Commit Graph

910 Commits

Author SHA1 Message Date
Campbell Barton
4e7b9185a4 makesdna: support C-style comments in array definitions
Support parsing C style comments such as:

`char filepath[/*FILE_MAX*/ 1024]`

This is done by skipping white-space inside square brackets
so the value is read as:

`char filepath[1024]`.

Ref: !139196
2025-05-22 19:08:33 +10:00
Campbell Barton
e9aca43d89 Cleanup: use bool for comment variable in makesdna.cc
Also assert the value is set as expected when entering/exiting comments.
2025-05-22 13:51:29 +10:00
John Kiril Swenson
35cab63eaf Cleanup: VSE: Rename Strip::machine to channel
This should make VSE code more readable and easier to understand from an
outside perspective.

The name was chosen to be `channel` rather than `channel_index` to keep
things short and concise -- it should be clear based on the context
whether we are talking about the strip's channel index (singular case,
`Strip::channel` or `SeqTimelineChannel::index`) vs. the channel list
(plural case, e.g. `Editing::channels`).

Pull Request: https://projects.blender.org/blender/blender/pulls/138919
2025-05-21 19:13:20 +02:00
Campbell Barton
7883412cde Cleanup: rename Curve::type -> ob_type, remove BKE_curve_type_get
It's not common for object data to reference it's object type
so name the struct member to make this clear.

Also remove BKE_curve_type_get which is no longer needed.
2025-05-20 10:11:56 +00:00
Campbell Barton
cdaf17031e Docs: update help text for DNA renaming
Also use sha256sum in the example to calculate the sum and sort
definitions.
2025-05-20 19:59:52 +10:00
Campbell Barton
b3dfde88f3 Cleanup: spelling in comments (check_spelling_* target)
Also uppercase acronyms: API, UTF & ASCII.
2025-05-17 10:17:37 +10:00
John Kiril Swenson
41781df1a6 Cleanup: VSE: Rename seq1 and seq2 references
This patch renames `seq1` and `seq2` to `input1` and `input2` in `Strip`
and `StripSelection` structs to consist with recent refactors in
#132179.  It also renames other instances of `seq1` and `seq2` (e.g.
local variables) to `strip1` and `strip2` instead.

There is only one small breaking change to the Python API with
`strips.new_effect()` taking in the new names now. There should be
no other functional changes involved.

Pull Request: https://projects.blender.org/blender/blender/pulls/138296
2025-05-15 05:01:39 +02:00
Jacques Lucke
9fd7a093c9 DNA: support getting sdna id for static DNA type
This adds a new `DNA_sdna_type_ids.hh` header:
```cpp
namespace blender::dna {

/**
 * Each DNA struct has an integer identifier which is unique within a specific
 * Blender build, but not necessarily across different builds. The identifier
 * can be used to index into `SDNA.structs`.
 */
template<typename T> int sdna_struct_id_get();

/**
 * The maximum identifier that will be returned by #sdna_struct_id_get in this
 * Blender build.
 */
int sdna_struct_id_get_max();

}  // namespace blender::dna
```

The `sdna_struct_id_get` function is used as replacement of
`SDNA_TYPE_FROM_STRUCT` in all places except the DNA defaults system. The
defaults system is C code and therefore can't use the template. There is ongoing
work to replace the defaults system as well though: #134531.

Using this templated function has some benefits over the old approach:
* No need to rely on macros.
* Can use type inferencing in functions like `BLO_write_struct` which avoids
  redundancy on the call site. E.g. `BLO_write_struct(writer, ActionStrip,
  strip);` can become `BLO_write_struct(writer, strip);` which could even become
  `writer.write_struct(strip);`. None of that is implemented as part of this
  patch though.
* No need to include the generated `dna_type_offsets.h` file which contains a
  huge enum.

Implementation wise, this is done using explicit template instantiations in a
new file generated by `makesdna.cc`: `dna_struct_ids.cc`. The generated file
looks like so:
```cpp
namespace blender::dna {

template<typename T> int sdna_struct_id_get();

int sdna_struct_id_get_max();
int sdna_struct_id_get_max() { return 951; }

}
struct IDPropertyUIData;
template<> int blender:🧬:sdna_struct_id_get<IDPropertyUIData>() { return 1; }
struct IDPropertyUIDataEnumItem;
template<> int blender:🧬:sdna_struct_id_get<IDPropertyUIDataEnumItem>() { return 2; }
```

I tried using static variables instead of separate functions, but I didn't
manage to link it properly. Not quite sure yet if that's an actual limitation or
if I was just missing something.

