Commit Graph

240 Commits

Author SHA1 Message Date
Jacques Lucke
1307137f27 Nodes: clarify socket visibility methods
Node sockets have many different aspects that affect their visibility and
whether they are grayed out. This patch cleans up the methods used to check if
sockets are visible and adds descriptions that should make it more obvious which
ones should be used.

This also fixes a few places where the wrong method was used which is more
obvious now.

Pull Request: https://projects.blender.org/blender/blender/pulls/139251
2025-05-23 06:10:03 +02:00
Jacques Lucke
c55ffb5258 Nodes: improve implicit inputs
This improves implicit node inputs in multiple ways:
* Fix crash when switching a group input socket type from e.g. vector to
  integer, while the default input is set to "position". Now, the default input
  type is reset automatically if it's invalid.
* Add Left/Right Handle as possible implicit vector inputs (next to Position and
  Normal). Those were the only ones that we used internally that were not
  exposed yet.
* When creating a new group input from an existing socket, also initialize the
  default input based on the socket. E.g. when grouping a `Set Position` node,
  the `Position` input of the group will now also use the position attribute by
  default.

In addition to these user-level changes, some internal changes were done too:
* Use unified `NodeDefaultInputType` in node declaration instead of function
  pointers which were hard to propagate to node groups.
* Use a new reusable `socket_type_supports_default_input_type` function in rna
  to filter the list of possible input items.

Pull Request: https://projects.blender.org/blender/blender/pulls/139139
2025-05-20 17:54:49 +02:00
Hans Goudey
1e1ac2bb9b Fix: Various asserts when creating GPU vertex formats
Caused by 617858e453.

These formats should use types aligned to 4 bytes. That's generally
required by modern GPUs. Uploading with these types also avoids
automatic conversion by the Vulkan backend which is something
we're hoping to remove fully.

In the end this PR removes a bunch of code related to supporting
the older single-byte formats.

Pull Request: https://projects.blender.org/blender/blender/pulls/138836
2025-05-13 19:07:01 +02:00
Jacques Lucke
87f0ab292f Geometry Nodes: support menu type in Menu Switch node
Previously, it was not possible to switch a menu based on another menu. This
patch adds support for this.

Usually, menu sockets are drawn without the label in nodes currently. Now there
is one exception: the Menu Switch node when it switches another menu. If the
label is not shown, the UI is missing crucial information.

Pull Request: https://projects.blender.org/blender/blender/pulls/138704
2025-05-13 04:57:19 +02:00
Guillermo Venegas
a017a6cc54 Refactor: UI: Replace uiItemO with class method uiLayout::op
This converts the public `uiItemO` function to an object oriented
API (`uiLayout::op`).
Also this rearranges `idname` paramether, since this the only one
required, and to make format similar to `uiItemFullO`

Note: One of the benefits of moving from a public function to class
method is to reduce API usage difference between C++ and Python. In
Python this method is called `UILayout::operator`, however `operator`
is a reserved keyword in C++.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138776
2025-05-12 22:14:38 +02:00
Guillermo Venegas
858abf43c3 Refactor: UI: Replace uiItemFullR with class method uiLayout::prop
This converts the public `uiItemFullR` function to an object oriented
API (an overload of `uiLayout::prop`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138683
2025-05-10 03:39:31 +02:00
Jacques Lucke
4a760c1a70 Nodes: show link errors directly on link
Previously, we had shown link errors on the target node as part of the node
warning system. While better than not showing any information about invalid
links (as was the state before that), it's still not ideal because it's easy to
miss when just looking at the link.

This patch adds an error icon in the middle of the invalid link. When hovering
over it, it shows the error text. When the middle of the link is not in view but
part of the link is, then the error icon will also stay visible.

