Commit Graph

1418 Commits

Author SHA1 Message Date
Joshua Leung
aa267976b8 NLA SoC: Merge from 2.5
21043 to 21072 

(NOTE TO SELF: Campbell made a commit in 2.5 before this merge finished)
2009-06-22 04:39:35 +00:00
Janne Karhu
1f9368b37e Particle system parenting
* Allows moving, rotating & scaling of particle simulations.
* Setting in particle render options.
* Changes viewed & rendered particles from global space to parent space.
* Doesn't effect simulations at all.
2009-06-21 11:09:16 +00:00
Thomas Dinges
c549e75c16 2.5 Buttons Window:
* WIP Commit: Started wrapping the buttons header to python. Still disabled due to some display problems.
2009-06-21 10:26:39 +00:00
Janne Karhu
6b15024f4a Pointcache refresh part 1:
* Particles support larger than 1 frame changes, bigger frame changes can result in inaccurate results, but it's super fast and you get a nice feeling of how the particles behave!
* "Cache to current frame" button calculates the exact result of particles at current frame.
* Current state of cache can be protected by making it a bake.
* Cache is now in memory by default, disk cache is an option.
* Only "viewport %" number of particles are calculated and cached in viewport, baking and rendering calculate all particles.
* Info on cached frames and memory usage given in ui.
* Support for exact "autocaching" of changes and large frame changes(disabled for now until exact place in event system is decided)
* "Continue physics" is probably deprecated after this and should be removed once sb & cloth use the new cache code.

Todo:
* Make softbody & cloth use the new cache things.

Other changes:
* Some cleanup of particle buttons.
2009-06-21 10:16:52 +00:00
Joshua Leung
09e64c6e2c 2.5 - Fixed error with Constraint Buttons
Incorrectly declared icon was resulting in very verbose warning output in the console...
2009-06-21 00:17:45 +00:00
Joshua Leung
19c246ce5d NLA SoC: Merge from 2.5
21021 to 21042
2009-06-21 00:01:37 +00:00
Campbell Barton
a42b436a98 PLY export, use the file selector and added operator options 2009-06-20 16:08:01 +00:00
Campbell Barton
ed2887f720 updated the ply exporter to use the blender 2.5 python api
Note's
* exports the mesh without modifiers or transformations applied
* supports UV's vertex colors
* no support for normals yet (missing from data api)
* registers an operator called EXPORT_OT_ply
* no file selector yet. can only fun from python currently
  bpy.ops.EXPORT_OT_ply(filename="/tmp/test.ply")
* removed double lookups on the vertex dict, build face verts to write allong the way.
2009-06-20 14:01:34 +00:00
Campbell Barton
f7c0d1b550 moving the existing ply exporter into io before updating (to get a useful diff) 2009-06-20 13:55:47 +00:00
Campbell Barton
3511d72488 game logic UI script, physics could be broken up into more panels. 2009-06-20 06:06:13 +00:00
Martin Poirier
12bf10be02 2.5 merged 20773:21020 2009-06-20 03:38:34 +00:00
Campbell Barton
7785ead4eb ObColor wasnt converted into an RNA string.
Updated Mathutils.Vector/Euler/Quaternion/Matrix so these are types rather then module methods, each type now has a tp_new function, matching python builtins float/int/str.
Also cleaned up float conversion and arg passing.

