Wouter van Heyst
5d3629fdd8
- Small improvement, check ~/.blender/.bfont.ttf instead of .blender/.bfont.ttf in cwd.
2004-05-13 14:21:08 +00:00
Kester Maddock
81679446ba
Make game users happier.
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Don't apply friction to external velocities. The means motion actuators that set linV will work, without having to be repeatedly triggered.
2004-05-13 13:07:38 +00:00
Jean-Luc Peurière
3118986baf
completed build for release on mac Os X, no more manual operations
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build for debug still to be completed
2004-05-12 22:11:39 +00:00
Wouter van Heyst
32e3efb59f
- sync version up with blender/release/VERSION
2004-05-12 20:58:46 +00:00
Simon Clitherow
e0e14665fa
quick fix -- bug #1217 (Unable to access AA fonts in Linux)
2004-05-12 20:30:18 +00:00
Ton Roosendaal
cf2aef1df9
Secured division by extreme values with a FLT_EPSILON. This might
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prevent hanging on optimized windows build. That's going to be tested
now!
2004-05-12 19:17:00 +00:00
Matt Ebb
2825750330
A few fixes to the menus:
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* Added the axis constraints (and fixed a bug) in the newly
added View3D transform menus, and in doing so removed
some duplicated code from toolbox.c
* Cleaned up text labelling
Hint:
Remember to use Title Case for menu labels, and only use
an ellipsis (...) when the menu opens up another new
dialog like a panel or a pupmenu(). The ellipsis indicates
"there is something more to come" and that no action,
mode-change, whatever will be executed immediately.
2004-05-12 16:53:11 +00:00
Stephen Swaney
e80a814360
bugfix from bpy mail list:
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Object.setEuler() was not accepting old style args of 3 floats.
2004-05-12 08:06:15 +00:00
Ton Roosendaal
2713e9a7e4
2.33a splash
2004-05-11 21:54:44 +00:00
Ton Roosendaal
714e8e755d
Version 2.33a
2004-05-11 21:49:46 +00:00
Ton Roosendaal
7a4e80b460
Little things pending for menus...
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- grab/rot/scale sublevel in object pulldown (mostly as hotkey reminder)
- added missing hotkeys to 2 toolbox items
2004-05-11 21:40:39 +00:00
Ton Roosendaal
fc2171c37a
Added warning message on attempt to join 2 Meshes with vertex keys.
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That feature is not available... and I doubt that'll be soon. :)
2004-05-11 19:08:02 +00:00
Rob Haarsma
c993349190
Here's a polish translation... done by Piotr Kiec. Thank you!
2004-05-11 17:49:19 +00:00
Ton Roosendaal
34d3b2c2e4
Changed printing an empty string to print "0" for files for zero size
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in file selector.
Thanks Joilnen for pointing to this line.
2004-05-11 12:50:04 +00:00
Joseph Gilbert
f141aed9dc
- bugfix #1197 (New Bone.parent/child Access Destructive)
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- a major redo of the Bone module
- BPy_Bone structs are separated into Bone data and python vars. This is necessary for the correct memory allocation of bone data between python and the global armature list.
2004-05-11 08:26:44 +00:00
Ton Roosendaal
404d9ab0a2
Tinsy error in undo for selection. Undo_push() was called too late.
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Reported by Grogilius. Thanks!
2004-05-10 21:15:18 +00:00
Daniel Dunbar
00b44d4db2
- nasty memory corruption on windows for getting home directory
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- check to make sure $HOME/.blender exists before returning that
as the home
2004-05-10 20:35:46 +00:00
Ton Roosendaal
208a2937f7
PATCH!
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Bug 1258: selecting objects with text drawing (axis, or as draw extra)
causes crashes in IBM cards. Has been tested & verified. A crash on
selecting Empty is often reported... so I just disabled drawing of
text when in selecting-draw mode.
Added comments in code to note it clearly.
