Commit Graph

56 Commits

Author SHA1 Message Date
Bastien Montagne
54618dbae3 Cleanup: Make BKE_global.h a Cpp header. 2024-02-10 18:25:14 +01:00
Brecht Van Lommel
d377ef2543 Clang Format: bump to version 17
Along with the 4.1 libraries upgrade, we are bumping the clang-format
version from 8-12 to 17. This affects quite a few files.

If not already the case, you may consider pointing your IDE to the
clang-format binary bundled with the Blender precompiled libraries.
2024-01-03 13:38:14 +01:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Campbell Barton
1a675d0c47 Cleanup: format disabled code 2023-08-09 10:49:53 +10:00
Campbell Barton
921d6dc3e2 Cleanup: typedef uchar, ushort, uint & ulong in freestyle
source/blender/freestyle wasn't fillowing Blender's own
conventions for integer types.

This had the down-side of making the code_clean.py utility attempt to
replace `unsigned int` types which always failed.
While this edit could have been manually ignored for all files in
freestyle, add the typedef's to `FreestyleConfig.h` and follow Blender's
convention instead.
2023-07-25 12:59:22 +10:00
Campbell Barton
ffdce441ee License headers: use SPDX-FileCopyrightText for source/
There are still some files that need to be manually updated due to
missing copyright dates.
2023-06-14 23:36:23 +10:00
Campbell Barton
d4b23cae8f Cleanup: use C-style comments for descriptive text 2023-06-14 12:20:06 +10:00
Campbell Barton
a0db0a5580 Cleanup: move comments wrapped with MultiLine control statements
In some cases comments at the end of control statements were wrapped
onto new lines which made it read as if they applied to the next line
instead of the (now) previous line.

Relocate comments to the previous line or in some cases the end of the
line (before the brace) to avoid confusion.

Note that in quite a few cases these blocks didn't read well
even before MultiLine was used as comments after the brace caused
wrapping across multiple lines in a way that didn't follow
formatting used everywhere else.
2023-05-02 09:54:48 +10:00
Campbell Barton
6859bb6e67 Cleanup: format (with BraceWrapping::AfterControlStatement "MultiLine") 2023-05-02 09:37:49 +10:00
Brecht Van Lommel
1840f44666 Fix build error on Windows without precompiled headers
Recent refactoring to use uint relied on indirect includes and precompiled
headers for uint to be defined. Explicitly include BLI_sys_types where this
type is used now.
2022-10-26 19:59:55 +02:00
Campbell Barton
331f850056 Cleanup: redundant parenthesis 2022-10-07 22:55:03 +11:00
Campbell Barton
8a68f4f808 Cleanup: replace unsigned with uint, use function style casts for C++ 2022-09-26 10:09:15 +10:00
Campbell Barton
891949cbb4 Cleanup: use 'u' prefixed integer types for brevity & cast style
To use function style cast '(unsigned char)x' can't be replaced by
'unsigned char(x)'.
2022-09-25 18:26:27 +10:00
Campbell Barton
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
Brecht Van Lommel
7d5ef64bfb Cleanup: fix typos in comments and docs
Contributed by luzpaz.

Differential Revision: https://developer.blender.org/D13264
2021-11-19 12:46:49 +01:00
Sybren A. Stüvel
958df2ed1b Cleanup: Clang-Tidy, modernize-deprecated-headers
No functional changes.
2020-12-04 11:28:09 +01:00
Sybren A. Stüvel
16732def37 Cleanup: Clang-Tidy modernize-use-nullptr
Replace `NULL` with `nullptr` in C++ code.

