don't show but the data is not lost (even if the file is saved in the older version).

Also do some cleanup of existing python scripts inside the source to use the
new properties.

Part of #132963.

Pull Request: https://projects.blender.org/blender/blender/pulls/133156
2025-01-21 11:30:20 +01:00
Campbell Barton
90b03d2344 Cleanup: spelling in comments 2025-01-20 11:19:23 +11:00
Falk David
d3ba70190b VSE: Python API: Rename RNA types from Sequence to Strip
This PR renames `bpy.types` that contain `Sequence` (and refer to a strip) to `Strip`.

The `bpy.types.Sequence` has already been renamed to `bpy.types.Strip` in
a previous PR. See !132179.

Additionally, this PR does some cleanup renamings in the sequencer
RNA files (e.g. `sequence` -> `strip`).

Part of #132963.

Pull Request: https://projects.blender.org/blender/blender/pulls/133054
2025-01-16 12:32:59 +01:00
John Kiril Swenson
1fc1878cd6 VSE: Add effect/transition UI/code cleanup
Part of the Jan 2025 Code Quality project described in #130975.

This patch aims to improve user-facing messaging when adding effects or
transitions, properly polling them out based on context, and avoiding
unnecessary error messages when possible.

- Rearrange "add Effect Strip" UI in order of required number of
  selected strips to create the effect strip, from 0 -> 1 -> 2
- Properly poll out these operators if not enough non-sound strips (i.e.
  any strips with video content) are selected.
	- Note that this does not require any extra iterations over the
	  entire seqbase.
- Gracefully avoid errors with trying to add effect/transition strips
  when sound strips are part of the selection: for example, when the
  user has selected connected strips.
	- In these cases, it is clear that the user wishes to operate on
	  the strips with video content.
- Refactor `seq_effect_find_selected` to fix bugs and account for all
  cases, removing TODOs in place. Rename it `seq_effect_get_new_inputs`
  to more accurately express its purpose.
- Rename various `last_seq` to `active_strip` to adhere to new conventions
  laid out in #132736
- Update UI tooltips for effect, transition, and fades to make their use
  clearer.

Pull Request: https://projects.blender.org/blender/blender/pulls/132672
2025-01-16 01:40:36 +01:00
Campbell Barton
be0c9174aa Cleanup: argument wrapping for Python scripts
- Wrap the closing parenthesis onto it's own line
  which makes assignments to the return value
  read better.
- Reduce right-shift with multi-line function calls.
2025-01-14 12:53:32 +11:00
Campbell Barton
6430974868 Fix failure to show the image transform menu in the sequencer 2025-01-14 12:16:39 +11:00
Damien Picard
c3d071e469 I18n: Disambiguate "Power"
- In the context of color balance, refers to a power function. Uses
  ID_MOVIECLIP context, because the ID_NODE is already used for math
  functions.
- In the context of the scale constraint, also a power function.
- In the context of physics and particle settings, refers to a
  falloff.
- In the context of property subtypes and units, refers to a
  quantity.

Issue reported by Hoang Duy Tran.
2025-01-13 12:40:45 +01:00
Damien Picard
3c6787fe9f I18n: Disambiguate "Box"
- In a text sequence, "Box" refers to the color rectangle behind the
  text. Reuses the "Sequence" context already used for the same thing.

Issue reported by Gabriel Gazzán.
2025-01-13 12:40:45 +01:00
Falk David
a9c87a15fc Cleanup: VSE: Rename SequenceColorTag to StripColorTag and flags
Also rename the flags from `SEQUENCE_COLOR_*` to `STRIP_COLOR_*`.
2025-01-07 17:19:24 +01:00
Falk David
655a17a6ab Refactor: VSE: Rename Sequence to Strip
This renames the struct `Sequence` to `Strip`.

While the motivation for this partially comes from
the "Sequence Design" #131329, it seems like this
is a good refactor whether the design gets implemented
or not.

The `Sequence` represents what users see as strips in the
VSE. Many places in the code already refere to a `Sequence`
as "strip". It's the C-style "base class" of all strip types.

This also renames the python RNA type `bpy.types.Sequence`
to `bpy.types.Strip` which means that this technically breaks
the python API.

Pull Request: https://projects.blender.org/blender/blender/pulls/132179
2025-01-06 14:19:24 +01:00
Richard Antalik
8ce5356522 VSE: Text editing in preview
This commit implements most features needed for simple text editing.

Active text strip can be edited in preview by pressing tab key, which
enabled text editing mode. With this mode active, outline matches text
boundary box and cursor is drawn.

Cursor can be moved with usual keys. Pressing shift starts selection.
Selection and navigation works when text is scaled or rotated. Mirrored
text is not supported in this PR. it can be done, but the text is
unreadable that way, so I kept it simple.