Pull Request: https://projects.blender.org/blender/blender/pulls/138706
2025-05-12 11:16:26 +02:00
John Kiril Swenson
2ab59859c9 Cleanup: VSE: Replace remaining seq and sequence references
Ref: #132179

Renames:
- `Editing.act_seq` -> `Editing.act_strip`
- `SequenceModifierData` -> `StripModifierData`
  - Its member `mask_sequence` is now `mask_strip`.
- `MetaStack.parseq` -> `MetaStack.parent_strip`
- Remaining function names/parameters that were not dealt with in #132748
- Various references to `seq` or `sequence` throughout code and docs when
  referring to a strip

Also moves `_get` to the end of the renamed function names where
applicable for standardization (unless "by" or "from" are used).

There should be no changes to current behavior.

Pull Request: https://projects.blender.org/blender/blender/pulls/138077
2025-05-01 00:22:04 +02:00
Jacques Lucke
6a90382390 Core: support buffers larger than 2GB in .blend files
This is implements option 1 of #129309. It contains a few changes:
* Split `BHead8` into `SmallBHead8` and `LargeBHead8`. The latter is the new one
  and uses `int64_t` for array sizes instead of just `int`. That applies to to
  buffer size in bytes (`len`) and the array size (`nr`).
* The first .blend file header (the first few bytes of the file) are updated
  according to #129309.
* Support reading files with that use `BHead4`, `SmallBHead8` and `LargeBHead8`.
* New option in the preferences that controls whether new files are written with
  the older `SmallBHead8` or the new `LargeBHead8`. The new file format is
  disabled by default. Potential unofficial 32 bit builds (#67184) always write
  `BHead4`, but can read all types (in theory anyway, can't test it).

Note that there are other places in Blender that don't fully support arrays this
large. E.g. I noticed that the spreadsheet currently can't scroll all the way
down.

The experimental option can be removed once we are in the 5.0 branch, at which
point only 4.5 will be able to open the files saved with 5.0.

Co-authored-by: Bastien Montagne <bastien@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/129751
2025-04-29 10:55:26 +02:00
Campbell Barton
c90e8bae0b Cleanup: spelling in comments & replace some use of single quotes
Previously spell checker ignored text in single quotes however this
meant incorrect spelling was ignored in text where it shouldn't have
been.

In cases single quotes were used for literal strings
(such as variables, code & compiler flags),
replace these with back-ticks.

In cases they were used for UI labels,
replace these with double quotes.

In cases they were used to reference symbols,
replace them with doxygens symbol link syntax (leading hash).

Apply some spelling corrections & tweaks (for check_spelling_* targets).
2025-04-26 11:17:13 +00:00
Brecht Van Lommel
388a21e260 Refactor: Eliminate various void pointers passed to MEM_freeN
It's safer to pass a type so that it can be checked if delete should be
used instead. Also changes a few void pointer casts to const_cast so that
if the data becomes typed it's an error.

Pull Request: https://projects.blender.org/blender/blender/pulls/137404
2025-04-21 17:59:41 +02:00
Brecht Van Lommel
637c6497e9 Refactor: Use more typed MEM_calloc<>, avoid unnecessary size_t cast
Handle some cases that were missed in previous refactor. And eliminate
unnecessary size_t casts as these could hide issues.

Pull Request: https://projects.blender.org/blender/blender/pulls/137404
2025-04-21 17:59:41 +02:00
Brecht Van Lommel
7aaa43b557 Revert "Fix: Build failures when using path with spaces on macOS"
This reverts commit be63ebd961.

This doesn't work well with MSBuild, semicolons get escaped even in
verbatim mode.
2025-04-10 13:04:34 +02:00
Brecht Van Lommel
be63ebd961 Fix: Build failures when using path with spaces on macOS
Use VERBATIM to ensure spaces inside command line arguments don't get
escaped automatically.

