Commit Graph

97 Commits

Author SHA1 Message Date
Brecht Van Lommel
3f82dcb2df Fix #31110: selected to active baking did not properly check to see if the
object was actually selected, so e.g. baking shadows cast from non-selected
objects did not work.
2012-05-01 15:21:29 +00:00
Campbell Barton
112162e09e code cleanup: header cleanup 2012-04-30 14:24:11 +00:00
Campbell Barton
343edf2722 style cleanup: function calls & whitespace. 2012-04-29 17:11:40 +00:00
Campbell Barton
e701f9b670 style cleanup: whitespace / commas 2012-04-29 15:47:02 +00:00
Campbell Barton
b340f930ec style cleanup: changes to brace placement / newlines - for/while/if/switch 2012-04-28 06:31:57 +00:00
Campbell Barton
5b88712ff9 move debug flag into its own global var (G.debug), split up debug options.
--debug
  --debug-ffmpeg
  --debug-python
  --debug-events
  --debug-wm

This makes debug output easier to read - event debug prints would flood output too much before.

For convenience:
  --debug-all turns all debug flags on (works as --debug did before).

also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
2012-03-31 00:59:17 +00:00
Campbell Barton
4a1fdd80f9 style cleanup: use NULL rather than 0 for raytrace code. 2012-03-26 08:58:17 +00:00
Campbell Barton
b8a71efeba style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
Campbell Barton
ab4a2aaf4a style cleanup: follow style guide for formatting of if/for/while loops, and else if's 2012-03-24 06:38:07 +00:00
Campbell Barton
c21c58f44c style cleanup, also remove unused externs. 2012-03-11 19:09:01 +00:00
Campbell Barton
89a963fb7f style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
Campbell Barton
ea13ec1699 Spelling Cleanup 2012-03-01 12:20:18 +00:00
Campbell Barton
7cc206ddca Code Cleanup: remove non existing function declarations.
added some missing functions too - which are not used yep but should be there for api completeness.
* CDDM_set_mloop
* CDDM_set_mpoly
* BLI_mempool_count
2012-02-29 15:00:37 +00:00
Campbell Barton
47c373c7a9 style cleanup (mostly whitespace) 2012-02-27 10:35:39 +00:00
Campbell Barton
2b7ca2304a unify include guard defines, __$FILENAME__
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-02-17 18:59:41 +00:00
Campbell Barton
0863575816 tag unused function args in raytrace code. 2012-01-14 10:08:47 +00:00
Brecht Van Lommel
4d7c44717a Code cleanup: fix some clang static checker warnings. 2011-12-22 20:29:44 +00:00
Campbell Barton
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Campbell Barton
61389bba41 fix spelling mistakes in comments (and in some python error messages), nothing to effect translations. 2011-10-17 06:39:13 +00:00
Campbell Barton
274b9c8fb8 whitespace cleanup 2011-09-25 12:31:21 +00:00
Campbell Barton
41fa456506 replace macros with math lib functions 2011-09-16 06:56:50 +00:00
Campbell Barton
f3a9b7580e spelling corrections. 2011-04-29 04:43:36 +00:00
Campbell Barton
1c6956a4d6 quiet msvc/mingw compiler warnings. 2011-04-10 09:37:04 +00:00
Brecht Van Lommel
c30708c47c Fix #26035: fix crash building raytree with inf/nan values in raytree. There's
many different checks here, but I couldn't handle all cases in fewer lines.
2011-03-11 23:12:58 +00:00
Brecht Van Lommel
9dfda4b002 Fix #26203: crash with empty raytree, all types should survive this now.
Also added a check for -inf/inf bounding boxes, just to be sure.
2011-03-11 22:27:06 +00:00
Nathan Letwory
a61c41c7a5 doxygen: blender/render tagged. 2011-02-27 19:31:27 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
Guillermo S. Romero
6705d5c7e7 SVN maintenance. 2011-02-06 00:49:58 +00:00
Brecht Van Lommel
04299657a7 Raytrace modifications from the Render Branch.
These should not have any effect on render results, except in some cases with
you have overlapping faces, where the noise seems to be slightly reduced.

