Caused by changes in 31e26bb83b. This makes it fall back to the old
method if we can't find a screen.
Patch is actually by @LazyDodo with minor edits by me.
Reshuffled order that in which NLA Strip's F-Curves vs its automatic settings are
evaluated so that the automatic settings can always override the custom settings,
since it's not that easy to get things working correctly the other way around.
Logically, it makes sense that this parameter only gets used to describe the action
that the F-Curve actually belongs to (if it belongs to one). Otherwise, it should not
be set at all.
This commit implements proper evaluation + keyframing support for animating influence
and time on NLA Strips (among other properties) by resolving a few long standing issues
which prevented the original design for this from working.
The original design for animating these properties (and/or some of the other settings
on NLA Strips) is that NLA Strips actually have some of their own F-Curves that are
used for animating settings which will affect how they are evaluated. As seen in this
bug report, the alternative of having these animated as part of the stack (which the
strips work above/outside/on-top of) means that glitches can occur.
Although one of the original considerations for why this wasn't implemented earlier
was that introducing keyframes there isn't so clean cut, and causes UI design issues
for how we expose these via the animation editors for editing (NOTE: support for that
is still to come). Another concern is that this sets a precedent for how FModifiers
might get evaluated.
There are two per-editor settings now, the Per-Strip setting (default)
and the Project setting.
The per strip setting basically uses the previous, per-strip options for
storing the proxies.
The project setting though will use a specified directory for -all-
proxies, or the blend file directory if no directory is given.
range and extra frames.
Issue here is that the movie backend would unconditionally use the start
frame of the scene instead of the preview frame. Solved by passing an
explicit "preview" argument.
Strictly speaking, the preview argument is part of the renderdata
struct, that is also passed to the code, but when rendering the final
result we want to unconditionally render the full range regardless of
the preview setting of the render structure.
However, OpenGL rendering does use the preview range so we need to
account for that when making those exports.
This is also a nice chance to correct the filenames, which still used
the full range.
Simply check and early return in case we have no source or destination items
(verts/edges/loops/polys) available...
Also, fix an assert in `BKE_mesh_calc_normals_poly()`, when called with no poly.
Added some guards to prevent clumping to non existing particles. Also, adjusted threaded child path evaluation, so each child is evaluated once - previously virtual parents were done twice.
directory is used.
This is done by appending the name of the file as extra folder. Existing
projects may need to regenerate their proxies but it should be possible
now to have all proxies nicely in the same custom folder.
Next commits will include operators to copy directory settings between
selected strips, making the process faster.
This change introduces a new hysteresis parameter that it will be added
or subtracted to/from the LOD distance to avoid popping when a LOD
object moves close to the LOD transition continuously.
Then, we have the following:
- a new LOD Hysteresis setting per scene (default 10%) which is located
in Scene context --> Level of Detail panel. This scene parameter also
will active/deactive the scene hysteresis.
- and a new LOD Hysteresis setting per object (default 10%) which is
located in Object context --> Levels of Detail panel. The LOD hysteresis
setting per object (if active) will overwrite the hysteresis setting per
scene value.
For the new blends: the hysteresis setting per scene would be active by
default and the per object would be inactive by default.
For the old blends: both hysteresis settings (per scene and per object)
would be inactive by default. A quick way to take advantage of this
feature for old blends would be to activate the hysteresis parameter in
the scene context -> Level of Detail panel
Reviewers: campbellbarton, kupoman, moguri
Reviewed By: kupoman, moguri
Subscribers: nonamejuju, lordodin
Differential Revision: https://developer.blender.org/D957
- Correct logic converting radius to view distance.
- Wasn't taking view-zoom into account converting lens to angle.
- Support framing the selection in the camera bounds (for camera locked views).
Add ED_view3d_radius_to_dist to handles these details.
Now mask animation is offset to start of strip, instead of staying at frame 1!
Warning: this may break existing files, in case some would be using (hacking around!)
current bad behavior...
Added an utility function which performs vertex split based on the loop
normal so now backing API matches to what's happening in Cycles and BI
in terms of autosplit.
Reviewers: dfelinto, campbellbarton
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D1174
General idea is to avoid actual calculation from property update()
callback and tag things for update later instead.
That said, pose constraint flags are now tagged for update and
handled as a part of object update. In the new depsgraph it'll
be a nice dedicated operation node.
Also avoid updating disabled flags for all the modifiers. This
part of the path is not totally optimal since it'll still need
to iterate over bones in order to get pchan, but to optimize it
further would be nice to find a way to avoid pchan requirement
all together.
Reviewers: campbellbarton
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D1191