Commit Graph

193 Commits

Author SHA1 Message Date
Brecht Van Lommel
637c6497e9 Refactor: Use more typed MEM_calloc<>, avoid unnecessary size_t cast
Handle some cases that were missed in previous refactor. And eliminate
unnecessary size_t casts as these could hide issues.

Pull Request: https://projects.blender.org/blender/blender/pulls/137404
2025-04-21 17:59:41 +02:00
Bastien Montagne
1ff24efa02 Cleanup: ikplugin: Replace 'void' MEM_[cm]allocN with templated, type-safe MEM_[cm]allocN<T>.
The main issue of 'type-less' standard C allocations is that there is no check on
allocated type possible.

This is a serious source of annoyance (and crashes) when making some
low-level structs non-trivial, as tracking down all usages of these
structs in higher-level other structs and their allocation is... really
painful.

MEM_[cm]allocN<T> templates on the other hand do check that the
given type is trivial, at build time (static assert), which makes such issue...
trivial to catch.

NOTE: New code should strive to use MEM_new (i.e. allocation and
construction) as much as possible, even for trivial PoD types.

Pull Request: https://projects.blender.org/blender/blender/pulls/136095
2025-03-18 10:14:53 +01:00
Bastien Montagne
dd168a35c5 Refactor: Replace MEM_cnew with a type-aware template version of MEM_callocN.
The general idea is to keep the 'old', C-style MEM_callocN signature, and slowly
replace most of its usages with the new, C++-style type-safer template version.

* `MEM_cnew<T>` allocation version is renamed to `MEM_callocN<T>`.
* `MEM_cnew_array<T>` allocation version is renamed to `MEM_calloc_arrayN<T>`.
* `MEM_cnew<T>` duplicate version is renamed to `MEM_dupallocN<T>`.

Similar templates type-safe version of `MEM_mallocN` will be added soon
as well.

Following discussions in !134452.

NOTE: For now static type checking in `MEM_callocN` and related are slightly
different for Windows MSVC. This compiler seems to consider structs using the
`DNA_DEFINE_CXX_METHODS` macro as non-trivial (likely because their default
copy constructors are deleted). So using checks on trivially
constructible/destructible instead on this compiler/system.

Pull Request: https://projects.blender.org/blender/blender/pulls/134771
2025-03-05 16:35:09 +01:00
Brecht Van Lommel
4786fbe774 Refactor: Remove extern "C" from most headers
The only remaining code in source/blender that must be compiled as C
is now datatoc generated code and the DNA defaults that use designated
initializers.

Pull Request: https://projects.blender.org/blender/blender/pulls/134469
2025-02-13 18:58:08 +01:00
Brecht Van Lommel
c7a33a62a2 Cleanup: Directly include DNA_userdef_types.h and BLI_listbase.h
Instead of relying on them being included indirectly.

Pull Request: https://projects.blender.org/blender/blender/pulls/134406
2025-02-12 23:01:08 +01:00
Brecht Van Lommel
7d37bd3841 Cleanup: Various clang-tidy warnings in ikplugin
Pull Request: https://projects.blender.org/blender/blender/pulls/133734
2025-01-31 17:03:17 +01:00
Sybren A. Stüvel
3fdc9e9637 Refactor: convert BKE_action.h to C++
Move the contents of `BKE_action.h` into `BKE_action.hh` and remove
C-isms.

No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/127407
2024-09-10 14:55:47 +02:00
Campbell Barton
842f87d1de Cleanup: unused parameter warnings 2024-09-04 19:34:15 +10:00
Hans Goudey
1c0f374ec3 Object: Move transform matrices to runtime struct
The `object_to_world` and `world_to_object` matrices are set during
depsgraph evaluation, calculated from the object's animated location,
rotation, scale, parenting, and constraints. It's confusing and
unnecessary to store them with the original data in DNA.

This commit moves them to `ObjectRuntime` and moves the matrices to
use the C++ `float4x4` type, giving the potential for simplified code
using the C++ abstractions. The matrices are accessible with functions
on `Object` directly since they are used so commonly. Though for write
access, directly using the runtime struct is necessary.

The inverse `world_to_object` matrix is often calculated before it's
used, even though it's calculated as part of depsgraph evaluation.
Long term we might not want to store this in `ObjectRuntime` at all,
and just calculate it on demand. Or at least we should remove the
redundant calculations. That should be done separately though.

Pull Request: https://projects.blender.org/blender/blender/pulls/118210
2024-02-14 16:14:49 +01:00
Bastien Montagne
54618dbae3 Cleanup: Make BKE_global.h a Cpp header. 2024-02-10 18:25:14 +01:00
Hans Goudey
0618de49ad Cleanup: Replace MIN/MAX macros with C++ functions
Use `std::min` and `std::max` instead. Though keep MIN2 and MAX2
just for C code that hasn't been moved to C++ yet.

