Commit Graph

150077 Commits

Author SHA1 Message Date
Campbell Barton
a4667fbb3d Cleanup: use bool instead of int for a boolean array 2024-08-23 13:16:26 +10:00
Campbell Barton
878b52c072 Cleanup: quiet unused variable warning 2024-08-23 13:10:36 +10:00
Campbell Barton
bfd9b4dcc8 Cleanup: use "r_" prefixed return arguments 2024-08-23 13:09:20 +10:00
Campbell Barton
761b733787 Core: set the 'errno' on *nix when BLI_delete_soft fails
Gives a more detailed report for why BLI_delete_soft fails.
2024-08-23 12:28:27 +10:00
Campbell Barton
dc5ac1e1b1 Cleanup: minor clarification for delete_soft fork use on *nix
Order the child-process before the parent-process to match the order
the logic is executed.
2024-08-23 12:28:27 +10:00
Harley Acheson
6792d6dfbe UI: Docking Snapping
While docking, by default a snap to 50%. Pressing Alt gives greater
control without snapping to center. Pressing Ctrl snaps to eights.

Pull Request: https://projects.blender.org/blender/blender/pulls/126669
2024-08-23 03:02:08 +02:00
Campbell Barton
2ef76b89e4 Cleanup: remove duplicate code-comments 2024-08-23 10:19:53 +10:00
Campbell Barton
b76fcc3a1f Cleanup: add missing headers to CMake's file listing 2024-08-23 10:19:53 +10:00
Campbell Barton
07b11206eb Cleanup: sort cmake file lists 2024-08-23 10:19:53 +10:00
Campbell Barton
fdd0b93cfa Cleanup: spelling in comments 2024-08-23 10:19:53 +10:00
Campbell Barton
de0feaf08c Cleanup: white-space edit so license-checker passes 2024-08-23 09:58:30 +10:00
Iliya Katueshenock
76eed5c65a Fix clang-format & autopep8 do extra work when nothing to operate on
When passing `.py` paths to the format command, clang-format paths
would be empty and operate on all paths.

Resolve by detecting cases when there is nothing to format.

Ref: !126055
2024-08-23 09:55:30 +10:00
Campbell Barton
7971e6a9c2 Cleanup: return error code instead of sys.exit() for formatting utils 2024-08-23 09:55:30 +10:00
Hans Goudey
d5e591b3dc Refactor: Sculpt: Add helper function to access all BVH nodes
Previously we often passed an empty `FunctionRef` to the generic
`search_gather` function. The plan is to refactor `search_gather`
to return an `IndexMask` along with storing leaf nodes in a separate
array. Splitting access to all leaf nodes to a separate function simplifies
this process and makes code more expressive too.

Part of #118145.

Pull Request: https://projects.blender.org/blender/blender/pulls/126667
2024-08-22 23:37:10 +02:00
Hans Goudey
0ff0e41c62 Cleanup: Sculpt: Remove unnecessary function prefixes in sculpt_pose.cc 2024-08-22 17:31:16 -04:00
Hans Goudey
fb7496f325 Cleanup: Sculpt: Simplify local function naming in sculpt.cc
Mostly remove the `sculpt_` prefix which is redundant in this file.
2024-08-22 17:24:14 -04:00
Sean Kim
c394aa9cea Cleanup: Add r_ prefix for ED_view3d_global_to_vector
Pull Request: https://projects.blender.org/blender/blender/pulls/126666
2024-08-22 23:23:50 +02:00
Hans Goudey
49409bdc89 Refactor: Sculpt: Simplify geodesic distances API
Pass the necessary data directly rather than retrieving it inside
the geodesic distance scode. And don't make finding finding
symmetry vertices a responsibility of the geodesic distances
API either. That should be done elsewhere.
2024-08-22 16:45:56 -04:00
Hans Goudey
e371822c9a Fix: Sculpt: Crash after recent BVH tree positions/normals refactor
The Mesh normals update still has to run even if there are no tagged
nodes, because the vertex might be tagged dirty if the mesh has only
flat faces.
2024-08-22 16:43:23 -04:00
Hans Goudey
c7b4e3e71a Refactor: Sculpt: Remove SubdivCCG pointer from BVH tree
Part of #118145.
2024-08-22 16:07:16 -04:00
Hans Goudey
24809baf2b Cleanup: Remove unused variables 2024-08-22 15:26:32 -04:00
Hans Goudey
5fdf7deb57 Sculpt: Remove duplicate BVH tree positions storage
When there is a deform modifier or shape keys, currently the evaluated
position array is copied to a duplicate array on the sculpt PBVH tree.
Historically most code has used this array directly, so the code has
been a bit confusing, but conceptually this is just supposed to be
the evaluated positions.

