This PR implements the Normalize operators in Weight Paint mode for
GPv3:
- Normalize weights of the active vertex group. This operator normalizes
all the vertex weights in the active vertex group to a value between 0.0
and 1.0.
- Normalize All. This operator normalizes the weights of all vertex
groups, so that for each vertex, the sum of the weights is 1.0. Weights
of locked vertex groups are not changed. By default, the active vertex
group also stays unchanged, unless it's necessary to reach a normalized
state.
The operators are added to the 'Weight' menu in Weight Paint mode.
Pull Request: https://projects.blender.org/blender/blender/pulls/126302
This rename the `Cutter` tool's name, code and icon to `Trim`.
The legacy Grease Pencil code is unchanged.
This was discussed in the 2024-07-30 Grease Pencil Module Meeting.
Reasons for the change:
- Match the `Trim Stroke Ends` setting on brushes.
- Match the `stroke_trim` operator.
- Name is more clear and more commonly used.
- Frees the name for a future boolean cutting tool.
Pull Request: https://projects.blender.org/blender/blender/pulls/126452
This adds the following operators:
* Set Vertex Color
* Reset Vertex Colors
* Invert
* Brightness/Contrast
* HSV
* Levels
Also populates the `Paint` menu with them in vertex paint mode.
Pull Request: https://projects.blender.org/blender/blender/pulls/127572
When syncing the NLA strip length with the Action it uses, use the
length of the assigned action slot. Previously the entire Action was
considered when determining the length.
Pull Request: https://projects.blender.org/blender/blender/pulls/127573
Move the following BKE functions to the `animrig::Action` class. Some of
those will be extended to support slots in a future commit; for now they
still operate on all F-Curves in the Action.
| Old | New |
|---------------------------------|-------------------------------------|
| `BKE_action_frame_range_calc()` | `Action::get_frame_range_of_keys()` |
| `BKE_action_frame_range_get()` | `Action::get_frame_range()` |
| `BKE_action_has_motion()` | `Action::has_keyframes()` |
| `BKE_action_has_single_frame()` | `Action::has_single_frame()` |
| `BKE_action_is_cyclic()` | `Action::is_cyclic()` |
Implementations have been copied from the BKE functions. The frame range
functions now return `float2` instead of requiring two `float *r_…`
return parameters.
The `has_motion` function is now renamed to `has_keyframes`, as that is
what the implementation was actually testing for.
The functions now no longer are null-safe. The BKE functions handled a
null action pointer, but IMO that doesn't make sense, and in none of the
call sites I could find where this would actually be valid.
No functional changes.
Ref: #127489
Pull Request: https://projects.blender.org/blender/blender/pulls/127512
Disable dynamic SDL loading as well as disable SDL for release builds.
This was only used for audio output which can already use OpenAL
if there are back-ends not natively supported by Blender.
- Remove extern/sdlew/
- Remove the WITH_SDL_DYNLOAD build option.
- Remove `bpy.app.sdl.available`.
Ref !127554
Support suppressing "info" messages when running Blender.
Useful when Blender is used as part of an automated action
that should only show output for warnings/errors.
Ref !127562
Duplicating an Action stashes the original one on the NLA. The NLA
evaluation code didn't properly handle the special case of an all-muted
NLA (all stashed actions are muted there) when a layered Action was
assigned directly to the animated ID.
The code is now refactored to remove this special handling from the
`animsys_calculate_nla()` function. Instead it now just returns whether it
did anything. The caller can then decide to evaluate the main Action
instead. This ensures that there is only one "evaluate the main Action"
branch in the `BKE_animsys_evaluate_animdata()` function.
Pull Request: https://projects.blender.org/blender/blender/pulls/127569
The bug was introduced in #126291, which was a refactor PR. Prior to the
PR there was a condition that could only trigger when a given pointer
was null. That pointer was turned into a reference in the refactor,
but instead of deleting the conditional code that should no longer be
reachable, the refactor simply removed the null check, allowing the code
to still trigger based on just the remaining part of the condition.
The code behind the condition bailed out before checking all fcurves for
whether they should be included in pose slide, and thus would omit some
channels from the breakdowner (and presumably other operators as well).
