Commit Graph

58 Commits

Author SHA1 Message Date
Campbell Barton
b3dfde88f3 Cleanup: spelling in comments (check_spelling_* target)
Also uppercase acronyms: API, UTF & ASCII.
2025-05-17 10:17:37 +10:00
Brecht Van Lommel
388a21e260 Refactor: Eliminate various void pointers passed to MEM_freeN
It's safer to pass a type so that it can be checked if delete should be
used instead. Also changes a few void pointer casts to const_cast so that
if the data becomes typed it's an error.

Pull Request: https://projects.blender.org/blender/blender/pulls/137404
2025-04-21 17:59:41 +02:00
Campbell Barton
bcdcc3dbde Refactor: use enum types for event modifiers & types
Use enum types for event modifier and types,
`wmEventModifierFlag` & `wmEventType` respectively.

This helps with readability and avoids unintended mixing with other
types. To quiet GCC's `-Wswitch` warnings many `default` cases needed
to be added to switch statements on event types.

Ref !136759
2025-03-31 23:48:29 +00:00
Campbell Barton
10233e95dd Cleanup: use a typed enum for operator & gizmo callbacks
Callbacks: exec invoke & modal now use a typed enum wmOperatorStatus.

This helps avoid mistakes returning incompatible booleans or other
values which don't make sense for operators to return.

It also makes it more obvious functions in the WM API are intended
to be used to calculate return values for operator callbacks.

Operator enums have been moved into DNA_windowmanager_enums.h
so this can be used in other headers without loading other includes
indirectly.

No functional changes expected.

Ref !136227
2025-03-20 21:11:06 +00:00
Bastien Montagne
dd168a35c5 Refactor: Replace MEM_cnew with a type-aware template version of MEM_callocN.
The general idea is to keep the 'old', C-style MEM_callocN signature, and slowly
replace most of its usages with the new, C++-style type-safer template version.

* `MEM_cnew<T>` allocation version is renamed to `MEM_callocN<T>`.
* `MEM_cnew_array<T>` allocation version is renamed to `MEM_calloc_arrayN<T>`.
* `MEM_cnew<T>` duplicate version is renamed to `MEM_dupallocN<T>`.

Similar templates type-safe version of `MEM_mallocN` will be added soon
as well.

Following discussions in !134452.

NOTE: For now static type checking in `MEM_callocN` and related are slightly
different for Windows MSVC. This compiler seems to consider structs using the
`DNA_DEFINE_CXX_METHODS` macro as non-trivial (likely because their default
copy constructors are deleted). So using checks on trivially
constructible/destructible instead on this compiler/system.

Pull Request: https://projects.blender.org/blender/blender/pulls/134771
2025-03-05 16:35:09 +01:00
Aras Pranckevicius
cc2c6692c0 Cleanup: Name more IMB things as "byte" or "float" instead of "rect" and "rectFloat"
- IB_rect -> IB_byte_data
- IB_rectfloat -> IB_float_data
- Rename some functions:
	- IMB_get_rect_len -> IMB_get_pixel_count
	- IMB_rect_from_float -> IMB_byte_from_float
	- IMB_float_from_rect_ex -> IMB_float_from_byte_ex
	- IMB_float_from_rect -> IMB_float_from_byte
	- imb_addrectImBuf -> IMB_alloc_byte_pixels
	- imb_freerectImBuf -> IMB_free_byte_pixels
	- imb_addrectfloatImBuf -> IMB_alloc_float_pixels
	- imb_freerectfloatImBuf -> IMB_free_float_pixels
	- imb_freemipmapImBuf -> IMB_free_mipmaps
	- imb_freerectImbuf_all -> IMB_free_all_data
- Remove IB_multiview (not used at all)
- Remove obsolete "module" comments in public IMB headers

Pull Request: https://projects.blender.org/blender/blender/pulls/135348
2025-03-03 17:11:45 +01:00
Jacques Lucke
987003d456 Nodes: replace some node checks with accessor method calls
This uses the following accessor methods in more places in more places:
`is_group()`, `is_group_input()`, `is_group_output()`, `is_muted()`,
`is_frame()` and `is_reroute()`.

This results in simpler code and reduces the use of `bNode.type_legacy`.