On Linux and Windows the oneAPI kernel compilation still has problems.
There is an apparent bug with single quote escaping in add_custom_command
which means it's not easy to use VERBATIM.
2025-04-07 16:29:14 +02:00
Clément Foucault
299a581b1b Grease Pencil: Accumulation Anti-aliasing
This adds a new more accurate antialiasing to the Grease Pencil
render engine. This is only available for render.

This Accumulation AA doesn't replace the SMAA. SMAA is still
used by the viewport and for removing aliasing from the
depth buffer. However, using both at the same time can lead
to overblurred result.

Here are some measurements for how much the render time
increases compared to the baseline with different (SSAA) sample
counts (using an example production file, rendered at 1080p,
results might vary depending on the scene complexity):
* 8 samples: +0.14 s
* 16 samples +0.36 s
* 32 samples: +0.58 s

Co-authored-by: Falk David <falk@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/136551
2025-04-03 16:52:05 +02:00
Campbell Barton
b385b667f7 Cleanup: keep DNA rename list sorted 2025-03-20 00:38:53 +00:00
Campbell Barton
126cfbeb82 Refactor: rename bPoseChannel::size to scale
Match the name of the RNA as well as Object::scale, also rename
associated flags.

Ref !136151
2025-03-19 22:12:47 +00:00
Bastien Montagne
6ff1e227c8 Cleanup: makesdna: Replace 'void' MEM_[cm]allocN with templated, type-safe MEM_[cm]allocN<T>.
The main issue of 'type-less' standard C allocations is that there is no check on
allocated type possible.

This is a serious source of annoyance (and crashes) when making some
low-level structs non-trivial, as tracking down all usages of these
structs in higher-level other structs and their allocation is... really
painful.

MEM_[cm]allocN<T> templates on the other hand do check that the
given type is trivial, at build time (static assert), which makes such issue...
trivial to catch.

NOTE: New code should strive to use MEM_new (i.e. allocation and
construction) as much as possible, even for trivial PoD types.

Pull Request: https://projects.blender.org/blender/blender/pulls/135971
2025-03-14 12:48:52 +01:00
Campbell Barton
6ef7dae8ef Cleanup: spelling in comments (make check_spelling_*) 2025-03-13 13:41:17 +11:00
Brecht Van Lommel
2fb6a30b23 Refactor: Build generated DNA files as C++
Pull Request: https://projects.blender.org/blender/blender/pulls/134469
2025-02-13 18:55:37 +01:00
Brecht Van Lommel
e2e1984e60 Refactor: Convert remainder of blenlib to C++
A few headers like BLI_math_constants.h and BLI_utildefines.h keep working
for C code, for remaining makesdna and userdef defaults code in C.

Pull Request: https://projects.blender.org/blender/blender/pulls/134406
2025-02-12 23:01:08 +01:00
Campbell Barton
3d68af0cf2 Cleanup: use ELEM macros for clarity
Also use shorter "uchar" type.
2025-01-30 14:18:40 +11:00
Jacques Lucke
436eace765 Core: add functions to print DNA structs with all their members
This adds a new `DNA_print.hh` header which contains functions to print DNA
structs with all their data members in a human readable form. This is intended
for debugging purposes.

The basic usage is very straight forward: `DNA_print_struct(TypeName, data);`.
For example: `DNA_print_struct(bNode, node);`.

There is also `DNA_print_structs_at_address` which is primarily useful when
debugging what is written to a .blend file.

This was originally developed for #133063, but is already quite useful on its
own.

Pull Request: https://projects.blender.org/blender/blender/pulls/133432
2025-01-23 17:37:26 +01:00
John Kiril Swenson
09a65ca669 Cleanup: VSE: Rename SeqConnection to StripConnection and seq_ref to strip_ref
Pull Request: https://projects.blender.org/blender/blender/pulls/132932
2025-01-13 18:16:48 +01:00
Jacques Lucke
971c96a92c Nodes: rename integer type of nodes to type_legacy
The new description for `bNode.type_legacy`:
```
  /**
   * Legacy integer type for nodes. It does not uniquely identify a node type, only the `idname`
   * does that. For example, all custom nodes use #NODE_CUSTOM but do have different idnames.
   * This is mainly kept for compatibility reasons.
   *
   * Currently, this type is also used in many parts of Blender, but that should slowly be phased
   * out by either relying on idnames, accessor methods like `node.is_reroute()`.
   *
   * A main benefit of this integer type over using idnames currently is that integer comparison is
   * much cheaper than string comparison, especially if many idnames have the same prefix (e.g.
   * "GeometryNode"). Eventually, we could introduce cheap-to-compare runtime identifier for node
   * types. That could mean e.g. using `ustring` for idnames (where string comparison is just
   * pointer comparison), or using a run-time generated integer that is automatically assigned when
   * node types are registered.
   */
```

