In a Curves (not Curve) object, the MeshSequenceCache modifier is not
available from the "Add Modifier" dropdown.
However, the Alembic importer adds such a modifier onto the Curves
objects it creates. It is also possible to transfer such a modifier from
another object, regardless of its type.
Thus, this seems not to be an issue of compatibility of the modifier
with the Curves object type, but an UI/UX oversight.
`BKE_object_support_modifier_type_check` already has a correct check for
this, so just adding CURVES support to the appropriate menu.
Same is true for the POINTCLOUD type, so adding that as well.
Pull Request: https://projects.blender.org/blender/blender/pulls/128756
Removes unused GPv2 functions in blenkernel.
Notes:
- Functions for layer masks are still in use, but annotations never
have layer masks in the first place. Would be good to remove the data
structures so we can remove the functions too.
- Some multi-frame edit functions are also still nominally used, but
multi-frame editing is not an active feature for annotations. This
should also be removed.
Pull Request: https://projects.blender.org/blender/blender/pulls/128709
The old text seemed to suggest that an Action Slot can only be created at
the moment of assigning the Action to something. That is not the case.
The operator just works on the assigned Action, and if none is assigned,
there is nothing it can do.
This renames the mode identifiers to be consistent with e.g. the context mode identifiers and other names used for the new Grease Pencil.
For `object.mode`:
* `PAINT_GPENCIL` -> `PAINT_GREASE_PENCIL`
* `SCULPT_GPENCIL` -> `SCULPT_GREASE_PENCIL`
* `VERTEX_GPENCIL` -> `VERTEX_GREASE_PENCIL`
* `WEIGHT_GPENCIL` -> `WEIGHT_GREASE_PENCIL`
For the internal `ob->mode` flag:
* `OB_MODE_PAINT_GPENCIL_LEGACY` -> `OB_MODE_PAINT_GREASE_PENCIL`
* `OB_MODE_SCULPT_GPENCIL_LEGACY` -> `OB_MODE_SCULPT_GREASE_PENCIL`
* `OB_MODE_VERTEX_GPENCIL_LEGACY` -> `OB_MODE_VERTEX_GREASE_PENCIL`
* `OB_MODE_WEIGHT_GPENCIL_LEGACY` -> `OB_MODE_WEIGHT_GREASE_PENCIL`
Resolves#127374.
Pull Request: https://projects.blender.org/blender/blender/pulls/128604
The `paint.brush_colors_flip` option was not exposed in the vertex color
panel.
This adds the toggle in the panel and also adds the keymap `X` to flip
the colors.
The tint color and panel was not used consistently.
In Vertex Paint mode we're using the unified paint settings,
but in Draw mode, we only use the brush color for tinting.
This fixes the issue by using the unified paint settings
for all the uses of the vertex color.
Removes many of the operators, panels, and menus used exclusively by Grease Pencil v2 that are no longer needed in v3.
No functional changes are expected.
Some operators are still used by the annotations system and have to be kept around. These may be renamed in future.
Pull Request: https://projects.blender.org/blender/blender/pulls/128521
Hides the brush asset shelf by default in weight paint, grease pencil
weight paint and grease pencil vertex paint mode. These only have one
bundled brush per tool available.
After bringing back some tools for brushes in certain modes
(3798852071), we want to hide the asset shelf in modes where there's
only one brush bundled per tool. While having these tools support
brushes can be useful, we don't expect to bundle more brushes soon. So
avoid a mostly empty asset shelf for a single brush by hiding it by
default and keeping it hidden until the user expands it (bf52f6f723 made
it possible to remember the visibility per mode).
Part of #128066 and #116337.
Previously, alignment did exist, but it only changed whole text block
position in relation to a fixed point. This was later renamed to "Anchor".
Now it correctly aligns each line of text. Alignment works with newline
character and word wrapping.
Currently newline characters can't be entered directly, but this should
be resolved soon.
To keep existing anchoring feature, new DNA fields are added and
values from old alignment are copied there.
This PR is part of bigger change [1], and originally I expected to
implement this feature at later stage. But the design called for drawing
text character by character, which would mean, that I would have to
rewrite text alignment anyway.
To render the text, a struct is built, where position and width of each
character is stored. In addition, width of each line is stored. This allows
to implement proper text alignment feature, instead of existing
anchoring. Text is then drawn character by character in a loop.
There are some small differences in text rendering, since this is only
approximation of how BLF library draws glyphs, but it is very close.
For text bounbox, `BLF_boundbox()` is used on per line basis,
because some fonts do not use their full height and this information
is not available on VSE side.
[1] https://projects.blender.org/blender/blender/issues/126547
Pull Request: https://projects.blender.org/blender/blender/pulls/126660
Layer panel (also mask/ transform etc.) and other operators are gone
when properties tab is pinned and gpv3 object is non-active.
To fix this, get grease pencil pointer from `button_context()`
(done in `grease_pencil_context()`).
Continuation of cd476226d8
Pull Request: https://projects.blender.org/blender/blender/pulls/128475
Adds a new "Select by Trait" option to select all 3-poles, 5-poles, etc.
Given the impacts of 3 & 5-poles in topology, operator default is to
select all poles which do not have 4 edges to allow easy inspection.
Select connected vertices/edges/faces based on the mode.
Ref: !128493
Part of: https://projects.blender.org/blender/blender/issues/128066
Adds a "Filter by Active Tool" option for the brush asset shelves,
enabled by default. If enabled, the asset shelf only shows brushes
matching the brush type of the current tool. If the general "Brush" tool
is active, only brushes that are not covered by another tool are
displayed. The popup brush selector always shows all assets.
The option is stored in the Preferences, toggled in the "Display
Settings" popover of the asset shelf.
Note: This is committed to the 4.3 release branch, which was discussed
in advance.
Pull Request: https://projects.blender.org/blender/blender/pulls/128450
This adds feature parity with Cycles regarding light and shadow liking.
Technically, this extends the GBuffer header to 32 bits, and uses
the top bits to store the object's light set membership index.
The same index is also added to `ObjectInfo` in place of padding bytes.
For shadow linking, the shadow blocker sets bitmask is stored per
tilemap. It is then used during the GPU culling phase to cull objects
that do not belong to the shadow's sets.
Co-authored-by: Clément Foucault <foucault.clem@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/127514
The paint, sculpt, and vertex-paint modes already have separate context
menu classes from GPv2. The GPv2 classes will be removed, this is just
a small refactor to prevent this change from getting lost in a big
cleanup PR. No functional changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/128530