Ton Roosendaal
57aaef00ee
- part 1 of investigating how armatures work!
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fixed display error; when adding a 'key' in a bone, it didnt update IpoWindow
2003-06-27 12:34:44 +00:00
Jacques Guignot
dc686139de
end of cleanup ; naming conventions, balance between c and h files
2003-06-27 07:46:29 +00:00
Jacques Guignot
13d7bb920b
some cleanup; naming conventions
2003-06-27 07:35:55 +00:00
Willian Padovani Germano
72f0cdace4
* Added function Blender.Draw.GetStringWidth().
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* Added doc and small test for Blender.Test
* trying changes to make Blender.Test.unlink() safer.
2003-06-26 02:03:51 +00:00
Willian Padovani Germano
dd8f216691
* Documentation and a simple test for BGL.
2003-06-25 04:38:38 +00:00
Willian Padovani Germano
06ee04fb05
* Added more doc files for epydoc and a test for the camera module.
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* Moved public declarations in camera and lamp to a new file: bpy_types.h.
* Fixed minor bugs in material, rgbTuple and Lamp + other minor changes.
* Made part of the changes to conform to decided naming conventions.
2003-06-24 07:21:17 +00:00
Ton Roosendaal
a0ea4df1ba
- added reference to genfile.c instructions
2003-06-23 12:28:20 +00:00
Ton Roosendaal
1a32001efc
- renderwindow doesn't close when switching from dispwin to dispview
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- left out activating the mainwindow after rendering, this is confusing
2003-06-23 08:20:30 +00:00
Michel Selten
61e41f6817
* Added matrix module
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* Moved the function EXPP_tuple_repr from vector.c to gen_utils.[ch]
* Matrix functionality should work now in Object module.
* Fixed compilation warning about implicit declaration of M_World_Init.
Added the declaration to modules.h
2003-06-22 20:14:11 +00:00
Jacques Guignot
ab9e15b75d
removed all references to FP_INFINITE, dirty hack I used before, which is not useful now.
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: ----------------------------------------------------------------------
2003-06-22 19:52:04 +00:00
Michel Selten
d18538076d
* Added the definition of FP_INFINITE back to Metaball.c
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It really doesn't compile on some platforms if it isn't defined.
2003-06-22 18:48:22 +00:00
Michel Selten
d253eb4b75
* Fixes segfault caused in the Object.getParent function.
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Found by Jonathan Thambidurai
* Fixes a scriptlink problem when a script is run using ALT-p.
Found by Yann Vernier (LoneTech)
* Prints unhandled exceptions. Should fix some memory leaks too.
Fixed by Yann Verniet (LoneTech)
2003-06-22 18:34:36 +00:00
Jacques Guignot
85f5804333
bug fix
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-
2003-06-22 16:23:58 +00:00
Jacques Guignot
6053079d50
new module
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-
2003-06-22 13:51:29 +00:00
Jacques Guignot
85d9481ba0
nex module
2003-06-22 13:51:01 +00:00
Ton Roosendaal
7cab51c0a6
- for test: action space has no 'winchange' callback now.
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well. the callback is empty!
2003-06-21 21:34:40 +00:00
Jacques Guignot
bedee3227b
taking care of mist intensity in the render process
2003-06-21 20:57:16 +00:00
Jacques Guignot
3da49a30c8
a slider for controlling mist intensity
2003-06-21 20:54:33 +00:00
Jacques Guignot
84d432d6b3
Integration of the new modules
2003-06-21 20:47:12 +00:00
Jacques Guignot
9392d5662a
several bug fixes
2003-06-21 20:44:44 +00:00
Ton Roosendaal
e4bbc590a4
- added (old supposed) option for uiDefBut to define the amount of digits
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in NUM or NUMSLI buttons. It's the last but one argument...
i really have to put the interface.c API doc back!!! :-)
(get probably killed for the fact that i have it)
2003-06-21 20:24:42 +00:00
Jacques Guignot
53969183fc
very last test.
2003-06-21 16:11:50 +00:00
Jacques Guignot
a228d7ef7d
check in test...
2003-06-21 16:09:21 +00:00
Jacques Guignot
89e847f51a
added python test files
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these tests should be exhaustive
2003-06-21 16:07:55 +00:00
Jacques Guignot
81dae537b1
*** empty log message ***
2003-06-21 11:44:10 +00:00
Jacques Guignot
79370bd9b9
*** empty log message ***
2003-06-21 11:34:43 +00:00
Jacques Guignot
b1e0ce966c
*** empty log message ***
2003-06-21 11:27:19 +00:00
Jacques Guignot
798063acd6
*** empty log message ***
2003-06-21 11:12:14 +00:00
Ton Roosendaal
7c0712fb7f
- removed 'gldrawbuffer()' and 'glflush()' calls from main buttons loop.
