Commit Graph

11 Commits

Author SHA1 Message Date
Brecht Van Lommel
920e709069 Refactor: Make header files more clangd and clang-tidy friendly
When using clangd or running clang-tidy on headers there are
currently many errors. These are noisy in IDEs, make auto fixes
impossible, and break features like code completion, refactoring
and navigation.

This makes source/blender headers work by themselves, which is
generally the goal anyway. But #includes and forward declarations
were often incomplete.

* Add #includes and forward declarations
* Add IWYU pragma: export in a few places
* Remove some unused #includes (but there are many more)
* Tweak ShaderCreateInfo macros to work better with clangd

Some types of headers still have errors, these could be fixed or
worked around with more investigation. Mostly preprocessor
template headers like NOD_static_types.h.

Note that that disabling WITH_UNITY_BUILD is required for clangd to
work properly, otherwise compile_commands.json does not contain
the information for the relevant source files.

For more details see the developer docs:
https://developer.blender.org/docs/handbook/tooling/clangd/

Pull Request: https://projects.blender.org/blender/blender/pulls/132608
2025-01-07 12:39:13 +01:00
Jacques Lucke
8569338246 Nodes: add utility method to SocketValueVariant to check for single values
This is consistent with e.g. `is_volume_grid`.
2024-12-23 15:11:18 +01:00
Jacques Lucke
37da07e51a Geometry Nodes: support volume grid sockets in bake node
This adds support for baking volume grids directly without having to
put them into a geometry.

Pull Request: https://projects.blender.org/blender/blender/pulls/120981
2024-04-23 18:56:41 +02:00
Jacques Lucke
b92443e1d9 Geometry Nodes: optimize single value access in NodeSocketValue
The goal is to get rid of some constant overhead to avoid the small regression mentioned in https://projects.blender.org/blender/blender/pulls/116231#issuecomment-1086124.

Now it is possible to get more direct access to single values stored in `NodeSocketValue`.

Benchmark using the `many_math_nodes` file:
```
version          3.3      3.6      4.0      patch    main
many_math_nodes  0.5352s  0.0606s  0.0293s  0.0292s  0.0304s
```

Pull Request: https://projects.blender.org/blender/blender/pulls/117309
2024-01-21 13:22:16 +01:00
Hans Goudey
468e0f873f Cleanup: Fix spelling mistakes in recent spelling fix commit
0ba83fde1f
2024-01-08 12:52:54 -05:00
Campbell Barton
0ba83fde1f Cleanup: spelling in comments 2024-01-08 11:24:37 +11:00
Lukas Tönne
e470edf3e1 Geometry Nodes: initial Volume Grid socket support
This is the initial implementation for the volume grid sockets that has been
discussed during the November 2023 geometry nodes workshop.

It adds initial support for passing volume grids around in sockets. Furthermore,
it adds two new nodes. Both are initially hidden under the "New Volume Nodes"
experimental option until we have a few mode nodes.
* **Get Named Grid**: Gets or extracts a volume grid from a volume geometry
  based on the grid's name.
* **Store Named Grid**: Puts a volume grid back into a volume with a name.

`SocketValueVariant` is extended to support grids besides single values and fields.

Next steps:
* Implement grid socket shape and inferencing (currently, they just look like
  single values).
* Add implicit conversions between grid types.
* Implement nodes that operate on the grids (#116021).
* Improved spreadsheet and viewer support.

Links:
* https://devtalk.blender.org/t/volumes-in-geometry-nodes-proposal/31917
* https://devtalk.blender.org/t/2023-11-06-geometry-nodes-workshop-notes/32007#volumes-3

Co-authored-by: Jacques Lucke <jacques@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/115270
2023-12-20 22:33:17 +01:00
Jacques Lucke
e1d0d70911 Geometry Nodes: refactor storage for socket values
This refactors `SocketValueVariant` with the following goals in mind:
* Support type erasure so that not all users of `SocketValueVariant` have
  to know about all the types sockets can have.
* Move towards supporting "rainbow sockets" which are sockets whoose
  type is only known at run-time.
* Reduce complexity when dealing with socket values in general. Previously,
  one had to use `SocketValueVariantCPPType` a lot to manage uninitialized
  memory. This is better abstracted away now.

One related change that I had to do that I didn't see coming at first was that
I had to refactor `set_default_remaining_outputs` because now the default value
of a `SocketValueVariant` would not contain any value. Previously, it was
initialized the zero-value of the template parameter. Similarly, I had to change
how implicit conversions are created, because comparing the `CPPType` of linked
sockets was not enough anymore to determine if a conversion is necessary.

We could potentially use `SocketValueVariant` for the remaining socket types in the
future as well. Not entirely sure if that helps yet. `SocketValueVariant` can easily be
adapted to make that work though. That would also justify the name
"SocketValueVariant" better.

Pull Request: https://projects.blender.org/blender/blender/pulls/116231
2023-12-17 14:00:07 +01:00
Jacques Lucke
5519a48702 Cleanup: remove unnecessary alias 2023-12-13 13:46:21 +01:00
Jacques Lucke
3370228ae8 Geometry Nodes: rename ValueOrField to SocketValueVariant
Doing this in preparation for also supporting volume
grids in the same type (#115270).

At some point we could also actually use an `std::variant` in this
type, but that would change behavior without futher changes.
2023-12-13 13:40:40 +01:00
Lukas Tönne
c845233d1c Nodes: Move ValueOrField struct into blenkernel
This struct is currently defined in the `functions` module but not actually used there. It's only used by the geometry nodes module, with an indirect dependency from blenkernel via simulation zone baking. This scope is problematic when adding grids as socket data, which should not be part of the functions module.

The `ValueOrField` struct is now moved to blenkernel, so it can be more easily extended to other kinds of data that might be passed around by geometry nodes sockets in future. No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/115087
2023-11-18 13:11:39 +01:00