Rotation Current;y goes like this in editmode...
alt-b : vertex loop select
alt-b : face loop select
alt-b : off
I also removed the console output for changing to small cursor.
* Default build dir is now: ../build/<platform>/
with <platform> ofcourse the platform you're building on.
This option is still configurable in config.opts. It was just a feature
request.
* Allow the user to specify a different config.opts file from the command
line. This one was at my todo, but Kester was kind enough to implement this
in Tuhopuu2 already. Thanks Kester!
To generate/use a different options file:
scons CONFIG=your_config_options_file
Add an image texture to the world (in any channel, the first one with an image will be used) and it will be exported as an image background
The texture 'bright' slider is connected to the 'power' variable
If the image selected ends in hdr, it will be exported into an HDRI block.
The texture 'bright' slider effects exposure adjust (it is slider value - 1) so a value of 1 == no expousre adjust. (this needs a better solution in a later implementation)
This commit: selection code, loop cursor and menu option for 3d header committed.
Still to come will be activation code (perhaps shift-B rotation) after more discussion.
In an attempt to optimize, displist wasn't recalced if 3D window subsurf
level was the same as render subsurf level, this kept wave effect
from being calculated in animations if leves were equal.
Fixes 1/2 of bug #1000 (Still doesn't update 3D Window)
Complaining because the cast confuses the compiler and it complains
lvalue of the expression isn't modifiable.
Probably a way to fix this but I'm lazy so I'm just reverting it to the
warning that works. :)
Also noticed a debug statment that was after a return value so I remove it.
(It was also trying to print memory that had been set to NULL above so
pretty much worthless)
Kent
var instead) return (float)atof(something);
is now float x=atof(something); return x;
There is still another one(warning)in this file but hey its a start.
Kent
to remove the following warnings:
playanim.c:228: warning: implicit declaration of function `strdup'
playanim.c:228: warning: assignment makes pointer from integer without a cast
playanim.c:234: warning: implicit declaration of function `strcpy'
playanim.c:281: warning: assignment makes pointer from integer without a cast
playanim.c:299: warning: implicit declaration of function `strlen'
playanim.c: In function `playanim':
playanim.c:378: warning: implicit declaration of function `strcat'
Kent
Basically the switch statement for the menu had some numbers that were off.
it went 7 9 10 11 instead of 7 8 9 10
Joilnen's Fix for bug #999
Basically the switch statement for the menu had some numbers that were off.
it went 7 9 10 11 instead of 7 8 9 10
Kent
* Blender static now links. By default this option is disabled on all
platforms. Simply set the option in config.opts to 'true'.
* Added the following flags to config.opts:
- HOST_CC. This is the C compiler for the host platform. This value is the
same as TARGET_CC when not cross compiling.
- HOST_CXX. This is the C++ compiler for the host platform. This value is
the same as TARGET_CXX when not cross compiling.
- TARGET_CC. This is the C compiler for the target platform.
- TARGET_CXX. This is the C++ compiler for the target platform.
- TARGET_AR. This is the linker command for linking libraries.
- PATH This is the standard search path
All SConscript files have been updated to reflect these changes. Now it's
possible to change only the root SConstruct file, and all compiler specific
variables are passed automatically to all SConscript files. Of course, this
does not apply to makesdna because there the host and target platform is
different from all other libraries.
To pass a variable that applies to all platforms, all we now have to do is
set the correct value in library_env
Note: as usual, to get the latest options in the config.opts file, first
remove your version.
- support for quaternions, euler, vector, matrix operations.
- euler supports unique rotation calculation
- new matrix memory construction and internal functions
- quaternion slerp and diff calculation
- 2d, 3d, 4d vector construction and handling
- full conversion support between types
- update to object/window to reflect to matrix type
- update to types/blender/module to reflect new module
* Added the options to build (configurable via config.opts):
- blender dynamic (default enabled),
- blender static (default disabled). Not working because of a linking order
problem. The /usr/lib/libGL.a and /usr/lib/libGLU.a flags need to be
appended at the end of the link command, not directly after the linker.
Mailed the SCons mail list for a possible solution.
- blender player (default disabled). Not implemented yet anyway.
- blender plugin (default disabled). Not implemented yet anyway.
* Added the following variables to the config.opts:
- OPENGL_STATIC. This flag is only needed when building blender static.
- USE_BUILDINFO (true/false). Display build information in the splash
screen. When enabled, it will always rebuild source/creator/buildinfo.c,
so for compilation speed reasons, it is not adviced to enable this all the
time.
I had to make some adjustments specifically for the windows build
(winblender.res) file. This file is only compiled when building the dynamic
blender. I hope this is correct.
* OpenAL support is now available on Linux. By default this feature is
disabled since it is only necessary when building the game engine. And the
game engine is disabled by default as well, so...
* Added 3 configurable options to config.opts. These apply to OpenAL settings.
NOTE: remove your current config.opts file to get the new options. (remember
your current settings though ;) )
2nd NOTE: All options* are now configurable via the config.opts file. If the
default settings for your platform are not correct, you should be
able to only update the config.opts file.
* FMOD is still not available - and I do not know if it is necessary to
enable this feature.