Commit Graph

150077 Commits

Author SHA1 Message Date
Omar Emara
819ff69ea3 Fix: Crash in compositor transform node
Transform node in the new CPU compositor crash in background mode
because of a call to GPU_max_texture_size where the GPU module is not
initialized. To fix this, restrict this call to GPU device and use 2^16
as an upper limit for CPU.
2024-12-02 16:29:35 +02:00
Jacques Lucke
cdbd3f8bee Fix: Nodes: improve spacing from last socket to end of node
This was reported in https://projects.blender.org/blender/blender/pulls/124042#issuecomment-1355483
2024-12-02 15:28:32 +01:00
Jeroen Bakker
e0252ae6de Overlay: View not set for overlay_clipbound shader
overlay_clipbound wasn't working in the Vulkan backend as the draw_view
was never uploaded. In vulkan this lead to a crash as it is more strict.

Detected when researching #131111

Pull Request: https://projects.blender.org/blender/blender/pulls/131247
2024-12-02 15:22:35 +01:00
Jeroen Bakker
108a0f2ec0 Vulkan: Share driver check between GPU and GHOST
GPU and GHOST require to have identical checks to remove faulty drivers.
When not done GHOST can still select a device that isn't supported and
lead to freezing interfaces.

Pull Request: https://projects.blender.org/blender/blender/pulls/131241
2024-12-02 14:50:32 +01:00
Jeroen Bakker
cd57a17698 Overlay: Incorrect framebuffer bound in image editor
When the overlays of the image editor is drawn an incorrect framebuffer
is bound. The faulty framebuffer contains a depth texture which is also bound
as an attachment.

Pull Request: https://projects.blender.org/blender/blender/pulls/131244
2024-12-02 14:35:58 +01:00
Clément Foucault
9ebce2ce95 Fix #131235: Grease pencil: Final rendering not working
The `draw::Manager` needs to be manually synced in render.
2024-12-02 13:43:51 +01:00
Clément Foucault
eb6de2d4fc Fix #131239: Grease Pencil: Last stroke in drawing uses wrong layer opacity
Flush was being done on the wrong pass. It was also creating errors.
2024-12-02 13:21:12 +01:00
Clément Foucault
e3625410e3 Fix: Grease Pencil: Error caused by non-matching texture type with sampler
Depth sample are special on Metal and need correct input.
2024-12-02 13:21:12 +01:00
Clément Foucault
a15a4c9c9a GPU: GLSL compilation as C++ for grease pencil shaders
Rel #127983
2024-12-02 13:21:12 +01:00
Julien Duroure
faaa12a101 glTF: Install Draco lib in the same directory as the glTF2 addon
This changes the location of the Draco library installation path.
The new location is at the root of addons_core/io_scene_gltf2 addon, as the library is created for this addon only.

This will solve issues where the gltf addon couldn't find the library in case of global python installation or custom script/lib paths

Pull Request: https://projects.blender.org/blender/blender/pulls/131080
2024-12-02 12:50:15 +01:00
Omar Emara
377d272f72 Fix: Zero division in Tone Map Photoreceptor node 2024-12-02 13:45:35 +02:00
Falk David
e5bdfd533b Grease Pencil: Save Layer Group expanded state
Grease Pencil layer groups are drawn in the layer tree using
`AbstractTreeViewItem`. The problem is that the items can't
store their expand/collapse state. This meant that switching
e.g. the tabs in the properties editor would reset the collapsed
state of layer group items.

This PR uses the `GP_LAYER_TREE_NODE_EXPANDED` flag to store
the expand/collapse state. The tree view then reads from the flag to
expand/collapse the items.

This also adds an RNA property to layer groups `is_expanded`.
Allows to check from python if a group is expanded in the UI.

