Commit Graph

13759 Commits

Author SHA1 Message Date
Dalai Felinto
eae622d2dd Workspace: Call BKE_viewrender_free from the right place
We should call it when we free the workspace, not when removing it.
Patch by Julian Eisel.
2017-10-16 17:52:49 -02:00
Dalai Felinto
e4f2b2be26 Workspace: Move engines to workspace and Properties Editor cleanup
Engine is not stored in WorkSpaces. That defines the "context" engine, which
is used for the entire UI.

The engine used for the poll of nodes (add node menu, new nodes when "Use Nodes")
is obtained from context.

Introduce a ViewRender struct for viewport settings that are defined for
workspaces and scene. This struct will be populated with the hand-picked
settings that can be defined per workspace as per the 2.8 design.

* use_scene_settings
* properties editor: workshop + organize context path

Use Scene Settings
==================
For viewport drawing, Workspaces have an option to use the Scene render
settings (F12) instead of the viewport settings.

This way users can quickly preview the final render settings, engine and
View Layer. This will affect all the editors in that workspace, and it will be
clearly indicated in the top-bar.

Properties Editor: Add Workspace and organize context path
==========================================================

We now have the properties of:

Scene, Scene > Layer, Scene > World, Workspace

[Scene | Workspace] > Render Layer > Object
[Scene | Workspace] > Render Layer > Object > Data
(...)

Reviewers: Campbell Barton, Julian Eisel
Differential Revision: https://developer.blender.org/D2842
2017-10-16 17:29:04 -02:00
Dalai Felinto
e8962f90de Fix compatibility flag for nodetree
NODE_NEWER_SHADING was introduced in e868b459bb however it should have been
added as a bitflag.

BKE_scene_uses_blender_eevee() was used in gpu_shader_output() as a workaround
for compatibility being poorly used.

Anyways this fixes this situation. This is necessary for an upcoming patch, even
though this is considered temporary - since the other NODE_*_SHADING values are
legacy from Blender Internal drawing.
2017-10-16 16:36:45 -02:00
Campbell Barton
0e35c900d8 Merge branch 'master' into blender2.8 2017-10-14 17:58:29 +11:00
Campbell Barton
8bac5ea0c5 Correct bezier curve assert
Bezier curves should have v-points zero'd.
2017-10-14 17:54:43 +11:00
Bastien Montagne
557dc7d343 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/editors/screen/screen_edit.c
2017-10-12 16:40:35 +02:00
Bastien Montagne
a51688d0b0 Fix T53052: ID decrement error when deleting a scene, either python or GUI.
User count of scenes was inconsistant, screens only have 'user_one' kind
of owning over scenes, which means they shall never increment or
decrement their real user count. And usually, scenes have no real user
at all.
2017-10-12 15:54:43 +02:00
Campbell Barton
adfbf276a1 Cleanup: style, duplicate includes 2017-10-07 15:57:14 +11:00
Clément Foucault
dfcdec914c Eevee: Shadows: Add Contact Shadows
This add the possibility to add screen space raytraced shadows to fix light leaking cause by shadows maps.

Theses inherit of the same artifacts as other screenspace methods.
2017-10-06 23:44:22 +02:00
Campbell Barton
ea606a7847 Merge branch 'master' into blender28 2017-10-06 21:25:33 +11:00
Campbell Barton
3df139c530 Cleanup: Math lib naming (use v3 suffix) 2017-10-06 21:06:38 +11:00
Sergey Sharybin
70aa33f069 Sequencer: Cleanup, use more BLI utilities where possible 2017-10-06 15:00:22 +05:00
Sergey Sharybin
00eac066f3 Sequencer: Use BLI math functions where possible 2017-10-06 14:36:41 +05:00
Sergey Sharybin
d56f835bff Sequencer: Avoid re-calculation index offset multiple times 2017-10-06 14:36:41 +05:00
Sergey Sharybin
5bbe818aeb Sequencer: Use funciton instead of macr oto avoid argument re-evaluation 2017-10-06 14:36:41 +05:00
Sergey Sharybin
c756787694 Fix T52940: VSE Glow Effect Strip on transparent images has no blur 2017-10-06 14:36:41 +05:00
Campbell Barton
c454d816a9 Cleanup: style 2017-10-06 16:56:41 +11:00
Campbell Barton
d8509b349d Sculpt Mode: 2D falloff option
This makes brush influence into a tube instead of a sphere.
It can be used along the outline of a mesh to adjust it's silhouette.