There are some performance improvements, for simple scenes I wouldn't expect
more than 5-10% to be cut off the render time, for sintel scenes we got about
50% on average, that's with millions of polygons on intel quad cores. This
because memory access / cache misses were the main bottleneck for those scenes,
and the optimizations improve that.

Interal changes:

* Remove RE_raytrace.h, raytracer is now only used by render engine again.
* Split non-public parts rayobject.h into rayobject_internal.h, hopefully
 makes it clearer how the API is used.
* Added rayintersection.h to contain some of the stuff from RE_raytrace.h
* Change Isect.vec/labda to Isect.dir/dist, previously vec was sometimes
  normalized and sometimes not, confusing... now dir is always normalized
  and dist contains the distance.
* Change VECCOPY and similar to BLI_math functions.
* Force inlining of auxiliary functions for ray-triangle/quad intersection,
  helps a few percentages.
* Reorganize svbvh code so all the traversal functions are in one file
* Don't do test for root so that push_childs can be inlined
* Make shadow a template parameter so it doesn't need to be runtime checked
* Optimization in raytree building, was computing bounding boxes more often
  than necessary.
* Leave out logf() factor in SAH, makes tree build quicker with no
  noticeable influence on raytracing on performance?
* Set max childs to 4, simplifies traversal code a bit, but also seems
  to help slightly in general.
* Store child pointers and child bb just as fixed arrays of size 4 in nodes,
  nearly all nodes have this many children, so overall it actually reduces
  memory usage a bit and avoids a pointer indirection.
2011-02-05 13:41:29 +00:00
Campbell Barton
89c617a116 remove nan-makefiles 2011-01-30 15:29:22 +00:00
Campbell Barton
89c9aaaa25 remove references to BKE_utildefines where its not needed.
- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07 19:18:31 +00:00
Campbell Barton
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
Brecht Van Lommel
26024445ac Fix #23604: external shadows for volume materials don't work 2011-01-05 14:20:48 +00:00
Campbell Barton
2d9be2226a warning fixes. 2010-10-23 16:03:31 +00:00
Campbell Barton
9b518710c6 update for MingW/CMake
- ignore MSVC warnings when FREE_WINDOWS is defined to quiet warnings.
- the CMake flags were not being set correctly making blender have weirdo colors (no -funsigned-char).
2010-09-15 16:13:32 +00:00
Campbell Barton
a91d538f47 - commit that removed MEM_guardedalloc.h includes broke building with SSE enabled.
- all C/C++ files in blender are now utf8 compatible.
2010-08-16 09:24:18 +00:00
Campbell Barton
d1759639dc - remove unused includes IMB_*, BIF_* & MEM_*
- remove MEM_guardedalloc.h from header files (include directly)
2010-08-16 05:46:10 +00:00
Stefan Gartner
d50cc7826f == Makefiles ==
* add support for LCMS (disabled by default, set WITH_LCMS to true to enable it)
 * fixed typo that prevented TIFF support to be properly enabled
 * enable ray optimization by default (scons and cmake already did this)
 * fixed building with libsndfile on darwin (disabled by default)
 * quicktime: use audaspace headers from $(NAN_AUDASPACE)/include instead of intern
 * gameengine: add -DWITH_FFMPEG to compiler flags when building with ffmpeg support
2010-08-04 08:42:18 +00:00
Campbell Barton
75410037fd - correct some spelling errors.
- remove FreeCamera struct (wasnt used)
- remove world color alpha values (not used anywhre).
2010-07-20 10:41:08 +00:00
Campbell Barton
dec42e07f4 fix for raytrace crash on scenes with very large objects, assert could fail with really large numbers, instead return 0.0. 2010-05-04 21:56:01 +00:00
Joseph Eagar
cf2287a27c disable an assert, use a guess assignment instead. 2010-04-15 13:48:03 +00:00
Brecht Van Lommel
9a85013692 Merge various small changes from render branch:
* Division by zero fix for TNT SVD code.
* Sound fix, in case ffmpeg decode fails, don't use the samples.
* Fix for incorrect bounds of transformed objects in new raytracing code.
* Gave memory arena's a name used for allocations for easier memory
  usage debugging.
* Dupligroup no_draw option was using layers but not restrict view/render
  setting. (not a bugfix exactly but would do display list context switching
  while drawing for no reason).
* Fix objects instanced on hair particles not giving consistent results
  when the object is transformed.
* New math functions: madd_v4_v4fl, len_squared_v3v3, interp_v4_v4v4v4,
  mul_v4_m4v4, SH and form factor functions, box_minmax_bounds_m4.
* mul_m4_m4m4 and mul_m3_m3m3 now accept the same pointers for multiple
  arguments.
* endjob callback for WM jobs system.
* Geometry node uv/color layer now has search list/autocomplete.
* Various small buildsystem tweaks, not strictly needed yet in trunk.
2010-04-15 10:28:32 +00:00
Brecht Van Lommel
71446eea57 * Multiply for panorama cameras
* Some cases of struct name being set where it shouldnt have been.
* Spelling: wich --> which
* Copy and initialize uv modifier scale, remove unneeded enum.
* Ability to pin any object into the context.
* Update uv window while transforming (useful when used with UVProject modifier)
* Patch by Wahooney, so new template's are internal text and dont get saved over
  by mistake.
* Fix for https://bugzilla.redhat.com/show_bug.cgi?id=572186
  Bug 572186 - [abrt] crash in blender-2.49b-5.fc12: Process
  /usr/bin/blender.bin was killed by signal 6 (SIGABRT). Original fix submitted
  by Jochen Schmitt.
* [#21816] bpy.data.add_image has stopped working on Windows. moved to
  bpy.data.images.load(), missed this call.

