Commit Graph

38660 Commits

Author SHA1 Message Date
Mitchell Stokes
2f5eaf3fcf BGE: Non-mesh objects (lamps, empties, group instances, etc.) are now "No Collision" by default. 2013-04-09 05:02:10 +00:00
Campbell Barton
28826d22e9 rigidbody operators poll functions were mixing up CTX_data_active_object/ED_object_active_context.
- replace ED_operator_rigidbody_add_poll with ED_operator_object_active_editable_mesh
- replace ED_operator_rigidbody_active_poll with ED_operator_scene_editable for operators that use the entire selection.
- remove rigid-body from objects that are converted from meshes to curves, while this isnt crashing it is confusing to see in the UI.
2013-04-09 01:43:39 +00:00
Campbell Barton
9e5a670b1d code cleanup: abbreviations ob, con - aren't normally used in global identifiers. 2013-04-09 01:36:44 +00:00
Campbell Barton
9eca407a18 Pressing Ctrl+R when blender was built without bullet would crash.
- add checks so rigid-body operators only return FINISHED when they make some changes to the scene.
- remove (scene == NULL) checks, poll already catches these.
2013-04-09 00:57:47 +00:00
Tamito Kajiyama
800f86c845 Attempt to fix a potential name conflict between Freestyle and the compositor.
A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace
below.  Note that #2 is in Freestyle, whereas #1 is in the compositor.  The problem
was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm).

----------------------------------------------------------------------
Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: 13 at address: 0x0000000000000000
[Switching to process 72386 thread 0xf303]
0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
43			delete (this->m_outputsockets.back());
Current language:  auto; currently c++
(gdb) where
#0  0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
#1  0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49
#2  0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43
#3  0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61
#4  0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59
#5  0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59
#6  0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329
#7  0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302
#8  0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302
#9  0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600
#10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584
#11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094
#12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367
#13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815
#14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021
----------------------------------------------------------------------

Apparently a name conflict between the two Blender modules is taking place.
The present commit hence intends to address it by putting all the Freestyle C++
classes in the namespace 'Freestyle'.  This revision will also prevent potential
name conflicts with other Blender modules in the future.

Special thanks to Lukas Toenne for the help with C++ namespace.
2013-04-09 00:46:49 +00:00
Campbell Barton
e6bd510dde fix [#34902] Unicode decode error in Python console when completing a method name of text object in edit mode 2013-04-09 00:42:01 +00:00
Campbell Barton
79d353eebd fix for error in recent changes to beautify, clear edge tags before use. 2013-04-09 00:07:47 +00:00
Antony Riakiotakis
eaa577dfc9 Compatibility and robustness:
* Make masking depend on texture mode only if there's an actual texture
present
* New stroke system uses diameter to calculate stroke spacing, while old
texture painting brushes and system used radius. So divide spacing of
brushes in old files to half. Since I expect trunk users to have already
adapted this, I do this for an old subversion of blender.
2013-04-08 19:56:38 +00:00
Brecht Van Lommel
2b2099cd51 Fix #34875: 0 digits of precision was not supported for FloatProperty, now
you can specify precision=0 for this, and use -1 for the default 2.
2013-04-08 18:55:08 +00:00
Antony Riakiotakis
32c1314d28 Texture tools robustness:
* Pressing x or y to scale overlay immediately presents visual feedback
instead of requiring mouse motion
* Hide the ovelay icon when stencil is active since you can't deactivate
then.
2013-04-08 15:42:13 +00:00
Brecht Van Lommel
36094af7a3 Fix #34908: compressed DDS files did not display properly when their mipmap levels
did not go down to 1x1 image size, need to set GL_TEXTURE_MAX_LEVEL then.
2013-04-08 15:39:38 +00:00
Bastien Montagne
651167090c A few more UI messages fixes... 2013-04-08 13:19:50 +00:00
Campbell Barton
85e53317be fix for bug where notifiers could hold pointers to freed data which listeners would operate on. 2013-04-08 13:03:04 +00:00
Campbell Barton
3fbaece0d6 rewind part of r55893, smooth-view for pan was annoying with mousewheel. 2013-04-08 11:45:20 +00:00
Sergey Sharybin
1c35203249 2D stabilization default filter to bilinear 2013-04-08 11:26:56 +00:00
Sergey Sharybin
51a937039e Camera stabilization fixes and improvements
- Nearest interpolation was always used when there's
  no rotation for stabilization. Was a failure of
  optimization heuristic.

