Commit Graph

120055 Commits

Author SHA1 Message Date
Clément Foucault
d7359c8164 Fix #136883: DRW: Crash with empty point cloud
This was caused by an emtpy VBO being bound as
a texture. This is undefined behavior on some implementation.
2025-04-03 18:53:22 +02:00
Hans Goudey
c85b297aac Mesh: Parallelize face to point domain adaptation
Similar to eae60bc3e6.

The performance improvement depends on the attribute type, domain size,
and whether the cached vert to face map is used for something else like
vertex normal calculation during evaluation. In a simple test with a
large cube, I observed a 6.7x improvement in overall FPS for a 4x4
matrix attribute, a 1.12x improvement for a float attribute, and
roughly equivalent performance for booleans.

Pull Request: https://projects.blender.org/blender/blender/pulls/136941
2025-04-03 18:39:49 +02:00
Hans Goudey
7e4d50f1db Geometry Nodes: Align inputs and outputs in many nodes
In several nodes such as the capture attribute, bake, simulation, repeat,
and For Each nodes, we already use alignment of input and output sockets
to show when they correspond, make better use of space, and simplify
the UI. This PR extends that change to many more nodes. Sockets are
aligned when they have the same name and data propagates between
them. For now the various "sampling" nodes like Raycast and Sample
Nearest Surface are left out since their interface is a bit more complex.

Backward and forward compatibility aren't affected by this change;
it's just visual.

Pull Request: https://projects.blender.org/blender/blender/pulls/135876
2025-04-03 17:53:56 +02:00
Clément Foucault
0fdbeba2c3 Fix #136911: Overlay: 3D Cursor disappears when opening File Open dialogue
One of the push constant was not set and was thus
in the last state is was in. This is because
we are not using the Batch or IMM API to draw
the batch, and thus, this push constant has to be
set manually upfront.
2025-04-03 17:28:09 +02:00
Mattias Fredriksson
eae60bc3e6 Mesh: Parallelize corner to point domain adaptation
This commit parallelizes attribute domain interpolation for meshes from
the face corner to vertex domain. Parallel iteration is implemented
using the vertex to face topology map. The same map is used for mesh
normal computations and benefits from potential cost amortization in
its shared cache. This approach then tries to maximize cache usage
while minimizing potential memory consumption by avoiding caching
multiple topology maps.

The performance gain is dependent on the attribute type and domain size.
For a mesh with 16M vertices and 4x4 matrix attribute interpolation,
a 4.5x performance improvement was observed (from 10.7s to 2.38s).

Pull Request: https://projects.blender.org/blender/blender/pulls/135372
2025-04-03 17:01:41 +02:00
Clément Foucault
299a581b1b Grease Pencil: Accumulation Anti-aliasing
This adds a new more accurate antialiasing to the Grease Pencil
render engine. This is only available for render.

This Accumulation AA doesn't replace the SMAA. SMAA is still
used by the viewport and for removing aliasing from the
depth buffer. However, using both at the same time can lead
to overblurred result.

Here are some measurements for how much the render time
increases compared to the baseline with different (SSAA) sample
counts (using an example production file, rendered at 1080p,
results might vary depending on the scene complexity):
* 8 samples: +0.14 s
* 16 samples +0.36 s
* 32 samples: +0.58 s

Co-authored-by: Falk David <falk@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/136551
2025-04-03 16:52:05 +02:00
Clément Foucault
3064906eb7 Cleanup: GPU: Add ATTR_FALLTHROUGH for shader C++ compilation 2025-04-03 16:38:21 +02:00
Clément Foucault
d767317bd0 Cleanup: GPU: Remove unused geometry_source in create infos 2025-04-03 16:38:21 +02:00
Ben Beilharz
0eccadd452 Compositor: Expose interpolation in Scale node
This patch adds a new interpolation option to the Scale node to control
how pixels are sampled during scaling. For constant sizes, this stores
the interpolation for later realization, while for variable sizes, the
interpolation takes effect immediately.

Pull Request: https://projects.blender.org/blender/blender/pulls/135989
2025-04-03 15:50:57 +02:00
Jacques Lucke
8ec9c62d3e Geometry Nodes: add Closures and Bundles behind experimental feature flag
This implements bundles and closures which are described in more detail in this
blog post: https://code.blender.org/2024/11/geometry-nodes-workshop-october-2024/

tl;dr:
* Bundles are containers that allow storing multiple socket values in a single
  value. Each value in the bundle is identified by a name. Bundles can be
  nested.
* Closures are functions that are created with the Closure Zone and can be
  evaluated with the Evaluate Closure node.