Pull Request: https://projects.blender.org/blender/blender/pulls/132899
2025-01-17 12:17:49 +01:00
Hans Goudey
c8dbde8779 Cleanup: Remove unused includes in space node folder
Pull Request: https://projects.blender.org/blender/blender/pulls/132882
2025-01-10 03:09:00 +01:00
Jacques Lucke
971c96a92c Nodes: rename integer type of nodes to type_legacy
The new description for `bNode.type_legacy`:
```
  /**
   * Legacy integer type for nodes. It does not uniquely identify a node type, only the `idname`
   * does that. For example, all custom nodes use #NODE_CUSTOM but do have different idnames.
   * This is mainly kept for compatibility reasons.
   *
   * Currently, this type is also used in many parts of Blender, but that should slowly be phased
   * out by either relying on idnames, accessor methods like `node.is_reroute()`.
   *
   * A main benefit of this integer type over using idnames currently is that integer comparison is
   * much cheaper than string comparison, especially if many idnames have the same prefix (e.g.
   * "GeometryNode"). Eventually, we could introduce cheap-to-compare runtime identifier for node
   * types. That could mean e.g. using `ustring` for idnames (where string comparison is just
   * pointer comparison), or using a run-time generated integer that is automatically assigned when
   * node types are registered.
   */
```

Pull Request: https://projects.blender.org/blender/blender/pulls/132858
2025-01-09 15:28:57 +01:00
Hans Goudey
87a1984b96 Cleanup: Rename node "totr" to "draw_bounds"
Pull Request: https://projects.blender.org/blender/blender/pulls/131864
2024-12-13 16:51:56 +01:00
Hans Goudey
129a2aa0f4 Refactor: Move region runtime data out of DNA
Pull Request: https://projects.blender.org/blender/blender/pulls/130303
2024-11-21 19:34:53 +01:00
Bastien Montagne
0b3a7cbe69 Cleanup: Move BKE_image.h and related headers to C++.
NOTE: This also required some changes to Cycles code itself, who is now
directly including `BKE_image.hh` instead of declaring a few prototypes
of these functions in its `blender/utils.h` header (due to C++ functions
names mangling, this was not working anymore).

Pull Request: https://projects.blender.org/blender/blender/pulls/130174
2024-11-12 16:53:54 +01:00
Campbell Barton
e011c1ab9b Cleanup: spelling in comments 2024-03-05 11:25:35 +11:00
Campbell Barton
2dc9b47974 Merge branch 'blender-v4.1-release' 2024-03-01 10:29:48 +11:00
Campbell Barton
72688791dc Fix #98491: Crashes with node view operators running without a region
Add poll functions that check for an active region when running
operators that require a region.
2024-03-01 10:19:35 +11:00
Brecht Van Lommel
0f2064bc3b Revert changes from main commits that were merged into blender-v4.1-release
The last good commit was 4bf6a2e564.
2024-02-19 15:59:59 +01:00
Campbell Barton
b372ebae68 Cleanup: unused headers for source/blender/editors
Remove 1317 includes from editors.
2024-02-13 10:02:53 +11:00
Aras Pranckevicius
a705259b4b Cleanup: move imbuf .h files to .hh 2024-01-19 20:29:38 +01:00
Bastien Montagne
3acb64e7ac BKE_main: move header to be a fully CPP one.
Pull Request: https://projects.blender.org/blender/blender/pulls/115681
2023-12-01 20:38:54 +01:00
Hans Goudey
3d57bc4397 Cleanup: Move several blenkernel headers to C++
Mostly focus on areas where we're already using C++ features,
where combining C and C++ APIs is getting in the way.

Pull Request: https://projects.blender.org/blender/blender/pulls/114972
2023-11-16 11:41:55 +01:00
Hans Goudey
916d4c9d9b Cleanup: Move BKE_screen.h to C++
See #103343
2023-09-25 17:53:11 -04:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Jacques Lucke
cc4d5c432c RNA: move headers to C++
Also see #103343.

Pull Request: https://projects.blender.org/blender/blender/pulls/111022
2023-08-10 22:40:27 +02:00
Hans Goudey
ffe4fbe832 Cleanup: Move editors headers to C++
See #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/110820
2023-08-05 02:57:52 +02:00
Hans Goudey
bc8c892c65 Cleanup: Move WM headers to C++
Also move a few more headers that included WM headers.

Pull Request: https://projects.blender.org/blender/blender/pulls/110815
2023-08-04 23:11:22 +02:00
Sergey Sharybin
e1b60fdb91 Remove Z Buffer from ImBuf
It was only used by OpenEXR and Iris images, and saving the Z Buffer
in those formats was disabled by default. This option comes from the
times prior to the addition of the Multilayer EXR.

It also worth noting that it was not possible to save Iris with Depth
pass from Blender as internally it is called IRIZ format and it was
not exposed. But even after exposing this format option something still
was missing as saving and loading ITIZ did not show up the Depth pass.