Note that all this takes advantage of changes from vertex paint,
from testing this seems useful so exposing from the brush options.
2017-10-06 01:20:31 +11:00
Campbell Barton
56a07ba706 Vertex Paint: apply when cursor isn't over faces
This behavior makes more sense for sculpt, less so for painting.
Restores non PBVH behavior, adding `BKE_pbvh_find_nearest_to_ray` -
similar to ray-cast except it finds the closest point on the surface.
2017-10-05 21:21:01 +11:00
Campbell Barton
0badb6c804 Cleanup: rename dist -> depth
Prepare to add code that stores distance to the ray, avoid confusion.
2017-10-05 21:09:12 +11:00
Campbell Barton
775c773cf4 Fix sculpt secondary color missing some brushes
D2841 by @uvwxyz w/ edits
2017-10-05 12:59:22 +11:00
Campbell Barton
3c67efbbc5 Cleanup: use bool for brush checks 2017-10-05 12:59:18 +11:00
Sergey Sharybin
63c472b4f9 Merge branch 'master' into blender2.8 2017-10-04 22:18:05 +05:00
Campbell Barton
296757804c Fix error copying smoke modifier uv layer 2017-10-05 02:44:02 +11:00
Campbell Barton
f4b1f9b925 Vertex Paint: remove accumulate (soc-2017-vertex_paint)
This secondary accumulation option accumulated brush falloff.
The same option in image painting accumulates color
as vertex paiht 'Spray' does.

Giving this option different behavior for vertex paint seems strange.
Also this is basically increasing falloff over time.

Remove the new code, expose existing 'Spray' as 'Accumulate'
to match other paint modes.
2017-10-03 19:09:28 +11:00
Sergey Sharybin
2bfa061a15 Merge branch 'master' into blender2.8
Notes:

- Changes in paint_vertex.c were simple to merge, mainly related on passing
  evaluation context.

- Conflicts in EditDM and drawmesh.c are solved using code from blender2.8
  branch. Those areas are deprecated and not to be used in final release.

  However, it's possible that some reference code from master is lost, so
  keep attention when adding alpha support for vertex painting.
2017-10-03 12:59:06 +05:00
Campbell Barton
515e69999e Weight Paint: don't set weight w/ average brush
Also use 'const' for brush.
2017-10-03 18:43:18 +11:00
Clément Foucault
dc327e2793 Eevee : Lamps : Change ESM default exponent.
Users are thinking that ESM are not soft because of the default value.
2017-10-02 18:42:18 +02:00
Campbell Barton
b2a10fa615 Vertex Paint: projection options
This makes vertex paint match image painting more closely.

- Add falloff shape option sphere/circle
  where sphere uses a 3D radius around the cursor and
  circle uses a 2D radius (projected), like previous releases.
- Add normal angle option so you can control the falloff.
- Add Cull option, to paint onto faces pointing away.

Disabling normals, culling and using circle falloff
allows you to paint through the mesh.
2017-10-02 22:07:58 +11:00
Campbell Barton
22ecea9e38 Weight Paint: restore non-spray functionality
When painting with spray disabled - we need to re-apply
on top of the original each time.

Applying the soc-2016-pbvh-painting branch removed this.
While I'd added back a simple previous weight array,
this won't work when multiple groups are painted at once.
2017-10-01 21:21:24 +11:00
Campbell Barton
49c81e234a Fix vertex paint w/ subsurf drawing
Only use alpha blending when in vertex paint mode.
2017-09-30 19:24:45 +10:00
Campbell Barton
18965905d0 Merge branch 'master' into blender2.8 2017-09-30 11:00:29 +10:00
Campbell Barton
41e2dbaea9 Weight Paint: accumulate support
- Clamp accumulate so it doesn't exceed brush strength.
- Was multiplying by brush strength twice.
2017-09-30 01:36:41 +10:00
Campbell Barton
e3fe8128e4 Merge branch 'master' into blender2.8 2017-09-29 19:55:00 +10:00
Campbell Barton
288b2d0aa6 Vertex Paint: Alpha Support
GSOC 2017 by Darshan Kadu, see: D2859.

