Commit Graph

128 Commits

Author SHA1 Message Date
Jacques Lucke
5457cca3de Nodes: auto-hide unused inputs if usage depends on menu
Previously, when a socket was detected to be unused, it was just grayed out.
This patch adds support for automatically hiding unused sockets based on this
convention: Menu inputs control visibility while other inputs only control
whether something is grayed out.

More specifically, an input is visible if any of these conditions is met:
* It affects the output currently.
* It never affects the output. In this case its usage does not depend on any
  menu input.
* It is used if all non-menu inputs are considered to be unknown.

In the future, we could support customizing which inputs are allowed to control
visibility. For now it's good to use the convention that Blender generally
follows itself.

As before, panels are grayed out if they only contain grayed out sockets and
panels are hidden when they don't contain any visible sockets.

Hiding inputs works in group nodes, the Geometry Nodes modifier and node
operators. In theory it will work for all node tree types, but since only
Geometry Nodes supports the Menu Switch node currently, this patch currently
only makes a difference there.

The implementation reuses the existing `SocketUsageInferencer` with a different
sets of inputs. So no new core-inferencing logic was needed.

Design task: #132706.

Pull Request: https://projects.blender.org/blender/blender/pulls/138186
2025-05-22 04:48:43 +02:00
Omar Emara
79d37720de Nodes: Add Factor and Percentage subtypes for vector sockets
This patch adds support for the Factor and Percentage subtypes for
vector sockets. This is needed by the compositor, since it has some node
inputs that specify locations and sizes relative to image size, and
having factor and percentage subtypes for those improves the UX quite a
bit according to user feedback.

Pull Request: https://projects.blender.org/blender/blender/pulls/138805
2025-05-15 08:29:41 +02:00
Jacques Lucke
8ec9c62d3e Geometry Nodes: add Closures and Bundles behind experimental feature flag
This implements bundles and closures which are described in more detail in this
blog post: https://code.blender.org/2024/11/geometry-nodes-workshop-october-2024/

tl;dr:
* Bundles are containers that allow storing multiple socket values in a single
  value. Each value in the bundle is identified by a name. Bundles can be
  nested.
* Closures are functions that are created with the Closure Zone and can be
  evaluated with the Evaluate Closure node.

To use the patch, the `Bundle and Closure Nodes` experimental feature has to be
enabled. This is necessary, because these features are not fully done yet and
still need iterations to improve the workflow before they can be officially
released. These iterations are easier to do in `main` than in a separate branch
though. That's because this patch is quite large and somewhat prone to merge
conflicts. Also other work we want to do, depends on this.

This adds the following new nodes:
* Combine Bundle: can pack multiple values into one.
* Separate Bundle: extracts values from a bundle.
* Closure Zone: outputs a closure zone for use in the `Evaluate Closure` node.
* Evaluate Closure: evaluates the passed in closure.

Things that will be added soon after this lands:
* Fields in bundles and closures. The way this is done changes with #134811, so
  I rather implement this once both are in `main`.
* UI features for keeping sockets in sync (right now there are warnings only).

One bigger issue is the limited support for lazyness. For example, all inputs of
a Combine Bundle node will be evaluated, even if they are not all needed. The
same is true for all captured values of a closure. This is a deeper limitation
that needs to be resolved at some point. This will likely be done after an
initial version of this patch is done.

Pull Request: https://projects.blender.org/blender/blender/pulls/128340
2025-04-03 15:44:06 +02:00
Bastien Montagne
dd168a35c5 Refactor: Replace MEM_cnew with a type-aware template version of MEM_callocN.
The general idea is to keep the 'old', C-style MEM_callocN signature, and slowly
replace most of its usages with the new, C++-style type-safer template version.

* `MEM_cnew<T>` allocation version is renamed to `MEM_callocN<T>`.
* `MEM_cnew_array<T>` allocation version is renamed to `MEM_calloc_arrayN<T>`.
* `MEM_cnew<T>` duplicate version is renamed to `MEM_dupallocN<T>`.

Similar templates type-safe version of `MEM_mallocN` will be added soon
as well.

Following discussions in !134452.

NOTE: For now static type checking in `MEM_callocN` and related are slightly
different for Windows MSVC. This compiler seems to consider structs using the
`DNA_DEFINE_CXX_METHODS` macro as non-trivial (likely because their default
copy constructors are deleted). So using checks on trivially
constructible/destructible instead on this compiler/system.

