Commit Graph

82473 Commits

Author SHA1 Message Date
Clément Foucault
38bb263422 Fix T81193 EEVEE: Crash when motion blur is aborted at cache finish
This was caused by a use after free. The issue was that the motion steps
were successfully gathered but failling the last vertex count check,
discarding the copied VBOs but not removing the reference of the first
VBO which was passing the test.
2021-01-30 16:56:38 +01:00
Clément Foucault
3a954af862 EEVEE: Fix crash when using animated visibility with motion blur steps
This was caused by the same VBO being remapped twice by
`EEVEE_motion_blur_cache_finish`. Leading to memory corruption.
2021-01-30 16:35:52 +01:00
Michael Möller
5d215d5225 EEVEE: Fix GPUNodeLink memory leak for displacement nodes using SHD_SPACE_WORLD
When the displacement space is set to SHD_SPACE_WORLD, the GLSL method
"node_displacement_world" is used instead of the "node_displacement_object" method. The two GLSL methods:
```
void node_displacement_object(
    float height, float midlevel, float scale, vec3 N, mat4 obmat, out vec3 result)
{
  N = (vec4(N, 0.0) * obmat).xyz;
  result = (height - midlevel) * scale * normalize(N);
  result = (obmat * vec4(result, 0.0)).xyz;
}

void node_displacement_world(float height, float midlevel, float scale, vec3 N, out vec3 result)
{
  result = (height - midlevel) * scale * normalize(N);
}
```
In contrast to the "node_displacement_object" method, the "node_displacement_world"
does not require an "obmat" parameter. Attempting to still pass "GPU_builtin(GPU_OBJECT_MATRIX)"
as additional parameter will result in a memory leak. The "GPUNodeLink" allocated in
the "GPU_builtin" method will never get released.

Fixes T83941 Memory leak when using the Displacement shader node in Eevee with the displacement
space set to "World Space"
2021-01-29 17:08:46 +01:00
Sergey Sharybin
b3fc885544 Depsgraph: Remove redundant copy-on-write operations
This change removes copy-on-write operations from ID nodes which do not
need copy-on-write.

Should be no functional changes, as before the copy-on-write operation
would do nothing for those nodes anyway.
2021-01-29 15:52:53 +01:00
Sergey Sharybin
876fd40643 Fix T83411: Crash when using a workspace/layout data path in a driver
Building IDs which are not covered by copy-on-write process was not
implemented, which was causing parameters block not present, and, hence
causing crashes in areas which expected parameters to present.

First part of this change is related on making it so Copy-on-Write is
optional for ID nodes in the dependency graph.

Second part is related on using a generic builder for all ID types
which were not covered by Copy-on-Write before.

The final part is related on making it so build_id() is properly
handling ParticleSettings and Grease Pencil Data. Before they were not
covered there at all, and they need special handling because they do
have own build functions.

Not sure it worth trying to split those parts, as they are related to
each other and are not really possible to be tested standalone. Open
for a second opinion though.

Possible nut-tightening is to re-organize build_id() function so
that every branch does return and have an assert at the end, so that
missing ID type in the switch statement is easier to spot even when
using compilers which do not report missing switch cases.

As for question "why not use default" the answer is: to make it more
explicit and clear what is a decision when adding new ID types. We do
not want to quietly fall-back to a non-copy-on-write case for a newly
added ID types.

Differential Revision: https://developer.blender.org/D10075
2021-01-29 15:52:53 +01:00
Brecht Van Lommel
0e37d3efc0 Fix T84717: missing 3D viewport updates when changing shading settings
Previously this relied on the dependency graph to detect changes in the screen
datablock, which would then notify the renderers. This was rather indirect an
not even really by design. Instead use notifiers to tag specific 3D viewports
to be updated.

Includes changes to BKE_scene_get_depsgraph to accept a const Scene pointer.

Testing if this works correctly requires adding back commits 81d444c and 088904d,
since those have been temporarily reverted.

Differential Revision: https://developer.blender.org/D10235
2021-01-29 15:52:53 +01:00
Brecht Van Lommel
087777f2b9 Cleanup: accept const pointer for BKE_scene_get_depsgraph 2021-01-29 15:52:53 +01:00
Jeroen Bakker
cacc1d723c Fix T81169: Grease Pencil Z-depth drawing issue on OSX + AMD Graphic Cards
The grease pencil merge depth shader is designed to only work correctly
in octographic mode. The uv coordinates used `noperspective` attribute.
Somehow this doesn't lead to render artifacts on most platforms and was
only detected on OSX + AMD cards.

This fix would calculate the uv coordinate inside the fragment shader
and isn't passed along from the vertex shader.