This commit fixes the issue by simple removing that code entirely, since
it's no longer relevant. It also renames the function and one of its
parameters to be clearer about what it actuallys does, since that was
pretty obscure before.
Pull Request: https://projects.blender.org/blender/blender/pulls/127565
Add support for slotted Actions to the NLA evaluation code.
This also affects the pose library code and the Action Constraint. These
both share some Action evaluation logic with the NLA. They now
explicitly looks at only the first Action slot. The Action Constraint will
have to be updated to have an explicit slot selector, but that's for another
commit.
Pull Request: https://projects.blender.org/blender/blender/pulls/127425
Refactor to prepare for slotted action support to the evaluation of
quaternion F-Curves.
Since slotted Actions store F-Curves in an array, you cannot iterate over
them any more via the `ListBase` pointer `fcurve.next`. Quaternion
evaluation code has been refactored to work on a span of F-Curves instead
of just getting the first one.
For now, slotted Actions just evaluate their first slot only. A future
commit will add a slot handle parameter to evaluate the correct slot.
Implements the legacy `weight_data_add` button for GPv3.
Note: This PR properly accounts for the bone's transformation when applying so that the stroke does not appear to teleport after drawing, unlike the legacy system.
Pull Request: https://projects.blender.org/blender/blender/pulls/119302
Without it sometimes it feels that search didn't work, when it just
happened that we were near the end of the file.
It is the default in popular external editors as well.
Ref: !127528
The single characters "\" could not be used for filtering
because it was treated as an escape characters.
Although "\\" could be used to match "\".
Disable escape character behavior as this mostly makes sense for
matching file-names for shell input.
- Clarify misleading logic when the buffer couldn't be allocated.
- Use a utility function to calculate the thumbnail size.
- Calculate the thumbnail size for the on-disk thumbnail
separately (corrects minor rounding error) caused by
scaling the smaller size up.
Updating the node bounds just after deforming the vertices in the
node is faster because the position data is still fresh in CPU caches.
Updating it later on means all the other nodes have been processed
in the meantime which will evict that position data from the caches.
This results in a 1.11x improvement in the brush benchmark timing,
from 0.495s to 0.438s on a Ryzen 7950x (best of 5 runs).
As part of the change, the update tagging has completely moved
to each brush implementation. This continues the process of
making each brush more independent.
Part of #118145.
Pull Request: https://projects.blender.org/blender/blender/pulls/127536
The normals were not allocated before the brush code starts, which is
necessary to store the initial normals in the undo step, among other
things. Previously normals were calculated as part of building the PBVH.
That doesn't make sense anymore because that process shouldn't change
the mesh. For now just add the recalculation in a code path called by
`BKE_sculpt_update_object_for_edit`, called at the beginning of each
stroke, and other places.
I've done this a few times and would have benefited from a utility
function for it, apparently it's done in a few more places too. The
utilities aren't multithreaded for now, it doesn't seem important
and often multithreading happens at a different level of the call
stack anyway.
Pull Request: https://projects.blender.org/blender/blender/pulls/127517
Implements setting the armature parent and generating
vertex groups for the bones in the armature.
Note: This does not implement the `Envelope` or `Automatic Weights` options.
Pull Request: https://projects.blender.org/blender/blender/pulls/127515
Current the automasking code stores temporary data as geometry
attributes (except for multires where that doesn't work) in order to
persist the cached factors for cavity and occlusion accross multiple
strokes. However, the benefits of this aren't clear, compared to
improving the performance of these calculations. It's also the last
usage of the sculpt attribute API which we plan to remove. The system
is also hard to understand, to make a more solid cache of automasking
values it would be better to start from scratch.
This commit removes the sculpt attribute API and the automasking stroke
ID system, and moves the cached factors to be cached per stroke rather
than more permanently.
Pull Request: https://projects.blender.org/blender/blender/pulls/127470
Enums that are displayed as icon-only should have their icons defined
in RNA, not just through the layout in Python. That way they are shown
in the dropdown itself and users make the connection between the listed
item label and the icon while collapsed.