No functional changes.
2020-11-06 18:08:25 +01:00
Brecht Van Lommel
604fdb6e85 Spelling fixes in comments and descriptions, patch by luzpaz
Differential Revision: https://developer.blender.org/D3744
2019-07-31 14:27:35 +02:00
Campbell Barton
aba4e6810f Cleanup: style, use braces in source/ (include disabled blocks) 2019-05-31 23:22:52 +10:00
Campbell Barton
d8dbd49a2f Cleanup: style, use braces in source/
Automated using clang-tidy.
2019-05-31 22:55:15 +10:00
Campbell Barton
1e8697cd80 Cleanup: comments (long lines) in freestyle 2019-05-01 07:58:27 +10:00
Campbell Barton
41d4a19865 ClangFormat: format '#if 0' code in source/ 2019-04-17 08:24:14 +02:00
Campbell Barton
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
Campbell Barton
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
Campbell Barton
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
Campbell Barton
4ef09cf937 Cleanup: remove author/date info from doxy headers 2019-02-02 11:58:24 +11:00
Campbell Barton
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
Campbell Barton
39eb051616 Cleanup: indentation 2018-08-30 01:31:20 +10:00
Campbell Barton
410880552b Cleanup: trailing space for freestyle 2018-06-17 17:05:14 +02:00
Campbell Barton
30d951ce34 Cleanup: spelling 2016-07-08 09:49:01 +10:00
Campbell Barton
124bfa4d2d Cleanup: spelling, style 2016-07-08 00:48:45 +10:00
Tamito Kajiyama
160c65845d Freestyle: minor optimization for space in the FEdgeXDetector.
Member variables and auto variables were changed from real (double) to float
in most part of the FEdgeXDetector (except for curvature computations).
2015-07-20 06:17:59 +09:00
Tamito Kajiyama
86572dd7c9 Freestyle: commented part of FEdgeXDetector::ProcessRidgeFace() that has no effect. 2015-07-20 06:17:57 +09:00
Tamito Kajiyama
b9895df36f Freestyle: internal switch from double to float in mesh loading and construction of winged edges. 2015-07-20 06:17:55 +09:00
Tamito Kajiyama
6705786540 Freestyle: minor optimization for space from mesh importing to feature edge detection.
Several class member variables were removed (at the cost of computing their values
when retrieved) or changed to a type of smaller size.  Also fixed whitespace.
2015-07-20 06:17:54 +09:00
Campbell Barton
133f79e449 Cleanup: warnings, typos 2014-10-29 14:15:21 +01:00
Campbell Barton
50af4d208d Cleanup: spelling, ws 2014-10-03 08:21:14 +02:00
Tamito Kajiyama
5db8da8105 Freestyle: Fix for VC++ warnings about 'hypot' macro redefinitions (Part 1).
The issue was caused by including both Python.h and BLI_math.h.  Since the macro
definition in Python.h was unconditional, it was necessary to include it first and then
BLI_math.h.

Addressing the issue turned out to affect many Freestyle source files.  There were several
other coding flaws that complicated the situation:

1. intern/system/FreestyleConfig.h was abused just to include BLI_math.h which was in
fact unnecessary in FreestyleConfig.h.  While addressing this, inclusion of both math.h
and BLI_math.h had to be duly dealt with to avoid a compiler error about round().

2. #include <Python.h> was not properly put in the extern "C" { ... } construct.

3. intern/view_map/Interface0D.h and intern/python/Director.h, both of which included
Python.h, were included from within Freestyle header files that were almost or completely
independent of Python.  These non-Python header files were used everywhere in the
Freestyle code base, causing many cases of the reported macro redefinitions.

4. The Director.h file was also declaring 'using namespace Freestyle', which was causing
another scope issue in several Freestyle header files.

This commit is intended to address the first problem above.  Subsequent commits will deal
with the other three.
2014-04-17 14:37:05 +09:00
Tamito Kajiyama
800f86c845 Attempt to fix a potential name conflict between Freestyle and the compositor.
A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace
below.  Note that #2 is in Freestyle, whereas #1 is in the compositor.  The problem
was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm).

----------------------------------------------------------------------
Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: 13 at address: 0x0000000000000000
[Switching to process 72386 thread 0xf303]
0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
43			delete (this->m_outputsockets.back());
Current language:  auto; currently c++
(gdb) where
#0  0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
#1  0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49
#2  0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43
#3  0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61
#4  0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59
#5  0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59
#6  0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329
#7  0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302
#8  0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302
#9  0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600
#10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584
#11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094
#12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367
#13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815
#14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021
----------------------------------------------------------------------

Apparently a name conflict between the two Blender modules is taking place.
The present commit hence intends to address it by putting all the Freestyle C++
classes in the namespace 'Freestyle'.  This revision will also prevent potential
name conflicts with other Blender modules in the future.

Special thanks to Lukas Toenne for the help with C++ namespace.
2013-04-09 00:46:49 +00:00
Campbell Barton
829a2cc1b0 remove blender foundation copyright from freestyle files.
this can be added back on case-by-case basis, but better not assume ownership of another projects work by default.
2013-03-31 01:11:07 +00:00
Tamito Kajiyama
2d801f2bec Another big code clean-up patch from Bastien Montagne, thanks again! 2013-03-11 06:56:51 +00:00
Tamito Kajiyama
9251d628db Slightly generalized the crash fix in revision 54111.
Also added a warning message to anticipate potential issues due to
the implication of the problem addressed here.
2013-01-26 22:28:04 +00:00
Tamito Kajiyama
699da2fb0d Yet another big style clean-up patch by Bastien Montagne, thanks a lot!
Now the code style is acceptable for the merge now, according to Bastien.
Thanks again Bastien for having this done! :)
2013-01-02 01:55:30 +00:00
Tamito Kajiyama
6569902081 Fix for svn:executable.
Reported by Bastien Montagne, thanks!
2012-12-11 23:01:21 +00:00
Tamito Kajiyama
5a581c1fd1 Better handling of the ESC key during Freestyle rendering.
This commit is meant to improve the response of the ESC key for stopping Freestyle rendering
throughout the rendering process.  The rendering with Freestyle consists of several steps
including: (1) mesh data loading, (2) winged edge construction, (3) silhouette edge detection,
(4) view map construction, and (5) stroke drawing.  All these steps have been extended to
frequently check if the ESC key is pressed, so that users can abort time-consuming rendering
at any point of time.
2012-07-16 23:29:12 +00:00
Tamito Kajiyama
f84e8e7640 Fine control of feature edge selection with mesh face and edge marks.
New "face marks" and "edge marks" have been introduced in mesh data
blocks.  In the edit mode of a mesh object, face marks can be put
to selected faces by choosing Mesh >> Faces >> Mark Freestyle Face
from the menu of a 3D View window or Ctrl-F >> Mark Freestyle Face
from the context menu.  Similarly, edge marks can be put to selected
edges by Mesh >> Edges >> Mark Freestyle Edge or Ctrl-E >> Mark
Freestyle Edge.  These marks should work fine with the Subdivision
surface modifier.