Pull Request: https://projects.blender.org/blender/blender/pulls/132858
2025-01-09 15:28:57 +01:00
Brecht Van Lommel
920e709069 Refactor: Make header files more clangd and clang-tidy friendly
When using clangd or running clang-tidy on headers there are
currently many errors. These are noisy in IDEs, make auto fixes
impossible, and break features like code completion, refactoring
and navigation.

This makes source/blender headers work by themselves, which is
generally the goal anyway. But #includes and forward declarations
were often incomplete.

* Add #includes and forward declarations
* Add IWYU pragma: export in a few places
* Remove some unused #includes (but there are many more)
* Tweak ShaderCreateInfo macros to work better with clangd

Some types of headers still have errors, these could be fixed or
worked around with more investigation. Mostly preprocessor
template headers like NOD_static_types.h.

Note that that disabling WITH_UNITY_BUILD is required for clangd to
work properly, otherwise compile_commands.json does not contain
the information for the relevant source files.

For more details see the developer docs:
https://developer.blender.org/docs/handbook/tooling/clangd/

Pull Request: https://projects.blender.org/blender/blender/pulls/132608
2025-01-07 12:39:13 +01:00
Falk David
655a17a6ab Refactor: VSE: Rename Sequence to Strip
This renames the struct `Sequence` to `Strip`.

While the motivation for this partially comes from
the "Sequence Design" #131329, it seems like this
is a good refactor whether the design gets implemented
or not.

The `Sequence` represents what users see as strips in the
VSE. Many places in the code already refere to a `Sequence`
as "strip". It's the C-style "base class" of all strip types.

This also renames the python RNA type `bpy.types.Sequence`
to `bpy.types.Strip` which means that this technically breaks
the python API.

Pull Request: https://projects.blender.org/blender/blender/pulls/132179
2025-01-06 14:19:24 +01:00
Falk David
a7d3ced570 Refactor: VSE: Rename Strip to StripData
This renames the `Strip` struct to `StripData` and also renames
the `Sequence::strip` member to `Sequence::data`.

This is a first step towards naming the `Sequence` struct to `Strip`.

Pull Request: https://projects.blender.org/blender/blender/pulls/132165
2024-12-20 18:02:31 +01:00
Aras Pranckevicius
e99252d7fd Refactor: more cleanups and renamed to movie/ffmpeg related files
- All movie related public headers now have MOV_ prefix instead of
  IMB_movie_.
- All movie related public functions now have MOV_ prefix as well,
  instead of IMB_movie_ or IMB_anim_.
- IMB_anim.hh -> MOV_read.hh (also ImBufAnim -> MovieReader), and
  various utility functions not related to playback were split off
  into MOV_util.hh.
- Other function name tweaks for clarity, e.g. IMB_suffix_anim
  -> MOV_set_multiview_suffix and so on.
- All except one usages of MOV_get_fps (nee IMB_anim_get_fps) were
  ultimately just converting returned value into a float. So make
  MOV_get_fps just return that directly. For the (exactly just one)
  place that needs numerator and denominator, have
  MOV_get_fps_num_denom.
- Code comments on the public header functions.
- Removed never-used code paths inside movie timecode proxy building
  file.

It might be easier to review each commit separately.

Pull Request: https://projects.blender.org/blender/blender/pulls/132145
2024-12-20 13:23:08 +01:00
Aras Pranckevicius
974efe7d23 Refactor: move ffmpeg/video related code into one place
Previously, code related to reading/writing movie files via ffmpeg was
scattered around: some under blenkernel, some directly in generic
imbuf headers, some under intern/ffmpeg. Some of the files were named
with not exactly clear names. Some parts not directly related to movies
were including ffmpeg headers directly (rna_scene.cc).