This is a partial merge of some of the features from
the soc-2017-vertex_paint branch.

- Alpha painting & drawing.
- 10 new color blending modes.
- Support for vertex select in vertex paint mode.
2017-09-29 18:06:52 +10:00
Sergey Sharybin
7fdb9e168d Merge branch 'master' into blender2.8 2017-09-28 16:13:09 +05:00
Sergey Sharybin
75e8e3779b Curves: Fix wrong bitset being checked against CYCLIC bit flag
Based on report from Talos Security Advisory.
2017-09-28 14:33:59 +05:00
Campbell Barton
cc8c064f11 Merge branch 'master' into blender2.8 2017-09-28 03:05:46 +10:00
Dalai Felinto
16edfc516e --debug-gpu-shader: Dump GLSL shaders to disk
This is really convenient for development. Either for profiling the
generated shaders or to check if the generated code is correct.

It writes the shaders to the temporary blender session folder.
2017-09-27 18:03:00 +02:00
Campbell Barton
4f616c93f7 Vertex/Weight Paint: Use PBVH for painting
2016 GSOC project by @nathanvollmer, see D2150

- Mirrored painting and radial symmetry, like in sculpt mode.
- Volume based splash prevention,
  which avoids painting vertices far away from the 3D brush location.
- Normal based splash prevention,
  which avoids painting vertices with normals opposite the normal
  at the 3D brush location.
- Blur mode now uses a nearest neighbor average.
- Average mode, which averages the color/weight
  of the vertices within the brush
- Smudge mode, which pulls the colors/weights
  along the direction of the brush
- RGB^2 color blending, which gives a more accurate
  blend between two colors
- multithreading support. (PBVH leaves are painted in parallel.)
- Foreground/background color picker in vertex paint
2017-09-28 01:47:37 +10:00
Clément Foucault
b96c70f9b2 BLI_rand : Make use of BLI_halton and BLI_hammersley 2017-09-26 21:38:23 +02:00
Campbell Barton
772944a6b4 Merge branch 'master' into blender2.8 2017-09-27 00:24:10 +10:00
Campbell Barton
870dfb1b5a Cleanup: indentation 2017-09-27 00:17:28 +10:00
Sergey Sharybin
98ba302f70 Merge branch 'master' into blender2.8 2017-09-25 18:57:43 +05:00
Sergey Sharybin
675cef0a16 Fix T52835: When driven IK influence change, ik animation have 1 frame delay 2017-09-25 18:48:55 +05:00
Bastien Montagne
1d8aebaa09 Add an 'atomic cas' wrapper for pointers.
Avoids having to repeat obfuscating castings everywhere...
2017-09-25 10:40:50 +02:00
Bastien Montagne
01a3c6b204 Tweak to fix for thread concurency in looptri generation.
Even if pointer assignment may be atomic, it does not prevent reordering
and other nifty compiler tricks, we need a memory barrier to ensure not
only that transferring pointer from wip array to final one is atomic,
but also that all previous writing to memory are “flushed” to
(visible by) all CPUs...

Thanks @sergey for finding the potential (though quite unlikely) issue.
2017-09-25 09:56:02 +02:00
Aaron Carlisle
dc86b7a4b5 Remove remaining qtcodecdata
This fixes a mistake in rBefd5e3c25401b43cbd7f909418835bb570db1ab3
2017-09-22 17:13:46 -04:00
Aaron Carlisle
efd5e3c254 Remove quicktime support
It has been deprecated since at least macOS 10.9 and fully removed in 10.12.

I am unsure if we should remove it only in 2.8. But you cannot build blender with it supported when using a modern xcode version anyway so I would tend towards just removing it also for 2.79 if that ever happens.

Reviewers: mont29, dfelinto, juicyfruit, brecht

Reviewed By: mont29, brecht

Subscribers: Blendify, brecht

Maniphest Tasks: T52807

Differential Revision: https://developer.blender.org/D2333
2017-09-22 16:40:05 -04:00
Sergey Sharybin
128c7c3ba1 Merge branch 'master' into blender2.8 2017-09-22 13:26:49 +05:00