Commit Graph

45935 Commits

Author SHA1 Message Date
Campbell Barton
2f87db681a Debug: print output on --debug-fpe
in practice often we want to breakpoint here (instead of flooding output)
but its confusing the option does nothing in release builds.

Devs can comment out locally.
2014-11-05 13:30:24 +01:00
Lukas Tönne
3f68a0aea5 Simplify node frame detach operators, based on T34670 by @julien.
* The `NODE_OT_parent_clear` operator has been removed. This was a very
simplistic operator that detached every selected node, which is not very
useful in case of hierarchical frames. The `NODE_OT_detach` operator
only detaches the top parent nodes in the selection, keeping the
hierarchy of selected nodes intact.

* The `ALT+P` shortcut has been reassigned to the `NODE_OT_detach`
operator which replaces the previous `NODE_OT_clear` mapping with
similar behavior (also gives a menu entry shortcut now).

* Shortcuts for `NODE_OT_detach_translate_attach` have been removed, due
to crowded and messy keymap and unintuitive shortcut `ALT+F`. This macro
operator is still registered, in case hardcore users want to make their
own keymaps, but not mapped by default. Node keymaps may need some
redesign in the future for these things.
2014-11-05 11:44:53 +01:00
Sergey Sharybin
035026f48a Code cleanup: Replace magic number with verbose name for math node operations
Should be no functional changes, just much less cryptic code.
2014-11-05 11:36:50 +01:00
Campbell Barton
6566013c91 BMesh dissolve: enable use_verts for edge dissolve (by default) 2014-11-04 17:06:59 +01:00
Sergey Sharybin
04c0a46570 Fix T42408: FSAA affects Cycles Image Compositing
Use FSAA settings only if current render engine is BI or GE/

That's for until we'll support FSAA in Cycles or other render engines.
2014-11-04 20:41:12 +05:00
Sergey Sharybin
4a0ff5cb2d Fix T42289: 'Make single user' not registered in history 2014-11-04 18:53:00 +05:00
Campbell Barton
a59fab461c Fix-for-fix ik-spline clamp existing files too 2014-11-04 14:09:38 +01:00
Sergey Sharybin
176f0102ea Fix T42445: Clamp flag has no effect on result value in Math and MixRGB shader nodes (Blender Render)
Quite striaghtforward implementation, with the only weird thing that for some reason
my video driver wasn't happy with calling the function "clamp" giving some weirdo
shader compilation error messages.

Called the GPU function clamp_val which can handle float and vec3.
2014-11-04 16:55:40 +05:00
Sergey Sharybin
988b3d7188 Add utility macros to clamp all elements of 2,3,4 component vectors 2014-11-04 16:31:42 +05:00
Sergey Sharybin
1179ce6f11 Code cleanup: Replace magic constants with defines
From quich search didn't see where the flags are used apart from
RNA currently, but i might have missed something.
2014-11-04 16:28:16 +05:00
Bastien Montagne
d5974eb026 Cleanup for previous own commit (sorry...) 2014-11-04 10:31:59 +01:00
Bastien Montagne
3ce594226e Add missing CustomData_duplicate_referenced_layer_n and deduplicate code.
CustomData_duplicate_referenced_layer_n not used in master currently, but need it
in mesh tranfer branch.
2014-11-04 10:06:08 +01:00
Campbell Barton
cb5ec7f743 Fix use-after free (own error) 2014-11-04 09:48:41 +01:00
Campbell Barton
40f32f406b CMake: Attempted to copy manual for py-module 2014-11-04 09:37:01 +01:00
Campbell Barton
5e0e175422 Cleanup: spelling (D831) 2014-11-03 23:28:16 +01:00
Campbell Barton
db5493ec7a Fix T42233: Python property ignores 'PROPORTIONAL' 2014-11-03 20:59:14 +01:00
Sergey Sharybin
e43b74d87a Optimization of parallel range
It now supports different scheduling schemas: dynamic and static.
Static one is the default and it splits work into equal number of
range iterations.

Dynamic one allocates chunks of 32 iterations which then being
dynamically send to a thread which is currently idling.

This gives slightly better performance. Still some tricks are
possible to have. For example we can use some smarter static scheduling
when one thread might steal tasks from another threads when it runs
out of work to be done.

Also removed unneeded spin lock in the mesh deform evaluation,
on the first glance it seemed to be a reduction involved here but
int fact threads are just adding value to the original vertex
coordinates. No write access to the same element of  vertexCos
happens from separate threads.
2014-11-03 22:44:29 +05:00
Campbell Barton
4b3f1b7540 Cleanup: remove rarely used IDProp iterator 2014-11-03 17:06:14 +01:00
Bastien Montagne
f7e220edbd Cleanup: defines -> enums, bitshifts for bitflags definitions. 2014-11-03 16:48:06 +01:00
Jens Verwiebe
355b70c360 Fix indetation in last commit 2014-11-03 15:06:46 +01:00
Jens Verwiebe
9e4229e0ad OSX/fsmenu: fix compiling on older gcc reported by Mike S 2014-11-03 15:05:48 +01:00
Campbell Barton
d57ce42dfa BMesh: arg reorder 2014-11-03 08:30:54 +01:00
Campbell Barton
b7174c9320 Fix connect-vertices failing for concave ngons
Also add:
- generic callback for bmesh elements.
- ability to pass an existing array to a bmesh operator.
2014-11-02 00:09:14 +01:00
Campbell Barton
e8b8ee7d28 OpenGL: double width lines is no-longer apple-only 2014-11-01 23:32:02 +01:00
Campbell Barton
5b93c6e6f3 Fix for 3D Ruler crash maximizing view 2014-11-01 23:32:02 +01:00
Campbell Barton
d658ea1b20 Cleanup: style 2014-11-01 23:32:02 +01:00
Bastien Montagne
31a83ee9f1 Cleanup: mostly use bools for booleans. 2014-11-01 22:25:57 +01:00
Bastien Montagne
9b8be0bc0c Cleanup/fix from latest coverity report.
Mostly harmless things, though the 'multires' error was a real bug.
2014-11-01 16:36:11 +01:00
Sergey Sharybin
23b7f351aa Optimize vertex parent for edit mode without modifiers
No need to run lookup on the origindex in this case at all.
2014-10-31 20:15:32 +01:00
Sergey Sharybin
c7222a234d Optimize vertex parent in cases there are only deform and SS modifiers
In cases when the subsurf modifier is the last in the stack and there
are only deformation modifiers before it we can skip doing full orig
vertex lookup.