Pull Request: https://projects.blender.org/blender/blender/pulls/134771
2025-03-05 16:35:09 +01:00
илья _
119fc054f8 Cleanup: BKE: Nodes: Pass-by-reference
Restriction of the nodes api to clearly define never-null function arguments.
Side effects: some assertions and null-check (with early return) were removed.
On the caller side is ensured to never derefer null to pass argument (mainly in RNA).
In addition, one pointer argument now actually a return type.

By-reference return types instead of pointers going to be separate kind of
change since also imply of cleaning up variables created from reference.

Also good future improvement would be to mark a copy-constructor as
explicit for DNA node types.

Pull Request: https://projects.blender.org/blender/blender/pulls/134627
2025-02-19 13:44:11 +01:00
Lukas Tönne
d01f2e232b Fix ASAN warnings in node socket forward compatibility code
These are due to casting a nullptr to an `ID`, which is valid but
confuses ASAN. `reinterpret_cast` avoids this.

Pull Request: https://projects.blender.org/blender/blender/pulls/134386
2025-02-11 12:15:54 +01:00
Brecht Van Lommel
315d07bd12 Cleanup: Various clang-tidy warnings in nodes
Pull Request: https://projects.blender.org/blender/blender/pulls/133734
2025-01-31 17:03:18 +01:00
Hans Goudey
f2c9fccee0 Cleanup: Move legacy node integer types defines to separate header
Moving these defines to a separate header makes their "legacy" status
more obvious. This commit just adds the include wherever necessary.

Followup to 971c96a92c.

Pull Request: https://projects.blender.org/blender/blender/pulls/132875
2025-01-09 20:03:08 +01:00
Jacques Lucke
971c96a92c Nodes: rename integer type of nodes to type_legacy
The new description for `bNode.type_legacy`:
```
  /**
   * Legacy integer type for nodes. It does not uniquely identify a node type, only the `idname`
   * does that. For example, all custom nodes use #NODE_CUSTOM but do have different idnames.
   * This is mainly kept for compatibility reasons.
   *
   * Currently, this type is also used in many parts of Blender, but that should slowly be phased
   * out by either relying on idnames, accessor methods like `node.is_reroute()`.
   *
   * A main benefit of this integer type over using idnames currently is that integer comparison is
   * much cheaper than string comparison, especially if many idnames have the same prefix (e.g.
   * "GeometryNode"). Eventually, we could introduce cheap-to-compare runtime identifier for node
   * types. That could mean e.g. using `ustring` for idnames (where string comparison is just
   * pointer comparison), or using a run-time generated integer that is automatically assigned when
   * node types are registered.
   */
```

Pull Request: https://projects.blender.org/blender/blender/pulls/132858
2025-01-09 15:28:57 +01:00
Hans Goudey
13b79072e2 Refactor: Nodes: Use C++ new, std::string in node/socket/tree types
Make the type structs non-trivial, use new and delete for allocation and
freeing, and use std::string for most strings they contain. Also use
StringRef instead of char pointers in a few places. Mainly this improves
ergonomics when working with the strings.

Pull Request: https://projects.blender.org/blender/blender/pulls/132750
2025-01-08 16:34:41 +01:00
Iliya Katueshenock
7348e670b3 Cleanup: BKE: Use StringRefNull instead of char *
Use StringRefNull for all function arguments and return types.
Not a StringRef but StringRefNull since there is still large
interaction with C api so null-termination usually necessary.

If string is expected to be not only empty but also a null then
optional is used. This change depends on #130935.

Pull Request: https://projects.blender.org/blender/blender/pulls/131204
2024-12-02 19:24:07 +01:00
Jacques Lucke
6ffc585fb8 Refactor: Geometry Nodes: recursive node declarations
This refactor contains the following changes:
* Each `PanelDeclaration` contains its direct children. Previously, it only knew
  how many children it had. That added complexity to wherever we iterate over
  the node declaration.
* Adds a new `DeclarationListBuilder` that is a base class of
  `NodeDeclarationBuilder` and `PanelDeclarationBuilder`. It makes sure that the
  same API for adding sockets, panels and separators exist for both.
* Modified declare functions for group, group input and group output nodes to
  use the normal node builder api instead of doing something custom.

No functional changes are expected.

The main reason for this refactor is to simplify working with nested panels in
node declarations which is useful when we want to support nested panels in the
node editor. The node drawing code is not simplified in this patch, but that
should be easier afterwards.