Moreover, two new conditions for feature edge selection have been
added to the Parameter Editor mode as described below:

1. The Selection by Edge Types option has now the new Edge Mark type,
which can be used to (de)select feature edges having edge marks.
This option can be used to add to (or remove from) the view map
arbitrary edges of mesh objects.

2. Selection by Face Marks option has been newly introduced, in which
face marks are used for feature edge selection in two ways.  One
option is called "One Face" which is to (de)select feature edges if
one of faces on the left and right of each feature edge has a face
mark.  The other option is "Both Faces" to (de)select feature edges
if both faces on the left and right have a face mark.
2011-10-06 02:04:43 +00:00
Tamito Kajiyama
4ee5dcf7ab Fix for a crash in silhouette edge detection. The problem was
reported by macouno.  Thanks!

The crash was caused by a lack of curvature information required
for smooth edges.  Now the curvature information is computed if and
only if there are smooth edges.  This leads to a minor performance
improvement, because in the past the curvature information was
always computed when the Face Smoothness was enabled.

(To be precise, the above description is true when both the Ridges
and Valleys and Suggestive Contours options are disabled.  If they
are enabled, the curvature information is always computed because
it is necessary for the determination of these edge natures.)
2011-04-12 22:17:15 +00:00
Tamito Kajiyama
4569f9ae4e Optimized view map calculation by Alexander Beels.
* View map calculation has been intensively optimized for speed by
means of:

1) new spatial grid data structures (SphericalGrid for perspective
cameras and BoxGrid for orthographic cameras; automatically switched
based on the camera type);

2) a heuristic grid density calculation algorithm; and

3) new line visibility computation algorithms: A "traditional"
algorithm for emulating old visibility algorithms, and a "cumulative"
algorithm for improved, more consistent line visibility, both exploiting
the new spatial grid data structures for fast ray casting.

A new option "Raycasting Algorithm" was added to allow users to choose
a ray casting (line visibility) algorithm.  Available choices are:

- Normal Ray Casting
- Fast Ray Casting
- Very Fast Ray Casting
- Culled Traditional Visibility Detection
- Unculled Traditional Visibility Detection
- Culled Cumulative Visibility Detection
- Unculled Cumulative Visibility Detection

The first three algorithms are those available in the original
Freestyle (the "normal" ray casting was used unconditionally, though).
The "fast" and "very fast" ray casting algorithms achieve a faster
calculation at the cost of less visibility accuracy.

The last four are newly introduced optimized options.  The culled
versions of the new algorithms will exclude from visibility
calculation those faces that lay outside the camera, which leads to a
faster view map construction.  The unculled counterparts will take all
faces into account.  The unculled visibility algorithms are useful
when culling affects stroke chaining.

The recommended options for users are the culled/unculled cumulative
visibility algorithms.  These options are meant to replace the old
algorithms in the future.

Performance improvements over the old algorithms depend on the scenes
to be rendered.

* Silhouette detection has also been considerably optimized for speed.

Performance gains by this optimization do not depend on scenes.

* Improper handling of error conditions in the view map construction
was fixed.
2011-03-14 00:36:27 +00:00
Tamito Kajiyama
ad2f490530 Fix for a crash related to the feature edge detection at material boundaries. 2010-06-06 18:18:39 +00:00
Tamito Kajiyama
7d377478c3 New option to specify the angular threshold for detecting crease edges.
An entry "Crease Angle" has been added to the Layers tab of the Render
buttons, to allow users to specify an angle (between 0 and 180) used for
crease edge detection.  An edge is considered a crease edge if the angle
between two faces sharing the edge is smaller than the threshold.  The
default value is 134.43 degrees (for backward compatibility).  Be aware
that a larger threshold leads to a larger number of feature edges and
thus a larger memory consumption.
2010-05-22 23:56:42 +00:00