Instead of editing the BVH tree position array while sculpting, we
can edit the arrays on the evaluated mesh directly-- or the original
mesh when there are no deform modifiers.

Removing this array reduces memory usage and plays better with implicit
sharing since we don't need to unshare the attribute just to store a
mutable copy.

The remaining non-ideal part is sculpt mode's use of a specialized
crazy-space function `BKE_crazyspace_build_sculpt` for building the
evaluated position array rather than using the general system for
retrieving deformed mesh data, `BKE_object_get_mesh_deform_eval`.
This should be replaced at some point.

This change makes clear a few simplifications for sculpt normals
recomputation, because we can store the normals for all cases as
a shared cache, unifying the code paths for original and deformed
normals.

Part of #118145.

Pull Request: https://projects.blender.org/blender/blender/pulls/126382
2024-08-22 21:00:25 +02:00
Harley Acheson
810687ad5b UI: Improvement to Screen Area Options Menu Invoke Area Join
Right-clicking on an edge between editors, the "Screen Area Options"
menu has a number of items including for Area Join.  When docking is
NOT enabled this gives the prior behavior of interactive join where
you can change direction and requires Enter to confirm.  If docking
is enabled then there are instead instant join options but now with
a specific icon for each direction.

Pull Request: https://projects.blender.org/blender/blender/pulls/126616
2024-08-22 20:25:51 +02:00
Harley Acheson
1d1ea87617 UI: Fix Docking Multi-Window Highlighting
When docking between multiple windows the highlight showing the icon
representing the moved area does not display correctly if the target
window differs from the source. This corrects that by using the
dpi-corrected values from the event, not win->eventstate

Pull Request: https://projects.blender.org/blender/blender/pulls/126659
2024-08-22 19:38:01 +02:00
Nathan Vegdahl
df02e7a5e5 Anim: add channel groups to layered actions
This PR adds channel groups (also known as fcurve groups or action groups) to
layered actions.  For layered actions, these groups belong to the `ChannelBag`s
and can vary by bag.

From a user perspective, the goal is for these to function just like channel
groups from legacy actions.  However, internally they are implemented a little
differently: legacy actions store both channel groups and fcurves in a listbase,
and groups indicate what fcurves are in them with a listbase that points
directly into the larger fcurve listbase.  Layered actions, on the other hand,
store both fcurves and channel groups in an array, and groups indicate what
fcurves are in them by indexing into the fcurve array.

Despite taking this different approach, we still reuse the `bActionGroup` struct
for the new channel groups, just adding the necessary fields for index-based
fcurve membership as described above.

This PR does not implement all of the functionality needed to reach feature
parity with legacy action channel groups, but implements the main core and gets
them basically working.

It's easier to list the things that *haven't* been implemented yet:

- Operators for letting the user manually create/remove/move channel groups.
- Keyframe selection in the action/dopesheet editor on channel group rows
  themselves are not yet working correctly.
- Handling channel groups in legacy/layered action conversion operators.
- Making the legacy `action.groups` property work on single-layer-single-strip
  layered actions.

Those are left for future PRs.  Other than that, in theory everything should be
working now.

Pull Request: https://projects.blender.org/blender/blender/pulls/125774
2024-08-22 17:13:12 +02:00
Lleu Yang
166c921a44 UI: Add Frequency unit
This adds the unit of frequency Hertz (Hz) and Kilohertz (kHz) for
expressing pitch of a sound.

This will be used for the ongoing Sample Sound node in #122228.

Pull Request: https://projects.blender.org/blender/blender/pulls/125915
2024-08-22 17:05:48 +02:00
Hans Goudey
549d137eb7 Refactor: Paint: Replace "CoNo" struct with separate arrays
This is similar to how this data is processed/stored elsewhere.
2024-08-22 10:50:50 -04:00
Omar Emara
758401c672 Fix #126567: Packed images are missing meta data
Blender doesn't read meta data of images in case they were packed, which
make things like image Cryptomatte fail. This is because the image
loading code didn't specify meta data reading for packed images, but did
for normal images.

To fix this, we also specify meta data reading for packed images. And
while at it, move all common IB flags in the same like to avoid such
differences in the future.