Pull Request: https://projects.blender.org/blender/blender/pulls/131159
2024-12-02 11:48:42 +01:00
Jeroen Bakker
796959c205 Cleanup: ImageEngine: Code-style (enum casing) 2024-12-02 11:25:32 +01:00
Jeroen Bakker
e0a0bdcf01 Cleanup: Make format 2024-12-02 11:18:52 +01:00
Jeroen Bakker
3351a6e94e Cleanup: Image engine: Use ShaderModule
Replace old C-Style API with a ShaderModule class for managing shader lifetimes

Pull Request: https://projects.blender.org/blender/blender/pulls/131229
2024-12-02 11:04:32 +01:00
Jeroen Bakker
e93ea62d2b Cleanup: ImageEngine: Shader interface naming
Pull Request: https://projects.blender.org/blender/blender/pulls/131228
2024-12-02 11:03:04 +01:00
Thomas Barlow
8ed98d592e Fix #127765: FBX Export: Incorrect materials with Geometry Nodes
Geometry Nodes can change the materials of the Object, for Mesh Objects,
the new materials are present in the evaluated Object, but for non-Mesh
Objects, the new materials may not be present until the evaluated Object
has been converted to a Mesh.

This patch fixes the materials in FBX export, with Apply Modifiers
enabled, of non-Mesh types with Geometry Nodes that change materials.
Rather than getting the materials from the evaluated Object, the
materials are now retrieved from the Mesh created from the evaluated
Object.

To support object-linked material slots, the materials on the new Mesh
are replaced at the same indices as the object-linked material slots.

Pull Request: https://projects.blender.org/blender/blender/pulls/130485
2024-12-02 10:44:00 +01:00
Thomas Barlow
d0d4fc45b3 Fix #123088: Workaround for Unity FBX import per-vertex normals issue
The FBX SDK specifies that normals should use the IndexToDirect FBX
reference mode. This mode allows data written to FBX to be deduplicated
by writing a separate array of indices into the deduplicated array of
data that can be used to reconstruct the full array of data.

When Unity imports per-vertex normals with the IndexToDirect reference
mode, it erroneously considers the imported mesh's normals invalid if
any of its normals were deduplicated. This issue is not present in other
external software that I have tested.

This patch modifies the export of per-vertex normals to not perform any
deduplication, avoiding the issue in Unity's FBX importer while
maintaining use of the IndexToDirect reference mode.

The add-on's patch version has been increased.

Pull Request: https://projects.blender.org/blender/blender/pulls/123186
2024-12-02 10:40:21 +01:00
Richard Antalik
f1775361e1 VSE: Update test after fix in 618b7f4a9b
Render behavior was incorrect after 5ecb70964e. For more info see commit
message in 618b7f4a9b.
2024-12-02 10:22:19 +01:00
Richard Antalik
618b7f4a9b Fix #130742 Scene render from VSE is taking twice as long
Regression caused by 5ecb70964e. This is, because renders of individual
strips could no longer be reused when cache is completely disabled
during rendering.

Instead of disabling cache completely, flag cache entries as temporary.
When reading entries also skip disk cache, since in 5ecb70964e goal was
to avoid reading from disk cache.

5ecb70964e also affected visual output of rendered image. This is
reported in #131106. Because of this 1 test must be updated.

Root cause for #131106 is, that byte image was automatically converted
to float, due to processing with other float image. Then the same byte
image was used for processing with another byte image. Before
5ecb70964e this byte converted to float image would be cached, which
caused float code paths to be used. This is correct behavior.
After 5ecb70964e, no image is cached, so float data were not saved, so
byte code path was executed in second processing step.

Pull Request: https://projects.blender.org/blender/blender/pulls/130781
2024-12-02 10:07:08 +01:00
Jeroen Bakker
33fd027dc5 Cleanup: Remove unused attribute 2024-12-02 08:29:46 +01:00
YimingWu
5370ab3248 Fix: Attribute lookup cleanup in properties_constraint.py
The match/case clean up in 2c0d2a88ca was
applied on the wrong function. This fix includes the cleanup for the
intended function.

Pull Request: https://projects.blender.org/blender/blender/pulls/131202
2024-12-02 07:44:37 +01:00
Germano Cavalcante
99e54df9f5 Fix #131215: Snap to Grid not working in x-ray
Caused by commit b4154c6a0e, which incorrectly removed the
`(snap_to_flag & SCE_SNAP_TO_GRID)` condition.
2024-12-01 23:22:03 -03:00
Campbell Barton
056f748e04 Cleanup: replace redundant functions with os.path.lexists 2024-12-02 12:52:21 +11:00
Campbell Barton
d63dc070ef Fix error enabling extensions with an empty wheel list
Regression in [0] caused extensions with an empty wheel list
to raise an unhandled exception when extracting the Python
version from the wheel list.

Besides resolving this error, account for errors using the wheel
list since it isn't type checked in this code-path.

