When docking to very narrow areas it is only possible to dock to a
subset of three zones. This PR corrects mistakes in that code so that
you can correctly dock to tiny areas.
Pull Request: https://projects.blender.org/blender/blender/pulls/126868
If the Timeline is sized too short to show any of the scrubbing area,
then the scrollbars obscure the time line and current frame marker.
This PR hides the scrollbars in this case. Also for similar cases with
Dope Sheet, Graph Editor, and the embedded Graph Editor/DopeSheet in
Movie Clip Editor.
Pull Request: https://projects.blender.org/blender/blender/pulls/126806
Assigning an Action slot changes two RNA properties on the `AnimData` struct:
- `action_slot`: pointer property used for the selector in the UI, and
- `action_slot_handle`: int property that's the ground truth of the assigned slot.
With this commit, there will only be an override operation stored for the
`action_slot_handle` property, and the pointer property will be ignored.
This also cleans up some other library overrides related things:
- Disallow overriding slot properties (like the slot name).
- Properly handle slot assignment in the case where the library did not have an `AnimData` at the time of the creation of the override, but when it does when applying the override (in `rna_AnimaData_override_apply()`).
Fixes#125978
Pull Request: https://projects.blender.org/blender/blender/pulls/126828
Add Metallic BSDF Node to the shader editor.
This node can primarily be used to create more realistic looking
metallic materials than the existing Glossy BSDF node.
This commit does not add any new closures to Cycles, it simply exposes
existing closures that were previous hard to access on their own.
- Exposes the F82 fresnel type that is currently used by the
metallic component of the Principled BSDF. Results should match
between the Metallic BSDF and Principled BSDF when using the same
settings.
- Exposes the Physical Conductor fresnel type that was previously
limited to custom OSL scripts. The Conductor fresnel type accepts
IOR and Extinction coefficients to define the appearance of the
material based off real life measurements.
EEVEE only supports the F82 fresnel type with internal code to convert
the the physical conductor inputs in to a colour format for F82,
which can lead to noticeable rendering differences with
some configurations.
Pull Request: https://projects.blender.org/blender/blender/pulls/114958
The issue was that the forward compatibility saving code was setting the
group's `channels` listbase to point at the forward-compatible fcurve
listbase, but the `channels` listbase wasn't later getting cleared when
loading the groups as part of a layered action. In fact, the listbase
pointers were being completely ignored in that case because they aren't
relevant to groups on layered actions, and therefore weren't getting
remapped to the new correct memory addresses of the fcurves.
The end result was that after loading, the group's `channels` listbase
would be non-null and pointing to invalid memory, and there are some
code paths that then try to use that listbase, resulting in a segfault.
This commit fixes the issue by ensuring that the groups' `channels`
listbases are cleared when loading them as part of a layered action.
Additionally, we now also clear them after they're set during
forward-compatibly saving, the lack of which wasn't immediately
causing problems but was nevertheless incorrect.
Pull Request: https://projects.blender.org/blender/blender/pulls/126834
Part of #118145.
In order to reduce the purview of the sculpt BVH tree and clarify its
responsibility, replace the geometry back pointer with just passing
the BMesh pointer as an argument where necessary or retrieving it
from the object instead.
True for both `Graph` and `Dopesheet` views in the MCE.
For all other time-based editors, the main region (`RGN_TYPE_WINDOW`) is
of interest to be tagged for syncing `V2D_VIEWSYNC_SCREEN_TIME`. In the
case of the Movie Clip Editor however, the `Graph` and `Dopesheet`
regions in question are of type `RGN_TYPE_PREVIEW`.
So to resolve, we have to take this into account in view2d_sync RNA code
NOTE: this PR does not add versioning code, so any "falsely" tagged
`Graph` and `Dopesheet` view will "loose" the setting (will have to be
enabled again on the "right" region), this could be added though -- it
would be impossible to tell **which** view exactly, so on each
`RGN_TYPE_WINDOW` encountered, we'd have to then tag **both** `Graph`
and `Dopesheet` afaict
Pull Request: https://projects.blender.org/blender/blender/pulls/126785
The manifest was not linked, leading blender-launcher not to look in
the blender.crt folder for the vcruntime140.dll. Causing issues for
systems where this binary was not available elsewhere (like pristine
windows installs)
When orcos are not available in the geometry data it is bound with
a default buffer. This buffer was initialized with only zeros. But
orcos required to read the 0, 0, 0, 1.
Fixes `render/shader/tex_voronoi.blend` render test.
Pull Request: https://projects.blender.org/blender/blender/pulls/126838
Move the outer loop to happen after the mesh data has been
retrieved. Though this doesn't address the problematic
algorithmic complexity of the algorithm, it should at least
reduce some overhead, and it removes a few more uses of
the `PBVHVertRef` API that we are working to remove.
Mainly changes some UI-internal structs allocation, and the Panel
runtime custom data storage.
These changes from C-style alloc/free to C++ new/delete are a step
towards making PointerRNA non-trivial (part of #122431).
Pull Request: https://projects.blender.org/blender/blender/pulls/126698
Spatial denoise uses shader specialization. The current shader had
this disabled for OpenGL and Vulkan. As OpenGL and Vulkan supports
shader specialization it is fine to enable them. Would result in
better optimized shaders.
I checked other shaders as well. This was the only one ignoring shader
specialization.
