Commit Graph

115 Commits

Author SHA1 Message Date
Campbell Barton
901ccfab52 Fix T57366: Mesh.from_pydata invalid loose-edge state 2018-10-24 11:37:44 +11:00
Jacques Lucke
41216d5ad4 Cleanup: Remove more #if 0 blocks
Continuation of https://developer.blender.org/D3802

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3808
2018-10-18 15:43:06 +02:00
Sebastian Parborg
d191676400 Modifiers: use Mesh instead of DerivedMesh for explode.
Differential Revision: https://developer.blender.org/D3718
2018-09-25 14:01:23 +02:00
Brecht Van Lommel
253dce07d7 Merge branch 'master' into blender2.8 2018-09-24 17:42:52 +02:00
Brecht Van Lommel
0cff044d84 Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3719
2018-09-24 17:28:40 +02:00
Campbell Barton
bb3ec3ebaf BLI_utildefines: rename pointer conversion macros
Terms get/set don't make much sense when casting values.

Name macros so the conversion is obvious,
use common prefix for easier completion.

- GET_INT_FROM_POINTER  -> POINTER_AS_INT
- SET_INT_IN_POINTER    -> POINTER_FROM_INT
- GET_UINT_FROM_POINTER -> POINTER_AS_UINT
- SET_UINT_IN_POINTER   -> POINTER_FROM_UINT
2018-09-19 12:12:21 +10:00
Campbell Barton
f35e9f047a Merge branch 'master' into blender2.8 2018-09-19 12:14:36 +10:00
Campbell Barton
a855a763c2 Merge branch 'master' into blender2.8 2018-07-13 08:40:17 +02:00
Campbell Barton
fb5597540d Cleanup: right shift arguments 2018-07-13 08:36:10 +02:00
Campbell Barton
36a9436d80 Merge branch 'master' into blender2.8 2018-07-01 16:22:06 +02:00
Campbell Barton
ddee0931b8 RNA: use bool for boolean RNA types
We were using int's for bool arguments in BKE,
just to avoid having wrapper functions.
2018-07-01 15:57:59 +02:00
Bastien Montagne
9c7a561883 Cleanup: remove some more DM usages... 2018-06-27 10:37:57 +02:00
Mai Lavelle
fee50f830d Add BKE_mesh_is_valid
Non modifying version of `BKE_mesh_validate`, mirrors `DM_is_valid` more
closely. Will be used in port of `mesh_calc_modifiers`
from `DerivedMesh` to `Mesh`.
2018-05-16 06:07:50 -04:00
Campbell Barton
8eb8aa4939 Merge branch 'master' into blender2.8 2018-03-23 12:05:55 +01:00
Campbell Barton
7cc2b27099 Cleanup: stray tabs
Tabs in middle of code (mostly for no reason / by accident).
2018-03-23 11:51:19 +01:00
Sergey Sharybin
df1c88b652 Merge branch 'master' into blender2.8 2018-02-15 14:15:55 +01:00
Campbell Barton
ccdacf1c9b Cleanup: use '_len' instead of '_size' w/ BLI API
- When returning the number of items in a collection use BLI_*_len()
- Keep _size() for size in bytes.
- Keep _count() for data structures that don't store length
  (hint this isn't a simple getter).

See P611 to apply instead of manually resolving conflicts.
2018-02-15 23:39:08 +11:00
Bastien Montagne
8ead56c4c9 Merge branch 'master' into blender2.8 2017-05-28 17:48:59 +02:00
Bastien Montagne
4d58080e23 Fix T50851: Array modifier generating invalid geometry.
We had handling of fully duplicated polygons already, but... absolutely
nothing to sanitize partially merged polygons! This were giving us
totally invalid geometry, with duplicated vertices in single poly,
invalid edges, etc.

Now we do check for invalid loops inside polys, and generate new edges
as needed to get only valid polys.

For some reason this was a nightmare to get running fully OK, playing
with old and new indices is really, really mind breaking.
2017-05-26 21:58:29 +02:00
Campbell Barton
bdbf4471a6 TexFace removal part 3
- MTexPoly structure & layer type.
- The 'Mesh.uv_textures' layers.
- DerivedMesh TexFace drawing.
- Scripts & UI.
2017-05-25 15:19:58 +10:00
Sergey Sharybin
7b45edacab Depsgraph: Remove old header from blenkernel 2017-04-06 16:11:50 +02:00
Brecht Van Lommel
21fddf7d1c C99/C++11: replace deprecated finite() by isfinite(). 2016-05-17 21:39:16 +02:00
Campbell Barton
2e348fd43e Cleanup: shadowing (blenkernel) 2015-11-23 17:40:10 +11:00
Bastien Montagne
41bdd3fc39 Fix/enhance BKE_mesh_validate_arrays.
Aside from some minor cleanup, this commit:
* Fixes checking twice for multiple usage of same vert by a same poly.
* Fixes handling of ME_VERT_TMP_TAG vert flag by that check (there was no guaranty
  that flag was cleared for a poly's vertices before we start checking).
2015-11-16 15:46:56 +01:00
Campbell Barton
68797eda1f Fix mesh validate: 'r_changed' ignored loop edits 2015-10-07 14:38:36 +11:00
Antony Riakiotakis
67e32b3195 Fix T45514 crash entering texpaint mode.
In the file of the report, stencil and clone indices
have fallen out of synch with the uv/mtexpoly layers.