Pull Request: https://projects.blender.org/blender/blender/pulls/138529
2025-05-09 04:06:00 +02:00
Guillermo Venegas
dafdced6ab Refactor: UI: Replace uiItemR with class method uiLayout::prop
This converts the public `uiItemR` function to an object oriented
API (`uiLayout::prop`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138617
2025-05-08 20:45:37 +02:00
Guillermo Venegas
e5dcd0de99 Refactor: UI: Replace uiItemL with class method uiLayout::label
This converts the public `uiItemL` function to an object oriented
API (`uiLayout::label`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138608
2025-05-08 17:21:08 +02:00
Jacques Lucke
8a42e2b59a Nodes: support expanded menus in node group interface
Previously, menu sockets were always drawn as dropdown. This patch adds the
ability to draw them expanded instead.

As before, in the node editor, only the expanded menu is drawn, without the
label. There is simply not enough space for both. However, in the modifier and
operator settings the label is drawn currently. We'll probably need to add a
separate `Hide Label` option (similar to `Hide Value`) for group inputs that
support it. That would also help a lot with e.g. object sockets.

Pull Request: https://projects.blender.org/blender/blender/pulls/138387
2025-05-08 04:31:09 +02:00
Hans Goudey
e51d538ee8 Refactor: Move image runtime out of DNA
Like other runtime structs, it doesn't make sense to write this
data to files. And moving it out of DNA to an allocated C++ struct
means we can use other C++ features in it, like the new Mutex
type which I switched to in this commit.

Pull Request: https://projects.blender.org/blender/blender/pulls/138551
2025-05-07 18:01:34 +02:00
Guillermo Venegas
9e5151d294 Refactor: UI: Replace uiLayoutSplit with class method uiLayout::split
This converts the public `uiLayoutSplit` function to an object oriented
API (`uiLayout::split`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

`uiLayout::split` now returns an `uiLayout` reference instead of a pointer.
New calls to this method should use references too.

Pull Request: https://projects.blender.org/blender/blender/pulls/138361
2025-05-03 20:51:42 +02:00
Guillermo Venegas
2d896877d1 Refactor: UI: Replace uiLayoutColumn with class method uiLayout::column
This converts the public `uiLayoutColumn` function to an object oriented
API (`uiLayout::column`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

`uiLayout::column` now returns an `uiLayout` reference instead of a pointer.
New calls to this method should use references too.

Pull Request: https://projects.blender.org/blender/blender/pulls/138034
2025-04-26 21:07:34 +02:00
Guillermo Venegas
90644b30b2 Refactor: UI: Replace uiLayoutRow with class method uiLayout::row
This converts the public `uiLayoutRow` function to an object oriented
API (`uiLayout::row`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

`uiLayout::row` now returns an `uiLayout` reference instead of a pointer.
New calls to this method should use references too.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/137979
2025-04-25 19:45:25 +02:00
Falk David
69a722cee5 Geometry Nodes: Add Grease Pencil layer name search
This makes it possible to search layer names in the
`Named Layer Selection` node as well as boolean
modifier inputs that are marked as a `Layer Selection`.

The layer selection UI is slightly updated:
* Use a slightly larger default width for the
   `Named Layer Selection` node.
* Use the layer icon in the field that search for layer names.
* Use `Layer` placeholder string

Pull Request: https://projects.blender.org/blender/blender/pulls/137273
2025-04-18 12:35:49 +02:00
Omar Emara
10af6e8ca5 Compositor: Turn Time Curve options into inputs
This patch turns the options of the Time Curve node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137465
2025-04-14 13:03:50 +02:00
Habib Gahbiche
b148593c5d Compositor: implement gizmo for ellipse mask node
Implement ellipse gizmo for the ellipse mask node. Behavior and implementation are similar to the box node with the exception that corners are always visible.

Pull Request: https://projects.blender.org/blender/blender/pulls/137115
2025-04-11 10:32:43 +02:00
Habib Gahbiche
24faa4d856 Compositor: gizmo for box mask
A box mask can now be manipulated using a (rotated) rectangle gizmo.

