Commit Graph

3 Commits

Author SHA1 Message Date
Stefan Werner
ec25060a05 Unlimited number of textures for Cycles
This patch allows for an unlimited number of textures in Cycles where the hardware allows. It replaces a number static arrays with dynamic arrays and changes the way the flat_slot indices are calculated. Eventually, I'd like to get to a point where there are only flat slots left and textures off all kinds are stored in a single array.

Note that the arrays in DeviceScene are changed from containing device_vector<T> objects to device_vector<T>* pointers. Ideally, I'd like to store objects, but dynamic resizing of a std:vector in pre-C++11 calls the copy constructor, which for a good reason is not implemented for device_vector. Once we require C++11 for Cycles builds, we can implement a move constructor for device_vector and store objects again.

The limits for CUDA Fermi hardware still apply.

Reviewers: tod_baudais, InsigMathK, dingto, #cycles

Reviewed By: dingto, #cycles

Subscribers: dingto, smellslikedonkey

Differential Revision: https://developer.blender.org/D2650
2017-04-27 09:35:22 +02:00
Sergey Sharybin
48997d2e40 Cycles: Cleanup, style 2016-10-24 12:26:12 +02:00
Hristo Gueorguiev
8905c5c874 Cycles: OpenCL 3d textures support.
Note that volume rendering is not supported yet, this is a step towards that.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2299
2016-10-22 23:49:29 +02:00