The reason of removal is to make it a more clear match of the ImBuf
with a render pass, and use it instead of a custom type in the render
result and render pass API. This will simplify the API and also avoid
stealing buffers and making shallow copies when showing the render
result.

For the cases when Depth is needed a Multilayer EXR is to be used,
as most likely more than just the Depth will be needed.

On a user level this change:

- Removes the "Z Buffer" option from the interface.

- It preserves existing sockets in compositor nodes, but it will
  output black image. Also changing the image data-block will
  remove the socket unless a Multilayer EXR with Depth pass image
  is selected.

- Removes "Depth" socket of the Viewer and Composite nodes.

Ref #108618

Pull Request: https://projects.blender.org/blender/blender/pulls/109687
2023-07-04 17:03:02 +02:00
Sergey Sharybin
d8cc8fcf7f Refactor: Move color space information to ImBuf buffers
Before this change the ImBuf struct had dedicated fields for the
buffer data. Now the color space is stored inside of the struct
which wraps around the buffer information.

This only changes the field placement, without changing the way
it is handled. In the future one might imagine that operations
like stealing buffer data should null-ify the buffer colorspace
pointer. Such changes would need to have more accurate thinking
before implementation.

Should be no functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/109291
2023-06-23 15:55:42 +02:00
Sergey Sharybin
c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00
Sergey Sharybin
406cfd214a Refactor ImBuf buffer access
The goal is to make it more explicit and centralized operation to
assign and steal buffer data, with proper ownership tracking.

The buffers and ownership flags are wrapped into their dedicated
structures now.

There should be no functional changes currently, it is a preparation
for allowing implicit sharing of the ImBuf buffers. Additionally, in
the future it is possible to more buffer-specific information (such
as color space) next to the buffer data itself. It is also possible
to clean up the allocation flags (IB_rect, ...) to give them more
clear naming and not have stored in the ImBuf->flags as they are only
needed for allocation.

The most dangerous part of this change is the change of byte buffer
data from `int*` to `uint8_t*`. In a lot of cases the byte buffer was
cast to `uchar*`, so those casts are now gone. But some code is
operating on `int*` so now there are casts in there. In practice this
should be fine, since we only support 64bit platforms, so allocations
are aligned. The real things to watch out for here is the fact that
allocation and offsetting from the byte buffer now need an explicit 4
channel multiplier.

Once everything is C++ it will be possible to simplify public
functions even further.

Pull Request: https://projects.blender.org/blender/blender/pulls/107609
2023-05-18 10:19:01 +02:00
Iliya Katueshenock
f7388e3be5 Cleanup: Move BKE_node.h to C++
See: https://projects.blender.org/blender/blender/issues/103343

Changes:
1. Added `BKE_node.hh` file. New file includes old one.
2. Functions moved to new file. Redundant `(void)`, `struct` are removed.
3. All cpp includes replaced from `.h` on `.hh`.
4. Everything in `BKE_node.hh` is on `blender::bke` namespace.
5. All implementation functions moved in namespace.
6. Function names (`BKE_node_*`) changed to `blender::bke::node_*`.
7. `eNodeSizePreset` now is a class, with renamed items.

Pull Request: https://projects.blender.org/blender/blender/pulls/107790
2023-05-15 15:14:22 +02:00
Sergey Sharybin
a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00
Harley Acheson
f78f05c749 Refactor: U.dpi_fac -> U.scale_factor
A renaming of UI scale factors from names that imply a relationship to
monitor DPI to names that imply that they simply change "scale"

Pull Request: https://projects.blender.org/blender/blender/pulls/105750
2023-03-17 04:19:05 +01:00
Julian Eisel
c437a8aea8 Revert release branch only commit after merge
This is a revert of a revert, because the initial revert is only
supposed to be in the release branch.

This reverts commit 3eed00dc54.
2023-02-20 11:51:16 +01:00
Julian Eisel
3eed00dc54 Revert "GPencil: Include UV information in simplify->sample modifier."
This reverts commit 19222627c6.

Something went wrong here, seems like this commit merged the main branch
into the release branch, which should never be done.
2023-02-20 11:20:07 +01:00
YimingWu
19222627c6 GPencil: Include UV information in simplify->sample modifier.
Simplify modifier sample mode didn't transfer UV parameters, now fixed.

Pull Request #104942
2023-02-19 11:45:22 +01:00
Dalai Felinto
4ec9aff2af Revert "Fix #104850: Create Geometry Nodes operators fails if not in English"
This reverts commit 68181c2560.