Changes:
- Implementation is based on crop gizmo. Some functionalities were generalized for both crop and box mask (later should be used for ellipse mask as well)
- Support offset caused by transform nodes in compositor
- Support rotation for 2d gizmos

Note: a known issue about stretched rotation handle will be handled in a separate patch, see https://projects.blender.org/blender/blender/pulls/137079

Pull Request: https://projects.blender.org/blender/blender/pulls/122693
2025-04-07 12:18:40 +02:00
Jacques Lucke
8ec9c62d3e Geometry Nodes: add Closures and Bundles behind experimental feature flag
This implements bundles and closures which are described in more detail in this
blog post: https://code.blender.org/2024/11/geometry-nodes-workshop-october-2024/

tl;dr:
* Bundles are containers that allow storing multiple socket values in a single
  value. Each value in the bundle is identified by a name. Bundles can be
  nested.
* Closures are functions that are created with the Closure Zone and can be
  evaluated with the Evaluate Closure node.

To use the patch, the `Bundle and Closure Nodes` experimental feature has to be
enabled. This is necessary, because these features are not fully done yet and
still need iterations to improve the workflow before they can be officially
released. These iterations are easier to do in `main` than in a separate branch
though. That's because this patch is quite large and somewhat prone to merge
conflicts. Also other work we want to do, depends on this.

This adds the following new nodes:
* Combine Bundle: can pack multiple values into one.
* Separate Bundle: extracts values from a bundle.
* Closure Zone: outputs a closure zone for use in the `Evaluate Closure` node.
* Evaluate Closure: evaluates the passed in closure.

Things that will be added soon after this lands:
* Fields in bundles and closures. The way this is done changes with #134811, so
  I rather implement this once both are in `main`.
* UI features for keeping sockets in sync (right now there are warnings only).

One bigger issue is the limited support for lazyness. For example, all inputs of
a Combine Bundle node will be evaluated, even if they are not all needed. The
same is true for all captured values of a closure. This is a deeper limitation
that needs to be resolved at some point. This will likely be done after an
initial version of this patch is done.

Pull Request: https://projects.blender.org/blender/blender/pulls/128340
2025-04-03 15:44:06 +02:00
Guillermo Venegas
6397a4fb9a Refactor: UI: Use typed enum class for eUIEmbossType enum
Part of incoming refactors in interface layout c++ code, this enables
forward declaring this enum type. Enum is renamed as `EmbossType` and
moved to `blender::ui` namespace. No user visible changes expected.

Pull Request: https://projects.blender.org/blender/blender/pulls/136725
2025-03-31 00:36:46 +02:00
Jacques Lucke
456e28df17 Fix: Nodes: wrong placeholder in some data-block sockets
For some socket types, the placeholder was showing the type of the socket instead
of the socket label.

Pull Request: https://projects.blender.org/blender/blender/pulls/136634
2025-03-28 11:10:29 +01:00
Leon Schittek
821e0024d4 UI: Nodes: Add icons to socket type selection list
Add colored icons for node sockets based on the existing socket
draw function.

Resolves #89898

Pull Request: https://projects.blender.org/blender/blender/pulls/136212
2025-03-25 18:11:27 +01:00
Clément Foucault
04fcf2f907 Merge branch 'blender-v4.4-release' 2025-03-05 12:06:00 +01:00
Clément Foucault
326ce59961 Fix #134509: GPU: Add workaround for Intel ARC nodelink driver bug
This disables the instancing optimization for this specific
hardware.

Pull Request: https://projects.blender.org/blender/blender/pulls/135458
2025-03-05 12:05:34 +01:00
Brecht Van Lommel
c7a33a62a2 Cleanup: Directly include DNA_userdef_types.h and BLI_listbase.h
Instead of relying on them being included indirectly.

Pull Request: https://projects.blender.org/blender/blender/pulls/134406
2025-02-12 23:01:08 +01:00
Brecht Van Lommel
3725fad82f Cleanup: Various clang-tidy warnings in editors
Pull Request: https://projects.blender.org/blender/blender/pulls/133734
2025-01-31 17:03:17 +01:00
Bastien Montagne
9c237af041 Refactor: RNA: add discrete suffix to RNA_pointer_create.
This is a noisy preliminary step to the 'RNA ancestors' change. The
rename helps clearly tell what each `pointer_create` function does.