Pull Request: https://projects.blender.org/blender/blender/pulls/128799
2024-10-09 15:45:43 +02:00
Lleu Yang
166c921a44 UI: Add Frequency unit
This adds the unit of frequency Hertz (Hz) and Kilohertz (kHz) for
expressing pitch of a sound.

This will be used for the ongoing Sample Sound node in #122228.

Pull Request: https://projects.blender.org/blender/blender/pulls/125915
2024-08-22 17:05:48 +02:00
Iliya Katueshenock
1b67be14c6 Cleanup: BKE: Nodes: Functions renaming
Use snake style naming for all the kernel nodes functions.
Omit kernel prefix in the names since of the using namespace.
Use full forms of the terms
('iter' -> 'iterator', 'ntree' -> 'node_tree', 'rem' -> 'remove', ...).

Pull Request: https://projects.blender.org/blender/blender/pulls/126416
2024-08-19 20:27:37 +02:00
Devashish Lal
3e28b6c7f1 Nodes: File path socket subtype for string sockets
This commit adds a new socket subtype for the string socket type
for file paths. Like other subtypes, this doesn't influence the data
stored in the socket or passed between nodes, it adds a file browser
popup operator to the socket button in the node.

From the file import nodes GSoC project:
https://devtalk.blender.org/t/gsoc-2024-geometry-nodes-file-import-nodes/34482

Pull Request: https://projects.blender.org/blender/blender/pulls/123250
2024-06-24 16:28:33 +02:00
Lukas Stockner
25d4d645cd UI: Add Color Temperature unit
The current temperature unit adjusts to Celsius or Fahrenheit based on
unit system, but specifically for color temperatures the convention is
to display them in Kelvin, and it'd be strange to e.g. see 11240°F when
opening the white balance panel.

Therefore, this adds a dedicated Color Temperature unit, and uses it
for the two existing blackbody temperature inputs in shader nodes.

Pull Request: https://projects.blender.org/blender/blender/pulls/123337
2024-06-17 23:50:05 +02:00
Iliya Katueshenock
75d17b1db5 Cleanup: Move BKE_node to namespace
Move all header file into namespace.
Unnecessary namespaces was removed from implementations file.
Part of forward declarations in header was moved in the top part
of file just to do not have a lot of separate namespaces.

Pull Request: https://projects.blender.org/blender/blender/pulls/121637
2024-05-13 16:07:12 +02:00
Lukas Stockner
cc541f2c07 UI: Add Wavelength unit for scene-independent nanometer-scale inputs
Currently this is only used for the Wavelength node, but it will also be relevant for the Thin Film Interference support in the Principled BSDF.

Pull Request: https://projects.blender.org/blender/blender/pulls/120900
2024-04-22 13:10:16 +02:00
Leon Schittek
9b21dffe45 Fix #94413: Hide added input sockets on group inputs with hidden sockets
Improve working with multiple group input nodes by automatically
hiding new node group input sockets on any group input node with
hidden extension socket.

Whenever the extension socket is hidden,  the user can now expect
the socket visibility of the group input node to stay fixed.
When the extension socket is shown on the other hand, the group input
node will update when sockets are added to the group interface.

Pull Request: https://projects.blender.org/blender/blender/pulls/120067
2024-04-18 19:20:05 +02:00
Jacques Lucke
1fadf2251f Nodes: align functions to check if socket type supports fields or grids 2024-03-20 12:55:49 +01:00
Jacques Lucke
25a10c211f Nodes: support accessing socket type directly from declaration
Previously, we haven't added this because there were plans to use these
declarations at a higher abstraction level where one declaration potentially
contains more than one socket. This hasn't happened yet, and we are also using
other ways to achieve dynamic socket amounts (using dynamic declarations).
Therefore, it is reasonable to simplify the code by storing the integer socket
type in the declaration directly.

Pull Request: https://projects.blender.org/blender/blender/pulls/119691
2024-03-20 12:37:37 +01:00
Jacques Lucke
e4e4b51c83 Fix: add missing socket type in forward declaration list
Not quite sure how I missed this before. It's quite unfortunate that this
causes issues like #119179 in Blender 4.0.
2024-03-17 19:08:40 +01:00
Hans Goudey
1cfe9dd08c Geometry Nodes: Matrix socket type, attribute type, and initial nodes
Implements the design from #116067.
The socket type is called "Matrix" but it is often referred to as "Transform"
when that's what it is semantically. The attribute type is "4x4 Matrix" since
that's a lower level choice. Currently matrix sockets are always passed
around internally as `float4x4`, but that can be optimized in the future
when smaller types would give the same behavior.