Pull Request: https://projects.blender.org/blender/blender/pulls/126602
2024-08-22 16:46:50 +02:00
Hans Goudey
bda0c27c05 Refactor: Sculpt: Deduplicate topology falloff creation in expand tool
Part of #118145.
This was implemented three times before. Instead, implement it once
with an interface that can start with a varying number of vertices.
2024-08-22 09:52:54 -04:00
Hans Goudey
6e845f54c3 Fix #126464: Subdiv optimal display edges causes broken wires on Metal
Caused by d1049f6082.
The old 255 FORCE_HIDE value converts to 1.0f as a float, not 255.0f.
2024-08-22 09:48:44 -04:00
Philipp Oeser
65930d2a03 Fix #125800: AttributeError when maximized the 3d view with asset shelf
For a brief moment when switching to a maximized screen full area, the
screen context is missing its `object` it seems, until the context is
properly set up again.

Prevent the 'Context' object has no attribute 'object' by just checking
if it is available

Pull Request: https://projects.blender.org/blender/blender/pulls/125905
2024-08-22 15:07:38 +02:00
Pratik Borhade
3a1f71c06e Fix #126624: Sculpt undo crash with shape keys
Caused by 18a7aff3e2
`search_gather()` returns vector but span is used to receive list from
function call. This results in crash due to accessing invalid data.

Pull Request: https://projects.blender.org/blender/blender/pulls/126626
2024-08-22 15:03:10 +02:00
Julian Eisel
03ae57dd8b UI: Disable "Render Active Object" for previews of incompatible object types
Object types like empties, lamps and cameras don't have geometry that can be
rendered by regular render engines. Attempting to render them for an asset
preview doesn't work.

36c5606fc3 already fixed a crash in this situation, resulting in an empty
preview. But better to entirely disallow this action, with useful feedback in
the UI.
2024-08-22 14:55:57 +02:00
John Kiril Swenson
715129bf5b VSE: ability to connect and disconnect strips in the VSE.
Adds the ability to connect and disconnect strips in the VSE.

- Connected strips have an icon indicating their status, and attempting
  to select one connected strip selects all other connected strips in
  that chain.
- If the user attempts to connect a strip that is already connected to
  other strips, that strip will disconnect itself from others before
  connecting to new strips.
- Preview selection also works in bulk if multiple video strips are
  connected together in the timeline.
- When adding new strips from the Add menu or the File Browser, strips
  from the same file are connected by default. There's an option to
  turn this off in Editing > Video Sequencer user preferences.
- It is possible to individually tweak strips/handles and ignore
  connections with Alt+Click.
  - This shortcut overrides the old keymap item for "Linked Handle"
    selection. The property still exists if people want to use that
    shortcut for its old purpose.
- To make sure that connections remain valid even after duplication,
  I've added a condition to `seq_new_fix_links_recursive` that also
  updates connections using the `seq->tmp` var. (A note -- I've updated
  the comment for this field in `DNA_sequence_types.h` because the var
  is only used for duplication now. It was once present in
  `select_more_less_seq__internal` to be used for linked selection but
  is gone now).
  - There are also functions to cut one-way links and make sure that
    all strips are bidirectionally connected after duplicating.

Pull Request: https://projects.blender.org/blender/blender/pulls/124333
2024-08-22 14:54:42 +02:00
Bastien Montagne
ce95155b30 Fix #122757: Walk/Fly modes would not push undo step when moving an object around.
In case the general 'locked in 3DView' code does not create an undo push
(e.g. because the 3DView is in camera mode, but is _not_ locked to the
camera), but the walk/fly operator does transform an object, it still
needs to push an undo step.
2024-08-22 14:29:37 +02:00
Campbell Barton
765052fdb8 Fix crash & other errors creating fallback path for buttons
Resolve the following issues.

- Crash reading a string from uninitialized memory when
  the default font directory was not found.
  Fall back to the BKE_appdir_folder_default_or_root in this case.
- Memory leak when reading from the default font directory.
- Failure to ensure a trailing slash for the preferences font directory.
- Buffer overflow writing a trailing slash past the allocated size.
2024-08-22 22:20:27 +10:00
Omar Emara
997ab86906 Compositor: Add Composite node for new CPU compositor
This patch implements the Composite node for the new CPU compositor.
This is essentially equivalent to the Viewer node commit.
2024-08-22 14:48:52 +03:00
Pratik Borhade
b0390cae09 Fix #126605: GPv3: Crash exporting selected frames to PDF
Crash when exporting selected frames due to two different reason.
frame returned by frame_at() can be null, so add a null check
before calling `is_selected()` member function.

After depsgraph update, ob_eval.data changes. So cast it to gease_pencil
every frame to avoid the crash (otherwise grease_pencil will point to
invalid memory).