To use the patch, the `Bundle and Closure Nodes` experimental feature has to be
enabled. This is necessary, because these features are not fully done yet and
still need iterations to improve the workflow before they can be officially
released. These iterations are easier to do in `main` than in a separate branch
though. That's because this patch is quite large and somewhat prone to merge
conflicts. Also other work we want to do, depends on this.

This adds the following new nodes:
* Combine Bundle: can pack multiple values into one.
* Separate Bundle: extracts values from a bundle.
* Closure Zone: outputs a closure zone for use in the `Evaluate Closure` node.
* Evaluate Closure: evaluates the passed in closure.

Things that will be added soon after this lands:
* Fields in bundles and closures. The way this is done changes with #134811, so
  I rather implement this once both are in `main`.
* UI features for keeping sockets in sync (right now there are warnings only).

One bigger issue is the limited support for lazyness. For example, all inputs of
a Combine Bundle node will be evaluated, even if they are not all needed. The
same is true for all captured values of a closure. This is a deeper limitation
that needs to be resolved at some point. This will likely be done after an
initial version of this patch is done.

Pull Request: https://projects.blender.org/blender/blender/pulls/128340
2025-04-03 15:44:06 +02:00
Andrej730
508fc4c8a8 Fix #136891: changed legacy enum names for some compositor nodes
Followup to b43e2168e3.

Pull Request: https://projects.blender.org/blender/blender/pulls/136928
2025-04-03 15:43:56 +02:00
Julian Eisel
5ea2ab3559 Fix: Adding Freestyle texture doesn't add texture tab in properties
Found while investigating #136359.

Steps to reproduce:
- Switch 3D View in Layout workspace to Texture Nodes Editor
- Set the Texture Type selector to Line Style
- Press New
- Notice how no Texture tab appears in the Properties, even though there
  is a texture user on the frestyle line set now.

Pull Request: https://projects.blender.org/blender/blender/pulls/136621
2025-04-03 15:06:37 +02:00
Clément Foucault
f8de6c31bc EEVEE: Move Object ID storage to gbuffer header layer
This allow to store the full object ID inside a `uint32`
buffer. This allows to get the per object data in deferred
passes and avoid to store object data inside the Gbuffer.

This data is only written if needed.

This had to modify the implementation of subpass input
for all backend to be able to bind layered texture.
This currently work because only the layer 0 is bound to the
framebuffer. This is fragile but I don't see a good builtin way
to fix it.

Rel #135935

#### Tasks
- [x] Replace light linking bits in Gbuffer
- [x] Replace Object ID in GBuffer for SSS
- [x] Conditional storage
- [x] Dummy storage if not needed

Pull Request: https://projects.blender.org/blender/blender/pulls/136428
2025-04-03 14:00:55 +02:00
Pratik Borhade
2cc5143ca6 UI: Curves and Grease Pencil dimensions in transform side panel
In edit mode, positions of selected points is not shown in transform
side panel. Following existing logic, now introduced
`TransformMedian_GreasePencil`, `TransformMedian_Curves` to track the
median of selected points of grease pencil and Curves respectively.

Resolves #136332

Pull Request: https://projects.blender.org/blender/blender/pulls/136592
2025-04-03 12:27:01 +02:00
Nathan Vegdahl
dc38872326 Fix #136887: collapsed channels not getting filtered properly
When the user filters channels by name, collapsed channel groups weren't getting
filtered properly.

For example, consider the following situation:
- You have a channel group "Transforms" with the F-Curve "X Location" under it.
- You use the name filtering feature with the string "Z".

The single F-Curve under the group will get filtered out by the string, and thus
should be hidden. That also means that the group, now with no visible f-curves,
should also no longer be displayed.

With this bug, if the channel was expanded then this filtering still proceeded
correctly, and both the f-curve and the group were hidden. However, if the group
was *collapsed* then the group would *not* get filtered out, which is incorrect.

The underlying cause is that an early-out "we found an un-filtered fcurve,
that's all the info we need with these flags!" clause in the f-curve filtering
code was happening too early, so it wasn't accounting for name-based filtering.
This PR fixes the issue by moving that early-out code to *after* the name-based
filtering so that it's properly accounted for.

Pull Request: https://projects.blender.org/blender/blender/pulls/136929
2025-04-03 12:26:30 +02:00
Christoph Lendenfeld
05aac73b45 Fix: FCurve noise modifier offset affected by scale
The issue was that the offset would offset by a different
amount depending on the scale property.
This is a regression from the legacy behavior,
and also harder to control in general.