Pull Request: https://projects.blender.org/blender/blender/pulls/133475
2025-01-24 16:45:32 +01:00
Jacques Lucke
d79e95f19a Fix: viewer node inputs are grayed out
Don't gray out inputs on nodes that don't have any inputs.
In such cases the inputs can't affect the output but they are
still meaningful.
2025-01-23 19:59:30 +01:00
Jacques Lucke
80441190c6 Nodes: automatically gray out input values that don't affect the output
This patch automatically grays out input values which can't affect the output
currently. It works with inputs of group nodes, geometry nodes modifiers and
node tools.

To achieve this, it analyses the node tree and partially evaluates it to figure
out which group inputs are currently not linked to an output or are disabled by e.g.
some switch node.

Original proposal: https://devtalk.blender.org/t/dynamic-socket-visibility/31874
Related info in blog post:
https://code.blender.org/2023/11/geometry-nodes-workshop-november-2023/#dynamic-socket-visibility

Follow up task for designing a UI that allows hiding sockets: #132706

Limitations:
* The inferencing does not update correctly when a socket starts being
  animated/driven. I haven't found a good way to invalidate the cache in a good
  way reliably yet. It's only a very short term problem though. It fixes itself
  after the next modification of the node tree and is only noticeable when
  animating some specific sockets such as the switch node condition.
* Whether a socket is grayed out is not exposed in the Python API yet. That will
  be done separately.
* Only a partial evaluation is done to determine if an input affects an output.
  There should be no cases where a socket is found to be unused when it can actually
  affect the output. However, there can be cases where a socket is inferenced to be used
  even if it is not due to some complex condition. Depending on the exact circumstances,
  this can either be improved or the condition in the node tree should be simplified.

Pull Request: https://projects.blender.org/blender/blender/pulls/132219
2025-01-21 12:53:24 +01:00
Jacques Lucke
987003d456 Nodes: replace some node checks with accessor method calls
This uses the following accessor methods in more places in more places:
`is_group()`, `is_group_input()`, `is_group_output()`, `is_muted()`,
`is_frame()` and `is_reroute()`.

This results in simpler code and reduces the use of `bNode.type_legacy`.

Pull Request: https://projects.blender.org/blender/blender/pulls/132899
2025-01-17 12:17:49 +01:00
Jacques Lucke
684fd4643a Nodes: use BKE_main_ensure_invariants directly instead of ED_node_tree_propagate_change
`BKE_main_ensure_invariants` was added in 1fae5fd8f6. The older
`ED_node_tree_propagate_change` was already implemented as a thin wrapper around
`BKE_main_ensure_invariants`. This patch removes the wrapper and calls the more
general function directly.

A new overload of `BKE_main_ensure_invariants` is added for the common case when
only a single data-block has been modified.

Pull Request: https://projects.blender.org/blender/blender/pulls/133048
2025-01-14 16:26:54 +01:00
Hans Goudey
c8dbde8779 Cleanup: Remove unused includes in space node folder
Pull Request: https://projects.blender.org/blender/blender/pulls/132882
2025-01-10 03:09:00 +01:00
Hans Goudey
f2c9fccee0 Cleanup: Move legacy node integer types defines to separate header
Moving these defines to a separate header makes their "legacy" status
more obvious. This commit just adds the include wherever necessary.

Followup to 971c96a92c.

Pull Request: https://projects.blender.org/blender/blender/pulls/132875
2025-01-09 20:03:08 +01:00
Jacques Lucke
038159e96b Refactor: Nodes: improve node tree update API
Main goals of this refactor:
* Make it more obvious which update function should be used.
* Make it more obvious which parameters are required by using references instead
  of pointers.
* Support passing in multiple modified trees instead of just a single one.

No functional changes are expected.