Multi line text is supported. Pressing return key starts new line.

Copy/paste operator uses OS copy paste buffer, so text from other apps
can be pasted.

Text is still limited to 512 characters. Text string property still
exists in side panel and is limited to single line. Individual
characters can not be styled in different way like in 3D viewport, but
the code is mostly ready for such feature.

Ref: #126547

Pull Request: https://projects.blender.org/blender/blender/pulls/127239
2024-12-19 15:56:54 +01:00
ernst-ellert
c4b8210c55 VSE: Add Duplicate operator for preview region
This is implemented as macro `sequencer.preview_duplicate_move`. New
macro is needed, because different transform operator is called than in
`sequencer.duplicate_move`

Duplicate operator was modified to handle overlap and to delete sound
strips after duplication.

When strip is duplicated in preview, it will be moved to nearest free
channel above original strip.

Pull Request: https://projects.blender.org/blender/blender/pulls/131529
2024-12-17 17:42:54 +01:00
Pratik Borhade
186804eabc Fix #118298: "Strips" in "Duplicate Strips" is redundant
For consistency, just use "Duplicate" for operator text in menu
since the Menu itself is about "strips".

Pull Request: https://projects.blender.org/blender/blender/pulls/131484
2024-12-09 11:33:24 +01:00
Pratik Borhade
50d67099fb Fix #118263: VSE: Expose remove all gaps in UI
Add `gap_remove` operator with `all` property true in `Strips >
Transform` menu

Pull Request: https://projects.blender.org/blender/blender/pulls/131485
2024-12-07 10:22:30 +01:00
Aras Pranckevicius
1148df0f5c Fix #99026: VSE View menu wrongly displays Channels item for combined Sequencer & Preview type
Channels can not be shown in Sequencer & Preview type by design,
so do not show the view menu item for it.

Pull Request: https://projects.blender.org/blender/blender/pulls/131368
2024-12-05 09:20:15 +01:00
Aras Pranckevicius
ff129ff5f9 UI: Tweak VSE Text Strip UI to use panels for outline/shadow/box
The amount of settings in the text strip UI is quite large now; use collapsible (and closed by default) panels for outline/shadow/box options.

Images in PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/130449
2024-11-21 09:45:04 +01:00
kitt
140ff12eae VSE: Add Box Roundness option to text strips
The background box for VSE text strips can have rounded corners now.

Actual rounded shape is a superellipse with 2.1 exponent; this is
very close to a circle section but feels a bit nicer with more
continuity between the flat part and the rounded part of the box.

At very large rounding radius this is not very fast; optimization
for that case will come in a separate commit.

Pull Request: https://projects.blender.org/blender/blender/pulls/129665
2024-11-17 12:07:16 +01:00
Richard Antalik
b193684b5d VSE: Use snapping for retiming keys
Retiming keys now can be used as snap sources or targets. Snapping to
keys can be disabled similar to other targets.

Pull Request: https://projects.blender.org/blender/blender/pulls/129709
2024-11-06 05:43:34 +01:00
Campbell Barton
03fd1a97c1 Merge branch 'blender-v4.3-release' 2024-10-30 13:23:24 +11:00
Campbell Barton
8960285921 Cleanup: remove BLENDER_EEVEE from Blender's panels 2024-10-30 13:20:01 +11:00
Richard Antalik
77a5478c0f VSE: Add text alignment feature
Previously, alignment did exist, but it only changed whole text block
position in relation to a fixed point. This was later renamed to "Anchor".
Now it correctly aligns each line of text. Alignment works with newline
character and word wrapping.
Currently newline characters can't be entered directly, but this should
be resolved soon.

To keep existing anchoring feature, new DNA fields are added and
values from old alignment are copied there.

This PR is part of bigger change [1], and originally I expected to
implement this feature at later stage. But the design called for drawing
text character by character, which would mean, that I would have to
rewrite text alignment anyway.

To render the text, a struct is built, where position and width of each
character is stored. In addition, width of each line is stored. This allows
to implement proper text alignment feature, instead of existing
anchoring. Text is then drawn character by character in a loop.

There are some small differences in text rendering, since this is only
approximation of how BLF library draws glyphs, but it is very close.
For text bounbox, `BLF_boundbox()` is used on per line basis,
because some fonts do not use their full height and this information
is not available on VSE side.

[1] https://projects.blender.org/blender/blender/issues/126547

Pull Request: https://projects.blender.org/blender/blender/pulls/126660
2024-10-04 12:20:33 +02:00
John Kiril Swenson
715129bf5b VSE: ability to connect and disconnect strips in the VSE.
Adds the ability to connect and disconnect strips in the VSE.

