Commit Graph

150077 Commits

Author SHA1 Message Date
Alexander Ewering
96e0a103d4 1) Change the way "Align mode" is accessed in the UI: It's now a global
toggle for all pivot modes. The 2 new pivot modes have been removed
   from the popup.

   Instead, a new toggle button is added to the 3d view header.

2) Grab cursor mode. Cursor can be grabbed (and constrained to axis, grid,
   etc. while moving) like any other object. If no object is selected,
   GKEY alone grabs the cursor, otherwise pressing CKEY while in GKEY mode
   moves the cursor.
2004-07-18 15:57:33 +00:00
Willian Padovani Germano
6dca057ac5 BPython:
- added image.getBindCode() docstring to Image's epydoc file (thanks Satish Goda).
Scripts:
- Adding Apply_def.py to "Mesh" scripts menu (thanks author: Theeth);
- Updating JMS's disp_paint.py (also changed its name to remove version info);
- minor updates in docs and scripts.
2004-07-18 15:54:17 +00:00
Ton Roosendaal
4a244f274d Attempt 2 :)
Found the right +0.5 todo, now based on understanding why. Checked with
demo files in regression. But i bet intrr finds a new bug in an hour!
2004-07-17 14:18:34 +00:00
Ton Roosendaal
15d4fb9c85 Really bad luck with committing recently... past fix was plain wrong,
although it rendered the submitted bug file fine...
Note to self again; always also check if code even works in general! :)
Note to self 2: don't fix things ad hoc when you're not coding
2004-07-17 13:56:05 +00:00
Alexander Ewering
1bb871c682 "Force field" and "Vortex field" buttons in Effect buttons didn't update
the 3d view.
2004-07-17 12:55:16 +00:00
Ton Roosendaal
c1bb49ab16 Fixed OSX ranlib line, to match commented out part in make libs 2004-07-17 11:23:57 +00:00
Kester Maddock
baa2f99f07 Port Python updates from Tuhopuu2:
getType/setType to action/sound actuator (sgefant)
Use a more generic python -> math conversion.
2004-07-17 05:28:23 +00:00
Kester Maddock
90fb631526 Port a few rasterizer changes from tuhopuu2:
Up the max batch size.
Clean up some of the code - move code in headers to source files etc.
2004-07-17 05:23:17 +00:00
Kester Maddock
5ff83fa2b8 One more cleanup for MSVC - need separation for debug/release because MSVC can't handle debug and optimisation flags at the same time. 2004-07-17 04:59:25 +00:00
Johnny Matthews
c0985f4ceb If using the 'ob centers only' modes, the headers for scaling did not update properly. This commit should fix that. 2004-07-17 03:23:17 +00:00
Kester Maddock
e70045b548 Missed these two... 2004-07-17 02:50:15 +00:00
Kester Maddock
a57cd82e9f Remove all the autoconf stuff for QHull & SOLID and use the Makefiles.
This should make building Solid & Qhull much more reliable.
2004-07-17 02:44:24 +00:00
Kester Maddock
d5585a3589 Added the runtime fullscreen options. 2004-07-17 00:48:59 +00:00
Kester Maddock
b16d1c7bde Fix m_type used uninitialised in MT_Transform. 2004-07-17 00:44:48 +00:00
Kent Mein
b07c5f2096 Bunch of small fixes for warnings and whatnot....
intern/SoundSystem/intern/SND_AudioDevice.cpp
   Initalized a var that could fall through with no value.

source/blender/readblenfile/intern/BLO_readblenfile.c
source/blender/src/space.c
intern/SoundSystem/intern/SND_Scene.cpp
source/gameengine/Converter/BL_MeshDeformer.cpp
        removed unused var's

intern/SoundSystem/openal/pthread_cancel.cpp
        fixed a nested /*

source/blender/imbuf/IMB_imbuf.h
        added static to the type returned for addzbufImBuf

source/blender/imbuf/intern/IMB_bmp.h
        had a wrong prototype

source/blender/src/view.c
        added newline at end of file.

source/blender/src/sequence.c
        removed unused var
        added #include <stdlib.h>  to avoid:
                 warning: implicit declaration of function `abs'
        initalized a var that could have been used without being set.

Kent
2004-07-16 14:45:06 +00:00
Willian Padovani Germano
376468d383 Fixing a blenderplayer compile error reported by Meino Christian Cramer:
- added mainqenter to stubs.c so it can be used in blender/blenkernel/intern/blender.c's setup_app_data.