Pull Request: https://projects.blender.org/blender/blender/pulls/132862
2025-01-09 17:00:05 +01:00
Jacques Lucke
971c96a92c Nodes: rename integer type of nodes to type_legacy
The new description for `bNode.type_legacy`:
```
  /**
   * Legacy integer type for nodes. It does not uniquely identify a node type, only the `idname`
   * does that. For example, all custom nodes use #NODE_CUSTOM but do have different idnames.
   * This is mainly kept for compatibility reasons.
   *
   * Currently, this type is also used in many parts of Blender, but that should slowly be phased
   * out by either relying on idnames, accessor methods like `node.is_reroute()`.
   *
   * A main benefit of this integer type over using idnames currently is that integer comparison is
   * much cheaper than string comparison, especially if many idnames have the same prefix (e.g.
   * "GeometryNode"). Eventually, we could introduce cheap-to-compare runtime identifier for node
   * types. That could mean e.g. using `ustring` for idnames (where string comparison is just
   * pointer comparison), or using a run-time generated integer that is automatically assigned when
   * node types are registered.
   */
```

Pull Request: https://projects.blender.org/blender/blender/pulls/132858
2025-01-09 15:28:57 +01:00
Jacques Lucke
db7ff834c9 Refactor: Nodes: remove context argument from propagation function
The part that used the context does not seem to be necessary anymore. If the
given tree has any update tag set, the same notifiers will be sent anyway by the
`tree_changed_fn` callback.

If it turns out that we are now missing some notifier, then we have to change
the caller. It either has to call the proper `BKE_ntree_update_tag_*` function,
or create the notifier directly.

This change helps to generalize the concept of propagating changes in original
data, because the context is rarely available.

Pull Request: https://projects.blender.org/blender/blender/pulls/132810
2025-01-08 19:45:50 +01:00
Hans Goudey
c10ef088a6 Refactor: Replace node types GHash with C++ container
Use VectorSet and Map instead of GHash. This can improve
performance, but the main point is to improve type and memory
safety and simplify code.

Pull Request: https://projects.blender.org/blender/blender/pulls/132240
2024-12-23 17:45:15 +01:00
Jacques Lucke
4e879ed64d Fix #89387: improve handling of unavailable links
A link is unavailable when any of its sockets are unavailable. Sometimes such
links are in a weird inbetween state between being there and not being there at
all. Generally, they should be considered to not be there, but sometimes it's
still useful if they automatically come back when toggling the availability of
sockets. We don't have a replacement for this functionality yet.

This patch changes behavior so that unavailable links are treated as not being
there at all in two places:
* When deciding whether to draw an input socket value.
* When deciding what to do when drawing from a socket (to create a link from it
  or detach existing links). This is done by simply removing unavailable links
  when starting to drag from a corresponding socket. This allows all of the
  existing logic to stay the same.

Pull Request: https://projects.blender.org/blender/blender/pulls/132184
2024-12-23 16:11:23 +01:00
Hans Goudey
87a1984b96 Cleanup: Rename node "totr" to "draw_bounds"
Pull Request: https://projects.blender.org/blender/blender/pulls/131864
2024-12-13 16:51:56 +01:00
Hans Goudey
da8ecea151 Refactor: Nodes: Move socket field status to array
Instead of storing an optional in the runtime data of each node,
move the field status for the socket to an array in the node tree's
runtime data. This wasn't possible before because selecting nodes
reordered nodes which caused too much cache recomputation.

The benefit is having less geometry-nodes specific data in the
node socket runtime struct, and a slight move to a more data-
oriented storage format.

Pull Request: https://projects.blender.org/blender/blender/pulls/131822
2024-12-12 23:52:39 +01:00
Hans Goudey
ba72ac2cf7 Cleanup: Use node topology cache instead of SOCK_IS_LINKED flag 2024-12-08 10:29:48 -05:00
Hans Goudey
13e634869f Cleanup: Nodes: Remove unnecessary .c_str() calls 2024-12-07 11:19:37 -05:00
Hans Goudey
21aef81714 Cleanup: Use StringRef and std::optional for UI string arguments
- Gives O(1) access to string length in more cases
- Convenient string manipulation functions
- Clarify difference between "no string" and "empty string"
- Avoid the need for raw pointers in the API
- Shows which API string arguments are optional

Pull Request: https://projects.blender.org/blender/blender/pulls/131473
2024-12-06 14:08:10 +01:00
Iliya Katueshenock
7348e670b3 Cleanup: BKE: Use StringRefNull instead of char *
Use StringRefNull for all function arguments and return types.
Not a StringRef but StringRefNull since there is still large
interaction with C api so null-termination usually necessary.

