We recently started using blenloader code in blendthumb to avoid having to
reimplement some parts of .blend file parsing. While this works, it has the side
effect that on Windows referencing blenloader code increased the binary size of
blendthumb from < 1MB to ~75 MB. That happens because this dependency drags
along lots of other code which effectively is unused, but the compiler is unable
to remove it.
There didn't seem to be a simple solution to make msvc optimize the unused code
away. This patch solves the issue by extracting the shared code into a separate
`blenloader_core` module which does not depend on the rest of Blender (except
blenlib). Therefore, using this new module in blendthumb does not drag along all
the other dependencies, bring its file size back down.
In the future, more code may be moved from blenloader to blenloader_core, but
for now I extracted these two headers:
* `BLO_core_bhead.hh`: Various `BHead` types and related parsing functions.
* `BLO_core_blend_header.hh`: Parsing of the header at the beginning of .blend
files.
Pull Request: https://projects.blender.org/blender/blender/pulls/138371
This is implements option 1 of #129309. It contains a few changes:
* Split `BHead8` into `SmallBHead8` and `LargeBHead8`. The latter is the new one
and uses `int64_t` for array sizes instead of just `int`. That applies to to
buffer size in bytes (`len`) and the array size (`nr`).
* The first .blend file header (the first few bytes of the file) are updated
according to #129309.
* Support reading files with that use `BHead4`, `SmallBHead8` and `LargeBHead8`.
* New option in the preferences that controls whether new files are written with
the older `SmallBHead8` or the new `LargeBHead8`. The new file format is
disabled by default. Potential unofficial 32 bit builds (#67184) always write
`BHead4`, but can read all types (in theory anyway, can't test it).
Note that there are other places in Blender that don't fully support arrays this
large. E.g. I noticed that the spreadsheet currently can't scroll all the way
down.
The experimental option can be removed once we are in the 5.0 branch, at which
point only 4.5 will be able to open the files saved with 5.0.
Co-authored-by: Bastien Montagne <bastien@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/129751
Implements a crash dialog for Windows.
The crash popup provides the following actions:
- Restart: reopen Blender from the last saved or auto-saved time
- Report a Bug: forward to Blender bug tracker
- View Crash Log: open the .txt file with the crash log
- Close: Closes without any further action
Pull Request: https://projects.blender.org/blender/blender/pulls/129974
Support thumbnail that shows the file contents instead
of the default blend file icon for all files in Finder.
Some files may still have the usual blender icon as thumbnail
depending on their contents.
blender-thumbnailer process is kept alive by the system
in the background and is invoked by QuickLook when needed.
The checkbox to disable the extension is present in
the Settings app.
It will NOT be an interactive "Preview" that allows richer
interactions like Panning viewport, or rotating 3D objects.
These containers (Set, Vector, Map, Span), etc. have default constructors,
making the braces unnecessary for default initialization. Better to depend
on that consistently rather than having braces in some places and not others.
Including <iostream> or similar headers is quite expensive, since it
also pulls in things like <locale> and so on. In many BLI headers,
iostreams are only used to implement some sort of "debug print",
or an operator<< for ostream.
Change some of the commonly used places to instead include <iosfwd>,
which is the standard way of forward-declaring iostreams related
classes, and move the actual debug-print / operator<< implementations
into .cc files.
This is not done for templated classes though (it would be possible
to provide explicit operator<< instantiations somewhere in the
source file, but that would lead to hard-to-figure-out linker error
whenever someone would add a different template type). There, where
possible, I changed from full <iostream> include to only the needed
<ostream> part.
For Span<T>, I just removed print_as_lines since it's not used by
anything. It could be moved into a .cc file using a similar approach
as above if needed.
Doing full blender build changes include counts this way:
- <iostream> 1986 -> 978
- <sstream> 2880 -> 925
It does not affect the total build time much though, mostly because
towards the end of it there's just several CPU cores finishing
compiling OpenVDB related source files.
Pull Request: https://projects.blender.org/blender/blender/pulls/111046
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.
While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.
Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.
Some directories in `./intern/` have also been excluded:
- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.
An "AUTHORS" file has been added, using the chromium projects authors
file as a template.
Design task: #110784
Ref !110783.
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.
The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.
However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.
This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software ...
This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
For example
```
OIIOOutputDriver::~OIIOOutputDriver()
{
}
```
becomes
```
OIIOOutputDriver::~OIIOOutputDriver() {}
```
Saves quite some vertical space, which is especially handy for
constructors.
Pull Request: https://projects.blender.org/blender/blender/pulls/105594
These warnings can reveal errors in logic, so quiet them by checking
if the features are enabled before using variables or by assigning
empty strings in some cases.
- Check CMAKE_THREAD_LIBS_INIT is set before use as CMake docs
note that this may be left unset if it's not needed.
- Remove BOOST/OPENVDB/VULKAN references when disable.
- Define INC_SYS even when empty.
- Remove PNG_INC from freetype (not defined anywhere).
Allow our Windows Thumbnail Handler to supply thumbnails up to the
maximum 256x256 size.
Differential Revision: https://developer.blender.org/D16051
Reviewed by Ray Molenkamp
It was smart enough to check if the buffer had the right
size but neglected to cast to a 64 bit value so it
overflowed.
Differential Revision: https://developer.blender.org/D15457
Reviewed By: brecht
Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
It was missing framework flags added in `setup_platform_linker_flags`.
Keep it off until QuickLook Thumbnailing is implemented.
Differential Revision: https://developer.blender.org/D13997
When doing a non portable build of blender, the executable
blender-thumbnailer would be installed in two locations:
/usr/bin/
/usr/
While cleaning up, also make the blender thumbnailer dll optional on
windows to bring the logic in line with what it is on linux and mac.
Reviewed By: Campbell Barton, Ray molenkamp
Differential Revision: http://developer.blender.org/D13014