I merged 3.6 into 3.5 by mistake. Basically I had a PR against main,
 then changed it in the last minute to be against 3.5 via the
 web-interface unaware that I shouldn't do it without updating the
 patch.

 Original Pull Request: #104889
2023-02-17 18:45:42 +01:00
Dalai Felinto
68181c2560 Fix #104850: Create Geometry Nodes operators fails if not in English
Note that the node group has its sockets names
translated, while the built-in nodes don't.

So we need to use data_ for the built-in nodes names,
and the sockets of the created node groups.

Pull Request #104889
2023-02-17 18:39:17 +01:00
Campbell Barton
91346755ce Cleanup: use '#' prefix for issues instead of 'T'
Match the convention from Gitea instead of Phabricator's T for tasks.
2023-02-12 14:56:05 +11:00
Jacques Lucke
7b82d8f029 Nodes: move most runtime data out of bNode
* This patch just moves runtime data to the runtime struct to cleanup
  the dna struct. Arguably, some of this data should not even be there
  because it's very use case specific. This can be cleaned up separately.
* `miniwidth` was removed completely, because it was not used anywhere.
  The corresponding rna property `width_hidden` is kept to avoid
  script breakage, but does not do anything (e.g. node wrangler sets it).
* Since rna is in C, some helper functions where added to access the
  C++ runtime data from rna.
* This size of `bNode` decreases from 432 to 368 bytes.
2022-11-18 12:47:02 +01:00
Hans Goudey
97746129d5 Cleanup: replace UNUSED macro with commented args in C++ code
This is the conventional way of dealing with unused arguments in C++,
since it works on all compilers.

Regex find and replace: `UNUSED\((\w+)\)` -> `/*$1*/`
2022-10-03 17:38:16 -05:00
Campbell Barton
f68cfd6bb0 Cleanup: replace C-style casts with functional casts for numeric types 2022-09-25 20:17:08 +10:00
Campbell Barton
6424fbca94 Cleanup: spelling 2022-09-19 14:52:27 +10:00
Hans Goudey
cd10fb4826 Cleanup: Use references and const in node editor 2022-09-02 17:46:38 -05:00
Hans Goudey
4068880ffc Cleanup: Remove unnecessary struct keyword usage in node editor 2022-09-02 15:44:05 -05:00
Hans Goudey
86e7aaead2 Cleanup: Use C++ vector types in node editor 2022-09-02 14:09:41 -05:00
Campbell Barton
d7053ba030 Fix T98191: Alt-LMB for node detach fails with RMB select
Regression caused by [0] which changed node selection to use
PRESS for selection and CLICK_DRAG to transform the selection.

This conflicted with Alt-LMB which would select the node then
pass-though to node.background_sample, preventing the drag event
from being activated.

Resolve by only activating background-sample when the cursor
isn't over a node or socket.

[0]: 4c3e91e5f5
2022-05-18 14:39:48 +10:00
Campbell Barton
bba757ef81 Cleanup: various minor changes
- Add missing doxy-section for Apply Parent Inverse Operator
- Use identity for None comparison in Python.
- Remove newline from operator doc-strings.
- Use '*' prefix multi-line C comment blocks.
- Separate filenames from doc-strings.
- Remove break after return.
2022-04-24 13:41:03 +10:00
Philipp Oeser
298e9c7ebd Fix T97465: Moving compositor BG image cannot be cancelled
This was possible with the gizmo, but no using the operator (e.g. from
the sidebar).

Now store original offsets and reset to these on calcel (ESC or RMB).

Maniphest Tasks: T97465

Differential Revision: https://developer.blender.org/D14704
2022-04-21 10:30:41 +02:00
Hans Goudey
943b919fe8 Geometry Nodes: Remove legacy node code
This commit removes the implementations of legacy nodes,
their type definitions, and related code that becomes unused.
Now that we have two releases that included the legacy nodes,
there is not much reason to include them still. Removing the
code means refactoring will be easier, and old code doesn't
have to be tested and maintained.

After this commit, the legacy nodes will be undefined in the UI,
so 3.0 or 3.1 should be used to convert files to the fields system.

The net change is 12184 lines removed!

The tooltip for legacy nodes mentioned that we would remove
them before 4.0, which was purposefully a bit vague to allow
us this flexibility. In a poll in a devtalk post showed that the
majority of people were okay with removing the nodes.
https://devtalk.blender.org/t/geometry-nodes-backward-compatibility-poll/20199

Differential Revision: https://developer.blender.org/D14353
2022-03-16 08:51:11 -05:00
Campbell Barton
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00