2004-05-10 20:14:21 +00:00
Ton Roosendaal
c4dc33f18e
Bug 1272
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Normals for mball where flipped, when using displace mapping.
Fix is both flipping normals, and flipping flip flags.
2004-05-10 18:17:06 +00:00
Ton Roosendaal
0238900617
Bug fix for AO and Soft shadow:
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When Traceable was off, and the rendered pixel outside Octree, the
intersection was going wrong. Due to the many samples taken not easy
to see, but certainly causing extra noise.
2004-05-09 21:52:23 +00:00
Ton Roosendaal
6c7747a6f1
Bug #1264
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When in texture buttons, selecting Lamp, Camera or other Object didnt
update the shown texture correctly. Now it nicely switches.
2004-05-09 21:37:36 +00:00
Ton Roosendaal
366f58fca7
Added tooltips for Lattice editbuttons.
2004-05-09 21:26:43 +00:00
Ton Roosendaal
24a8327d25
fix for bug #1263
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When zooming in extreme, scaling things outside of view caused dashed
line to be wrong... it used shorts for screencoords. Made it a float.
2004-05-09 21:15:05 +00:00
Ton Roosendaal
4d99961c0d
As we dutchies say: "Now breaks my clog!"
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Apparently the 'sync' option for alt+a anim playback *can* run without
the sound_init_audio() being called, but it cannot play audio... o_O
(For who doesnt know, syncing was coded abusing audio timing)
Anyhoo. This also fixes #1267 , reporting that 'sync' option didnt work.
2004-05-09 20:40:21 +00:00
Willian Padovani Germano
fe89479036
BPython:
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- Manuel from MakeHuman reported a memory leak in NMesh_getVertsFromGroup, should be fixed now. A pylist was not being decref'ed.
2004-05-09 02:18:51 +00:00
Jean-Luc Peurière
a2d9c2b905
Fixed Sconstruct file so that blender.app Bundle builds correctly
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with all needed files in Ressources dir (.Blanguages, .bfont.ttf, locale)
and with unwanted CVS dirs and DS_Store files removed.
binary is also stripped before inclusion in Bundle.
2004-05-08 22:29:56 +00:00
Ton Roosendaal
9c3607b1ff
Fixed little annoyance that caused previewrender not to clear sometimes.
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For example when no Texture exists, and you switch from material to
texture buttons.
2004-05-08 09:42:33 +00:00
Jean-Luc Peurière
ac47d081c4
post 2.33 release commit of the modified SCons files for Os X.
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Sconstruct modified so that Blender build on 10.3 without any additionnal
download than source + darwin libs.
defaults settings correct for 10.3.
fixed bug # 1260 : added MT_NDEBUG flag at top-level.
2004-05-08 01:34:39 +00:00
Kester Maddock
bd50d2f9cd
Delete all SOLID shapes at the end of the game engine. They were all being leaked!
2004-05-08 00:25:20 +00:00
Ton Roosendaal
83907fc5f7
Num-slider buts and CTRL didn't work when range was > 1.0
2004-05-07 19:56:26 +00:00
Ton Roosendaal
16c783d950
Added two more mapping types to World buttons for sky render.
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"Sphere": spherical mapping for a 360 degree panorama
"Tube": cylindrical mapping for a 360 degree panorama
Both mappings by default do only the sky (upper) hemisphere. The color
below is same as regular Horiz and Zenith colors, useful for setting
an AO effect.
Sample pics:
http://www.1000skies.com/fullpanos/index.htm (commercial)
2004-05-07 18:03:40 +00:00
Nathan Letwory
d835cc8f16
* bump VERSION to 2.33
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* change python2.2 in python2.3 for win32
2004-05-07 13:50:22 +00:00
Ton Roosendaal
934bdb5ee9
When pressing ALT+A, i noticed other windows advance 1 frame. This is
...
caused by swapbuffers system, which redraws the other windows when the
CFRA timer already advanced 1 frame.
