Commit Graph

13 Commits

Author SHA1 Message Date
Eqkoss / T1NT1N
bb9d5cdaad Lights: Add normalize property
When enabled, this normalize the strength by the light area, to keep
the total output the same regardless of shape or size. This is the
existing behavior.

This is supported in Cycles, EEVEE, Hydra, USD, COLLADA.

For add-ons, an API function to compute the area is added for conversion,
in case there is no native support for normalization.

area = light.area(matrix_world=ob.matrix_world)

Co-authored-by: Brecht Van Lommel <brecht@blender.org>

Pull Request: https://projects.blender.org/blender/blender/pulls/136958
2025-05-22 16:32:44 +02:00
Eqkoss / T1NT1N
a12bce039f Lights: Add temperature property
Similar to other renderers, this adds a temperature property to set the
light color using blackbody emission. This can be more convenient than
using nodes, and can improve interop with other software.

This is supported in Cycles, EEVEE, Hydra, USD, COLLADA and FBX.

Pull Request: https://projects.blender.org/blender/blender/pulls/134303
2025-05-22 16:32:44 +02:00
Eqkoss / T1NT1N
7e0dad0580 Lights: Add exposure property
Similar to other renderers, this adds an exposure property to multiply
the light power by 2^exposure. This can be more convenient to control
a wide range of values.

This is supported in Cycles, EEVEE, Hydra, USD, COLLADA and FBX.

Pull Request: https://projects.blender.org/blender/blender/pulls/134528
2025-05-22 16:32:44 +02:00
Campbell Barton
b53c20db25 EEVEE: remove DNA/RNA for values that are no longer in use
Remove values from EEVEE which are no longer used.

Ref !129832
2024-11-05 23:00:29 +11:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Aras Pranckevicius
d973355b3a Cleanup: reduce amount of math-related includes
Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).

However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.

This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.

Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
  to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).

Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.

Pull Request #110944
2023-08-10 14:51:40 +03:00
Brecht Van Lommel
57d85b32a9 Lights: remove unused Blender Internal properties
For falloff, attenuation and shadow buffers.

Pull Request: https://projects.blender.org/blender/blender/pulls/109738
2023-07-05 18:54:36 +02:00
Campbell Barton
ffdce441ee License headers: use SPDX-FileCopyrightText for source/
There are still some files that need to be manually updated due to
missing copyright dates.
2023-06-14 23:36:23 +10:00
Germano Cavalcante
fbc2c4c331 Fix T102853: radius of spot and point lamps shares same value with area lamp size
If we change the radius of a point or spot lamp, we also change the area lamp size.

As shown in T102853, this is bad for animating the lamp type.

The solution is to make the property point to another member of the DNA
struct `Light`.

Differential Revision: https://developer.blender.org/D16669
2023-01-04 12:57:33 -03:00
Germano Cavalcante
22fec7b1a4 Remove deprecated and long unused members of struct Light
The members `soft`, `bleedbias`, `bleedexp` and `contact_spread` were
deprecated in rBd8aaf25c23fa, and are no longer really used.

`soft` is only used by Collada as an extra value for exporting and
importing Blender files in collada.

`bleedexp` and `contact_spread` are only used in versioning to
initialize a default value.

Reviewed By: brecht, fclem

Differential Revision: https://developer.blender.org/D16834
2023-01-04 11:47:33 -03:00
Campbell Barton
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
Campbell Barton
2abfcebb0e Cleanup: use C comments for descriptive text
Follow our code style guide by using C-comments for text descriptions.
2020-10-10 22:04:51 +11:00
Sybren A. Stüvel
eb522af4fe Cleanup: move Alembic, AVI, Collada, and USD to source/blender/io
This moves the `alembic`, `avi`, `collada`, and `usd` modules into a common
`io` directory.

This also cleans up some `#include "../../{somedir}/{somefile}.h"` by
adding `../../io/{somedir}` to `CMakeLists.txt` and then just using
`#include "{somefile}.h"`.

No functional changes.
2020-03-06 16:19:45 +01:00