Commit Graph

130 Commits

Author SHA1 Message Date
Hans Goudey
c0afb85a2c Fix: Menu search crash outside of node editor
Caused by c6995d03dd.
2025-05-20 13:25:15 -04:00
Habib Gahbiche
c6995d03dd Nodes: Show error when image node cannot be added
Currently, if a user drags an image file into a node editor with
no node tree, then the operator silently fails.

This patch adds an error to warn the user that adding an image is
only possible if a node tree exists already.

Pull Request: https://projects.blender.org/blender/blender/pulls/138997
2025-05-20 13:44:08 +02:00
Jacques Lucke
d9317046b2 Nodes: initialize node name from group name
Previously, when adding a group node it was always called `Group`. This is not
particularly useful. Also it's inconsistent with many other places like adding
modifiers where the name of the modifier depends on what modifier is added.

Now, newly added group node will have the same name as the group that it calls.
Node names still have to be unique though, so e.g. `.001` is still added.

Pull Request: https://projects.blender.org/blender/blender/pulls/139093
2025-05-19 15:39:44 +02:00
Habib Gahbiche
4b207be8f9 Cleanup: replace tree type by tree_idname
Pull Request: https://projects.blender.org/blender/blender/pulls/139018
2025-05-17 13:25:59 +02:00
Campbell Barton
b3dfde88f3 Cleanup: spelling in comments (check_spelling_* target)
Also uppercase acronyms: API, UTF & ASCII.
2025-05-17 10:17:37 +10:00
Endor H
309ce182b8 Nodes: Allow dragging Group Inputs from the panel into the nodes editor
This patch adds support for creating Group Input nodes by dragging input sockets
and panels from the group interface tree-view in the side bar. This
significantly simplifies creating a Group Input node for a specific input when
there are lots of them.

These cases are supported:
* Dragging an input socket creates a Group Input node just for that socket.
* Dragging a panel without panel-toggle creates a Group Input node containing
  all sockets in the panel.
* Dragging a panel with panel-toggle creates a Group Input for the panel-toggle.
* Dragging a panel with panel-toggle while holding Ctrl creates a Group Input
  with the panel-toggle and all sockets in the panel.

This is supported in all node tree types.

Pull Request: https://projects.blender.org/blender/blender/pulls/137739
2025-05-13 07:17:48 +02:00
Jacques Lucke
1363319844 Geometry Nodes: add Import VDB node
This adds an Import VDB node. It loads all the grids from a .vdb file and hence
outputs a Volume geometry instead of an individual grid.

The grids are cached through the existing volume grid file cache, so they are
automatically deduplicated when volume grids are loaded from files in other
ways.

Pull Request: https://projects.blender.org/blender/blender/pulls/138380
2025-05-06 04:13:11 +02:00
Guillermo Venegas
61783caa7f UI: Rename Add File Node operator to Add Image as Node
`Add File Node` name is too generic. This operator only handles
opening images and movies as nodes, not script files or other kind of files as nodes.

Pull Request: https://projects.blender.org/blender/blender/pulls/122561
2025-03-21 22:49:13 +01:00
Campbell Barton
10233e95dd Cleanup: use a typed enum for operator & gizmo callbacks
Callbacks: exec invoke & modal now use a typed enum wmOperatorStatus.

This helps avoid mistakes returning incompatible booleans or other
values which don't make sense for operators to return.

It also makes it more obvious functions in the WM API are intended
to be used to calculate return values for operator callbacks.

Operator enums have been moved into DNA_windowmanager_enums.h
so this can be used in other headers without loading other includes
indirectly.

No functional changes expected.

Ref !136227
2025-03-20 21:11:06 +00:00
Hans Goudey
9287bb759b Geometry Nodes: Import Text node
As a small addition to the import node features for 4.5,
this simple node imports a text file as a string. Potential
use cases include retrieving text for motion graphics.

Currently this just allows .txt files. More extensions could
be allowed in the future.