Changed buttons_objects.py...
 if ob in groups.objects: # no longer works
 if ob.name in groups.objects: # is the new syntax
...its more dict like and a lot faster (avoids python iterating over each item and comparing each, use a single rna lookup instead).
2009-06-20 02:44:57 +00:00
Brecht Van Lommel
6c139156cf RNA:
* EditBone wrapped, using manual get/set function, and used
  in the UI code. Makes the RNA wrapping code here more
  complicated, but works.
2009-06-19 14:56:49 +00:00
Daniel Genrich
db27ab918d Bugfix: Displace modifier was missing the "direction" drop down menu. 2009-06-19 09:21:08 +00:00
Brecht Van Lommel
5ea992df98 UI:
* Fix context.cloth, was not being set correct.
* Fix errors with context pinning, scripts should
  not assume context.object to be there.
* Always show preview even if e.g. the material is not
  set, to keep ID buttons from jumping while you're
  using them.
2009-06-18 14:20:25 +00:00
Campbell Barton
a1cf7988c1 svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r20855:20928
Sequencer changes from source/blender/src coming next
2009-06-16 14:21:58 +00:00
Thomas Dinges
7d02642114 2.5 Material Buttons:
* More tweaks by William. Thanks.
2009-06-16 12:54:34 +00:00
Remigiusz Fiedler
1025b750ee DXF-export update: dxfLibrary.py v1.33 - 2009.06.16
- fix _point(): converts all coords to floats
 - fix LineType class: implement elements
 - added VPORT class, incl. defaults
 - fix Insert class
2009-06-16 10:43:43 +00:00
Brecht Van Lommel
91785f1e36 UI scripts:
* Close some material/texture panels by default.
* Update material buttons to use more diffuse/specular variables.
* Don't show texture mapping/influence when the texture is pinned.
* Small visual tweak for sequencer header menus.
2009-06-16 01:25:49 +00:00
Brecht Van Lommel
401b58cb45 2.5: Image Editor
* Started porting over to python, menus nearly done, header WIP.
* Game Properties panel is in python too
* Deprecated "Tiles" as a per face flag here, now it's always on
  the image, used to be both, working in a very confusing way.
  Unlikely someone actually had a purpose for this being per face.
* Remove GPC_PolygonMaterial.cpp/h, it's not actually used anymore,
  so I don't want to bother updating it.
* Fix crash in image painting (own mistake in porting over bugfix
  from 2.4x).
2009-06-16 01:22:56 +00:00
Brecht Van Lommel
18d8454f2e 2.5: Text editor, port menu code to python. 2009-06-16 01:10:47 +00:00
Andrea Weikert
32cf82dbb3 2.5 UI
* RNA enum for icons to allow specifying icons as string
* example: row.itemR(st, "line_numbers", text="", icon='ICON_LINENUMBERS_OFF')
2009-06-15 20:28:49 +00:00
Thomas Dinges
03bd1367ac 2.5 Material:
* Some material button tweaks by William. Thanks.

* Some more material notifiers.
2009-06-14 18:16:38 +00:00
Thomas Dinges
c3c38155ad 2.5 Buttons:
* Added more material buttons by William. Thanks.
I made some minor adjustments and added Specular Shader Model RNA. 

* Code cleanup and some consistency tweaks of button files.
Notes: Preview render now only shows up when there is an active world, material, texture or lamp.
* Made sure initial panels with ID Datablocks are shown, even when no block is active.
2009-06-13 21:22:21 +00:00
Joshua Leung
d7e06a6d91 2.5 - Armature/Bone Tweaks
- Changing visible layers for armatures now sends notifiers
- Made the bone buttons show the layers data 

TODO:
I also tried making the bone buttons show for 'PoseChannels' instead of the raw bones since this is more correct for most editing that can be done (i.e. when posing). For editmode though, we'd need to wrap EditBones in some way? However, I couldn't seem to get this to work due to the way paths are resolved.
2009-06-13 11:52:33 +00:00
Joshua Leung
cd3c52db03 2.5 - Armature Buttons + UI-Templates
Added a new template for layer-buttons, which auto-determines the layout of the buttons instead of relying on some hardcoded pattern for n-layers (i.e. 16 or 20 currently). This is a still bit rough, and could do with some refining to allow us to define what extra info (icons) should get drawn on the buttons or so.

Currently, this is only used in the Armature buttons to allow showing/hiding layers.
2009-06-13 11:21:02 +00:00
Campbell Barton
eed13b43b1 merged from trunk 20741:20848
* Missing changes to release/windows/installer
* Sequencer fixes in source/blender/src/seqaudio.c dont apply to 2.5
* brechts fix for #18855 r20763 wasnt merged, does this apply to 2.5?
2009-06-13 11:09:13 +00:00
Campbell Barton
2f1e118c30 in some cases importing without materials could raise a python error.
surprising nobody found before.

reported by <chewed-on> who doesnt want his real name used for some reason.
2009-06-13 09:33:55 +00:00
Campbell Barton
d35d04a789 text live_edit feature useful for UI scripts (run python scripts on every keystroke, careful with the os module)
http://www.graphicall.org/ftp/ideasman42/realtime_ui.ogv

current kerning makes this a bit cryptic.
2009-06-13 06:42:12 +00:00
Campbell Barton
2183af5760 no need to use mathutils 2009-06-13 04:31:30 +00:00
Campbell Barton
2371c35afc OBJ Import
* Wasn't setting the curve 3D option
* The nurbs object name could be None which caused an error, check its set.