If string is expected to be not only empty but also a null then
optional is used. This change depends on #130935.

Pull Request: https://projects.blender.org/blender/blender/pulls/131204
2024-12-02 19:24:07 +01:00
Habib Gahbiche
35ea495bb6 UI: Nodes: Remove some snapping options
Compositor: UI: remove snapping to nodes.

Snapping nodes to other nodes behaves in a very unpredictable way, which makes most snapping options useless.

The patch removes the following:
- Snapping options `Node X`, `Node Y` and `Node XY`
- Menu `Snap Node Element`
- Menu `Snap Target`

New behavior:
- Activating `Snap` always acts as 'Snap to Grid'

Part of https://projects.blender.org/blender/blender/issues/128612

Pull Request: https://projects.blender.org/blender/blender/pulls/127667
2024-11-24 14:30:22 +01:00
Leon Schittek
13e0077c5c Nodes: Add new shader for node sockets
Add a new shader specifically for node sockets rather than using the
keyframe shader.

Motivation:
1. Allow easier addition of new socket shapes
2. Simplify socket drawing by avoiding special handling of multi-inputs
3. Support multi-inputs for all socket types (diamond, square, etc.)

The new shader is tweaked to look the same to the old ones.

**Comparison**
The biggest difference is that the multi socket is now more consistent
with the other sockets.
For single sockets there can be small size differences depending on zoom
level because the old socket shader always aligned the sockets to the
pixel grid. This could cause a bit of jiggling compared to the rest of
the node when slowly zooming. Therefore I left it out of the new shader
and it now scales strictly linear with the view.

**Multi Socket Types**
While there currently is no need for (.) internally, there are a few
obvious use-cases for multi-input field (diamond) sockets like
generalized math nodes with an arbitrary number of inputs (Add,
Multiply, Minimum etc.).

Co-authored-by: Jacques Lucke <jacques@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/119243
2024-11-23 16:42:38 +01:00
Bastien Montagne
0b3a7cbe69 Cleanup: Move BKE_image.h and related headers to C++.
NOTE: This also required some changes to Cycles code itself, who is now
directly including `BKE_image.hh` instead of declaring a few prototypes
of these functions in its `blender/utils.h` header (due to C++ functions
names mangling, this was not working anymore).

Pull Request: https://projects.blender.org/blender/blender/pulls/130174
2024-11-12 16:53:54 +01:00
Jacques Lucke
59bc3f0959 Fix #129522: renaming sockets in node does not work for some types 2024-11-07 13:27:12 +01:00
Alexandre Cardaillac
0315eae536 Cycles: Add more scattering phase functions
Previously, Cycles only supported the Henyey-Greenstein phase function for volume scattering.
While HG is flexible and works for a wide range of effects, sometimes a more physically accurate
phase function may be needed for realism.

Therefore, this adds three new phase functions to the code:
Rayleigh: For particles with a size below the wavelength of light, mostly athmospheric scattering.
Fournier-Forand: For realistic underwater scattering.
Draine: Fairly specific on its own (mostly for interstellar dust), but useful for the next entry.
Mie: Approximates Mie scattering in water droplets using a mix of Draine and HG phase functions.

These phase functions can be combined using Mix nodes as usual.

Co-authored-by: Lukas Stockner <lukas@lukasstockner.de>
Pull Request: https://projects.blender.org/blender/blender/pulls/123532
2024-10-02 11:12:53 +02:00
Campbell Barton
473bd60164 Cleanup: clarify arguments using const or r_ prefixed return args 2024-09-26 15:03:24 +10:00