The versioning code only touches FCurves that are not marked
as "legacy" because the legacy noise didn't have that issue.

Pull Request: https://projects.blender.org/blender/blender/pulls/136502
2025-04-03 11:31:23 +02:00
Falk David
ac201c2d9a Fix: Grease Pencil: SVG export uniform width option
The `Use Uniform Width` option did not work the intended way.
Like the comment and the manual says it should "enforce uniform
stroke width by averaging radius".

Instead (as far as I understand) it was simply checking if the stroke had
radii that were all within some margin from one another and then
returning the first radius if that was the case.

There were two other issues:
1. The widths were not computed correctly, multiplying the pixel size
     instead of dividing it.
2. The epsilon to compare the radii was a bit too high (factoring in the
     first issue, this actually never returned a value).

This now computes the widths in screen space and then returns the mean.

Pull Request: https://projects.blender.org/blender/blender/pulls/136903
2025-04-03 10:43:32 +02:00
Pratik Borhade
4c9c9af2d6 Fix: Grease Pencil: Channel color versioning
When file with legacy GP is opened in newer version, dopesheet
channel color is not transferred, they appear dark instead. To
fix this, copy color value from legacy GP layers in versioning code.

Pull Request: https://projects.blender.org/blender/blender/pulls/136876
2025-04-03 10:17:20 +02:00
Sean Kim
67f3c017c1 Fix: Extra space at end of Tilt Strength description
Introduced in bb7e889888

Pull Request: https://projects.blender.org/blender/blender/pulls/136920
2025-04-03 07:57:25 +02:00
Campbell Barton
69a1feabe6 Cleanup: pass BMesh instead of BMEditMesh to UV slection functions
A mix of both argument types were being used, however in almost all
cases only the BMesh is needed
2025-04-03 16:05:43 +11:00
Campbell Barton
ef03889d5f Cleanup: format 2025-04-03 14:45:09 +11:00
Campbell Barton
4ecbada58d Cleanup: move calls to ensure UV selection into a utility function 2025-04-03 14:37:24 +11:00
Sean Kim
cd301e8ed1 Cleanup: Minor formatting changes for BKE_paint_bvh.hh
* Move inline function definition to bottom of file
* Remove `this->` for variables suffixed with "_"

Pull Request: https://projects.blender.org/blender/blender/pulls/136917
2025-04-03 05:06:36 +02:00
Sean Kim
b1ef28c170 Cleanup: Convert some Paint BVH functions to Node member functions
Turns both `bounds_` and `bounds_orig_` accessor functions to be
const `inline` functions that return `const` references.

Pull Request: https://projects.blender.org/blender/blender/pulls/136861
2025-04-03 05:06:07 +02:00
Mukhesh
ae40ee047c VSE: Fixing channel lock when a strip is duplicated from preview
When a strip is duplicated in the preview, it is not being locked.

Unset flag `SEQ_IGNORE_CHANNEL_LOCK` for the duplicated strips.

Pull Request: https://projects.blender.org/blender/blender/pulls/136848
2025-04-03 04:49:16 +02:00
Sean Kim
795e63a4c7 Weight Paint: Remove partial redraw calculations
Partial redrawing of the 3d viewport has not worked since the transition
to 2.8. Despite this, we still calculate the paint BVH bounds of the
affected area.

To avoid this wasted work and simplify the code, we remove the related
functions. Further work to enable partial redraws would not necessarily
be integrated in the same way. Additionally, a minor speedup of 1.05x
(1.00ms to 0.95ms) can be observed with this commit when performing
weight painting on a mesh with 2 million elements.

Similar to #136471

Pull Request: https://projects.blender.org/blender/blender/pulls/136912
2025-04-03 03:13:41 +02:00
quackarooni
8a869c20e9 Geometry Nodes: Match String node
Adds "Starts With", "Ends With", and "Compare" string operations as a
standalone node.

Pull Request: https://projects.blender.org/blender/blender/pulls/136021
2025-04-03 02:57:39 +02:00
Nicola
d001e143a9 Sculpt: Avoid use of BKE_pbvh_redraw_BB
When sculpting high-res meshes, the total number of nodes in the BVH
tree can get quite high and — especially when the brush radius is low —
comparable to the number of vertices influenced by the brush. Under
these conditions, algorithms that run on each node of the BVH,
especially if single-threaded, can become a bottleneck. This issue is
particularly prominent in multires, where the leaf limit is 2500.

