Check if either the memory is zero or already matches the default value,
and copy. This simplifies a common pattern to a single line.
Preparing for default initializers in DNA (#134531).
Pull Request: https://projects.blender.org/blender/blender/pulls/138830
Briefly about this change:
- OpenColorIO C-API is removed.
- The information about color spaces in ImBuf module is removed.
It was stored in global ListBase in colormanagement.cc.
- Both OpenColorIO and fallback implementation supports GPU drawing.
- Fallback implementation supports white point, RGB curves, etc.
- Removed check for support of GPU drawing in IMB.
Historically it was implemented in a separate library with C-API, this
is because way back C++ code needed to stay in intern. This causes all
sort of overheads, and even calls that are strictly considered bad
level.
This change moves OpenColorIO integration into a module within imbuf,
next to movie, and next to IMB_colormanagement which is the main user
of it. This allows to avoid copy of color spaces, displays, views etc
in the ImBuf: they were used to help quickly querying information to
be shown on the interface. With this change it can be stored in the
same data structures as what is used by the OpenColorIO integration.
While it might not be fully avoiding duplication it is now less, and
there is no need in the user code to maintain the copies.
In a lot of cases this change also avoids allocations done per access
to the OpenColorIO. For example, it is not needed anymore to allocate
image descriptor in a heap.
The bigger user-visible change is that the fallback implementation now
supports GLSL drawing, with the whole list of supported features, such
as curve mapping and white point. This should help simplifying code
which relies on color space conversion on GPU: there is no need to
figure out fallback solution in such cases. The only case when drawing
will not work is when there is some actual bug, or driver issue, and
shader has failed to compile.
The change avoids having an opaque type for color space, and instead
uses forward declaration. It is a bit verbose on declaration, but helps
avoiding unsafe type-casts. There are ways to solve this in the future,
like having a header for forward declaration, or to flatten the name
space a bit.
There should be no user-level changes under normal operation.
When building without OpenColorIO or the configuration has a typo or
is missing a fuller set of color management tools is applies (such as the
white point correction).
Pull Request: https://projects.blender.org/blender/blender/pulls/138433
Like other runtime structs, it doesn't make sense to write this
data to files. And moving it out of DNA to an allocated C++ struct
means we can use other C++ features in it, like the new Mutex
type which I switched to in this commit.
Pull Request: https://projects.blender.org/blender/blender/pulls/138551
Ref: #132179
Renames:
- `Editing.act_seq` -> `Editing.act_strip`
- `SequenceModifierData` -> `StripModifierData`
- Its member `mask_sequence` is now `mask_strip`.
- `MetaStack.parseq` -> `MetaStack.parent_strip`
- Remaining function names/parameters that were not dealt with in #132748
- Various references to `seq` or `sequence` throughout code and docs when
referring to a strip
Also moves `_get` to the end of the renamed function names where
applicable for standardization (unless "by" or "from" are used).
There should be no changes to current behavior.
Pull Request: https://projects.blender.org/blender/blender/pulls/138077
It's safer to pass a type so that it can be checked if delete should be
used instead. Also changes a few void pointer casts to const_cast so that
if the data becomes typed it's an error.
Pull Request: https://projects.blender.org/blender/blender/pulls/137404
Add a "Pixel Density" sub-panel to render output settings which
can be used to set the density (as pixels per inch for example).
This is then written to images that support pixel density.
Details:
- The scene has two values a PPM factor and a and base unit.
- The base unit defaults to pixels per inch as this is the most
common unit used.
- Unit presets for pixels per inch/centimeter/meter are included.
- The pixel density is stored in the render result & EXR cache.
- For non 1:1 aspect renders, the density increases on the axis
which looks "stretched", so the PPM will print the correct
aspect with non-square pixels.
Ref !127831
The main issue of 'type-less' standard C allocations is that there is no check on
allocated type possible.
This is a serious source of annoyance (and crashes) when making some
low-level structs non-trivial, as tracking down all usages of these
structs in higher-level other structs and their allocation is... really
painful.
MEM_[cm]allocN<T> templates on the other hand do check that the
given type is trivial, at build time (static assert), which makes such issue...
trivial to catch.
NOTE: New code should strive to use MEM_new (i.e. allocation and
construction) as much as possible, even for trivial PoD types.