Pull Request: https://projects.blender.org/blender/blender/pulls/117384
2024-01-22 15:58:18 +01:00
Campbell Barton
617f7b76df Cleanup: comment block formatting 2024-01-08 11:31:43 +11:00
Brecht Van Lommel
d377ef2543 Clang Format: bump to version 17
Along with the 4.1 libraries upgrade, we are bumping the clang-format
version from 8-12 to 17. This affects quite a few files.

If not already the case, you may consider pointing your IDE to the
clang-format binary bundled with the Blender precompiled libraries.
2024-01-03 13:38:14 +01:00
Hans Goudey
d8497e48e1 Cleanup: Use is_empty() instead of size() == 0 2023-12-11 15:47:11 -05:00
Christoph Lendenfeld
f489b84316 Fix #115683: Crash with IK constraint
The issue was that the IK constraint wasn't set up correctly,
in such a way that the bone that had the constraint had no parents.
(refer to the file in the bugreport)

This lead to a crash when trying to get the tip of the chain because
`pchan_tip->parent` was a `nullptr`.

Fix it by only getting the parent if it's not a `nullptr`.
This has the side effect of not being able to move the bone in the test file.

Caused by: 0c2afa7c17

Pull Request: https://projects.blender.org/blender/blender/pulls/115788
2023-12-05 12:00:37 +01:00
Hans Goudey
3d57bc4397 Cleanup: Move several blenkernel headers to C++
Mostly focus on areas where we're already using C++ features,
where combining C and C++ APIs is getting in the way.

Pull Request: https://projects.blender.org/blender/blender/pulls/114972
2023-11-16 11:41:55 +01:00
Christoph Lendenfeld
0c2afa7c17 Fix #111553: Double IK constraint not working
It seems that the code only ever converted the
first IK constraint found into a `PoseTree`.
Before #110417 constraints with zero influence were
skipped so it worked, except for the bug with the depsgraph.

After this patch the logic is the following:
From top to bottom of the constraint stack,
keep adding constraints until the first constraint with influence is added.

This ensures, that if there is only one disabled constraint,
it still gets converted into a `PoseTree`,
which is needed for the depsgraph to work correctly.

The resulting behavior from adding the first active constraint is
that the higher in the stack the constraint is, the higher its priority.

To achieve that I split off a helper function `find_ik_constraints`
that populates a vector of `bConstraint` pointers.
The code to create the `PoseTree` is still largely the same,
except I moved a few variables closer to where they are used.

Pull Request: https://projects.blender.org/blender/blender/pulls/113056
2023-10-10 09:06:28 +02:00
Campbell Barton
085b094f18 Cleanup: use const arguments & variables 2023-09-19 11:09:20 +10:00
Aras Pranckevicius
d973355b3a Cleanup: reduce amount of math-related includes
Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).

However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.

This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.

Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
  to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).

Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.

Pull Request #110944
2023-08-10 14:51:40 +03:00
Campbell Barton
adf58a77ff Cleanup: use LISTBASE_FOREACH & LISTBASE_FOREACH_BACKWARD macros 2023-08-04 08:51:13 +10:00
Nathan Vegdahl
6b872079fe Fix #88752: overlapping IK constraints with zero-influence misbehave
Bones with overlapping IK constraints would jump about unpredictably
when at least one of those constraints was either zero-influence or
disabled.

The underlying issue appears to be that depsgraph construction assumes
all IK constraints are enabled (which is necessary for e.g. animating
influence), but the IK solver code excludes disabled and zero-influence
constraints from the solve.  This in turn leads to
`BKE_pose_where_is_bone` not getting called when needed in some cases.

This commit addresses the issue by always including all IK targets in
the solve even when disabled or zero-influence, and simply excluding
them from being applied.

See the discussion in #88752 for more details.

This patch was primarily authored by Brecht, but with a minor fix
by me after testing.

Co-authored-by: Brecht Van Lommel <brecht@blender.org>

Pull Request: https://projects.blender.org/blender/blender/pulls/110417
2023-07-25 16:45:31 +02:00
Campbell Barton
302887c619 Cleanup: use boolean literals in source/
Apply clang-tidy modernize-use-bool-literals to source/.
2023-07-22 11:43:01 +10:00
Campbell Barton
81ee130063 Cleanup: use C++ system headers
Apply clang-tidy modernize-deprecated-headers to source/
2023-07-22 11:27:25 +10:00
Campbell Barton
549848a0d8 Cleanup: various non-functional changes for C++
- Remove redundant void, struct.
- Use function style casts.
2023-07-20 20:35:49 +10:00
Jacques Lucke
269579e79b Cleanup: move ikplugin and simulation to C++
Also see #103343.