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these calls were done without anything actually happening, for each
mouse move, and caused quite some slowdown at OSX.
Might help the other platforms as well. Check it by just moving your mouse
around, over window edges, buttons, etc. Especially Radiosity buttons
were horrible slow in a large window
Please be aware that the above calls cause a swapbuffer at OSX!
2003-06-20 12:49:36 +00:00
Willian Padovani Germano
8fc4749167
* Adding doc dir to exppython, with sample Camera.py file.
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We're testing the epydoc doc generator with good results.
2003-06-20 02:01:22 +00:00
Casey Corn
17ca22de62
Rolled back comments. According to new guidelines, no .c files
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should contain doxygen comments.
2003-06-18 03:48:55 +00:00
Ton Roosendaal
63537d1e77
- fixed error, in 'z buffer' mode the bg color in 3d view was too bright
2003-06-15 19:08:50 +00:00
Michel Selten
cada9df214
* Fixed compilation error. FP_INFINITE needs to be defined _after_ all header
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files are included.
2003-06-15 13:14:45 +00:00
Stefan Gartner
6a626aa60d
Draw extra wire tuhopuu-style. Fixes Bug 244
2003-06-15 10:25:12 +00:00
Chris Want
5ec1160432
The mipspro compiler also doesn't like FP_INFINITE,
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so extended it so Simon's redefinition also occurs whenever
FP_INFINITE isn't defined (don't know why setting infinity
equals to 1 would be a good thing though)... maybe the author
might choose a more portable method for doing this.
2003-06-15 06:18:21 +00:00
Hans Lambermont
2775b2c380
fix the link target naming
2003-06-14 22:58:01 +00:00
Chris Want
5e0ec8c057
This makes the new renderwin.c behavior work
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for windows-gcc.
2003-06-14 22:47:54 +00:00
Simon Clitherow
0b3093348e
- Fixed a compile error on Windows:
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VC98 Win32 Platform SDK does not define FP_INFINITE!
Anyone know if VC7 is C99 compliant?
2003-06-14 15:20:53 +00:00
Ton Roosendaal
6dc3b9107c
- removed test_break call from #ifdef POSIX part, to prevent double
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it now is a cross platform function again.
2003-06-14 14:49:12 +00:00
Simon Clitherow
7a096b4664
- Holger's patch to enable ESC detection when rendering (Win32).
2003-06-14 13:34:35 +00:00
Willian Padovani Germano
23b2a1be8f
* Fixed crash on file image selectors:
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The global python dict can't be cleaned before the callbacks are executed.
2003-06-14 10:10:01 +00:00
Ton Roosendaal
c812a09ff3
- bug fix #257
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crash when ESC out of FileSelect, while previous window Info (user settings)
2003-06-13 19:56:15 +00:00
Ton Roosendaal
2f56a9b0ca
- fixed bug #228
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dispview mode now doesnt disappear immedately after render
oh, what i hated that one!
2003-06-13 16:51:22 +00:00
Ton Roosendaal
2b3bc332e4
- again same commit, typo in comment was still there...
2003-06-13 14:04:06 +00:00
Ton Roosendaal
075ce0954b
- fixed commenting in renderwin.c
2003-06-13 13:54:08 +00:00
Ton Roosendaal
073bed8601
- restored functionality for ESC detection during rendering which doesnt
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eat up cpu time.
in fact it was in pre-ghost blender already.
works now for all posix OS's, except for windows. now working on getting
that fixed as well. until then, rendering will be slow at win32...
cvS: ----------------------------------------------------------------------
2003-06-13 13:46:00 +00:00
Ton Roosendaal
84a34eb9b8
- at systems with an inverted-draw crosshair cursor (editmode) it was almost
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invisible in the 3d win. Jacked up the background grey a tinsy bit to
improve that.
also made the grid lines brighter, less distracting that way.
2003-06-13 13:43:27 +00:00
Willian Padovani Germano
f70302670e
* Bugs item #169 fixed:
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Now Blender.NMesh.PutRaw() doesn't destroy vertex color info anymore.
Both exppython's NMesh.c and bpython's opy_nmesh.c were updated.
* Minor changes in other files.
2003-06-13 04:21:48 +00:00
Kent Mein
bbf8fe932f
Kester's patch, for FreeBSD from,
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http://www.elysiun.com/forum/viewtopic.php?t=12096
Kent
2003-06-12 19:17:33 +00:00
Ton Roosendaal
35007d147e
- Completely reorganized renderwin.c, added readable comments and removed
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confusing functions which were only used once.
Part of examining how renderwindows get opened/closed, and to enable
a third option for render output to ImageWindow in Blender
2003-06-12 10:07:36 +00:00