OBJ Export
* Off by 1 error on closed nurbs was incorrect, broke other importers but worked with blender.
* Nurbs verts were not adding to the total vert count, scrambling meshes added after (somehow my first test case had all the curve objects last)
2009-06-13 03:54:27 +00:00
Campbell Barton
8ef87d8b4f X90 Rotate option so you can export without rotation and import, keeping the same orientation. 2009-06-13 03:05:20 +00:00
Nathan Letwory
dee188df16 === SCons ===
* make the nsis installer script automatically use the Python version we build against
* bump Python version used
2009-06-12 15:37:23 +00:00
Thomas Dinges
0e170f8e56 2.5 Texture Buttons:
* Now texture settings (colors, mapping, influence) only show up, when the texture type != None.
2009-06-12 15:22:08 +00:00
Campbell Barton
96c5f36eff OBJ import support for nurbs curves
Imports nurbs with orderU and endpointU (inferred from weights).

No support for vert-weights, surfaces, 2D curves or non-bspline's yet.

fix for exporting closed nurbs, was overlapping too much of the curve.
2009-06-12 04:16:12 +00:00
Campbell Barton
a054f3ccce elif rd.file_format in ("OPENEXR"):
...is the same as 
elif rd.file_format in "OPENEXR": # ("OPENEXR",) <- syntax for a single tuple

At the moment its using pythons syntax for a string search which works but isnt whats intended. Replaced in with ==
(Also use '' for enums rather then "")
2009-06-11 21:11:33 +00:00
Thomas Dinges
d12c4f751c 2.5 Scene Buttons:
* FFMpeg buttons by William Reynish. Thanks!
2009-06-11 18:58:37 +00:00
Campbell Barton
776b8c0369 sequencer patch from Xavier Thomas
- allocate transform and crop on "use"
- bring back the scopes drawing (histogram, vectorscope, luma)
- tweak properties layout (need more)
2009-06-11 11:54:56 +00:00
Campbell Barton
8225caa9fb update from Aaron Keith, fixes normal flipping 2009-06-11 10:46:13 +00:00
Campbell Barton
3bdcd4f738 patch from Xavier Thomas, color balance and proxy access both need to allocate structs when enabled. 2009-06-10 22:03:50 +00:00
Thomas Dinges
1a787efd7c 2.5:
* Wrapped FFMpeg in RNA (some properties are disabled for now).

* Some Texture panel tweaks by William. Thanks!
2009-06-10 20:50:23 +00:00
Campbell Barton
9bcc6f3cb6 patch from Xavier Thomas, make the sequence strip start frame and channel editable 2009-06-10 19:57:06 +00:00
Campbell Barton
8347a9f21b Option to export curves as OBJ native curves (rather then a bunch of edges)
- nurbs and polyline (not bezier)
- closed / open curves
- OrderU works as expected
- Endpoint U works too.
2009-06-10 19:14:05 +00:00
Campbell Barton
872767f5c7 RNA wrap give_stripelem as getStripElem for sequence strips so the panel can display the current frames filename. 2009-06-10 06:02:08 +00:00
Joshua Leung
7dbc21ae3c NLA SoC: Merge from 2.5
20669 to 20771

(sheesh, that took an hour, not including having to restart the whole process after TortoiseSVN bailed out midway through the first try)
2009-06-10 03:36:28 +00:00
Campbell Barton
b9ef34b6e5 patch from Xavier Thomas, add back the sequencer snap operator 2009-06-09 21:29:59 +00:00
Campbell Barton
8adb155e98 Built in limitations for script scanning was making python fail on meta-androcto script pack.
If a total of 30 subdirs was hit, or 4 dirs deep was hit - script scanning would quit, skipping files in the root scripts path too.

To work around this the script pack included some of blenders scripts twice just so they would get into the menu but this is a dodgy workaround.

* dont stop scanning for scripts when limits are reached (just dont scan further).
* global 30 dir limit per scan is silly - removed.
* limit recursive depth is kept but keep scanning at lower depths.
* bumped recursive limit from 4 to 6

* flt_properties.py had #!BPY without a menu header.
2009-06-09 18:21:48 +00:00
Thomas Dinges
677abc7f49 Texture panel tweaks by William. 2009-06-09 16:52:02 +00:00
Campbell Barton
ff6750c6fe Edits from William, Xavier Thomas (xat) and myself
- strip options in the sequencer view only.
- added a view panel for non-sequencer display modes.
- button adjustments
2009-06-09 16:19:34 +00:00
Thomas Dinges
83f9f1d4d6 2.5 Texture RNA:
* Wrapped some Mapping properties and added them into the layout.
2009-06-09 16:04:07 +00:00