Added an extra redraw to fix this. Could fix report #964 , will wait for
JWalton to verify.
2004-05-07 11:59:41 +00:00
Ton Roosendaal
e7f6ebb7ca
Improved three tooltips:
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- Material Shadow and Traceable still mentioned old shadowbuffer methods
- AngMap option in World mapping has better explanation
2004-05-07 11:35:38 +00:00
Simon Clitherow
9936d28382
- switched a strcat and strcpy pair... doh! (well spotted b-ix!)
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- appended "./blender" to %HOME% return for Win32. Is consistant now
with the other returns for Win.
2004-05-06 21:40:38 +00:00
Ton Roosendaal
8d18aade3f
potential fix for windows crash when it encounters file dates beyond
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the nice limited unix range (1970-2034 or so).
Zr will check!
2004-05-06 20:53:05 +00:00
Ton Roosendaal
ef0adbd15f
Fix related to audio crash. Made the check for when audio_init runs a
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tinsy bit more strict. Now it did it for each ALT+A play anim.
I leave the debug print in still, for testing.
2004-05-06 19:57:21 +00:00
Ton Roosendaal
dba290879d
bug fix #1237
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A too strict pointer check caused action browsing in action-window not
to work when object didn't have action yet.
2004-05-06 19:42:38 +00:00
Ton Roosendaal
a686d5cb45
fix for bug #1223
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Bump was inverted in previewrender for planar preview.
2004-05-06 19:31:16 +00:00
Ton Roosendaal
002a855275
fix for bug #1226 :
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With subsurf level 0, in editmode, the hidden faces where still drawn.
Was caused because subsurfing code then is skipped.
2004-05-06 17:32:17 +00:00
Ton Roosendaal
dca4852482
Member added, who wasnt included due to wrong subscription.
2004-05-06 11:15:04 +00:00
Kester Maddock
5813ae55d4
Fix Bug #1243 : http://projects.blender.org/tracker/?func=detail&aid=1243&group_id=9&atid=125
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Use external velocity (velocity set by the game engine - not the physics engine) for Motion Actuators.
2004-05-06 02:13:07 +00:00
Kester Maddock
762b07f13d
Enable doubles internally in Solid for the Makefile build system.
2004-05-05 04:12:53 +00:00
Daniel Dunbar
f54160ca2f
- PyInt_AsLong() was called on a possibly NULL object, this may be
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a checked error but is no good anyway
- Bone_dealloc free'd Blender's actual copy of the Bone! AGH!!!!
- On syntax errors the python global dictionary was being free'd
twice. AGH!!! again!
Can someone from the Python team please audit this.
2004-05-05 03:22:22 +00:00
Daniel Dunbar
baa54a9a9f
- made a VERY IMPORTANT change to usiblender.c
2004-05-04 21:16:39 +00:00
Daniel Dunbar
993a438b3f
- change to non-typedef'ng method of declaring BCursor in winlay.h
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(OSX doesn't like)
2004-05-04 19:40:11 +00:00
Daniel Dunbar
14a46b70d3
- removed debug prints that had no meaning to most people
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- zr: you lazy developer, you shouldn't commit code that has debug prints
in it. you ruined my life!!!!
2004-05-04 19:13:35 +00:00
Daniel Dunbar
400cd96eff
- ugh, do not break open an abstract data type just to add one single
...
function, especially when you are introducing extra dependencies
(GHOST) on files that should not have them.
2004-05-04 19:10:55 +00:00
Kent Mein
2620ee4dc2
Shortened up the Makefile since freebsd,linux and solaris do the
...
same stuff:
Basically use this instead of seperate sections for each platform.
ifeq ($(OS),$(findstring $(OS), "linux freebsd solaris"))
Kent
2004-05-04 16:26:52 +00:00
Kent Mein
84009013f6
Added Camera Fly Mode (Shift F) to the toolbox.
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Kent
2004-05-04 16:25:35 +00:00