Pull Request: https://projects.blender.org/blender/blender/pulls/135459
2025-03-06 18:47:30 +01:00
Jacques Lucke
252a9b63ed Geometry Nodes: support creating import nodes when dropping file paths
Now import nodes are automatically created in Geometry Nodes when dropping
`.obj`, `.stl`, `.ply` and `.csv` files. Note that this is still hidden behind an
experimental feature flag.

Pull Request: https://projects.blender.org/blender/blender/pulls/135036
2025-02-24 16:25:50 +01:00
илья _
119fc054f8 Cleanup: BKE: Nodes: Pass-by-reference
Restriction of the nodes api to clearly define never-null function arguments.
Side effects: some assertions and null-check (with early return) were removed.
On the caller side is ensured to never derefer null to pass argument (mainly in RNA).
In addition, one pointer argument now actually a return type.

By-reference return types instead of pointers going to be separate kind of
change since also imply of cleaning up variables created from reference.

Also good future improvement would be to mark a copy-constructor as
explicit for DNA node types.

Pull Request: https://projects.blender.org/blender/blender/pulls/134627
2025-02-19 13:44:11 +01:00
Jonas Holzman
22582bf6f0 UI: Node Editor Color Drag & Drop Support
This patch adds support for drag and dropping colors (from color buttons) into
the Compositing, Shading and Geometry node trees.

Additional support was added for dragging and dropping colors with an Alpha
component (which was previously ignored), both in the context of the Node Editor
and for Color Buttons in general. This handles cases like drag and dropping a
color from an RGB to an RGBA button, which recreates the color with a default
Alpha value of 1.0.

Pull Request: https://projects.blender.org/blender/blender/pulls/129026
2025-01-30 12:37:15 +01:00
Jacques Lucke
684fd4643a Nodes: use BKE_main_ensure_invariants directly instead of ED_node_tree_propagate_change
`BKE_main_ensure_invariants` was added in 1fae5fd8f6. The older
`ED_node_tree_propagate_change` was already implemented as a thin wrapper around
`BKE_main_ensure_invariants`. This patch removes the wrapper and calls the more
general function directly.

A new overload of `BKE_main_ensure_invariants` is added for the common case when
only a single data-block has been modified.

Pull Request: https://projects.blender.org/blender/blender/pulls/133048
2025-01-14 16:26:54 +01:00
Hans Goudey
d381379b47 Cleanup: Nodes: Use StringRef in a few more places
Pull Request: https://projects.blender.org/blender/blender/pulls/132923
2025-01-10 22:27:45 +01:00
Hans Goudey
73ff099405 Cleanup: Remove unnecessary casts for PropertyFlag enum type 2025-01-10 15:18:40 -05:00
Hans Goudey
f2c9fccee0 Cleanup: Move legacy node integer types defines to separate header
Moving these defines to a separate header makes their "legacy" status
more obvious. This commit just adds the include wherever necessary.

Followup to 971c96a92c.

Pull Request: https://projects.blender.org/blender/blender/pulls/132875
2025-01-09 20:03:08 +01:00
Hans Goudey
7c775c6f57 Cleanup: Move some node editors functions to C++ namespace
Pull Request: https://projects.blender.org/blender/blender/pulls/132873
2025-01-09 19:19:06 +01:00
Jacques Lucke
038159e96b Refactor: Nodes: improve node tree update API
Main goals of this refactor:
* Make it more obvious which update function should be used.
* Make it more obvious which parameters are required by using references instead
  of pointers.
* Support passing in multiple modified trees instead of just a single one.

No functional changes are expected.

Pull Request: https://projects.blender.org/blender/blender/pulls/132862
2025-01-09 17:00:05 +01:00
Jacques Lucke
db7ff834c9 Refactor: Nodes: remove context argument from propagation function
The part that used the context does not seem to be necessary anymore. If the
given tree has any update tag set, the same notifiers will be sent anyway by the
`tree_changed_fn` callback.

If it turns out that we are now missing some notifier, then we have to change
the caller. It either has to call the proper `BKE_ntree_update_tag_*` function,
or create the notifier directly.

This change helps to generalize the concept of propagating changes in original
data, because the context is rarely available.

