Ensure attachment states and load/store configs don't get out of sync
with the framebuffer layout.
In theory, a Framebuffer could have empty attachments interleaved with
valid ones so checking just the attachments "length" is not enough.
What this does instead is to ensure that valid attachments have a valid
config and that null attachments either don't have a matching config or
have an IGNORE/DONT_CARE one.
Pull Request: https://projects.blender.org/blender/blender/pulls/117073
Along with the 4.1 libraries upgrade, we are bumping the clang-format
version from 8-12 to 17. This affects quite a few files.
If not already the case, you may consider pointing your IDE to the
clang-format binary bundled with the Blender precompiled libraries.
This adds basic emulation of the subpass input feature
of vulkan and to a lower extend Raster Order Group on Metal.
This help test paths that might use this feature in the future
(like shadow rendering) on all platform and or simplify higher
level code for supporting older hardware.
This add clear description to the load/store ops and to the
new `GPUAttachementState`.
The OpenGL backend will correctly mask un-writable
attachments and will bind as texture readable attachments.
Even if possible by the vulkan standard, the GPU API prohibit
the read and write to the same attachment inside the same
subpass.
In the GL backend, this is implemented using `glTextureBarrier`
and `texelFetch` as it is described in the ARB_texture_barrier
extension.
https://registry.khronos.org/OpenGL/extensions/ARB/ARB_texture_barrier.txt
Pull Request: https://projects.blender.org/blender/blender/pulls/112051
Enhance custom framebuffer binding state to allow
specification of clear color as part of the loadstore
state at framebuffer bind time.
This ensures all parameters controlling attachment
loading and storage behaviour can be explicitly
specified when binding a framebuffer.
This change enables optimizations which leverage
explicit framebuffer load store state to also specify
a clear color without prematurely triggering a
clear which may occur independently to
render work when using GPU_framebuffer_clear(..).
Authored by Apple: Michael Parkin-White.
Pull Request: https://projects.blender.org/blender/blender/pulls/111810
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.
While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.
Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.
Some directories in `./intern/` have also been excluded:
- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.
An "AUTHORS" file has been added, using the chromium projects authors
file as a template.
Design task: #110784
Ref !110783.
With the introduction of metal and vulkan we use a different
GPU backend selection which broke the dialog box for unsupported
platforms.
Blender asserted and segfaulted before the dialog was being shown
to the user.
This patch solves this by introducing a dummy GPU backend in case no
GPU backend was supported by OpenGL, Metal and Vulkan Backend.
It also adds the showMessageBox to GHOST_SystemCocoa.
Related to #110335
Pull Request: https://projects.blender.org/blender/blender/pulls/110919