Commit Graph

150077 Commits

Author SHA1 Message Date
Jonas Holzman
ecddcdd455 Cleanup: Objective-C: Replace usages of Nil with nil
In Objective-C, both the `Nil` and `nil` macros can be used to designate
Nullabity. However, only `nil` (with a lower case n) is commonly used,
as can be seen in documents such as the Google Objective-C Style Guide.

In this sense, this commits replaces instances of `Nil` with `nil` for
greater consistency.
2024-10-20 14:46:49 +02:00
Pratik Borhade
e923f98b50 Merge branch 'blender-v4.3-release' 2024-10-20 15:57:58 +05:30
Pratik Borhade
33518d3039 Fix: GPv3: Drop operation crash when drag type is not node
Crash is poll function when drag type is other than layer/group For
example: dragging some element from outliner to layer list.
Also removed redudant check when returning from function.

Pull Request: https://projects.blender.org/blender/blender/pulls/129246
2024-10-20 12:21:07 +02:00
Aras Pranckevicius
b0052aa821 ffmpeg: Support H.265 video output codec
Now can pick "H.265 / HEVC" in the video codec dropdown.

Implementation notes:
- Remap CRF value (which is for H.264) slightly to better match H.265
  CRF range (e.g. default Medium 23 -> 28).
- Set lossless mode via appropriate private param, and use 4:4:4 YUV
  format just like for some other video codecs when in lossless.
- Currently there are no built-in presets for H.265. Maybe later, especially
  if/when we'll add 10 bit or HDR videos.

Pull Request: https://projects.blender.org/blender/blender/pulls/129119
2024-10-20 10:27:33 +02:00
Jesse Yurkovich
15d79cf2b9 USD: Validate displayColor primvars in the tests
The USD test data files were recently updated to output a `displayColor`
attribute. This adds the relevant test verification for it.

Pull Request: https://projects.blender.org/blender/blender/pulls/129237
2024-10-19 20:59:25 +02:00
Campbell Barton
120a178158 Merge branch 'blender-v4.3-release' 2024-10-19 22:58:06 +11:00
Campbell Barton
cf3a6697d2 Fix #129231: GrLess key not supported on Wayland 2024-10-19 22:43:19 +11:00
Campbell Barton
97f9e10054 make license: apply change from re-running 2024-10-19 17:53:21 +11:00
Campbell Barton
81025eabd2 Refactor: various changes to "make license"
- Avoid manipulating a dictionary arguments, use return values &
  iterators to return results.
- Move logic out of the file reading context once the file was read
  (reducing right-shift).
- Move intermediate license data from a dictionary to a named-tuple
  for better clarity & type safety.
- Remove use of `dataclass` as a container for constants,
  as it quite clear to define the constants directly in the
  global namespace.
- Group imports at the beginning of the file (no need to quiet pylint).
- Add headings for code sections.
- Use double quotes.
- Use the term "dir" instead of both dir/folder.
- Note the limitations parsing CMake files directly,
  with a possible alternative.
2024-10-19 17:53:17 +11:00
Campbell Barton
9f0043b8d6 Fix "make license" hiding duplicate versions of the same library
There are two "SPIRV TOOLS" IGC_SPIRV_TOOLS & SHADERC_SPIRV_TOOLS, in:
build_files/build_environment/cmake/versions.cmake

Show both in the license.md file.

Also remove use of defaultdict to make it clear where dictionary
values are created.
2024-10-19 17:53:16 +11:00
Campbell Barton
675aa86ca6 make license: clear trailing white space & ensure newline at eof
Clear trailing space as this has as space at the line end
has a special meaning in markdown.

Write a new line at the end of the file
since some development tools add this or note when it's missing,
it's simplest just to add it.
2024-10-19 17:52:01 +11:00
Campbell Barton
ba77368455 Cleanup: disambiguate variable naming relating to selection
- Both "hit_resullt" & "hitresult" were used in the same functions
  with different meanings. Rename `hitresult` to `select_id`,
  a convention already widely used.

- Armature selection shadowed "result", using it to store two kinds
  of selection results, use "hit_result" for GPUSelectResult.
2024-10-19 10:16:27 +11:00
Sean Kim
8da0cfa000 Merge branch 'blender-v4.3-release' 2024-10-18 16:15:22 -07:00
Sean Kim
15be5b7708 Fix #129204: Multires normal automasking broken for certain brushes
Introduced in a4c9c01f31