We can't run the onload scriptlink in setup_app_data because the visible areas won't have been updated and redrawn for the loaded .blend file until control returns to screenmain() in blender/src/editscreen.c.  So an ONLOAD_SCRIPT event is entered in setup_app_data and caught in screenmain, where the onload script is then executed.  All for a good looking demo mode ...

BPython:
- Added image.getBindCode() method, contributed by Andrew Corrigan (thanks!).
2004-07-16 06:00:40 +00:00
Willian Padovani Germano
97bba404fb Demo mode and BPython:
- small additions and fixes to enable the demo mode;

- Added sleep() to Blender.sys and 17 new functions to Blender.Window module:
    things to help demo script writing and as a bonus read / write access to Blender's input event queue;

- updates in docs, those interested please check Window.py in python/api2_2x/doc/ to read about the new Blender.Window functions.

----

Demo mode should be working well now for (I) playing rt animation -- aka ALT+A -- and (II) rendering pics and anims and playing anims.  I'll still add access to radiosity data and functions.

PS: Joseph Gilbert made (II) possible with the Scene.Render module he added for 2.32.  He's been coding great things for bpython, so I'd like to take the chance to point that and thank him here.
2004-07-16 03:08:43 +00:00
Matt Ebb
146021ea2e Details, details...
* Renamed the paint color picker panel to 'Paint' instead of 'Transform Properties'

* Minor label edits to the pivot icon menu
2004-07-16 02:10:29 +00:00
Matt Ebb
688a6de878 * User preference to select with the left mouse button
instead of right.

This basically swaps left and right, in most window spaces
so you can choose between:
LMB: Cursor/time slider/paint  -  RMB: Select
or LMB: Select  -  RMB: Cursor/time slider/paint

Aimed at:
1. Newbies
2. 1 button mouse mac users
3. People like me who are sick of having to constantly keep putting their brains into different modes when
 switching between other apps and Blender :)

Yes, the User Preferences window is a bit of a nightmare
now, a layout cleanup will be forthcoming soon...
2004-07-16 01:34:19 +00:00
Chris Want
e926d392a8 OK, the game engine has been un-buildable on irix for long enough
-- I'm committing this change I had discussed on the mailing list
about a month ago.
2004-07-16 01:31:25 +00:00
Kester Maddock
7398803bf4 Fix to not create invalid bound shapes from non mesh objects (armatures). 2004-07-16 00:08:06 +00:00
Kester Maddock
07f294cf4a Fix ATI texture performance under Linux.
glGenTexturesEXT(1, &bind); // produces bind == 0
while:
glGenTextures(1, &bind); // produces bind correctly.
(Ported from tuhopuu2)
2004-07-16 00:05:20 +00:00
Ton Roosendaal
f7a4b6f1d7 Shadow buffer render wasn't corrected yet for OSA reconstruction of long
ago... samples where offsetted half a pixel, causing banding in render.
2004-07-15 20:03:35 +00:00
Nathan Letwory
ce51ed822d Make sure that the hex value is checked as a hexvalue. On some systems this was apparently a problem. 2004-07-15 17:47:43 +00:00
Johnny Matthews
700d9c5559 This adds two modes to the 'around' drop down in 3d header
3d Cursor, only Ob Centers
Median Point, only Ob Centers

They prevent rotation/scaling from effecting the scale/rotation of the objects and just effects their position.
This is handy for aligning objects if you constrain to an axis and scale, as well as other neato things :)

Intrr came up with the code and I hacked it into the GUI
2004-07-15 17:42:04 +00:00
Alexander Ewering
665a2f8fdd Oops. Forgot to restore setlinestyle(0); after drawing the dotted grid. 2004-07-15 16:40:01 +00:00
Chris Want
8483a1951d This should have been fixed long ago ... create important
directories using 'mkdir -p' to avoid errors with fresh builds.
2004-07-15 15:06:54 +00:00
Alexander Ewering
f25b0df751 Commit for the 4 aforementioned "features":
- "Global Pivot": Maintains a global Pivot and Align mode setting for
   all 3d views when enabled, instead of seperate settings per 3d view

 - "Auto Perspective": Switch to ortho mode automatically on 1/3/7, and
   to Perspective when the view is rotated with the mouse

 - "Align mode": As suggested on the list, when enabled, transformations
   on several objects only transform their locations, not their sizes or
   rotations.

 - Grid dotted when not 1:1

***ATTENTION***! The User Interface parts of these features have not been
committed, as I work on my own modified UI here. The three features need
toggle buttons to turn them on and off.