Pull Request: https://projects.blender.org/blender/blender/pulls/132810
2025-01-08 19:45:50 +01:00
Hans Goudey
13b79072e2 Refactor: Nodes: Use C++ new, std::string in node/socket/tree types
Make the type structs non-trivial, use new and delete for allocation and
freeing, and use std::string for most strings they contain. Also use
StringRef instead of char pointers in a few places. Mainly this improves
ergonomics when working with the strings.

Pull Request: https://projects.blender.org/blender/blender/pulls/132750
2025-01-08 16:34:41 +01:00
Hans Goudey
203ad8ad4b Cleanup: Formatting 2024-12-13 11:15:15 -05:00
Hans Goudey
87a1984b96 Cleanup: Rename node "totr" to "draw_bounds"
Pull Request: https://projects.blender.org/blender/blender/pulls/131864
2024-12-13 16:51:56 +01:00
Hans Goudey
4bf34d9591 Nodes: Simplify location storage, remove hidden offfsets
Currently each node's position is stored in the coordinate space of
its parent. To find the location of a node on the canvas, we have to
apply the translation of each of its parents. Also, nodes have hidden
"offset" values used while transforming frame nodes. Together,
those made the system much more complicated than necessary,
and they made the Python API ineffective.

This commit removes usage of the offset values and moves nodes
to be stored in the "global" space of the node canvas. It also resolves
some weird behavior when resizing frame nodes, and fixes a few bugs.

The change is forward compatible, so we still write files with nodes in
the old parent-space format. In 5.0 the conversion when writing can be
removed. The existing Python API also stays the same. A new
"location_absolute" property gives node locations in global space,
and changing the old property also moves the child nodes of frames.

Resolves #92458, #72904.

Pull Request: https://projects.blender.org/blender/blender/pulls/131335
2024-12-11 21:06:41 +01:00
Jacques Lucke
54111b4f08 Fix: Geometry Nodes: missing update tag after data-block drag&drop 2024-12-05 16:40:11 +01:00
Bastien Montagne
0b3a7cbe69 Cleanup: Move BKE_image.h and related headers to C++.
NOTE: This also required some changes to Cycles code itself, who is now
directly including `BKE_image.hh` instead of declaring a few prototypes
of these functions in its `blender/utils.h` header (due to C++ functions
names mangling, this was not working anymore).

Pull Request: https://projects.blender.org/blender/blender/pulls/130174
2024-11-12 16:53:54 +01:00
Iliya Katueshenock
1b67be14c6 Cleanup: BKE: Nodes: Functions renaming
Use snake style naming for all the kernel nodes functions.
Omit kernel prefix in the names since of the using namespace.
Use full forms of the terms
('iter' -> 'iterator', 'ntree' -> 'node_tree', 'rem' -> 'remove', ...).

Pull Request: https://projects.blender.org/blender/blender/pulls/126416
2024-08-19 20:27:37 +02:00
Jacques Lucke
e842966c5e Nodes: add group node default width
This adds the ability to customize the default width of a group node that's
created for a node group. This feature works towards the goal of unifying the
features available to built-in nodes and node groups. We often customize the
width of built-in nodes from them to looks slightly better (e.g. to avoid
cut-off labels).

Pull Request: https://projects.blender.org/blender/blender/pulls/126054
2024-08-11 19:25:53 +02:00
Omar Emara
3ca6aa19c9 Fix #124788: Missing passes after drag and drop image
Multi-layer image passes are missing after dragging and dropping an EXR
into the compositor editor. To fix this, we tag the new nodes as needing
an update due to changed ID.

Pull Request: https://projects.blender.org/blender/blender/pulls/124855
2024-07-17 11:34:19 +02:00
Bastien Montagne
c607ead4b7 Refactor: Makesrna: move generated code further in C++.
This commit moves generated `RNA_blender.h`, `RNA_prototype.h` and
`RNA_blender_cpp.h` headers to become C++ header files.

It also removes the now useless `RNA_EXTERN_C` defines, and just
directly use the `extern` keyword. We do not need anymore `extern "C"`
declarations here.