- Connected strips have an icon indicating their status, and attempting
  to select one connected strip selects all other connected strips in
  that chain.
- If the user attempts to connect a strip that is already connected to
  other strips, that strip will disconnect itself from others before
  connecting to new strips.
- Preview selection also works in bulk if multiple video strips are
  connected together in the timeline.
- When adding new strips from the Add menu or the File Browser, strips
  from the same file are connected by default. There's an option to
  turn this off in Editing > Video Sequencer user preferences.
- It is possible to individually tweak strips/handles and ignore
  connections with Alt+Click.
  - This shortcut overrides the old keymap item for "Linked Handle"
    selection. The property still exists if people want to use that
    shortcut for its old purpose.
- To make sure that connections remain valid even after duplication,
  I've added a condition to `seq_new_fix_links_recursive` that also
  updates connections using the `seq->tmp` var. (A note -- I've updated
  the comment for this field in `DNA_sequence_types.h` because the var
  is only used for duplication now. It was once present in
  `select_more_less_seq__internal` to be used for linked selection but
  is gone now).
  - There are also functions to cut one-way links and make sure that
    all strips are bidirectionally connected after duplicating.

Pull Request: https://projects.blender.org/blender/blender/pulls/124333
2024-08-22 14:54:42 +02:00
Pablo Vazquez
b00a16b4e1 VSE: Place modifier-specific properties first
Modifiers in the VSE have mask properties first, then modifier-specific
settings. This breaks consistency with other modifiers for objects
and Grease Pencil.

Move Mask properties to the bottom, after a separator, and group them
in a column for better alignment.

Fixes #120360

Pull Request: https://projects.blender.org/blender/blender/pulls/125710
2024-08-01 11:28:58 +02:00
Pablo Vazquez
27c06ccd15 UI: VSE: Apply writing style on modifier labels
* Remove colons on labels.
* Do not include "Use" in checkboxes.

https://developer.blender.org/docs/features/interface/human_interface_guidelines/writing_style/
2024-07-31 14:07:22 +02:00
Campbell Barton
dc74a98b9e Cleanup: remove unused imports 2024-07-23 15:58:21 +10:00
il4n
94d2d64ec7 Fix: Broken menus in VSE
The Select > All menu option was missing, and the logic for showing
the retiming menus was broken.

This was accidentally introduced in 2aa346a123

Pull Request: https://projects.blender.org/blender/blender/pulls/124785
2024-07-17 13:12:43 +02:00
Sebastian Parborg
20641b81bc Fix: Move the mono toggle above the pan slider in the VSE 2024-07-12 15:43:27 +02:00
Sebastian Parborg
fb6aaf3200 VSE: Expose subframe sound offset to the end user
It is now possible to adjust the built in sound offset of the sound
strips.
2024-07-12 15:43:27 +02:00
Jacques Lucke
6107175edb Cleanup: make format 2024-07-11 18:46:14 +02:00
YimingWu
2aa346a123 VSE: Check for scene.sequence_editor != None in UI
Sometimes context.scene.sequence_editor can be None, this fix check for
that and prevents python error.
2024-07-11 23:30:04 +08:00
John Kiril Swenson
406554c11e VSE: Add snapping in preview area
Adds snapping in the VSE preview area.

Source points are the four corners and origins of all selected, visible
image quads. Targets can be preview borders, preview center, or
corners/origins of other strips.

Pull Request: https://projects.blender.org/blender/blender/pulls/122759
2024-07-06 15:24:52 +02:00
Richard Antalik
c8b736659b Merge branch 'blender-v4.2-release' 2024-06-28 17:12:57 +02:00
Richard Antalik
1a887c06d9 Fix #123543: Delete retiming keys deletes strip
Delete operator was shared for strips and retiming keys, which was not
ideal. Operator logic relied on invoke function setting proper context
which was also hidden from users.

Split these operators and make dedicated operators for removing retiming
keys - `SEQUENCER_OT_retiming_key_delete`.
This operator returns `OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH` if
executed in non-retiming context, or no key is selected.

Pull Request: https://projects.blender.org/blender/blender/pulls/123767
2024-06-28 17:06:44 +02:00
Richard Antalik
d16aa62529 Merge branch 'blender-v4.2-release' 2024-06-26 06:12:39 +02:00
Nika Kutsniashvili
b933d6e1c7 Fix #123586: Sequencer: Box select in Preview doesn't work after selecting it in the menu
select_box operator needs different context in preview and sequencer
regions. It wasn't specified, so it defaulted to sequencer context and
wasn't working in preview.

This PR sets poll for region and sets correct context for preview. This
also means shortcut appears on menu item in preview now.

Pull Request: https://projects.blender.org/blender/blender/pulls/123757
2024-06-26 05:54:28 +02:00