Thanks to Sebastián Barschkis for providing the hardware and time and
Clément Foucault for helping out with the final fix.
2021-01-29 15:19:01 +01:00
Robert Guetzkow
821df20797 Fix T84588: Set parameter as required for uv_on_emitter
This commit fixes T84588's second issue. The `particle` parameter was
declared optional in the Python API of `bpy.types.ParticleSystem.uv_on_emitter`
due to a typo in the RNA definition. This commit marks it as required.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D10127
2021-01-29 13:10:54 +01:00
Philipp Oeser
1b32679284 Fix T85169: UV scale gizmo swaps X/Y
Introduced with swapped axis in rB0d67eb277f9b.
Similar was fixed for the translate gizmo in rB567212c3434a.
Now do the same for scaling as well.

Maniphest Tasks: T85169

Differential Revision: https://developer.blender.org/D10245
2021-01-29 12:56:08 +01:00
Campbell Barton
cf91fb347d Fix T85178: edit-mesh show_edges overlay option toggles face-dots
When this behavior was added it made sense,
since then show_edges has changed to make edge-display more subtle
(see 1a4b60c30d) instead of removing
edge-selection display entirely.
2021-01-29 22:30:02 +11:00
Philipp Oeser
6f88053d85 Fix T84661: read jpg pixel density
For jpeg, an image.resolution was always based on the default 72dpi, now
read the pixel density from the jpeg_decompress_struct, convert
according to unit and store in IMBuf's ppm.

Not 100% sure of all implications tbh., files I have checked seem to work
as expected now in the context of the report.

Maniphest Tasks: T84661

Differential Revision: https://developer.blender.org/D10166
2021-01-29 11:07:58 +01:00
Philipp Oeser
3fb5e83867 Fix T85139: Force field texture missing depsgraph relation
If a force field was of type "Texture", any changes of that texture (e.g.
its type - as reported in T85139 - or also its properties) were not
properly updating rigid bodies and particle systems.

Now ensure that texture is actually in the depsgraph and set up relation
accordingly.

Also fixes T75198.

Maniphest Tasks: T85139

Differential Revision: https://developer.blender.org/D10234
2021-01-29 10:18:53 +01:00
Campbell Barton
ca4ac742f4 UI: clarify edit-mesh face center behavior
- Grey out in wire/xray display.
- Expand the description for when this is used.

While this is working, the intended behavior wasn't clear,
address T85177.
2021-01-29 16:41:15 +11:00
Campbell Barton
82b06f3112 PyAPI: Add error when registering a 3D gizmo into a 2D gizmo group
Address issue raised in T85145.
2021-01-29 11:43:14 +11:00
Campbell Barton
213f8294b5 Fix T84906: Loop select can fail when starting from an ngon
When stepping over an ngon's edges, check the number of edges & faces,
to ensure the topology connected to the ngon would be walked along.
2021-01-29 10:06:56 +11:00
Campbell Barton
1e355b0992 Docs: add diagrams describing the purpose of BMwEdgeLoopWalker.f_hub
Without this the purpose of this feature isn't clear.

While 01b3e9cc9f linked to an image,
add inline ascii diagrams with detailed explanations.
2021-01-29 10:06:52 +11:00
Hans Goudey
71cb6923f5 Fix T83988: Active modifier outline uses search theme color
The outline for the active modifier was abusing the property search
match theme color, as noted in a comment. This commit adds a new
theme color in RNA specifically for the active modifier outline.
2021-01-28 16:16:24 -06:00
Dalai Felinto
2f60e5d1b5 Cleanup: Move geonodes object info RNA enum
This enum is only used by the node. So it does not need to be declared outside
the scope of its function.

Originally I thought this may be relevant to the collection info node as well,
but the patch for it is defining its own enums.
2021-01-28 22:44:20 +01:00
Jacques Lucke
fcb7b0adcc Fix T85157: join node not working when the second mesh is empty
The issue was that the `offset` in `dst_span[offset]` was out of bounds
when the domain size is 0. The fix is to simply skip copying attributes
in that case.
2021-01-28 17:03:34 +01:00
Brecht Van Lommel
133966423a Revert "Depsgraph: Remove redundant copy-on-write operations"
This reverts commit 76fd41e9db. This should have
been reverted along with 0f95f51361, since this
change by itself is causing crashes when the depsgraph accesses a non-existent
copy-on-write component.

Ref T84717
2021-01-28 13:16:49 +01:00
Brecht Van Lommel
a51ff5208b Fix alpha transparency slider range being influenced by RGB values
For buttons that edit array properties, the soft min/max and slider ranges are
based on the range of all values in the array. However for alpha this does not
make much sense, the only reasonable range is 0..1 even when there are RGB
values larger than 1. So treat alpha as an individual property.
2021-01-28 13:16:49 +01:00
Yevgeny Makarov
3726aa68c3 Fix T83935: Superimposed icon's hotspot is misaligned
Now the icon's rect are drawn wider than it should be, and with
overlapping, probably in order to compensate for the icon's offsets
inside the rect. The solution is to draw icon's rect of the correct
size and center the icon itself.