Pull Request: https://projects.blender.org/blender/blender/pulls/136134
This PR creates 2 namespaces for VSE code:
- `blender::seq` for sequencer core code
- `blender::ed::vse` for editor code
These names are chosen to not be in conflict with each other.
No namespace was used for RNA.
Finally, file `BKE_sequencer_offscreen.h` was moved from BKE to sequencer.
Pull Request: https://projects.blender.org/blender/blender/pulls/135500
The general idea is to keep the 'old', C-style MEM_callocN signature, and slowly
replace most of its usages with the new, C++-style type-safer template version.
* `MEM_cnew<T>` allocation version is renamed to `MEM_callocN<T>`.
* `MEM_cnew_array<T>` allocation version is renamed to `MEM_calloc_arrayN<T>`.
* `MEM_cnew<T>` duplicate version is renamed to `MEM_dupallocN<T>`.
Similar templates type-safe version of `MEM_mallocN` will be added soon
as well.
Following discussions in !134452.
NOTE: For now static type checking in `MEM_callocN` and related are slightly
different for Windows MSVC. This compiler seems to consider structs using the
`DNA_DEFINE_CXX_METHODS` macro as non-trivial (likely because their default
copy constructors are deleted). So using checks on trivially
constructible/destructible instead on this compiler/system.
Pull Request: https://projects.blender.org/blender/blender/pulls/134771
This patch refactors static cache invalidation of images by tracking an
update count. Images now store a runtime update count that is updated
every time the image is tagged for update. Cached images store a copy of
the update count at the moment they were cached, and are invalidated if
if it changed.
Compared to #134878, this is simpler and more robust, since update IDs
are isolated to images only and not to the DEG update count. Though this
only supports images specifically because they are not covered by the
copy-on-evaluation system, which means #134878 will cause multiple
depsgraph to fight over images.
Pull Request: https://projects.blender.org/blender/blender/pulls/134905
This would be done when the frame, layer, pass or view changes compared to
the previous value. But for cases like old files without these members or
loading the image datablock into a different scene, this considered the image
to be always be changed on file load.
Now always reset this state on file load, and don't consider the initial
state as an image update.
This could also happen in the middle of GPU rendering, causing the GPU
texture to be freed while still in use.
Pull Request: https://projects.blender.org/blender/blender/pulls/134198
Move `Library.runtime` to be a pointer, move the related
`LibraryRuntime` struct to `BKE_library.hh`. Similar to e.g.
Mesh.runtime, that pointer is expected to always be valid, and is
allocated at readtime or when creating a new Library ID.
Related smaller changes:
* Write code now uses standard ID writing codepath for Library IDs too.
* Runtime pointer is reset to nullptr before writing.
* Looking up a library by its absolute path is now handled through a
dedicated utils, `search_filepath_abs`, instead of using
`BLI_findstring`.
Pull Request: https://projects.blender.org/blender/blender/pulls/134188
Main goals of this refactor:
* Make it more obvious which update function should be used.
* Make it more obvious which parameters are required by using references instead
of pointers.
* Support passing in multiple modified trees instead of just a single one.
No functional changes are expected.
Pull Request: https://projects.blender.org/blender/blender/pulls/132862
The new description for `bNode.type_legacy`:
```
/**
* Legacy integer type for nodes. It does not uniquely identify a node type, only the `idname`
* does that. For example, all custom nodes use #NODE_CUSTOM but do have different idnames.
* This is mainly kept for compatibility reasons.
*
* Currently, this type is also used in many parts of Blender, but that should slowly be phased
* out by either relying on idnames, accessor methods like `node.is_reroute()`.
*
* A main benefit of this integer type over using idnames currently is that integer comparison is
* much cheaper than string comparison, especially if many idnames have the same prefix (e.g.
* "GeometryNode"). Eventually, we could introduce cheap-to-compare runtime identifier for node
* types. That could mean e.g. using `ustring` for idnames (where string comparison is just
* pointer comparison), or using a run-time generated integer that is automatically assigned when
* node types are registered.
*/
```
Pull Request: https://projects.blender.org/blender/blender/pulls/132858
This renames the struct `Sequence` to `Strip`.