Pull Request: https://projects.blender.org/blender/blender/pulls/126830
Setting `id.animation_data.action_slot = None` should always be
possible, even when there is no Action assigned (that is, when
`id.animation_data.action = None`). In that case `.action_slot` should
already be `None`, and so writing its current value should not cause any
errors.
Pull Request: https://projects.blender.org/blender/blender/pulls/126827
This adds a new read-only `persistent_uid` property to `NodeTreeInterfacePanel` in RNA.
This integer remains the same even if the panel is moved around or the file is reopened.
Internally, the property exists already, this patch just exposes it.
Pull Request: https://projects.blender.org/blender/blender/pulls/126797
This patch abstracts away the ShaderOperation class into an asbtract
PixelOperation class, which the ShaderOperation now implemenets. This
makes way for a new subclass that uses FN multi-functions for evaluation
for the new CPU compositor.
Reference #125968.
It is possible to change th order of library override modifier with pin
to last option. This breaks the modifier order and also introduces a
copy of modifier after reopening the linked file. To fix this issue,
do not set `PROPOVERRIDE_OVERRIDABLE_LIBRARY` on `use_pin_to_last`
property.
Pull Request: https://projects.blender.org/blender/blender/pulls/126813
For now duplicate default diffuse color values into RNA code too. Sad
work-around, but fixes the problem, until we get rid of hacks like
'interpret 4 consecutive floats in DNA as an array of 4 floats in RNA'.
When rendering in background there is no swap chain in play and
resources would never be collected. Resulting in out of resources and
crashes.
This PR is an initial fix what cycles resource pools every time a layer
has been rendered. It counts the render hierarchy
(GPU_rendering_begin/end) to identify if the background render is
completed and if so would cycle to the next resource pool.
Pull Request: https://projects.blender.org/blender/blender/pulls/126819
If a USD python hook throws an exception during processing, the USD
stage ptr is "leaked" because the destructor is not called on the
argument class we pass into the python call.
This leak prevents the stage from reaching a reference count of 0 later
and the file is kept open. All attempts to use the same USD file again
will be met with the following error:
`Coding Error: in _CreateNew at line 617 of C:\db\build\S\VS1564R\build\usd\src\external_usd\pxr\usd\sdf\layer.cpp -- A layer already exists with identifier 'path.usda'`
Instead of passing our class into the call normally, which boost::python
would see as needing to make a copy, use a `ref` instead, bypassing the
problem.
Additional details and repro in the PR. Test coverage to follow.
Pull Request: https://projects.blender.org/blender/blender/pulls/126298
Moves related variables that are only used by the paint brush into the
existing `paint_brush` anonymous `struct` & removes the `hardness`
property from said `struct` as it is used by most brushes and not just
the paint brush.
Pull Request: https://projects.blender.org/blender/blender/pulls/126712
Part of #126672.
* Groups related mirror modifier data in an anonymous
`mirror_mod_clip` `struct`.
* Stores the inverse of the related matrix to avoid having to
recalculate it multiple times per brush stroke.
Pull Request: https://projects.blender.org/blender/blender/pulls/126717
And same for the `copy_layout` function. These functions do not free any
potentially existing data in destination, but expect it to be uninitialized.
Hopefully these new names will make it more clear and avoid bugs like #122160.
`CustomData_copy` expects uninitialized destination customdata, so in
case the destination has been previously initialized, it needs to be
freed with `CustomData_free` first.
Also added related comments to the BKE CustomData API.
Pull Request: https://projects.blender.org/blender/blender/pulls/126794
EEVEE doesn't trigger a render step between samples which leads to not recycling
memory on Metal backend leading to slower animation rendering and even out of
memory.
This PR uses the same approach as for workbench to solve the issue.
NOTE: Fix needs to be backported to 4.2
Pull Request: https://projects.blender.org/blender/blender/pulls/126781
Workaround for RDNA2 shadow rendering when the geometry it needs
to render is to tiny. In this case the rasterizer can skip triangles
leading to incorrect shadow.
This issue has been forwarded to AMD, but this is a temp workaround
for the current drivers. Note that this workaround adds a performance
penalty of around 50% in selected scenes.
Pull Request: https://projects.blender.org/blender/blender/pulls/126693
Pass the context using const where it makes sense. Had some own code
that called some of these functions, so I had to keep context non-const
there too for no good reason.
Newly validates the following:
- Image mapping transforms on import and export
- Typical normal map setups on import and export
- Alpha-clip node setups on import (was already tested for export)
Pull Request: https://projects.blender.org/blender/blender/pulls/126776
The `normal` input on the UsdPreviewSurface is defined as being of type
`normal3f` rather than a plain old `float3` [1].
Found while adding more test coverage for material reading/writing.
The following could also be seen from `usdchecker` when run over files
produced by Blender:
`Incorrect type for /root/_materials/Material/Principled_BSDF.inputs:normal. Expected 'normal3f'; got 'float3'. (fails 'ShaderPropertyTypeConformanceChecker')`
[1] https://openusd.org/release/spec_usdpreviewsurface.html#preview-surface
Pull Request: https://projects.blender.org/blender/blender/pulls/126747
USD Meshes and their UsdGeomSubset prims only support "face" element
types but our importer was not checking to ensure this was the case.
Additionally, we should guard against out of range indices being used
in general.
Both situations will now also print an obvious warning level log
statement allowing technical users to better toubleshoot on their own.
Test coverage will be added separately in the near future to ensure
multi-material scenarios are handled correctly.
Pull Request: https://projects.blender.org/blender/blender/pulls/126714