Pull Request: https://projects.blender.org/blender/blender/pulls/129236
2024-10-19 01:14:00 +02:00
Hans Goudey
7d09dce25a Merge branch 'blender-v4.3-release' 2024-10-18 16:54:55 -04:00
Hans Goudey
c98da9d971 Fix #128656: Dynamic topology undo bugs when mixing memfile undo
Caused by 889b142924
which added the early return for the BMesh case.
2024-10-18 16:47:23 -04:00
Hans Goudey
fb2085050d Merge branch 'blender-v4.3-release' 2024-10-18 16:25:45 -04:00
Hans Goudey
8bb30e2c72 Fix: Build error after recent sculpt fix
Missing from 9f3cb8b74e.
2024-10-18 15:59:36 -04:00
Sean Kim
d4237f68d5 Merge branch 'blender-v4.3-release' 2024-10-18 12:49:45 -07:00
Sean Kim
ffa4f6eaba Fix #129085: Face set from Masked operator doesnt work with Multires
When the operator was ported away from the old PBVHVertRef
implementation, the corresponding Multires mask elements were never
accessed correctly.

Pull Request: https://projects.blender.org/blender/blender/pulls/129137
2024-10-18 21:46:36 +02:00
Sean Kim
34d8535a4e Merge branch 'blender-v4.3-release' 2024-10-18 11:21:38 -07:00
Sean Kim
c2073095c9 Fix #129116: Texture Paint Line stroke preview does not show up
Custom paint overlays (smooth stroke & line stroke) do not show up if
a specific cursor is set for the tool.

Pull Request: https://projects.blender.org/blender/blender/pulls/129132
2024-10-18 20:20:50 +02:00
Hans Goudey
9f3cb8b74e Fix: Potential nested threading issue with thread local storage
We would have to use task isolation here because of the use of
`EnumerableThreadSpecific`. Anyway, nested threading isn't
helpful because of the relatively small node sizes.

Pull Request: https://projects.blender.org/blender/blender/pulls/129222
2024-10-18 20:04:31 +02:00
Scott-Dubinsky
b785484917 Fix: Extra return in node tools data-block handling
Pull Request: https://projects.blender.org/blender/blender/pulls/128457
2024-10-18 20:03:32 +02:00
Germano Cavalcante
784739499e Merge branch 'blender-v4.3-release' 2024-10-18 14:56:12 -03:00
Germano Cavalcante
97816b3936 Fix #129161: Snap Toggle turning on after confirming with 'Set Snap Base'
A smaller enum value was passed to ENUM_OPERATORS, causing bitwise-not
issues.
2024-10-18 14:29:11 -03:00
Falk David
df3796a668 Fix: GPv3: Interpolation tool doesn't fail if no frame mapping is found
The `find_curve_mapping_from_index` function could fail if no
`interval` was returned from `find_frames_interval`, but this error
was not handled by the caller. This meant that
`InterpolateOpData::from_operator` could create empty
`InterpolationPairs` for every layer. In this case, the operator would
not do any interpolation, but it would still create a keyframe.

The operator shouldn't try to interpolate when there are no mappings
found.

The fix makes `find_curve_mapping_from_index` return `true`
when it succeeds. Then it checks if any mappings have been found
and if none were found returns `nullptr` from `InterpolateOpData::from_operator`.
The operators can then check if the `InterpolateOpData` exists
and otherwise exit.

Pull Request: https://projects.blender.org/blender/blender/pulls/129212
2024-10-18 19:24:23 +02:00
Thomas Dinges
65e06fe7f9 Merge branch 'blender-v4.3-release' 2024-10-18 18:25:56 +02:00
Thomas Dinges
1caf71adac Fix path to GPL license in cmake packaging. 2024-10-18 18:25:16 +02:00
Falk David
d61c08453d Merge branch 'blender-v4.3-release' 2024-10-18 18:11:20 +02:00
Falk David
f1a92ea4dd Formatting 2024-10-18 18:10:31 +02:00
Falk David
1906446716 Fix: GPv3: Newly added objects don't have the Use Lights setting set
The issue was that the code checked for the `OB_GPENCIL_LEGACY`
type instead of `OB_GREASE_PENCIL`.
2024-10-18 18:09:10 +02:00
Thomas Dinges
6a1fa73b18 Merge branch 'blender-v4.3-release' 2024-10-18 17:20:04 +02:00
Thomas Dinges
0351774d86 Fix error happened during merge 2024-10-18 17:17:48 +02:00
Thomas Dinges
aea5c81f73 Add license and copyright info for HIPRT and update license.md 2024-10-18 17:12:12 +02:00
Dalai Felinto
0a4dbc57b8 make license: command to update the license file
This generates a `license.md` file with all the relevant information about
the different libraries and their respecive licenses.

This should replace: THIRD-PARTY-LICENSES.txt

Important files:
* `make_license.py` (main script called by `make license`.
* `licenses.json` (file to add the definition of new licenses).
* `licenses/*/*.txt` (individual license files.

The `license.md` groups the libraries per license, list their
corresponding copyright information and include the complete license.

Code includes contributions from:
* Campbell Barton (multi-line parser for versions.cmake).
* Thomas Dinges (Windows support for `make license`).