Pull Request: https://projects.blender.org/blender/blender/pulls/124469
2024-07-15 16:39:45 +02:00
Campbell Barton
61e4d1818e Cleanup: follow operator callback & argument naming 2024-05-24 14:08:33 +10:00
Brecht Van Lommel
5f9f3116db Libraries: Support editing linked datablocks from some libraries
For the brush assets, this mechanism makes brush, texture, node tree and
image datablocks editable even when library linked.

This commit should introduce no functional change yet, as the code to
actually tag such libraries as editable will come later.

* These libraries and their datablocks are preserved when loading a new
  blend file, much like the UI can be preserved.
* Operators that create new datablocks to be assigned to such datablocks
  will put the datablocks in the same library immediately. This was
  implemented for datablocks relevant for brush assets.
* RNA does not allow assignment of pointers from such linked datablocks
  to local datablocks.

Co-authored-by: Bastien Montagne <bastien@blender.org>

Pull Request: https://projects.blender.org/blender/blender/pulls/121920
2024-05-21 18:16:36 +02:00
Iliya Katueshenock
75d17b1db5 Cleanup: Move BKE_node to namespace
Move all header file into namespace.
Unnecessary namespaces was removed from implementations file.
Part of forward declarations in header was moved in the top part
of file just to do not have a lot of separate namespaces.

Pull Request: https://projects.blender.org/blender/blender/pulls/121637
2024-05-13 16:07:12 +02:00
Guillermo Venegas
615100acda IO: Use FileHandler in Node Editors
Use `FileHandlers` to handle file drag-n-drop in Node Editors. Drop-boxes
still remain since they handle Images ID drag-n-drop.

This also allows to open/drag-n-drop multiple files at once.

Also this will allow add-ons to also support drag-n-drop for images and
movies in node editors while still providing access to Blender's native
support since File Handlers let users choose which to invoke if there's
multiple configured.

Pull Request: https://projects.blender.org/blender/blender/pulls/121051
2024-04-26 16:40:16 +02:00
Campbell Barton
7db790c4b7 Cleanup: spelling in comments 2024-02-28 12:13:20 +11:00
Bastien Montagne
5aaadebbe4 Cleanup: Make BKE_scene.h a full Cpp header. 2024-02-10 19:16:25 +01:00
Bastien Montagne
29fe777445 Cleanup: Make BKE_report.h a full Cpp header. 2024-02-10 18:34:29 +01:00
Bastien Montagne
45e7827898 Clenup: Move BLT headers to Cpp.
Noisy but fairly straight forward.
2024-02-09 18:59:42 +01:00
Damien Picard
fa77e9142d UI: fix and improve a few messages
- "can not" -> "cannot" in many places (ambiguous, also see
  Writing Style guide).
- "Bezier" -> "Bézier": proper spelling of the eponym.
- Tool keymaps: make "Uv" all caps.
- "FFMPEG" -> "FFmpeg" (official spelling)
- Use MULTIPLICATION SIGN U+00D7 instead of MULTIPLICATION X U+2715.
- "LClick" -> "LMB", "RClick" -> "RMB": this convention is used
  everywhere else.
- "Save rendered the image..." -> "Save the rendered image...": typo.
- "Preserve Current retiming": title case for property.
- Bend status message: punctuation.
- "... class used to define the panel" -> "header": copy-paste error.
- "... class used to define the menu" -> "asset": copy-paste error.
- "Lights user to display objects..." -> "Lights used...": typo.
- "-setaudio require one argument" -> "requires": typo.

Some issues reported by Joan Pujolar and Tamar Mebonia.

Pull Request: https://projects.blender.org/blender/blender/pulls/117856
2024-02-05 17:08:17 +01:00
Jacques Lucke
311ca3e6af Core: rename Session UUID to Session UID
`UUID` generally stands for "universally unique identifier". The session identifier that
we use is neither universally unique, nor does it follow the standard. Therefor, the term
"session uuid" is confusing and should be replaced.

In #116888 we briefly talked about a better name and ended up with "session uid".
The reason for "uid" instead of "id" is that the latter is a very overloaded term in Blender
already.

This patch changes all uses of "uuid" to "uid" where it's used in the context of a
"session uid". It's not always trivial to see whether a specific mention of "uuid" refers
to an actual uuid or something else. Therefore, I might have missed some renames.
I can't think of an automated way to differentiate the case.