- Made 2d stabilization frame acquiring threaded.
  This function is only used for display and sequencer
  which will only benefit of threads here.

- Fixed bug introduced in r48749 which lead to
  re-making stable frame on every redraw.
2013-04-08 10:56:50 +00:00
Campbell Barton
97a6965da9 fix for various crashes from incorrect poll functions.
- bevel had incorrect cancel when initialization failed which could crash (own mistake).
- main particle poll function didnt check if the area/region were NULL.
- some uv operators needed space image but didnt check for it. also use uv_ prefix for most operator functions.
2013-04-08 10:03:51 +00:00
Campbell Barton
bb98f65112 code cleanup: unused macros 2013-04-08 09:52:43 +00:00
Lukas Toenne
17dcd1ea2d Exposed the bNodeSocket->limit value in RNA, so it can be redefined by pynodes. All sockets will have strict n-to-1 connectivity by default, which is fine for data sockets, but things like geometry nodes with a more data-flow based connectivity for certain socket types will need to change this. 2013-04-08 08:59:30 +00:00
Campbell Barton
0e1891648e fix for own mistake in recent adjustments to transform, local without individual-origin wasn't working. 2013-04-08 08:43:16 +00:00
Bastien Montagne
babdd90e2e Fix [#34920] Hit Spacebar, search for freestyle, click Move Freestyle Module - crash
Simply add a poll func to (re)move freestyle module ops, to check whether we actually have an active module in context.
2013-04-08 07:07:10 +00:00
Campbell Barton
a4520320ef fix [#34900] Building blender as a python module is broken in trunk
patch provided by reporter - Martijn Berger (juicyfruit)

also quiet warnings for headless mode.
2013-04-08 05:01:35 +00:00
Campbell Barton
fca2058924 fix [#34903] Lock Camera to View allows Numpad orbit, but not Numpad pan 2013-04-08 04:48:34 +00:00
Campbell Barton
fcf137dbd7 style cleanup 2013-04-08 04:39:09 +00:00
Campbell Barton
45669ebbc6 inset and bevel could both be activated when there was no selection. 2013-04-08 02:14:58 +00:00
Campbell Barton
68239cb098 fix [#34918] Interactive bevel doesn't accept +/- keys to change # of segments, only scrollwheel
Since page-up/down isnt common for this use case, replace with pad+/-
2013-04-08 02:04:26 +00:00
Campbell Barton
594eb6218c fix [#34905] Text editor: replacing matches by empty string not allowed 2013-04-08 01:31:41 +00:00
Campbell Barton
634dfcdecc fix for fix: re-activating buttons to fix [#33466], meant the icon didn't get refreshed immediately. 2013-04-08 00:32:32 +00:00
Campbell Barton
9244cbef14 surpport converting boundary edges to curves with BKE_mesh_to_curve(). alt+c convert. 2013-04-08 00:25:44 +00:00
Thomas Dinges
858ff6b696 Fix for [#34898] Typo in error message of mathutils.Vector
* Also fixed some more cases of "more then" -> "more than".
2013-04-07 15:09:06 +00:00
Sergej Reich
42e8f3e889 rigidbody: Fix/workaround for transforming rigid bodies with parents
Since we use the rigid body transform when transforming rigid bodies
things like parents and constraints add an offset because rigid body
transforms are in global space.

