The previous Clay brush was similar to flatten. Now it has a different plane calculation and falloff, based on the position of the vertices before deforming them, so it feels more like adding clay to the model.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D6228
By squaring the pen pressure and disabling BRUSH_SPACE_ATTEN the brush
feels like it has a bigger strength range, wich makes it easier to
control when applying less pressure in order to smooth sculpted
surfaces.
Each brush should have a custom input pressure curve by default to get
an optimal behaviour and make all brushes consistent, but that is going
to take some time to get it right.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D6214
Dash Ratio and Dash Samples are brush properties to modify the strength of the brush during a stroke. This is useful to create dashed lines in texture paint or stitches in sculpt mode.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D5949
Caused by rBac442da4a14d.
Above commit tweaked the logic to not only early out, but also set the
WPGradient_vertStore screen coord to FLT_MAX in case this original index
was visited before [gradientVertInit__mapFunc].
For generative modifiers though, we might get here multiple times for the
same orig index, resulting in a valid orig index being made invalid for
gradientVertUpdate__mapFunc [which would early out in case of FLT_MAX].
Restored original logic, so that setting FLT_MAX only really happens
when it should: when ED_view3d_project_float_object fails...
Maniphest Tasks: T68499
Differential Revision: https://developer.blender.org/D6282
Keyframes) takes hidden keys into account when calculating zoom
Note that with the 'View Only Selected Curve Keyframes' option enabled,
it is also possible to select [box/circle/lasso] hidden/non-visible
keyframes. Think this should never happen, but that is for a later
commit (along some deduplication of animdata filtering code)
Reviewed By: Severin, Sybren
Maniphest Tasks: T67873
Differential Revision: https://developer.blender.org/D6237
Previously these used a gizmo to redo the operator however this
complicated having on-screen gizmos to access tools (see T66304).
Replace this with a generic way to make an operator that only has an
execute function into a modal operator.
This is used for smooth and randomize tools.
Unlike operator gestures, this handles storing and resetting the data.
Currently this only handles edit-mode data, however it's can be
extended to other kinds of data.
Removed the weight limit and made the setting more clear in what it actually does.
IE, it controlls the weight of the vertices of the cloth mesh
Reviewed By: Brecht
Differential Revision: http://developer.blender.org/D5450
Dynamically bound mesh deform modifiers failed to update the viewport on
object transformation of deformer. The TODO by Sergey, which suggested
adding the transform component to the depsgraph, was already there, and
worked to fix T71412.
Custom profiles in bevel allows the profile curve to be controlled by
manually placed control points. Orientation is regularized along
groups of edges, and the 'pipe case' is updated. This commit includes
many updates to comments and changed variable names as well.
A 'cutoff' vertex mesh method is added to bevel in addition to the
existing grid fill option for replacing vertices.
The UI of the bevel modifier and tool are updated and unified.
Also, a 'CurveProfile' widget is added to BKE for defining the profile
in the interface, which may be useful in other situations.
Many thanks to Howard, my mentor for this GSoC project.
Reviewers: howardt, campbellbarton
Differential Revision: https://developer.blender.org/D5516
Various small changes to Text Editor, mostly to do with scaling, alignment, and theme support.
Differential Revision: https://developer.blender.org/D6268
Reviewed by Campbell Barton
The Alembic file metadata object was created in one place, a bit of
metadata was added, then it was passed along with other properties which
were then injected as metadata in another function. This is now cleaned up.
No functional changes.
The issue was actually in Python extras (where it shows the ENUM option).
I got a bit distracted by the "(undocumented operator)" message.
It made me miss the missing ENUM once the crash was gone.
For the make single user operation to work we expect a parent of the
datablock to be around. However this is often not the case when not
accessing the data from Scenes or Viewlayer display modes.
For now we simply not show them in the other cases. They can be added
later though, by testing the outliner tree parent compatibility with the
expected parent id.
Fix T71673
Differential Revision: https://developer.blender.org/D6276
Ensure that all threads on a multi-core system are used.
The issue was that BLI_task module was trying to be smart and
used heuristic to find optimal number of iterations per thread.
This heuristic assumes that tasks are light-weight, which is
not a case for subdivision surface.
On a higher subdivision level with a file from T70826 the
evaluation time goes down from 0.25 to 0.17 seconds per modifier
evaluation.
When D6189 is finalized we can being some extra performance
improvement.
Usage of spinlock during heavy IO gave reduced performance
see D6267 for details.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D6267
We have no dedicated image context tab, so for now making sure we don't
end up passing its ID as the pinned one.
If we ever get one, we then will need a different solution here, like
changing the ID that owns the data to be the object, instead of the
empty image datablock.
Differential Revision: https://developer.blender.org/D6273
rBc6cbcf83d015 caused to early out e.g when not all faces were selected
(but surrounding faces were, so implicitly all vertices were selected).
Now take (mixed also) selection mode into account.
Maniphest Tasks: T71554
Differential Revision: https://developer.blender.org/D6254
The CANCELLED return value from an operator is intended for
signaling that the operator aborted execution without changing
anything, and an Undo stack entry should not be created.
When a Python operator crashes, it is not safe to assume that
it did nothing, so it should interpret it as FINISHED instead.
Otherwise, the undo system behavior after an operator failure
feels broken.
Differential Revision: https://developer.blender.org/D6241
This commit adds a new command line argument --debug-ghost and
makes it so X11 errors happening during context initialization
are only printed when this new flag is sued.
There is no need to flood users with errors when their GPU is
not supporting latest OpenGL version. Or, at a very minimum,
the error must be more meaning full.
Differential Revision: https://developer.blender.org/D6057
2.79 also did this [select the new instances] which was useful.
2.79 also kept the instancer selected [this patch deselects]
Reviewed By: mont29
Maniphest Tasks: T68191
Differential Revision: https://developer.blender.org/D6233
This only frees brush_rng and random_tex_array when they were actually
previously allocated.
In a unit test (see D6246) I want to be able to partially start Blender
so that I can load a blend file. To prevent memory leaks, I also want to
be able to release memory, which currently requires calling
`BKE_blender_free()`. This unconditionally calls `RE_texture_rng_exit()`
and `BKE_brush_system_exit()`, which now crash on freeing `NULL`. This
patch fixes that.
Allocation (`BKE_brush_system_init()`) and freeing
(`BKE_brush_system_exit()`) are done asymmetrically. The allocation
functions are called from `main()` in the creator module, but the
freeing is done by `BKE_blender_free()` the Window Manager. Ideally we
symmetrise this and initialise Blender from outside the window manager
(so that the initialisation can be done without WM and Python too), but
for now I'm happy when things don't crash.
Reviewed by: sergey via pair programming