What is in this PR:

Movie and ffmpeg related code is now under imbuf/movie:
- IMB_anim.hh: movie reading, proxy querying, various utility functions.
- IMB_movie_enums.hh: simple enum definitions,
- IMB_movie_write.hh: movie writing functions.
- intern: actual implementation and private headers.
    - ffmpeg_compat.h: various ffmpeg version difference handling
      utilities,
    - ffmpeg_swscale.hh/cc: scaling and format conversion utilities
      for ffmpeg libswscale,
    - ffmpeg_util.hh/cc: misc utilities related to ffmpeg,
    - movie_proxy_indexer.hh/cc: proxies and timecode indexing for movies,
    - movie_read.hh/cc: decoding of movies into images,
    - movie_write.cc: encoding of images into movies.
- tests: basic ffmpeg library unit tests that previously
  lived under intern/ffmpeg.

Interface changes (at C++ level, no Python API changes):
- Mostly just movie related functions that were BKE_ previously, are now IMB_.
- I did one large-ish change though, and that is to remove bMovieHandle
  struct that had pointers to several functions. Now that is
  IMB_movie_write_begin, IMB_movie_write_append, IMB_movie_write_end
  functions using a single opaque struct handle. As a result, usages
  of that in pipeline.cc and render_opengl.cc have changed.

Pull Request: https://projects.blender.org/blender/blender/pulls/132074
2024-12-19 12:34:30 +01:00
Hans Goudey
4bf34d9591 Nodes: Simplify location storage, remove hidden offfsets
Currently each node's position is stored in the coordinate space of
its parent. To find the location of a node on the canvas, we have to
apply the translation of each of its parents. Also, nodes have hidden
"offset" values used while transforming frame nodes. Together,
those made the system much more complicated than necessary,
and they made the Python API ineffective.

This commit removes usage of the offset values and moves nodes
to be stored in the "global" space of the node canvas. It also resolves
some weird behavior when resizing frame nodes, and fixes a few bugs.

The change is forward compatible, so we still write files with nodes in
the old parent-space format. In 5.0 the conversion when writing can be
removed. The existing Python API also stays the same. A new
"location_absolute" property gives node locations in global space,
and changing the old property also moves the child nodes of frames.

Resolves #92458, #72904.

Pull Request: https://projects.blender.org/blender/blender/pulls/131335
2024-12-11 21:06:41 +01:00
Sybren A. Stüvel
be921b8ddb Anim: start slot handles at a high number
The `Action::last_slot_handle` field is set to a high-ish value, to
disambiguate slot handles from array indices.

Slot handles are opaque integers, and are just used to find a slot
with that particular handle. Its exact value is irrelevant; Blender
only ensures that slot handles are never reused within the same
Action.

This particular value was obtained by taking the 31 most significant
bits of the TentHash value (Nathan's hash function) for the string
"Quercus&Laksa" (Sybren's cats).

Pull Request: https://projects.blender.org/blender/blender/pulls/131310
2024-12-03 16:15:25 +01:00
Campbell Barton
b48c81761f Docs: improve wording for dna_defaults.c descriptions 2024-12-03 22:20:43 +11:00
Nathan Vegdahl
089c3cd85c Refactor: rename ChannelBag and channel_bag
We've had a bunch of inconsistency between `channel_bag` and `channelbag` in the
code base.  After discussion with @dr.sybren, we decided to standardize on
`channelbag` and also rename the camelcase `ChannelBag` to `Channelbag` to be
consistent with that.

This PR implements those changes.

Note that the reason we standardized on `channelbag` rather than `channel_bag`
is because it makes things clearer when stringing multiple terms together in
type and function names.  For example, in `channelbag_fcurves_move()` it makes
it clear that `channelbag` describes one thing, rather than `channel` and `bag`
being two separate things.

No functional changes intended.

Pull Request: https://projects.blender.org/blender/blender/pulls/130988
2024-12-02 17:55:59 +01:00
Nathan Vegdahl
409697a962 Anim: rename action_slot_name to last_slot_identifier
`AnimData`, NLA strips, and action constraints all have an `action_slot_name`
field in RNA. The purpose of this field is to store the identifier of the most
recently assigned slot, so that it can be used for auto-assignment when later
assigning different actions.