BMesh also uses the term "uuid" sometimes in a the wrong context (e.g. `UUIDFaceStepItem`)
but there it also does not mean "session uid", so it's *not* changed by this patch.

Pull Request: https://projects.blender.org/blender/blender/pulls/117350
2024-01-22 13:47:13 +01:00
Hans Goudey
3e76a1a6c2 Cleanup: Move BKE_lib_id.h to C++ 2024-01-15 12:44:14 -05:00
Bastien Montagne
3acb64e7ac BKE_main: move header to be a fully CPP one.
Pull Request: https://projects.blender.org/blender/blender/pulls/115681
2023-12-01 20:38:54 +01:00
Hans Goudey
3d57bc4397 Cleanup: Move several blenkernel headers to C++
Mostly focus on areas where we're already using C++ features,
where combining C and C++ APIs is getting in the way.

Pull Request: https://projects.blender.org/blender/blender/pulls/114972
2023-11-16 11:41:55 +01:00
Hans Goudey
867f99c2af Cleanup: Move depsgraph headers to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/110816
2023-09-22 03:18:17 +02:00
Hans Goudey
974edc5885 Cleanup: Remove unnecessary "add node search"
Now that specific menus can be searched directly (see 7f9d51853c),
there is no need to maintain separate search functionality for adding
nodes. This PR removes the add node search. In a way this brings us
closer to the `NodeItem` situation before, but the setup is more
flexible since the menus are more standard and easier to customize.

In the few ways we customized the node search items before, this gives
us the same results as before. Overall the searching is less flexible,
but I think that is just a tradeoff we have to accept for the simplicity
of searching menus. In the future menus could be made more dynamic,
with each builtin node's menu path stored on the node type, similar to
assets. That might be a nice compromise. In the meantime this code
is just dead weight.

Pull Request: https://projects.blender.org/blender/blender/pulls/112056
2023-09-11 18:36:09 +02:00
Hans Goudey
75d788f2d3 Nodes: Support shortcuts for adding specific node group assets from menu
Use the same method for passing assets to an operator as the newer node
group operator menus. This supports quick favorites and shortcuts for
specific assets.

Also fix a crash when a dynamic submenu is added to quick favorites.
That still doesn't work though-- the menu ends up being empty.
2023-09-11 08:20:39 -04:00
Jacques Lucke
b5c89822ac RNA: return PointerRNA from rna create functions
There are a couple of functions that create rna pointers. For example
`RNA_main_pointer_create` and `RNA_pointer_create`. Currently, those
take an output parameter `r_ptr` as last argument. This patch changes
it so that the functions actually return a` PointerRNA` instead of using
the output parameters.

This has a few benefits:
* Output parameters should only be used when there is an actual benefit.
  Otherwise, one should default to returning the value.
* It's simpler to use the API in the large majority of cases (note that this
  patch reduces the number of lines of code).
* It allows the `PointerRNA` to be const on the call-site, if that is desired.

No performance regression has been measured in production files.
If one of these functions happened to be called in a hot loop where
there is a regression, the solution should be to use an inline function
there which allows the compiler to optimize it even better.

Pull Request: https://projects.blender.org/blender/blender/pulls/111976
2023-09-06 00:48:50 +02:00
Philipp Oeser
6cb96aea7c Fix: Outliner missing update adding asset nodegroups
Blender File view was not listing the new group under "Node Groups"
after import (this is not covered by ED_node_tree_propagate_change() -
and probably shouldnt).

Added the dedicated notifier for this case in the operator.

Pull Request: https://projects.blender.org/blender/blender/pulls/111924
2023-09-04 12:46:22 +02:00
Campbell Barton
0026d20c8c Cleanup: quiet compiler warnings, correct doxy section 2023-08-30 10:57:17 +10:00
Daybreak
aa83fb0337 Geometry Nodes: Support drag & drop for Materials
Allows for materials to be dragged and dropped into the
geometry nodes editor, similar to collections or objects.

Pull Request: https://projects.blender.org/blender/blender/pulls/111368
2023-08-29 15:51:18 +02:00