The main culprit is `BKE_pbvh_redraw_BB`, which is used when flushing an
update to calculate the redraw bounds. Because partial drawing is
currently broken, and because a future reimplementation of partial
drawing is unlikely to adopt the existing approach, this PR removes the
partial drawing logic from `flush_update_step`.

This patch provides a speedup ranging from 1.25x to 1.45x, depending on
the brush size, when sculpting a small portion of a multires mesh with
roughly 8.1 million faces and 12.6 million vertices using the draw
brush.

Pull Request: https://projects.blender.org/blender/blender/pulls/136471
2025-04-03 00:14:41 +02:00
Sean Kim
bb7e889888 Sculpt: Allow negative values for tilt_strength_factor
Part of #82877

* Adds to description to indicate new functionality.

Pull Request: https://projects.blender.org/blender/blender/pulls/136856
2025-04-02 21:39:54 +02:00
Sean Kim
5546fe9848 Cleanup: Various non-functional pbvh_bmesh.cc changes
* Change #define constant value to static constexpr
* Adds const where possible
* Uses reference instead of pointer where possible
* Uses `float3` instead of raw float array where possible
* Uses std::optional to indicate value that may be null
* Reduces scope of variables where possible
* Uses `std::array` instead of raw arrays where possible
* Combines assignment and declaration where possible
* Lengthens some names from single letters

Pull Request: https://projects.blender.org/blender/blender/pulls/135486
2025-04-02 21:28:19 +02:00
Harley Acheson
3cb1749c31 UI: Status Bar Feedback at Corner Zone While Still
Changes only noticeable to pen users, this PR changes the status bar
information while pressing down on the corner zones but before moving
more than the threshold to start. Split-specific is not shown until
the threshold is met. Most mouse users are dead-still at this point,
but pen users have more movement which currently causes a status bar
change.

Pull Request: https://projects.blender.org/blender/blender/pulls/136900
2025-04-02 21:22:51 +02:00
Hans Goudey
e3f9f36681 Fix #136891: Diffuse BSDF node legacy enum name changed mistakenly
Mistake in b43e2168e3
2025-04-02 15:12:04 -04:00
Hans Goudey
84b6c30317 Fix #136835: Sculpting with certain modifiers uses original positions
Mistake in 4d7274b7f4.
The Previous code:
```
    float(*deformedVerts)[3] = *deformcos;
    float(*origVerts)[3] = static_cast<float(*)[3]>(MEM_dupallocN(deformedVerts));
```
Didn't create a copy of the positions for the `deformedVerts` variable.
It's meant to modify the input position array. It was probably done that way
since dealing with pointers to pointers in C was annoying. With `Array`,
it's not annoying anymore, we can just use that directly.
2025-04-02 14:32:27 -04:00
Sean Kim
1bf520e452 Cleanup: Remove unnecessary qualifiers in BLI_listbase.h
* Removes the `struct` prefix entirely for function parameters and
  return types.
* Removes an instance of `const` applied to a parameter passed by value

Pull Request: https://projects.blender.org/blender/blender/pulls/136591
2025-04-02 20:02:40 +02:00
Hans Goudey
f3aa425d81 Fix #136873: Edit mesh knife crash with no valid evaluated edit mesh
When the evaluated mesh doesn't have an edit mesh that corresponds
to the original edit mesh, don't use evaluated deformed positions, just
use the mesh's original positions instead.
2025-04-02 12:45:47 -04:00
Miguel Pozo
1be036d883 Fix #136346: Workbench: Smoke simulation renders artifacts
Precent division by zero.
Unclear why this wasn't an issue before,
or why is not an issue outside OpenGL.
2025-04-02 17:03:34 +02:00
Brecht Van Lommel
1ea89c82d4 Build: Remove OpenMP
It's better for performance to use a single thread pool for all areas of
Blender, and this gets us closer to that.

Bullet, Quadriflow, Mantaflow and Ceres still contain OpenMP code, but it
was already disabled.

On macOS, our OpenMP libraries are no longer compatible with the latest
Xcode 16.3. By removing OpenMP we no longer have to solve that problem.

OpenMP was disabled for bpy module builds on Windows ARM64, which also no
longer needs to be solved.

Pull Request: https://projects.blender.org/blender/blender/pulls/136865
2025-04-02 16:50:50 +02:00
Brecht Van Lommel
2905652578 Refactor: Cloth: Switch from OpenMP to TBB
This only really needed parallel_invoke. But to keep commented out code
working this also adds parallel_deterministic_reduce.

Pull Request: https://projects.blender.org/blender/blender/pulls/136865
2025-04-02 16:50:50 +02:00
Brecht Van Lommel
98b3b36411 Refactor: Build: Add bf::dependencies::eigen target
To make adding a dependeny on TBB easier.