Part of: !129018
2024-10-18 17:09:43 +02:00
Thomas Dinges
65762c880f Add license and copyright information for external dependencies
This is being added straight to 4.2, prior to the `make license` command
which will use this to generate a more complete license file.

Licenses information and ambiguities worked with Dalai Felinto.

Part of !129018.
2024-10-18 17:08:33 +02:00
Omar Emara
fdb3dc0377 Fix: Crash when changing compositor device
Blender crashes when changing the compositor execution device. That's
because cached resources that were originally computed for CPU are now
being used for GPU and vice versa, which can be unexpected in code that
uses them.

To fix this, we free and recreate the entire compositor context when the
execution device or precision change, because it is much easier and
safer to recreate everything as opposed to trying to update the
necessary resources.
2024-10-18 16:58:35 +03:00
Pratik Borhade
74129b648b Fix #129142: GPv3: gesture select tools selecting only right handles
When selection type is set/and for gesture selection tools, Instead of
current attribute, all three selection attributes (`.selection`, `left_handle`,
`right_handle`) are reset in every iteration of for loop.

Pull Request: https://projects.blender.org/blender/blender/pulls/129147
2024-10-18 15:32:53 +02:00
Bastien Montagne
ad943c1cf3 Cleanup: Remove unused forward function declaration. 2024-10-18 15:27:21 +02:00
Charles S
49bfcbc06d Fix: Replace MEM_freeN / MEM_delete mismatch in blurkernel
Discovered via an abort when using the blur brush.

Pull Request: https://projects.blender.org/blender/blender/pulls/128956
2024-10-18 15:20:32 +02:00
Julian Eisel
a6b1c4bc18 Fix: Assets repository hash pointing to release branch
Earlier merge from the release branch included dcfe9eed2f, which set the
hash to latest commit in the release branch. Here we want it to be the
latest commit in the main branch.
2024-10-18 14:51:50 +02:00
Julian Eisel
041d3e4436 Fix: Missing version bump after previous release branch merge
3a708a27f9 and c8e75c03c3 include a version bump in the release branch.
The main branch should also get a version bump so the same versioning
code runs for files saved with main.
2024-10-18 14:47:01 +02:00
Julian Eisel
070a84580e Merge branch 'blender-v4.3-release' 2024-10-18 14:44:56 +02:00
Julian Eisel
c8e75c03c3 Grease Pencil: Enable available catalogs by default in asset shelf
In grease pencil draw mode, enable the Draw, Erase and Utilities
catalogs by default for the asset shelf, meaning they will show up as
tabs in the shelf. For grease pencil sculpt mode it's the Contrast,
Transform and Utilities mode (consistent with mesh sculpt mode).

This makes the assets of the corresponding types easily available, even
without requiring the "Filter Brushes by Tool" asset shelf option
enabled. It also makes the catalogs and the contained brushes more
discoverable as an organization helper.

These catalogs were added in 09bd5a5777.
2024-10-18 14:42:51 +02:00
Julian Eisel
3a708a27f9 Sculpt/Paint: Disable asset shelf filtering by tool by default
Disables the "Filter Brushes by Tool" toggle of the brush asset shelf
options by default.

After further feedback, we want to keep this option disabled by default.
It's useful to be able to access all brushes from the asset shelf,
regardless of what the active tool is. In many cases you'd see the asset
shelf with only one brush, which wastes space and isn't a good look
design quality wise. The following commit will also enable some more
asset catalogs by default which should be useful for filtering brushes,
and reduce the need for filtering by active tool.

So all things considered, while having this option is useful, it can
remain disabled by default.
2024-10-18 14:16:58 +02:00
Julian Eisel
dcfe9eed2f Assets: Update assets repository hash for essentials library updates
Asset previews and catalogs for the essentials asset library were
changed, see a11acb63e5, 09bd5a5777.
2024-10-18 14:12:05 +02:00
Jacques Lucke
c428765b28 Merge branch 'blender-v4.3-release' 2024-10-18 12:38:34 +02:00
Jacques Lucke
30c3d17bb6 Fix #129190: invalid runtime data in lineart modifier after load 2024-10-18 12:38:00 +02:00
Falk David
078f16a8d5 Fix: GPv3: Interpolation not working with no selection
The interpolation tool in edit mode would create an empty keyframe if nothing in the
`from_drawing` and `to_drawing` was selected. This is not how the tool behaved in GPv2
so this is unexpected.

The fix  checks that if `only_selected` is used, there also is a selection in both of the
drawings in the pair, and otherwise fallback to interpolating all the strokes.
This is consistent with how the tool worked in 4.2.

Pull Request: https://projects.blender.org/blender/blender/pulls/129206
2024-10-18 11:38:46 +02:00