Looks like the file has a long history, coming from 2.49
even. Unfortunately reporter cannot recall exact steps
to reproduce, so "fix" is to patch mesh.validate to
fix those indices.
2015-08-20 10:35:14 +03:00
Bastien Montagne
1cf1f48893 Cleanup: fix mismatch in printf formating (int/unsigned int).
Noisy and annoying with new gcc5...
2015-06-19 12:31:25 +02:00
Campbell Barton
5217d2bc0e Use BKE_edgehash_ensure_p where possible 2015-04-07 10:53:58 +10:00
Campbell Barton
26a251202b Fix mesh-validate for polys using successive verts 2015-03-03 15:32:35 +11:00
Campbell Barton
d282728f1d mesh_validate: don't add invalid edges into the hash 2015-02-26 17:49:21 +11:00
Campbell Barton
1f527c6033 Fix BKE_mesh_validate_arrays, ignored do_fixes 2015-02-24 13:10:15 +11:00
Bastien Montagne
7bae9ee6b6 Mesh validate: add an option to not clean temp/cache CDLayers.
This is mandatory for incoming custom normal imports from io scripts, because
often geometry here is corrupted, so we need to call mesh.validate() to clean it up.

Issue is, we cannot set custom normals before geometry is clean, so we need to store
temporary plain loop normals in a CD_NORMAL layer, validate, and then set custom normals.
So we need a way to prevent 'temp' lnors to be freed by validate.
2015-02-05 14:03:01 +01:00
Campbell Barton
46e2d5ee41 Cleanup: typo 2014-11-21 14:16:35 +01:00
Campbell Barton
5e6b79c1f5 Fix crash in BKE_mesh_validate_arrays 2014-08-19 21:11:57 +10:00
Campbell Barton
37da1dadb6 Fix mesh validate skipping first vertex 2014-08-19 18:49:54 +10:00
Bastien Montagne
51120efbce Fix bug in validate mesh code (could use index out of range). 2014-07-25 18:44:32 +02:00
Bastien Montagne
1097a3f70d Add helper to validate (and fix) material indices of meshes' polygons, curves' splines and texts' letters.
Useful especially for importer addons.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D650
2014-07-17 17:16:07 +02:00
Campbell Barton
a2c107aef1 Code cleanup: use 'const' for arrays (blenkernel) 2014-04-27 00:25:15 +10:00
Campbell Barton
a15b3c4d11 Code cleanup: use bool 2014-04-11 11:33:29 +10:00
Campbell Barton
617557b08e Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define 2014-04-01 15:22:28 +11:00
Campbell Barton
63ccb26303 Code Cleanup: spelling 2014-01-17 17:35:03 +11:00
Campbell Barton
63caaa2b12 Code Cleanup: rename vars for detecting change to be more consistent
rename change/is_change/is_changed/modified -> changed
also use bools over int/short/char and once accidental float.
2013-11-26 06:39:14 +11:00
Bastien Montagne
59e4600526 Fix [#37380] vertex paint colors don't render.
Another Evil Typo (r) one, you could add much more than the 8 allowed VCol layers!

Note: added some (warning-only) checks in mesh validate functions, but we still have a big issue with new cdlayer merge function, which could generate more than 8 layers of UVs or VCol... Don't know yet how to handle this situation. :(
2013-11-11 20:37:19 +00:00
Campbell Barton
3c05662f5e fix error where BKE_mesh_cd_validate layer renaming would use invalid index values. from r60260
also correct some comments.
2013-09-25 11:11:41 +00:00
Bastien Montagne
2cca73eeb1 Fix [#36759] UV Project - Specified UV Map doesnt work properly
In fact, the issue was that names of mloopuv/mtespoly layers could very easily get out of sync (a simple rename was enough), while most tools (such as the UVProject modifier) expect matching layers to have the same name!

Now matching names are check on load, and renaming of a layer through RNA is guaranted to be synchronized with its counterparts.

Thanks to Brecht & Campbell for reviews.
2013-09-20 11:14:08 +00:00
Campbell Barton
6317f1eafd fix [#36291] Applying subsurf to mesh or setting subdivisions to zero crashes Blender
issue was mesh somehow had a mismatch of UV/texpoly layers. we may want to allow this in the future but for now sync on load just in case.
2013-09-16 06:00:25 +00:00
Campbell Barton
2646bbdccb move mesh evaluation functions (normal, mapping, smooth group... etc, calculations) into mesh_evaluate.c.
mesh.c was over 4k lines and complex functions mixed in with general library management.
2013-09-09 02:11:44 +00:00
Campbell Barton
38075c7b3c fix for building on msvc 2013-09-04 06:50:15 +00:00
Campbell Barton
f3af9de618 debug option for modifier stack calculation USE_MODIFIER_VALIDATE,
checks that every modifier gives a valid mesh (very slow) - so off by default even in debug mode.
2013-09-04 01:29:34 +00:00
Campbell Barton
25ffb79a0b use reserve argument for more edgehashs 2013-08-24 14:40:15 +00:00