A new "Matrix" utilities category has the following set of initial nodes"
- **Combine Transform**
- **Separate Transform**
- **Multiply Matrices**
- **Transform Direction**
- **Transform Vector**
- **Invert Matrix**
- **Transpose Matrix**

The nodes and socket type are behind an experimental flag for now,
which will give us time to make sure it's the right set of initial nodes.
The viewer node overlay doesn't support matrices-- they aren't supported
for rendering in general. They also aren't supported in the modifier interface
currently. But they are supported in the spreadsheet, where the value is
displayed in a tooltip.

Pull Request: https://projects.blender.org/blender/blender/pulls/116166
2024-02-13 18:59:36 +01:00
Campbell Barton
1a3b5452c4 Cleanup: unused includes in source/blender/nodes
Remove 166 includes.
2024-02-13 13:23:35 +11:00
Lukas Tönne
5ad49f4142 Geometry Nodes: Menu Switch Node
This patch adds support for _Menu Switch_ nodes and enum definitions in
node trees more generally. The design is based on the outcome of the
[2022 Nodes Workshop](https://code.blender.org/2022/11/geometry-nodes-workshop-2022/#menu-switch).

The _Menu Switch_ node is an advanced version of the _Switch_ node which
has a customizable **menu input socket** instead of a simple boolean.
The _items_ of this menu are owned by the node itself. Each item has a
name and description and unique identifier that is used internally. A
menu _socket_ represents a concrete value out of the list of items.

To enable selection of an enum value for unconnected sockets the menu is
presented as a dropdown list like built-in enums. When the socket is
connected a shared pointer to the enum definition is propagated along
links and stored in socket default values. This allows node groups to
expose a menu from an internal menu switch as a parameter. The enum
definition is a runtime copy of the enum items in DNA that allows
sharing.

A menu socket can have multiple connections, which can lead to
ambiguity. If two or more different menu source nodes are connected to a
socket it gets marked as _undefined_. Any connection to an undefined
menu socket is invalid as a hint to users that there is a problem. A
warning/error is also shown on nodes with undefined menu sockets.

At runtime the value of a menu socket is the simple integer identifier.
This can also be a field in geometry nodes. The identifier is unique
within each enum definition, and it is persistent even when items are
added, removed, or changed. Changing the name of an item does not affect
the internal identifier, so users can rename enum items without breaking
existing input values. This also persists if, for example, a linked node
group is temporarily unavailable.

Pull Request: https://projects.blender.org/blender/blender/pulls/113445
2024-01-26 12:40:01 +01:00
Hans Goudey
3e76a1a6c2 Cleanup: Move BKE_lib_id.h to C++ 2024-01-15 12:44:14 -05:00
Brecht Van Lommel
d377ef2543 Clang Format: bump to version 17
Along with the 4.1 libraries upgrade, we are bumping the clang-format
version from 8-12 to 17. This affects quite a few files.

If not already the case, you may consider pointing your IDE to the
clang-format binary bundled with the Blender precompiled libraries.
2024-01-03 13:38:14 +01:00
Hans Goudey
da6867ca3b Cleanup: Use dynamic declaration for sample curve node
Change the attribute "value" sockets to use dynamic declarations, but
not the others. See 8149678d5e, f7383cfe9b.
2023-12-21 10:34:55 -05:00
Jacques Lucke
e1d0d70911 Geometry Nodes: refactor storage for socket values
This refactors `SocketValueVariant` with the following goals in mind:
* Support type erasure so that not all users of `SocketValueVariant` have
  to know about all the types sockets can have.
* Move towards supporting "rainbow sockets" which are sockets whoose
  type is only known at run-time.
* Reduce complexity when dealing with socket values in general. Previously,
  one had to use `SocketValueVariantCPPType` a lot to manage uninitialized
  memory. This is better abstracted away now.

One related change that I had to do that I didn't see coming at first was that
I had to refactor `set_default_remaining_outputs` because now the default value
of a `SocketValueVariant` would not contain any value. Previously, it was
initialized the zero-value of the template parameter. Similarly, I had to change
how implicit conversions are created, because comparing the `CPPType` of linked
sockets was not enough anymore to determine if a conversion is necessary.