[0]: cfc10b0232565642afbfdc5a867f027640ce8274
2024-12-02 12:34:31 +11:00
Campbell Barton
bc66905a15 Cleanup: remove/comment unused functions 2024-12-02 11:23:47 +11:00
Pratik Borhade
74f212fae2 Fix #130922: GN: Hide empty panel in modifier UI
`interace_panel_has_socket` should return true when panel has
at least a socket of type input or hidden in modifier. That way, panel
drawing code won't be executed.

Pull Request: https://projects.blender.org/blender/blender/pulls/130958
2024-12-01 07:37:06 +01:00
Pratik Borhade
6678b0acfb Fix #130813: Grease Pencil: Skip stabilize stroke line drawing when cursor is hidden
When cursor is disabled, exit early from the cursor draw function of
stabilize stroke to skip drawing of "smooth line".

Pull Request: https://projects.blender.org/blender/blender/pulls/130884
2024-12-01 07:34:23 +01:00
Clément Foucault
b0c0c2708d Refactor: Grease Pencil: Port rendering to new draw manager
Pull Request: https://projects.blender.org/blender/blender/pulls/130337
2024-11-30 22:42:43 +01:00
Clément Foucault
e44ae763bc GPU: GLSL C++ Stubs: Add minor missing features 2024-11-30 10:20:37 +01:00
Jesse Yurkovich
1868ae9366 Fix: IO: wrong ObjectIdentifier used when trying to determine parent status
The wrong ObjectIdentifier was used when trying to see if the object is
a parent to something else in the export graph. This lead to accessing
an invalid iterator which will assert with MSVC in Debug configurations.

Accidentally regressed during the review of 428ab699dc.

Pull Request: https://projects.blender.org/blender/blender/pulls/131174
2024-11-30 04:14:19 +01:00
Clément Foucault
7371bde40b Cleanup: Selection: Adress warning 2024-11-29 21:36:41 +01:00
Clément Foucault
bda911bcaa GPU: GLSL C++ Stub: Add packed type and small types 2024-11-29 21:33:06 +01:00
Clément Foucault
67bf545b61 Fix: Overlay-Next: Missing selection binding for object centers 2024-11-29 18:46:17 +01:00
Clément Foucault
54be7ed322 Fix: Overlay-Next: Broken selection on first click
This was caused by querying on the selection state
before it is setup. It is only setup just before
the draw function.

To fix this, we sync the `info_buf` just before
drawing the overlays.

Also add some safety to avoid uninitialized memory.
2024-11-29 18:46:17 +01:00
Aras Pranckevicius
f1664e1777 Fix #131097: Color space settings of >8bpp movie images do not work
With exception of Sequencer, everywhere else in Blender it is assumed
that float images are in linear color space.

Movie files with more than 8 bit/channel precision are now loaded into
float images (since 39c4c7cf3f), but the "load and use them as an
image" code path was not making sure that they are converted to linear
color space.

Pull Request: https://projects.blender.org/blender/blender/pulls/131141
2024-11-29 17:25:57 +01:00
Sybren A. Stüvel
eaf596c49c Refactor: BLI: Add MutableSpan::contains() function
Add `bool MutableSpan<T>::contains(const T &value)` function, which is an
exact copy of the function from the `Span<T>` class. This makes it possible
to call `.contains()` directly on the `MutableSpan`, instead of having to
call `.as_span()` first.

Note that the `contains_ptr()` function was already copied from `Span` to
`MutableSpan` before.

No functional changes to the affected code, just the removal of the now
no longer necessary `.to_span()` call.

Pull Request: https://projects.blender.org/blender/blender/pulls/131149
2024-11-29 16:28:56 +01:00
Miguel Pozo
8504c12fa9 Fix #130776: OpenGL: Use explicit uniform locations
Ensure uniform locations are the same across specialization constants
shader variations.

Pull Request: https://projects.blender.org/blender/blender/pulls/131116
2024-11-29 15:47:51 +01:00
Jeroen Bakker
9a4b232bd5 Cleanup: Image Engine
Before we start porting image engine to the new drawing manager
we should do some cleanups.

- Use similar namespace as other draw engines (`blender::image_engine`)
- Switched InstanceData and Instance
- Reduce parameters as drawing mode can access Instance.
- Remove some templates to improve readability.