Pull Request: https://projects.blender.org/blender/blender/pulls/110270
2023-07-20 11:18:40 +02:00
Campbell Barton
36b2291610 Cleanup: spelling in comments 2023-07-11 14:40:47 +10:00
Campbell Barton
6a79639ef7 Cleanup: use function style casts, remove void function argument
Also remove redundant parenthesis.
2023-07-06 10:40:25 +10:00
Campbell Barton
ffdce441ee License headers: use SPDX-FileCopyrightText for source/
There are still some files that need to be manually updated due to
missing copyright dates.
2023-06-14 23:36:23 +10:00
Campbell Barton
74dd0ed09e Cleanup: remove redundant struct qualifiers 2023-06-03 08:54:37 +10:00
Sergey Sharybin
c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00
Sybren A. Stüvel
51c2a0f816 Fix #104606: iTaSC solver moves root bone to origin and imobilizes it
Add a new flag that determines whether root bones (i.e. bones without a
parent) should be translated to the armature object's origin. This can
be found in the Armature's IK properties panel.

By default this flag is disabled, so new rigs will not see this 'locking
to the origin' behaviour. Versioning code ensures that the flag is
enabled on older files, to preserve the behaviour of existing rigs.

This also bumps the Blender subversion and at the same time fixes an
incorrect bump in ee08b2ddff (where the
'minimum compatible version' was updated instead of the current Blender
version).

Pull request: https://projects.blender.org/blender/blender/pulls/107869
2023-05-15 10:46:26 +02:00
Campbell Barton
6859bb6e67 Cleanup: format (with BraceWrapping::AfterControlStatement "MultiLine") 2023-05-02 09:37:49 +10:00
Campbell Barton
db762d5508 Cleanup: various C/C++ code cleanups, use utility macros 2023-03-21 19:47:21 +11:00
Campbell Barton
91346755ce Cleanup: use '#' prefix for issues instead of 'T'
Match the convention from Gitea instead of Phabricator's T for tasks.
2023-02-12 14:56:05 +11:00
Sergey Sharybin
f17fbf8065 Refactor: Rename Object->obmat to Object->object_to_world
Motivation is to disambiguate on the naming level what the matrix
actually means. It is very easy to understand the meaning backwards,
especially since in Python the name goes the opposite way (it is
called `world_matrix` in the Python API).

It is important to disambiguate the naming without making developers
to look into the comment in the header file (which is also not super
clear either). Additionally, more clear naming facilitates the unit
verification (or, in this case, space validation) when reading an
expression.

This patch calls the matrix `object_to_world` which makes it clear
from the local code what is it exactly going on. This is only done
on DNA level, and a lot of local variables still follow the old
naming.

A DNA rename is setup in a way that there is no change on the file
level, so there should be no regressions at all.

The possibility is to add `_matrix` or `_mat` suffix to the name
to make it explicit that it is a matrix. Although, not sure if it
really helps the readability, or is it something redundant.

Differential Revision: https://developer.blender.org/D16328
2022-11-01 10:48:18 +01:00
Campbell Barton
b9e4d930b3 Cleanup: use 'u' prefixed unsigned types 2022-10-12 10:39:12 +11:00
Campbell Barton
21d77a417e Cleanup: replace C-style casts with functional casts for numeric types
Some changes missed from f68cfd6bb0.
2022-09-25 22:31:31 +10:00
Campbell Barton
f68cfd6bb0 Cleanup: replace C-style casts with functional casts for numeric types 2022-09-25 20:17:08 +10:00
Campbell Barton
891949cbb4 Cleanup: use 'u' prefixed integer types for brevity & cast style
To use function style cast '(unsigned char)x' can't be replaced by
'unsigned char(x)'.
2022-09-25 18:26:27 +10:00
Campbell Barton
be7855591e Cleanup: rename cnt to count
Follow naming from T85728.
2022-03-16 11:58:22 +11:00
Campbell Barton
1829232598 Cleanup: spelling in comments & some minor clarifications 2022-03-10 16:27:18 +11:00
Campbell Barton
7393cc1db7 Cleanup: Remove repeated word in comments 2022-02-23 18:24:37 +11:00
Campbell Barton
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
Campbell Barton
81da638c44 Cleanup: move file descriptions into doxygen file section
Continuation of 19100aa57d.
2022-02-09 18:33:29 +11:00
Aaron Carlisle
6e0cf86e73 Cleanup: use new c++ guarded allocator API
API added in rBa3ad5abf2fe85d623f9e78fefc34e27bdc14632e
2021-12-24 22:18:04 -05:00
Campbell Barton
973dac9b5f Cleanup: use doxy section for itasc_plugin
It wasn't obvious all callbacks were part of the plugin-API.
2021-12-09 21:19:46 +11:00
Campbell Barton
74f45ed9c5 Cleanup: spelling in comments 2021-10-03 12:13:29 +11:00
Campbell Barton
9b89de2571 Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when
referencing identifiers.
2021-07-04 00:43:40 +10:00
Campbell Barton
f1e4903854 Cleanup: full sentences in comments, improve comment formatting 2021-06-26 21:50:48 +10:00
Campbell Barton
b2a6e2abdb Cleanup: remove extra in trailing asterisk
Comment blocks not conforming to convention.
2021-01-20 16:14:00 +11:00