We could potentially use `SocketValueVariant` for the remaining socket types in the
future as well. Not entirely sure if that helps yet. `SocketValueVariant` can easily be
adapted to make that work though. That would also justify the name
"SocketValueVariant" better.

Pull Request: https://projects.blender.org/blender/blender/pulls/116231
2023-12-17 14:00:07 +01:00
Jacques Lucke
f7383cfe9b Geometry Nodes: use dynamic declaration for switch node
Follow up for 8149678d5e. Significantly reduce boilerplate
required for each type in the switch node.Forward compatibility in 4.0
provided by 0ea193bdb3.

Co-authored-by: Hans Goudey <hans@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/113413
2023-12-13 17:33:25 +01:00
Jacques Lucke
3370228ae8 Geometry Nodes: rename ValueOrField to SocketValueVariant
Doing this in preparation for also supporting volume
grids in the same type (#115270).

At some point we could also actually use an `std::variant` in this
type, but that would change behavior without futher changes.
2023-12-13 13:40:40 +01:00
Lukas Tönne
c845233d1c Nodes: Move ValueOrField struct into blenkernel
This struct is currently defined in the `functions` module but not actually used there. It's only used by the geometry nodes module, with an indirect dependency from blenkernel via simulation zone baking. This scope is problematic when adding grids as socket data, which should not be part of the functions module.

The `ValueOrField` struct is now moved to blenkernel, so it can be more easily extended to other kinds of data that might be passed around by geometry nodes sockets in future. No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/115087
2023-11-18 13:11:39 +01:00
Iliya Katueshenock
8149678d5e Geometry Nodes: use dynamic declaration for some nodes
This changes a bunch of nodes that have a data type drop-down to using a dynamic
node declaration that changes based on the selected data type instead of always having
all sockets. This greatly simplifies the code and is less weird than having suffixes on
socket identifiers.

Backward compatibility and forward compatibility remain due to #113497 and #113984.

One user-visible change is that changing the data type in these nodes does not break
the link anymore.

It may be necessary to bring back some functionality from link-drag-search afterwards.

Pull Request: https://projects.blender.org/blender/blender/pulls/113553
2023-11-17 16:23:34 +01:00
Hans Goudey
3d57bc4397 Cleanup: Move several blenkernel headers to C++
Mostly focus on areas where we're already using C++ features,
where combining C and C++ APIs is getting in the way.

Pull Request: https://projects.blender.org/blender/blender/pulls/114972
2023-11-16 11:41:55 +01:00
Jacques Lucke
4ab960b5a4 Merge branch 'blender-v4.0-release' 2023-10-31 13:47:00 +01:00
Jacques Lucke
245da40f81 Fix #114251: Angle input of Compare node disconnected on reload
The issue was that `Angle` also starts with an `A`, just like the input
that is supposed to be handled by this compatibility code.
2023-10-31 13:44:09 +01:00
Brecht Van Lommel
39107b3133 Revert changes from main commits that were merged into blender-v4.0-release
The last good commit was 8474716abb.

After this commits from main were pushed to blender-v4.0-release. These are
being reverted.

Commits a4880576dc from to b26f176d1a that happend afterwards were meant for
4.0, and their contents is preserved.
2023-10-30 21:40:35 +01:00
Hans Goudey
5b108ae522 Cleanup: Resolve clang compile warnings
Of the two overloaded functions clang chose the non-span version with
only a single item in the initializer list. Resolve that by not using an
intializer list in that case.
2023-10-18 14:23:57 +02:00
Jacques Lucke
9c56a19640 Merge branch 'blender-v4.0-release' 2023-10-18 10:18:04 +02:00
Jacques Lucke
969dd7b985 Geometry Nodes: add forward compatibility for map range socket identifiers
Also see 0ea193bdb3.
2023-10-18 10:17:43 +02:00
Jacques Lucke
38813a7441 Nodes: unify static and dynamic declarations
This helps solving the problem encountered in #113553. The problem is that we
currently can't support link-drag-search for nodes which have a dynamic declaration.

With this patch, there is only a single `declare` function per node type, instead of
the separate `declare` and `declare_dynamic` functions. The new `declare` function
has access to the node and tree. However, both are allowed to be null. The final
node declaration has a flag for whether it depends on the node context or not.

Nodes that previously had a dynamic declaration should now create as much of
the declaration as possible that does not depend on the node. This allows code
like for link-drag-search to take those sockets into account even if the other
sockets are dynamic.

For node declarations that have dynamic types (e.g. Switch node), we can also
add extra information to the static node declaration, like the identifier of the socket
with the dynamic type. This is not part of this patch though.