Pull Request: https://projects.blender.org/blender/blender/pulls/131146
2024-11-29 15:46:44 +01:00
Philipp Oeser
e104735eeb Fix: Grease Pencil: issues with the transform keyframes system
Oversight in 09d2108bf5

For one, numinput for keyframes would be broken unless the mouse is moved first.
Secondly, redo would also be broken (using the `Adjust Last Operation` panel or the `Repeat Last` operator).

Above commit did a check for `TRANS_RUNNING` before calling `grease_pencil_layer_update_trans_data`.
This isnt set in any of the above scenarios (it only gets set once the moues moves).

This PR removes `TRANS_RUNNING` check to have proper calls to `grease_pencil_layer_update_trans_data`.
It has one downside: you now get a `grease_pencil_layer_update_trans_data` as soon as you hit `G`.
So it does remove_frame / add_frame unnecessarily (since we are still on the same frame), but only once, sees harmless in comparison to the two regression it fixes.

Fixes #131092
Fixes #130793

Pull Request: https://projects.blender.org/blender/blender/pulls/131143
2024-11-29 15:40:51 +01:00
Omar Emara
4eb1b78d82 Fix: Compositor: Compile error with WITH_FFTW3 off 2024-11-29 15:23:49 +02:00
Philipp Oeser
c7ae26c22b Fix: python exceptions on startup
Seems like wrong syntax from 2c0d2a88ca

Pull Request: https://projects.blender.org/blender/blender/pulls/131153
2024-11-29 14:21:24 +01:00
Omar Emara
b71338ba8d Compositor: Implement Glare node for new CPU compositor
Reference #125968.
2024-11-29 15:04:40 +02:00
YimingWu
2c0d2a88ca Fix #128317: Missing space_object selector in Shrinkwrap constraint
Selectors for properties `space_object` and `space_subtarget` are
missing in Shrinkwrap constraint UI panel. This was because of the
difference between property names it didn't use `space_template` to
create those selectors. Since this is just a single special case,
a branch was added in `draw_shrinkwrap` in similar fashion to display
those selectors.

Pull Request: https://projects.blender.org/blender/blender/pulls/128347
2024-11-29 13:29:55 +01:00
Clément Foucault
7a73741157 Fix #131133: GPU: Navigation Gizmo sometimes doesn't display the axis lines
Alignment was incorrect if vertex format stride was bigger than
SSBO required alignment.
2024-11-29 12:50:52 +01:00
Guillermo Venegas
7f7f9e987f Fix #130817: Make resource pool to cycle when swapchain images are presented
Its not standard how `Present Engines` return images for presentation, and
currently is expected that they cycle between swap-chain images with each
`vkAcquireNextImageKHR` call.

However present engines could return any available image, that can mean
to reuse the last presented one if available. (This seem to be the behavior
using `Layered on DXGI Swapchain` the default `Present Method` used
with latest NVIDIA drivers on Windows).

Since resource pools expects to images to cycle in a sequential order, if any
present engine always return the same image for presentation only a single
resource pool would be used for each rendered frame, and since resources
are only released by cycling between resource pools, this resource pool would
overflow since it never releases any resource.

This changes makes resource pools to cycle each time a image is presented.

Pull Request: https://projects.blender.org/blender/blender/pulls/131129
2024-11-29 12:35:44 +01:00
Clément Foucault
4441987e05 Fix #131131: Overlay Next: Clip view crashes Blender
Was simply a missing access to global uniform.
2024-11-29 12:12:53 +01:00
Clément Foucault
6332be9700 GPU: C++ GLSL Stubs: Use unions instead of inheritance for swizzle
This avoid stack overflow on GCC because types were getting too
large (70 bytes for a float4) and created a lot of static
memory for UBOs declarations.
2024-11-29 12:00:01 +01:00
Jeroen Bakker
f5d9f65925 Fix: Overlay: Assert during bone selection in pose mode
Detected when testing `ellie_animation.blend`. When trying to select
bones the select_id_map is empty and would do an invalid resize of
the output buffer.

Pull Request: https://projects.blender.org/blender/blender/pulls/131140
2024-11-29 11:28:04 +01:00
Clément Foucault
95233986cb GPU: C++ GLSL Stubs: Add atomic sampler 2024-11-29 10:19:23 +01:00