Additional changes:
* Using LIB for libmv tests, as it now brings in includes
* Removing Eigen header listing in iTaSC

Pull Request: https://projects.blender.org/blender/blender/pulls/136865
2025-04-02 16:50:46 +02:00
Christoph Neuhauser
056fa85699 Fix #132196: UI: Camera gizmo cannot be shifted on Intel GPUs
GPU_DEPTH_NONE leads to issues with Intel GPU drivers on Windows
where camera gizmos cannot be shifted. glGetQueryObjectuiv for
GL_SAMPLES_PASSED seems to return zero in all cases.

This might be due to undefined behavior of OpenGL when the depth
test is disabled and rendering to a depth render target-only
framebuffer. Using GPU_DEPTH_ALWAYS fixes the issue.

Pull Request: https://projects.blender.org/blender/blender/pulls/136607
2025-04-02 15:51:24 +02:00
Brecht Van Lommel
e2d58e33a0 Cleanup: Remove unused OpenEXR code 2025-04-02 15:15:27 +02:00
YimingWu
79c1bb67d9 Fix #136867: Modeling: Knife cut through toggle should refresh cuts
Previously pressing `c` to cut through mesh will only update knife cuts
when mouse is moved again, this means if you press `c` at the end of
mouse stroke, it will not update cuts and you end up still only cutting
front faces. This fix makes it that the toggle refreshes knife cuts
immediately.

Pull Request: https://projects.blender.org/blender/blender/pulls/136870
2025-04-02 14:44:36 +02:00
YimingWu
78c0ca1efb Fix #136829: UI: Reset win->ime_data when creating system window.
`win->ime_data` could be non-null when it's read from a file, and
subsequent dependence of this value would crash on interface handlers.
Now always clear it when ghost window is ensured after reading the file.

The actual reset is put in `wm_window_ensure_eventstate`, since it's
also conceptually a part of "event state".

Pull Request: https://projects.blender.org/blender/blender/pulls/136833
2025-04-02 12:41:40 +02:00
Lukas Tönne
4b2fc36671 Fix missing topology cache in during node tree updates
Under some circumstances the `value_task` run by node tree updates
needs access to a node group topology cache. Unlike the `usage_task`
it was not ensuring the cache for the node group, so a stale cache
could be used (triggers assert).

Pull Request: https://projects.blender.org/blender/blender/pulls/136878
2025-04-02 12:02:41 +02:00
YimingWu
3522e2bd26 Fix #136868: Line Art: Wrong index when transferring vertex weight
This was an issue previously not noticed. There were two bugs:

- When an out of range index was somehow detected, line art discards the
  entire stroke after the point, which causes remaining point positions
  to be invalid. In fact the index should never go out of range unless
  total points in the scene exceeds `size_t`.
- Line art point index is global, not local to objects, previously the
  "object starting index" was not subtracted from the final point index
  when transferring weights, this will lead to incorrect weight being
  transferred/discarded.

Now both problems have been properly taken care of.

Pull Request: https://projects.blender.org/blender/blender/pulls/136869
2025-04-02 10:58:49 +02:00
Habib Gahbiche
a4c8a1235b Fix 136825: Can't deactivate Geometry Nodes viewer
Unlike the compositor, geometry nodes is allowed to have no active viewers in the node tree.

Pull Request: https://projects.blender.org/blender/blender/pulls/136874
2025-04-02 10:38:36 +02:00
Kamil Galik
b9801e4aea Fix: incorrect NDOF pan speed in "Free" navigation mode
Ref: !136875
2025-04-02 19:31:07 +11:00
Sergey Sharybin
ccb493b805 Libmv: Abstract parallel range in camera intrinsics
The goal is to be able to switch away from OpenMP by default.

In order to achieve this a new parallel_for() function is added,
which follows the same declaration as the one from TBB. For now
the simplest formulation is used where range is provided by start
and last indices (the last one is excluded from the range).

The side effect is that Libmv now expects the threading limits
to be imposed by the default thread area (or have an explicit
thread area with the limit in the caller). In a way this is
similar to other external libraries.

Pull Request: https://projects.blender.org/blender/blender/pulls/136834
2025-04-02 10:25:49 +02:00
Campbell Barton
37ac685854 Fix: potential use of invalid IME window pointer on Wayland 2025-04-02 16:45:32 +11:00
Campbell Barton
cf7d119e94 PyDoc: clarify the "capsule" return type 2025-04-02 03:02:04 +00:00