And make the hotspot exactly match the icon's rect. The last/right
button's hotspot also covers the extra padding on the right.

Differential Revision: https://developer.blender.org/D9936

Reviewed by: Julian Eisel
2021-01-28 12:36:00 +01:00
Campbell Barton
8948f73784 Fix T81334: Python view-port drawing depth-test regression
Since 216d78687d the depth function
(glDepthFunc) was left in an undefined state for drawing callbacks that
use the `bgl` module.

This meant enabling depth-test from Python's bgl module also needed
to set the depth function (which previously wasn't necessary).

Set the depth function as part of GPU_bgl_start
2021-01-28 21:53:56 +11:00
Habib Gahbiche
51c8d53a7d Fix T84512: Crash if size input of Blur node is too large
Gaussian filter with a too large kernel doesn't make much sense.
This commit caps the Gaussian function radius to MAX_GAUSSTAB_RADIUS.

Reviewed By: sergey

Maniphest Tasks: T84512

Differential Revision: https://developer.blender.org/D10122
2021-01-28 10:43:46 +01:00
Sergey Sharybin
61d1fd7e2f Fix T85142: BMW scene quits Blender
Technically, the crash was caused by revert which happened in
rBcd24712c2c5: it reverted some code which is essential for
rB76fd41e9db1.

Bring back the essential code for the removal of un-needed
Copy-on-Write operations, so that the crash doesn't happen.

What was causing the crash is the ID tag assuming Copy-on-Write
operation always exists.
2021-01-28 10:34:18 +01:00
Campbell Barton
78f7377c88 Fix T85107: Active tool doesn't update when mouse is already over it 2021-01-28 18:53:03 +11:00
Campbell Barton
9509e18564 Fix T82785: Setting Image.alpha_mode clears generated image data 2021-01-28 18:27:25 +11:00
Campbell Barton
10e093b30d Fix T83539: 'activate_init' fails with buttons that have popups
Activating buttons was running too early, before the popup was
positioned on the screen,
causing data-selectors to be positioned incorrectly.

As the early button activation isn't needed, remove this call.

Ensure this doesn't happen again with an assert.
2021-01-28 16:12:43 +11:00
Campbell Barton
93412cb4e7 Fix jpeg200 4k cinema preset
Used the wrong define, also remove local defines.
2021-01-28 14:50:46 +11:00
Campbell Barton
87d3f4aff3 Fix T82675: Crash on exit when Blender is built as a Python module 2021-01-28 14:38:08 +11:00
Campbell Barton
198980693b Fix T84931: Keys that open menus can also activate menu items
Disable key-accelerators for key-repeat events.

When a key was held it could open the menu and activate the menu
item associated with that key.

With the RMB select option: edit-meshes & edge-selection caused
holding W to open & activate "Edge Bevel Weight".
2021-01-28 10:50:47 +11:00
Philipp Oeser
37e60289c2 Fix T85110: moving markers num input confuses time vs frames
Looks like a typo in rB66b84ad1592d.

Maniphest Tasks: T85110

Differential Revision: https://developer.blender.org/D10225
2021-01-27 18:40:07 +01:00
Jeroen Bakker
97e646b54a Documented color management issue.
When using the viewport render animation and saving to an 8 bit
image/movie file, the color management is applied twice. Once on the GPU
and once when saving to disk. Removing this option currently leads to
incorrect Scene strip rendering so needs more research.
2021-01-27 16:07:17 +01:00
Jeroen Bakker
a4d07bafc6 Cleanup: Moved update ratio stretching overlay to cache_finish 2021-01-27 16:07:17 +01:00
Jeroen Bakker
f83aa830cd Fix T83187: Unselected UVs shows selected on linked meshes.
When uv editing objects that share the same mesh only the selection
state can get confused. The cause is that the UV editor uses a
particular order of objects and store its state in the first object of a
mesh it hasn't handled. During drawing this state is updated into the
GPU buffers. In the case of linked meshes it can happen that the GPU
buffers are updated based on the object that does not have the correct
selection state making th selection VBOs incorrect.

This patch adds a work around that uses the order that the UV editor is
also using so the GPU buffers are built with the right data.
2021-01-27 16:07:17 +01:00
Sergey Sharybin
cd24712c2c Fix T84717: Missing viewport update after shading changes
Revert "Fix T83411: Crash when using a workspace/layout data path in a driver"

The fix for the crash exposed design violation in the viewport shading updates,
which is for some reason relying on dependency graph tag of interface data.