Pull Request: https://projects.blender.org/blender/blender/pulls/126643
2024-08-22 13:38:45 +02:00
Anthony Roberts
3a6a953662 Libs: Update OIIO/sse2neon/Python for Windows ARM64
Pull Request: https://projects.blender.org/blender/blender/pulls/126640
2024-08-22 13:00:57 +02:00
Alaska
16bf67cf37 Fix: Outdated tooltip on Principled BSDF
Ever since Blender 4.0 when the Principled BSDF was updated to
generally match the OpenPBR standard, it hadn't supported negative
specular ansiostropy.

Update the Principled BSDF tooltip to match this change.

Pull Request: https://projects.blender.org/blender/blender/pulls/126644
2024-08-22 13:00:24 +02:00
Christoph Lendenfeld
69d50b2f4d Fix #126632: Pose Breakdowner not interpolating all curves
Caused by 0f5dd1c55c

The refactor commit changed the arguments to receive a `Listbase` reference
instead of a pointer because in all use cases it was always passed.
As such the check for a `ListBase` null pointer went away.
However by removing JUST the nullptr check in this line
`if ((curves) || (flags & ACT_TRANS_LOC) == 0)`
to
`if ((flags & ACT_TRANS_LOC) == 0)`

I effectively changed the behavior.
Since `curves` was ALWAYS passed, the second condition never triggered.
With the change, this condition would always trigger, effectively only
adding the first FCurve of either location rotation or scale.

Pull Request: https://projects.blender.org/blender/blender/pulls/126642
2024-08-22 12:38:14 +02:00
Jeroen Bakker
529c720457 Fix #126412: Metal default alpha value
Metal doesn't support RGB textures and the backend converts them to RGBA textures.
During the conversion missing RGB components should be set to 0 and missing A
component should be set to 1.

In the current implementation this was not the case and A components where also set
to 0.

PR should be backported to 4.2

Pull Request: https://projects.blender.org/blender/blender/pulls/126630
2024-08-22 11:52:34 +02:00
Jeroen Bakker
7391810b53 Fix #126556: EEVEE: Metadata not available when only use material layer
When only rendering the cryptomatte material layer, the meta data wasn't
exported. Note this issue is due to differences not reproducable in 4.3.
But the fix should also be applied there for consistency.

Pull Request: https://projects.blender.org/blender/blender/pulls/126631
2024-08-22 11:31:34 +02:00
Jeroen Bakker
d16806bc17 Fix: Vulkan: Incorrect Depth Retargetting
Vulkan has different depth limits then opengl. We fix this by
retargetting the opengl limits into the limits that vulkan supports.

This is done in the vertex shader, or in the geometry shader. When
viewport index or layer isn't supported a geometry shader is added to
workaround these missing features. In this case the depth range was
could be done twice (vertex shader and geometry shader).

Pull Request: https://projects.blender.org/blender/blender/pulls/126634
2024-08-22 11:29:55 +02:00
Dalai Felinto
0f2f9cd230 Extensions: Update the example license on the manifest template
Use GNU/GPL 3.0 or later instead of 2.0 or later.
2024-08-22 10:56:54 +02:00
Aras Pranckevicius
246a0ec46a Fix #126394: ffmpeg on win64 is built without SIMD optimizations
Since ee1b2f53cc the ffmpeg libraries for Windows x64 are built effectively
without CPU specific SIMD optimizations. `--arch=x64` is not an architecture
that ffmpeg configure understands, so it falls back to "nothing is known,
turn any architecture specific bits off" code path.

Pull Request: https://projects.blender.org/blender/blender/pulls/126396
2024-08-22 10:36:18 +02:00
Omar Emara
9b903d4c6f Compositor: Implement type conversion in new CPU compositor
This patch implements implicit conversion operations for the new CPU
compositor.
2024-08-22 11:15:57 +03:00
Christoph Lendenfeld
1b23a8983d Fix #120950: Graph Editor FCurve line rendering
The issue was that the key bounds for determining if a key can be skipped
were initialized incorrectly.
The order of `rctf` is [xmin, xmax, ymin, ymax] but the values were given as
[x, y, x, y].
The correct order is [x, x, y, y]

Pull Request: https://projects.blender.org/blender/blender/pulls/126554
2024-08-22 10:09:12 +02:00
Jeroen Bakker
22698fc34c Cleanup: Code style 2024-08-22 09:12:30 +02:00
Campbell Barton
e00b7c4ad4 Fix soft-delete hanging on *nix when the command was not found
When execvp() failed to replace the stack, the forked process would
return to Blender's WM_main(..) loop then hang when attempting to draw
the window.

Resolve by calling _exit() when execvp fails.
2024-08-22 17:08:20 +10:00