While the motivation for this partially comes from
the "Sequence Design" #131329, it seems like this
is a good refactor whether the design gets implemented
or not.
The `Sequence` represents what users see as strips in the
VSE. Many places in the code already refere to a `Sequence`
as "strip". It's the C-style "base class" of all strip types.
This also renames the python RNA type `bpy.types.Sequence`
to `bpy.types.Strip` which means that this technically breaks
the python API.
Pull Request: https://projects.blender.org/blender/blender/pulls/132179
The compositor backdrop in certain files always have a size of 256x256
regardless of the actual size of the viewer image. That's because the
compositor writes its result to a different image buffer than the one
the image engine reads its image buffer from. And the image engine
assumes a default size of 256x256. The reason is a bit involved.
For non multi-view images, the image module uses the special cache index
value of IMA_NO_INDEX for the compositor backdrop, which works fine if
the image was detected as a non multi-view image in the first place.
However, this detection fails because the compositor may still write
multi-view images even for non multi-view renders.
In particular, before the compositor writes its viewer image, it ensures
correct views by calling BKE_image_ensure_viewer_views, which first
checks if we need to recreate the views of the viewer image if they
don't match the render views. And in the case of non multi-view image,
that check fails in one case.
Functions like BKE_image_is_multiview checks if a single unnamed view
exists in the image, unnamed being the keyword here. The root issue is
that BKE_image_ensure_viewer_views only checks that a single view
exists, while it should also check that it is unnamed. Which happens
when the user enabled multi-view, added only one view, then disabled
multi-view again.
To fix this, we add a check for the name of the view in case of non
multi-view images. And additionally pull the view matching code into its
own documented utility function for clarity.
Pull Request: https://projects.blender.org/blender/blender/pulls/132348
The image user of the Cryptomatte node does not have an up to date frame
number. That's because the BKE image user walker function which is used
to update image user frames numbers was missing handling for the node.
To fix this, add a case for the Cryptomatte node.
This is a partial fix for #132210.
Pull Request: https://projects.blender.org/blender/blender/pulls/132271
- All movie related public headers now have MOV_ prefix instead of
IMB_movie_.
- All movie related public functions now have MOV_ prefix as well,
instead of IMB_movie_ or IMB_anim_.
- IMB_anim.hh -> MOV_read.hh (also ImBufAnim -> MovieReader), and
various utility functions not related to playback were split off
into MOV_util.hh.
- Other function name tweaks for clarity, e.g. IMB_suffix_anim
-> MOV_set_multiview_suffix and so on.
- All except one usages of MOV_get_fps (nee IMB_anim_get_fps) were
ultimately just converting returned value into a float. So make
MOV_get_fps just return that directly. For the (exactly just one)
place that needs numerator and denominator, have
MOV_get_fps_num_denom.
- Code comments on the public header functions.
- Removed never-used code paths inside movie timecode proxy building
file.
It might be easier to review each commit separately.
Pull Request: https://projects.blender.org/blender/blender/pulls/132145
Previously, code related to reading/writing movie files via ffmpeg was
scattered around: some under blenkernel, some directly in generic
imbuf headers, some under intern/ffmpeg. Some of the files were named
with not exactly clear names. Some parts not directly related to movies
were including ffmpeg headers directly (rna_scene.cc).
What is in this PR:
Movie and ffmpeg related code is now under imbuf/movie:
- IMB_anim.hh: movie reading, proxy querying, various utility functions.
- IMB_movie_enums.hh: simple enum definitions,
- IMB_movie_write.hh: movie writing functions.
- intern: actual implementation and private headers.
- ffmpeg_compat.h: various ffmpeg version difference handling
utilities,
- ffmpeg_swscale.hh/cc: scaling and format conversion utilities
for ffmpeg libswscale,
- ffmpeg_util.hh/cc: misc utilities related to ffmpeg,
- movie_proxy_indexer.hh/cc: proxies and timecode indexing for movies,
- movie_read.hh/cc: decoding of movies into images,
- movie_write.cc: encoding of images into movies.
- tests: basic ffmpeg library unit tests that previously
lived under intern/ffmpeg.
Interface changes (at C++ level, no Python API changes):
- Mostly just movie related functions that were BKE_ previously, are now IMB_.