I can think of two main alternatives to the approach implemented here:
* Define two separate functions for dynamic nodes. One that creates the "static
  declaration" without node context, and on that creates the actual declaration with
  node context.
* Have a single declare function that generates "build instructions" for the actual
  node declaration. So instead of building the final declaration directly, one can for
  example add a socket whose type depends on a specific rna path in the node.
  The actual node declaration is then automatically generated based on the build
  instructions. This becomes quite a bit more tricky with dynamic amounts of sockets
  and introduces another indirection between declarations and what sockets the node
  actually has.

I found the approach implemented in this patch to lead to the least amount of
boilerplate (doesn't require a seperate "build instructions" data structure) and code
duplication (socket properties are still only defined in one place). At the same time,
it offers more flexibility to how nodes can be dynamic.

Pull Request: https://projects.blender.org/blender/blender/pulls/113742
2023-10-15 20:28:23 +02:00
Jacques Lucke
cb7668e64e Merge branch 'blender-v4.0-release' 2023-10-13 14:40:21 +02:00
Jacques Lucke
0ea193bdb3 Nodes: add forward compatibility for dynamic node declarations
The goal of this patch is to allow us to use dynamic node declarations
for various nodes in a future version without breaking forward compatibility.
The same kind of change should be added to Blender 3.6.

The code added here is not supposed to end up in `main`, so it has to be
removed when merging the release branch.

Pull Request: https://projects.blender.org/blender/blender/pulls/113497
2023-10-13 14:39:51 +02:00
Jacques Lucke
beac6599fb Nodes: deduplicate code to create declarations for socket type 2023-10-04 13:01:45 +02:00
Hans Goudey
fa34992def Cleanup: Remove unnecessary includes from C++ data structure headers
The hash tables and vector blenlib headers were pulling many more
headers than they actually need, including the C base math header,
our C string API header, and the StringRef header. All of this
potentially slows down compilation and polutes autocomplete
with unrelated information.

Also remove the `ListBase` constructor for `Vector`. It wasn't used
much, and making it easy to use `ListBase` isn't worth it for the
same reasons mentioned above.

It turns out a lot of files depended on indirect includes of
`BLI_string.h` and `BLI_listbase.h`, so those are fixed here.

Pull Request: https://projects.blender.org/blender/blender/pulls/111801
2023-09-01 21:37:11 +02:00
Lukas Tönne
e071288ab2 Nodes: Panels integration with blend files and UI
Part 3/3 of #109135, #110272

Switch to new node group interfaces and deprecate old DNA and API.
This completes support for panels in node drawing and in node group
interface declarations in particular.

The new node group interface DNA and RNA code has been added in parts
1 and 2 (#110885, #110952) but has not be enabled yet. This commit
completes the integration by
* enabling the new RNA API
* using the new API in UI
* read/write new interfaces from blend files
* add versioning for backward compatibility
* add forward-compatible writing code to reconstruct old interfaces

All places accessing node group interface declarations should now be
using the new API. A runtime cache has been added that allows simple
linear access to socket inputs and outputs even when a panel hierarchy
is used.

Old DNA has been deprecated and should only be accessed for versioning
(inputs/outputs renamed to inputs_legacy/outputs_legacy to catch
errors). Versioning code ensures both backward and forward
compatibility of existing files.

The API for old interfaces is removed. The new API is very similar but
is defined on the `ntree.interface` instead of the `ntree` directly.
Breaking change notifications and detailed instructions for migrating
will be added.

A python test has been added for the node group API functions. This
includes new functionality such as creating panels and moving items
between different levels.

This patch does not yet contain panel representations in the modifier
UI. This has been tested in a separate branch and will be added with a
later PR (#108565).

Pull Request: https://projects.blender.org/blender/blender/pulls/111348
2023-08-30 12:37:21 +02:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Jacques Lucke
cc4d5c432c RNA: move headers to C++
Also see #103343.

Pull Request: https://projects.blender.org/blender/blender/pulls/111022
2023-08-10 22:40:27 +02:00
Hans Goudey
ffe4fbe832 Cleanup: Move editors headers to C++
See #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/110820
2023-08-05 02:57:52 +02:00
Campbell Barton
52acf6a6ec Cleanup: correct file names in comments after C -> C++ renaming
Use back-tick quotes to differentiate these from plain text.
2023-07-31 13:02:30 +10:00