However, this field name is misleading in two ways:

1. In accordance with #130740, it's actually the slot *identifier*, not name.
2. It could be mistaken as a way to rename the currently assigned slot, which it
   is not.

To resolve both of those issues, we're renaming the field to
`last_slot_identifier`, which better communicates its actual nature.

As a bonus, this also ends up decluttering Python autocomplete when looking
for things related to action_slot.

Ref: #130892
Pull Request: https://projects.blender.org/blender/blender/pulls/130911
2024-11-26 16:05:40 +01:00
Nathan Vegdahl
c0fd193abf Anim: rename slot name to slot identifier
This PR renames `ActionSlot::name` to `ActionSlot::identifier` for both DNA and
RNA, and also renames related methods, functions, constants, and comments.

The purpose of this rename is to help make it clear that this is not a "name"
in the traditional sense, but rather is a composite of the slot name + id type
for lookup purposes.

Ref: #130892
Pull Request: https://projects.blender.org/blender/blender/pulls/130740
2024-11-26 12:11:06 +01:00
Campbell Barton
a1dfd51fae Cleanup: rename SceneEEVEE::gtao_quality -> fast_gi_quality
Avoid confusion from misleading/incorrect names, see: #129830.
2024-11-06 10:49:58 +11:00
Campbell Barton
b53c20db25 EEVEE: remove DNA/RNA for values that are no longer in use
Remove values from EEVEE which are no longer used.

Ref !129832
2024-11-05 23:00:29 +11:00
Campbell Barton
459c7c7f82 Cleanup: sort DNA rename (documented as sorted) 2024-10-03 14:44:12 +10:00
Campbell Barton
0fc27c8d81 Cleanup: spelling in comments 2024-09-20 13:14:57 +10:00
Campbell Barton
9be29e1bbc Cleanup: match function & declaration names 2024-09-15 23:14:07 +10:00
Campbell Barton
8db8185276 Fix crash reading files from v2.66
Old files can contain names without any name part (`*` in this case).

Resolve the buffer overflow by checking for nil before the name begins.
2024-09-04 20:12:06 +10:00
Julian Eisel
a8c08e4a8c Refactor: Sculpt/Paint: Rename brush "tool" to "brush type"
The term "tool" is historic from before the actual tool system got
introduced. Since then the term was already a bit confusing, because it
wasn't directly related to the tool system, but there was still some
relationship between the two. Now brushes and their types are decoupled
much more from the tool system, with a single "Brush" tool supporting
all kinds of brushes (draw, grab, cloth, smooth, ...).

For a more clear terminology, use "brush type" instead of "tool".

For #126032 we need to write the brush type to the asset metadata (done
in !124618), so we can filter brushes based on the type (so the grease
pencil eraser tool only shows eraser brushes, for example). I'd like to
use future proof names for that to avoid versioning of asset metadata in
future, so I'd rather do the full naming change now.

RNA properties (thus BPY names) are not changed for compatibility
reasons. Can be done in 5.0, see blender/blender#124201.

Pull Request: https://projects.blender.org/blender/blender/pulls/126796
2024-09-03 15:20:34 +02:00
Campbell Barton
5cb29528e6 Cleanup: spelling in comments 2024-08-26 11:50:15 +10:00
Campbell Barton
40f96afa61 Cleanup: various non-functional changes
- Use const arguments.
- Remove redundant cast.
- Use ELEM macro.
- Use boolean & nullptr literals.
2024-08-26 11:50:12 +10:00
Campbell Barton
7e80bfaa62 Cleanup: follow naming convention for source lists
The cmake checking utility uses this to know which lists should be
scanned for souces.
2024-08-10 11:32:46 +10:00
Campbell Barton
b1be5b15c4 Cleanup: various non functional changes
Remove struct, use string copy macros.
2024-08-10 11:32:43 +10:00
Bastien Montagne
9106383a52 Fix #99875: Reserve 0 SDNA struct index for raw data.
This commit essentially adds a fake SDNA struct info at struct index
`0`, ensuring that no actual SDNA struct will use that identifier from
now on.

Pull Request: https://projects.blender.org/blender/blender/pulls/125730
2024-08-08 15:56:33 +02:00
Campbell Barton
c071030ac3 Cleanup: spelling in comments 2024-08-04 13:45:06 +10:00