The viewport module did not respond to the issue in 2 weeks, and the architect
considered missing update for multiple users a more serious issue than a crash
in a very specific case.

This reverts commit 0f95f51361.
2021-01-27 14:20:31 +01:00
Campbell Barton
ea01c8c5f6 Fix T84402: Off-screen rendering works only once from Python
Off-screen drawing doesn't work once the 'bgl' workaround is enabled.
Disable this for off-screen drawing.
2021-01-27 20:23:00 +11:00
Ray Molenkamp
5496d8cd36 Windows: Fix wchar_t truncation
BLI_strncpy_wchar_from_utf8 made the assumption that
wchar_t is UTF-32 bit regardless of environment, while
this holds true on both mac and linux, on windows
wchar_t is actually actually UTF-16.

This resulted in the upper 16 bits being dropped from
from some string conversions and prevented blender
from starting when installed in a path with unicode
code-points over 0xffff.

There was also a fair bit of code duplication between
BLI_strncpy_wchar_from_utf8 and BLI_str_utf8_as_unicode_and_size

this change essentially removes all logic from
BLI_strncpy_wchar_from_utf8 and calls the right function
for the right environment.

Reviewed By: brecht , Robert Guetzkow

Differential Revision: https://developer.blender.org/D9822
2021-01-26 14:56:39 -07:00
Hans Goudey
d9a63d40e2 Fix build error
An extra `p->` was added for some reason in a recent commit.
Additionally, there's no reason for the flag to be kept as a pointer,
so just dereference it at the start of both functions.
2021-01-26 12:13:28 -06:00
Falk David
23e108c5b6 Fix T85082: Perspective distortion while drawing
When the drawing plane was set to view and the user would pan their
camera sideways, the drawing would be more and more distorted and
projected further back.

The fix projects the strokes to view when the user is looking through
the camera or has the drawing plane set to view.

Reviewed By: antoniov

Maniphest Tasks: T85082

Differential Revision: https://developer.blender.org/D10213
2021-01-26 18:37:08 +01:00
Sebastian Parborg
abd6b1d7b2 Fix T85049: Geometry Nodes: How to handle instances with shear?
Use transform matrices instead of loc, rot, scale variables to store instance transforms.

Reviewed By: JacquesLucke

Differential Revision: http://developer.blender.org/D10211
2021-01-26 18:21:12 +01:00
Richard Antalik
6d40d72189 Fix T84847: Crash after splitting effect strip
`seq->tmp` was left in invalid state after
`SEQ_sequence_base_dupli_recursive()` which is run by
`scene_copy_data()`

Ensure all strips have `seq->tmp` set to `NULL` before splitting strips.
2021-01-26 17:50:44 +01:00
Richard Antalik
c967208460 Fix T79922: Cache of meta strip not invalidated
Meta strip cache is not invalidated if strip inside of meta strip is
invalidated.

Find all metastrips that contain invalidated strip and invalidate them
recursively.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D10192
2021-01-26 17:50:44 +01:00
Richard Antalik
41979fc03b Fix T84160: Wrong DOF when camera is overriden
Workbench engine used active camera to setup DOF effect even when
camera was overridden.

Store camera override in `WORKBENCH_PrivateData` and use it in
`workbench_dof_engine_init()`

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D9952
2021-01-26 17:50:44 +01:00
Richard Antalik
981380cf6d VSE: Fix memory leak when building proxies
With no valid strips selected, file_list is not freed.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D10191
2021-01-26 17:50:44 +01:00
Richard Antalik
20504e555e Fix T84979: No sound after changing strip datablock
Tag relations to update to load new sound.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D10182
2021-01-26 17:50:44 +01:00
Jacques Lucke
f22e85d721 Fix T84935: improve previous fix for boolean custom data layers
This improves the fix introduced in rBdc8b31af578bfcf9f77dbce6d7b7da1006a3c8c1.
While it did not result in other bugs afaik, I thought it would be
good to make the fix more specific, in case some other code did
expect `layer->data` to be null. This updated fix checks for the
very specific case the fix was intended for.
2021-01-26 17:49:58 +01:00
Brecht Van Lommel
dde3ecc1a8 Cleanup: compiler warnings
If one method is marked as override, clang warns if others are not.
2021-01-26 15:52:05 +01:00
Sybren A. Stüvel
b665781808 Asset Browser: fix context properties reported to Python
Change `"active_id"` to `"id"` so that tab completion in the asset browser
context returns the correct properties.

055ef5df61 renamed the `active_id` property
to `id`, but `dir(thecontext)` still returned `"active_id"`.
2021-01-26 14:27:33 +01:00