Now we just don't take rigid body transform into account on simulation
start frame so there are no problems when doing the initial setup.

The problem still exists when simulation is running of course.
To properly fix this we'd have to solve parenting and constratins while
taking rigid bodies into account before and after transform.
We'll have to see if it's really needed, would like to avoid it though.
2013-04-07 14:09:29 +00:00
Sergej Reich
fd6a962168 transform: Code cleanup
Reduce scope of a variable.
2013-04-07 14:09:27 +00:00
Campbell Barton
b1ac23c5bd Mesh Tool,
inset interpolation now works for 'inset_region', enabled by default.

Example:
http://www.graphicall.org/ftp/ideasman42/inset_interpolation_new.png
2013-04-07 11:41:37 +00:00
Campbell Barton
eb495b2a8a use lowercase name for freestyle module (as with all other blender modules). 2013-04-07 11:22:54 +00:00
Bastien Montagne
7b7ba9ba07 Reverting changes from r55873 for rna_define.c, sorry about that...
svn merge -r55873:55872 ./source/blender/makesrna/intern/rna_define.c
2013-04-07 10:25:59 +00:00
Thomas Dinges
551f0fa091 Freestyle UI:
* Remove "Unit" prefix from line thickness property. (discussed with Tamito in IRC)
2013-04-07 10:23:48 +00:00
Tamito Kajiyama
fd01e6736a Fix for Unicode literal (causing a compile error in VS 2008). 2013-04-07 10:21:28 +00:00
Bastien Montagne
4a66bf8f4a Usual typo fixes... ;) 2013-04-07 10:21:22 +00:00
Tamito Kajiyama
4e3e52677c Reverted a change accidentally committed. 2013-04-07 07:06:02 +00:00
Tamito Kajiyama
eeb95280be Missing build_files updates in the merger in revision 55847. 2013-04-07 06:44:33 +00:00
Campbell Barton
36cc2fd6da mesh inset tool - option to interpolate UV's vcols etc, on by default since this is almost always what you'd want.
currently only working for inset-individual, inset-region coming next.
2013-04-07 05:13:00 +00:00
Campbell Barton
6f1f897d34 simplify inset loop-customdata-copying, no real benefit in using adjacent faces as customdata source. 2013-04-07 03:24:30 +00:00
Campbell Barton
b4e7e7efd6 improve bmesh face interpolation - transforming verts into the faces plane rather then using dominant axis or calculating in 3d with interp_weights_poly_v3(). 2013-04-07 02:10:15 +00:00
Campbell Barton
63d523336f freestyle lineset tag attribute was defined but not used, also some code cleanup. 2013-04-07 01:38:03 +00:00
Campbell Barton
6774e727a2 remove error checks for inset, adding a faces in this instance wont fail (or if it does - theres a bug elsewhere). 2013-04-07 01:18:52 +00:00
Mitchell Stokes
7bdb7331b5 BGE: KX_Camera.getScreenVect() was using glReadPixels to get a depth value, which was causing a sync event between the gpu and cpu. glReadPixels was always returning 0, so I removed it and set depth to be a constant 0. 2013-04-07 00:13:04 +00:00
Gaia Clary
ce12370b79 fix: display weight brush strength widget only in weight paint mode 2013-04-06 22:29:47 +00:00
Dan Eicher
89863f78a9 Whoops, revert r55854 and use r48292 as is
Turns out outliner_search_back() doesn't always return a valid scene...
2013-04-06 21:48:39 +00:00
Dan Eicher
c3725021ab Clicking on an outliner object in an unselected scene switches to the scene but doesn't set it as the active object
Based on commit soc-2012-bratwurst:r48292 by Jorge Rodriquez
2013-04-06 21:37:35 +00:00
Tamito Kajiyama
ba1dc9b1b0 Fix for a heap-use-after-free issue, reported by Lockal in the IRC. 2013-04-06 19:42:58 +00:00