- I did one large-ish change though, and that is to remove bMovieHandle
struct that had pointers to several functions. Now that is
IMB_movie_write_begin, IMB_movie_write_append, IMB_movie_write_end
functions using a single opaque struct handle. As a result, usages
of that in pipeline.cc and render_opengl.cc have changed.
Pull Request: https://projects.blender.org/blender/blender/pulls/132074
With exception of Sequencer, everywhere else in Blender it is assumed
that float images are in linear color space.
Movie files with more than 8 bit/channel precision are now loaded into
float images (since 39c4c7cf3f), but the "load and use them as an
image" code path was not making sure that they are converted to linear
color space.
Pull Request: https://projects.blender.org/blender/blender/pulls/131141
This commit refactors `BKE_image_load` and `BKE_image_load_exists` APIs:
* Remove the `_ex` versions (the 'exist' boolean return pointer can have
default `nullptr` value instead).
* Add `_in_lib` versions, which match signature and behavior of the
generic ID creation code to allow to find or create a new image ID
directly in a library 'namespace' (as linked data).
This is required by upcommig fixes for Brush Assets, which are using
linked but editable data-blocks.
Fix#130194: When trying to add a new image from the UI (e.g. for a new
texture) for a local ID, if that same exact image was already loaded by
a linked ID, it would trigger an assert in `BKE_id_move_to_same_lib`,
because `BKE_image_load_exists` would return the matching linked Image ID
instead of creating a new local one. In release builds with no assert,
it would result in making a linked ID 'local', while still being used by
original other linked data.
Passing around the intended final destination of the new Image (local or
in a given library) allows `BKE_image_load_exists` to be more specific
when searching for an already loaded matching image ID, and ensures that
a new local Image ID is created in the case described above.
Pull Request: https://projects.blender.org/blender/blender/pulls/130195
NOTE: This also required some changes to Cycles code itself, who is now
directly including `BKE_image.hh` instead of declaring a few prototypes
of these functions in its `blender/utils.h` header (due to C++ functions
names mangling, this was not working anymore).
Pull Request: https://projects.blender.org/blender/blender/pulls/130174
The issue only happened when compiling with clang which
apparently evaluated the parameters in a different order.
`IMB_steal_encoded_buffer` sets `ibuf->encoded_size` to 0.
To avoid unnecessary looping over listbase items the function
`BLI_listbase_count_at_most` was used however it resulting in an awkward
expression: `BLI_listbase_count_at_most(list, count + 1) == count`
replace this with `BLI_listbase_count_is_equal_to(list, count)`.
Also remove noisy print when a thumbnail can't be generated from an
animation. Similar prints have been commented and mainly seem useful
for debugging.
Blender doesn't read meta data of images in case they were packed, which
make things like image Cryptomatte fail. This is because the image
loading code didn't specify meta data reading for packed images, but did
for normal images.
To fix this, we also specify meta data reading for packed images. And
while at it, move all common IB flags in the same like to avoid such
differences in the future.
Pull Request: https://projects.blender.org/blender/blender/pulls/126602
API: merged IMB_scalefastImBuf, IMB_scaleImBuf, IMB_scaleImBuf_threaded
into one function IMB_scale with enum IMBScaleFilter {Nearest, Bilinear, Box}
and bool "threaded" param.
Performance:
- Box filtering (nee IMB_scaleImBuf) can be multi-threaded now.
- Nearest filtering (nee IMB_scalefastImBuf) can be multi-threaded now.
Also fix performance regression on float images caused by fix in #126234
- Bilinear filtering (nee IMB_scaleImBuf_threaded) is several times faster now.
Correctness:
- Nearest and Box filtering: no longer loses half of edge pixels when scaling
up.
- Box: fixed garbage results (and possible out of bounds reads) for non-4
channel float images.
- Bilinear: no longer shifts image when scaling up.
- Bilinear: properly filters when scaling down by 2x2.
Test coverage:
- Add gtest coverage for various IMB_scale modes.
- Add a IMB_performance_test performance test, ran manually.
More details, images and performance numbers in PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/126390
Over the year, changes in how image packedfiles were handled broke the
fallback case of missing packed data in a few places, this commit fixes
proper cleanup of invalid packed files in the Image's list of
packedfiles.
In addition, also do not create inplicit sharing info when the read data
is `nullptr`.