(commits 27726,27825,27828,27831,27832,27833,27834,27836,27837,27838,27839,27858 by Campbell from render25 branch)
2010-03-30 12:15:16 +00:00
Brecht Van Lommel
253de0ed86 * Assign weight from bones in weight paint mode now respects paint face
mask, also avoid making vertex groups if they will not be filled.
* Add back image pin option in image editor header.
* Fix deep shadow not respecting Cast Buffer Shadows option.
* Tangent space normal map baking should work again now.
* Fix a problem with particle duplis, due to own bugfix for #20350,
  the problem for that seems to be in dupliverts, not particles.
* Fix external multires data link getting lost on exiting editmode.

(commits 27776,27777,27830,27840,27841,27862 by Brecht from render25 branch)
2010-03-30 12:01:17 +00:00
Campbell Barton
c50bfd486e fix for using an un-initialized pointer & quiet compiler wanring on raytrace test. 2010-03-06 22:30:09 +00:00
Campbell Barton
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
Brecht Van Lommel
ec7df03c86 Warning fixes, one actual bug found in sequencer sound wave drawing. Also
changed some malloc to MEM_mallocN while trying to track down a memory leak.
2010-02-08 13:55:31 +00:00
Brecht Van Lommel
6a0308aad3 Raytrace: only print debug info when running with -d option. 2010-01-12 19:45:01 +00:00
Kent Mein
fcaad00bda Some fixes to get blender compiling on solaris.
Kent
2009-12-17 17:42:26 +00:00
Nathan Letwory
c2b71607d2 * provide SCons support to enabling jaguarandi SIMD raytracer optimizations for real :)
Until now only SSE switches were defined, but to really enjoy the SIMD structures, the
  __SSE__ define needs to be given. This can now be done with setting in your user-config.py

          WITH_BF_RAYOPTIMIZATION=True

  (or WITH_BF_RAYOPTIMIZATION=1 on command-line)
2009-12-05 00:26:20 +00:00