OBJ, PLY, and STL used a mix of fprintf, std::cout, and std::cerr to
trace warnings, errors, and general messages to the console.
Now, we instead use CLOG which provides real facilities for warnings and
errors and generally removes the need to pull in and use the heavy
`<iostream>` machinery.
For traces that should always be printed, `fmt::print` is used since
CLOG currently doesn't provide that particular level of trace.
Tests were only minimally changed to drop usage of streams while keeping
their prior usage of older stdio APIs. We can change to using fmtlib
there too if desired.
Pull Request: https://projects.blender.org/blender/blender/pulls/130107
Add a node similar to the STL import node (d1455c4138) that
imports OBJ files, including both meshes and curves. The output consists
of a geometry instance for each mesh/curve in the file.
There are a few improvements to address in the future: Currently the node
has no inputs besides the file path. Options may be exposed in the future.
Materials are also not imported yet, because creating material data-blocks
during evaluation may not be trivial.
This is part of a GSoC project:
https://devtalk.blender.org/t/gsoc-2024-geometry-nodes-file-import-nodes/34482
Pull Request: https://projects.blender.org/blender/blender/pulls/123967
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.
While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.
Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.
Some directories in `./intern/` have also been excluded:
- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.
An "AUTHORS" file has been added, using the chromium projects authors
file as a template.
Design task: #110784
Ref !110783.
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
This takes state of soc-2020-io-performance branch as it was at
e9bbfd0c8c7 (2021 Oct 31), merges latest master (2022 Apr 4),
adds a bunch of tests, and fixes a bunch of stuff found by said
tests. The fixes are detailed in the differential.
Timings on my machine (Windows, VS2022 release build, AMD Ryzen
5950X 32 threads):
- Rungholt minecraft level (269MB file, 1 mesh): 54.2s -> 14.2s
(memory usage: 7.0GB -> 1.9GB).
- Blender 3.0 splash scene: "I waited for 90 minutes and gave up"
-> 109s. Now, this time is not great, but at least 20% of the
time is spent assigning unique names for the imported objects
(the scene has 24 thousand objects). This is not specific to obj
importer, but rather a general issue across blender overall.
Test suite file updates done in Subversion tests repository.
Reviewed By: @howardt, @sybren
Differential Revision: https://developer.blender.org/D13958
Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
This was originally written by Ankit Meel as a GSoC 2020 project.
Howard Trickey added some tests and made some corrections/modifications.
See D13046 for more details.
This commit inserts a new menu item into the export menu called
"Wavefront OBJ (.obj) - New".
For now the old Python exporter remains in the menu, along with
the Python importer, but we plan to remove it soon (leaving the
old addon bundled with Blender but not enabled by default).