This is rather common situation here in animatic.
2014-10-31 20:06:19 +01:00
Bastien Montagne
1070680a4b Followup to rB154af70f2b5b7b: always 'pack in' ongoing versionning code when bumping version. 2014-10-31 18:26:58 +01:00
julianeisel
154af70f2b Fix T42432: Correct BLENDER_SUBVERSION
Bump up BLENDER_SUBVERSION to 2 to allow saving of widget emboss.
2014-10-31 17:54:18 +01:00
Campbell Barton
d4fde32b12 Cleanup: naming 2014-10-31 16:30:39 +01:00
Sergey Sharybin
23e14259d2 Code cleanup: synchronize const qualifiers between declaration and definition 2014-10-31 16:17:02 +01:00
Sergey Sharybin
2204687cbb Code cleanup: Remove unused variable 2014-10-31 16:13:13 +01:00
Sergey Sharybin
5d502264da Compositor: Don't let HSV correction to output negative colors 2014-10-31 14:58:00 +01:00
Antony Riakiotakis
a6a3989617 Texture Paint Add Simple UVs:
Add simple uvs now does a cube unwrap and pack operation. Result is not
optimal by far but it should not result in crashes and it will be quite
usable for simple cases.
2014-10-31 14:37:55 +01:00
Sergey Sharybin
46c11c7b7d Fix T42277: Apply track's mask on displaying preview not working 2014-10-31 12:59:55 +01:00
Sergey Sharybin
7bb910cd4e Fix T42344: EWA filter produces blured results
Derivatives variable names are swapped in the old EWA filter code,
need to adjust for that.

TODO: Make naming fore clear in there.
2014-10-31 12:35:20 +01:00
Sergey Sharybin
fcc2ca0089 Fix T42401: Gaussian blur node is visibly squared-off at larger sizes
The root of the issue comes to the way how we sample the gaussian filter in
RE_filter_value(). We need to scale x to -3*sigma..3*sigma segment in order
to get the whole bell.

The old code tried to do it, but failed dramatically, plus it used some weird
gaussian sampling formula. Replaced it with much more clear one, which gives
proper blur now.

There's no visible different in AA sampling in BI render tho.

Other filters like Mitchell still tends to give wrong square shaped blurs,
but they're much more difficult to resolve because they're just wrong in
the code -- for some reason smaller kernel size means more blur. Let's solve
this later.
2014-10-31 12:19:12 +01:00
Bastien Montagne
b154aa8c06 Fix T42447: Shrinkwrap constraint: mismatch in handling sclaing in projection case.
Constraint space conversion ignores object scale, which is OK in most cases. But here,
we are converting a normal from world to local space, and when later converting it
into target space to actually do the BVH raycast, we use TransformSpace which
does applies objects' scaling to normals, as expected.

Best solution here is to also take object's scale into account when converting
from local to world space.
2014-10-31 11:12:16 +01:00
Dalai Felinto
625843d84d View3d - walk: expose gravity toggle to keymap 2014-10-30 22:16:43 -02:00
Campbell Barton
be7b943cd2 Cleanup: use function to calc shell thickness 2014-10-30 22:31:03 +01:00
Antony Riakiotakis
e414853e18 Remove leftover error prints. 2014-10-30 21:48:44 +01:00
Antony Riakiotakis
37807d93bd Fix T42431 lagging on texture painting.
Issue here is that seam outset was being calculated wrong and as a
result we filled too many unneeded pixels. Code can be improved here by
clamping perhaps but left it as is for now. Thanks to Campbell for the
help resolving this!
2014-10-30 21:47:40 +01:00
Sergey Sharybin
f312f890f1 Libmv: Support disabled color channels in tracking settings
This was never ported to a new tracking pipeline and now it's done using
FrameAccessor::Transform routines. Quite striaghtforward, but i've changed
order of grayscale conversion in blender side with call of transform callback.

This way it's much easier to perform rescaling in libmv side.
2014-10-30 23:29:53 +05:00
Sergey Sharybin
606329d0f8 Libmv: Replace region tracker with autotracker in Blender
The title actually tells it all, this commit switches Blender to use the new
autotrack API from Libmv.

From the user point of view it means that prediction model is now used when
tracking which gives really nice results.

All the other changes are not really visible for users, those are just frame
accessors, caches and so for the new API.
2014-10-30 23:12:19 +05:00
Antony Riakiotakis
a634bcbdb4 Add a few more warnings so coders hopefully will take note that event
codes get stored in keymaps and should not be changed
2014-10-30 16:17:31 +01:00
Lukas Tönne
af9da0be43 Complementary fix for rB8054372: Follow the common naming scheme by
using negate_mat3_m4 instead of negate_m4.

This avoids changing the behavior and only flips the 3x3 part of the
matrix.
2014-10-30 15:31:18 +01:00
Antony Riakiotakis
f07cd77b48 Fix issue in fullscreen patch.
Don't change old event codes! Keymap diffing depends on those being the
same across versions to work.
2014-10-30 15:26:31 +01:00