I used the following 3 buttons (first two features are in userprefs,
third as a 3d view setting):

        uiDefButBitS(block, TOG, USER_AUTOPERSP, B_DRAWINFO, "Auto Persp",
            (xpos+edgespace+(3*medprefbut)+(3*midspace)+smallprefbut+2),y3+10,smallprefbut,buth,
            &(U.uiflag), 0, 0, 0, 0,
            "Automatically switch between orthographic and perspective");

        uiDefButBitS(block, TOG, USER_LOCKAROUND, B_DRAWINFO, "Global Pivot",
            (xpos+edgespace+(4*midspace)+(4*medprefbut)),y3+10,smallprefbut,buth,
            &(U.uiflag), 0, 0, 0, 0,
            "Use global pivot setting for all 3d views");

    uiDefIconButS(block, TOG|BIT|10, B_AROUND, ICON_ALIGN,
                xco+=XIC,0,XIC,YIC,
                &G.vd->flag, 0, 0, 0, 0, "Translate only (align)");

Someone needs to add these to the interface in an appropriate manner!

Thanks.
2004-07-15 13:31:18 +00:00
Nathan Letwory
3dbd149de2 * on OS X the 'blender$PROGSUFFIX' caused problems due to SCons expanding it too late.
This is now fixed by manually setting target to 'blender'
2004-07-15 08:26:17 +00:00
Jens Ole Wund
8fb5fc0594 work on mcvc6 projects
add unwrapper.c to BL_src
in opennl create project/workspace to build
modify blender. to link to blender_ONL.lib
add ",..\..\..\lib\windows\opennl" to libpath
add ",..\..\..\lib\windows\opennl\debug" to libpath for debug
add opennl project to intern workspace .. adjusting dependancies

BM crosses fingers to work
2004-07-14 20:57:38 +00:00
Jens Ole Wund
738c7e8b29 workspace and project to make opennl 2004-07-14 20:55:20 +00:00
Nathan Letwory
04408c3d76 * the clean target was doing some strange dependency stuff, so I changed that. As a bonus, it doens't read the SConscripts anymore, but just deletes the directories with object files. I leave the signature databases, since deleting them tended to give warning messages on subsequent runs.
ps. if it doesn't work, shoot me (and Jens, since he tested too ;)
2004-07-14 20:55:17 +00:00
Jens Ole Wund
beba40c16f workspace with opennl included 2004-07-14 20:52:41 +00:00
Ton Roosendaal
9905d1c68d Rewound changes done in alpha calculus for texturemapping. This
worked OK for alpha coming from antialising (rendered) but failed to do
in other situations (alpha as blending, painted in gimp)
2004-07-14 18:18:21 +00:00
Nathan Letwory
09cda2e74b * use sys.exit() instead of exit()
* scons clean -> does a quick(er) clean. No need to think, just scons clean (it removes all content of root_build_dir)
2004-07-14 18:14:49 +00:00
Nathan Letwory
ef8254d05f * Tell compilers they really need Python 2.3 when trying to SCons it all. 2004-07-14 17:26:04 +00:00
Ton Roosendaal
512fc1d594 The blenderbuttons file with EFFECT icon 2004-07-14 15:37:49 +00:00
Nathan Letwory
a2f9523780 * the installer script so you can do 'scons wininst' (on win32 only, of course)
This installer script is modified from the original one so that the SConstruct
will dynamically add the files that need to go into the installer. This means
that adding a script to release/scripts will automatically put it in the installer.

Also, adding new resource files in bin/.blender/ will make sure that those get
added to the installer.
2004-07-14 14:13:20 +00:00
Nathan Letwory
80dc492a5e * rewrote part of the targets code
* added 'scons wininst'. This will create a NSIS installer for blender.
  This will need the NSIS tool in your path (makensis.exe).
  The needed scriptfile will be committed seperately, so remember
  to 'cvs update -d'

* tested on windows and linux, so other platform maintainers, please
  check that the build process is not broken.
2004-07-14 14:10:39 +00:00
Alejandro Conty Estevez
9510c97833 cache_size yafray parameter calculation changed to sync with current
yafray cvs code. Now given in screen coords (-1,+1)x(-1,+1)
2004-07-14 10:20:56 +00:00
Nathan Letwory
7a04f91f32 * the default 'scons' process now just builds Blender, but does no packaging, zipping or tarballing
* 'release' must be explicitely given as target to get all nicely wrapped up
2004-07-14 06:09:29 +00:00
Simon Clitherow
21520c6c14 - updated VC6 project files for SOLID - blender now links with the
static solid lib.

- also cleaned up solid.dsw workspace (removed unused projects).
2004-07-13 21:52:23 +00:00
Brecht Van Lommel
13d4c0a5fb LSCM:
Fixed a bug where the projection axis for the initial solution was wrong,
causing the solution to collapse into one point.
Made packing denser (by reducing the padding between face groups).
2004-07-13 20:53:51 +00:00
Ton Roosendaal
419e5a6a0b Removed VECADD and VECSUB, are in utildefine.h now 2004-07-13 20:39:32 +00:00
Alfredo de Greef
b64afb526a Removed some testcode from yafray_Render.cpp
Added the missing anti-aliasing pixel filter size and threshold parameters for manual AA control (disable 'Auto AA' button).
Added support for yafray raytraced depth-of-field.
Added extra panel for Camera in edit window to edit dof paramaters.
The actual focus point will be drawn as a cross when camera 'ShowLimits' is enabled, similar to the aqsis code in tuhopuu.

Note to users: raytraced DoF is very slow, for best results, the default AA parameters are not good enough, especially with higher aperture values (more blur).
So for best results, disable 'Auto AA' and set the AA parameters yourself.
It works best with multi-pass AA ('AA passes' > 1) and a reasonable 'AA samples' value, something in the range 8 - 25 or even higher.
Currently the post-process DoF is not available in yafray, alternatives are being worked on.
2004-07-13 19:22:41 +00:00
Nathan Letwory
bf8c3e2020 * colon after def printadd() added to have correct and running python again :) (sorry, must've been subconsious spasm)
* made the build not depend on blenderplayer, so that it continues even when you have not the blenderplayer enabled
2004-07-13 19:10:34 +00:00
Nathan Letwory
c0ead4a6d9 * UNWRAPPER define in blenkernel for
* updates to have blender link with opennl
2004-07-13 18:27:40 +00:00
Nathan Letwory
d906c3c34b * add opennl and superlu to intern project 2004-07-13 18:25:44 +00:00
Nathan Letwory
9f8eea7882 * Added a release target to SConstruct -> 'scons release':
- after building blender and blenderplayer an archive is created in bin/ containing all necessary files
      - you'll need now python2.3 or newer for SConstruct to go through correctly. This is not a problem,
        since Blender requires python2.3 now anyway.
      - the release target has been done for linux, win32 and os x, other platforms get a
        warning message after blender has been built, just no package. See warning message for instructions
      - for linux, osx and win32 the blenderplayer target has been enabled for default
      - the build is logged to build.log for all platforms except win32. If you want it, you'll need tee.exe from
        http://unxutils.sf.net in your path (I put it in C:\\windows) and change the first if check in the
        SConstruct accordingly
2004-07-13 17:01:58 +00:00
Brecht Van Lommel
e077328122 Added LSCM UV Unwrapping:
http://www.loria.fr/~levy/Galleries/LSCM/index.html
http://www.loria.fr/~levy/Papers/2002/s2002_lscm.pdf

Implementation Least Squares Conformal Maps parameterization, based on
chapter 2 of:
Bruno Levy, Sylvain Petitjean, Nicolas Ray, Jerome Maillot. Least Squares
Conformal Maps for Automatic Texture Atlas Generation. In Siggraph 2002,
July 2002.

Seams: Stored as a flag (ME_SEAM) in the new MEdge struct, these seams define
where a mesh will be cut when executing LSCM unwrapping. Seams can be marked
and cleared in Edit Mode. Ctrl+EKEY will pop up a menu allowing to Clear or Mark
the selected edges as seams.

Select Linked in Face Select Mode now only selects linked faces if no seams
separate them. So if seams are defined, this will now select the 'face group'
defined by the seams. Hotkey is still LKEY.

LSCM Unwrap: unwrap UV's by calculating a conformal mapping (preserving local
angles). Based on seams, the selected faces will be 'cut'. If multiple
'face groups' are selected, they will be unwrapped separately and packed in
the image rectangle in the UV Editor. Packing uses a simple and fast
algorithm, only designed to avoid having overlapping faces.

LSCM can be found in the Unwrap menu (UKEY), and the UV Calculation panel.

Pinning: UV's can be pinned in the UV Editor. When LSCM Unwrap is then
executed, these UV's will stay in place, allowing to tweak the solution.
PKEY and ALT+PKEY will respectively pin and unpin selected UV's.

Face Select Mode Drawing Changes:
- Draw Seams option to enable disable drawing of seams
- Draw Faces option to enable drawing of selected faces in transparent purple
- Draw Hidden Edges option to enable drawing of edges of hidden faces
- Draw Edges option to enable drawing of edges of visible faces

The colors for these seams, faces and edges are themeable.
2004-07-13 11:48:52 +00:00