Commit Graph

68538 Commits

Author SHA1 Message Date
Clément Foucault
798d2cadc3 DRW: Remove unecessary state changes
The TODO is old and the issue does not seems to appear anymore.

If bugs emerge from this commit it's most likely to be a bad usage of the
API.
2019-03-04 01:30:02 +01:00
Clément Foucault
10afa74e82 DRW: Fix matflag not being updated after first drawcall
This Fixes T61823: Flickering material problem with eevee
2019-03-04 01:30:02 +01:00
Bastien Montagne
c7cf8282a6 Fix T62076: Delete Active Scene Freezes Blender.
Not sure where that piece of code originates from, but trying to remap
usages of deleted scene to newly active scene in *whole* bmain is
really, really not the thing to do! Just use generic ID deletion code
here, no reason it could not handle the task properly. ;)
2019-03-03 21:59:28 +01:00
Bastien Montagne
d0df7fb3b9 Fix (unreported) missing handling of 'never self' ID pointers in library_query and library_remap codes.
Looks like something forgotten at some point, define in callback flags
was there, just not used at all.

Added most obvious cases now (we are probably still missing some), and
proper handling for it in remapping code (when we hit such case, we
'convert' new_id to NULL and go on with it).

Related (as in, exposed by) T62076, but not the actual cause of that bug.
2019-03-03 21:56:38 +01:00
Bastien Montagne
419ee7bdc6 Fix T62064: Linked object made by Make Links isn't showed in the scene you linked to.
Usual missing DEG relations rebuild tagging...
2019-03-03 21:14:52 +01:00
William Reynish
a6c30dd91c Tools: Add Randomize to Curve Edit toolbar 2019-03-03 20:37:47 +01:00
Antonioya
40052708e6 Annotations: Make strokes smoother
When move the mouse/pen very fast, the events were not enough to create smooth strokes.

I have used a simplified version of the same logic used with grease pencil objects to smooth annotations.
2019-03-03 19:56:03 +01:00
Campbell Barton
657205530c DNA: optimize data reconstruction
Cache the result of DNA_elem_array_size which was being called
for each element when reconstructing each struct.

Also skip padding members during reconstruction.

Gives ~18% overall speedup loading 10_010_A.anim.blend (r3154)
from the spring project.
2019-03-04 03:00:33 +11:00
Campbell Barton
647c26c5ce DNA: rename BezTriple alfa to tilt 2019-03-04 01:18:06 +11:00
Campbell Barton
216ddcc09b Cleanup: rename FileData.listbase -> bhead_list
Having the name matching the type isn't so meaningful.
2019-03-04 01:01:52 +11:00
Campbell Barton
2d468fc072 UI: subtle outline for negative 3D view gizmo axes
Without this they can blend in visually with the backdrop of the gizmo.
2019-03-04 00:51:03 +11:00
Campbell Barton
301494f94a UI: use grey for 3D view axis gizmo highlight
Using white with low alpha made it hard to use on a white background.
Since the axes themselves highlight to white.
2019-03-04 00:13:25 +11:00
William Reynish
65a3fe46b5 Tools: Add Shrink/Fatten to Curve Edit Toolbar 2019-03-03 12:37:18 +01:00
Campbell Barton
bd1ba2f7a9 UI: increase 3D view icon contrast over light colors
- Avoid using white with low alpha to make grey.
  Note that this is the second time we've run into this problem: T59626.

- Use a light backdrop when the icons are dark
  so they're visible over a black background.
2019-03-03 12:15:03 +11:00
mano-wii
ae977d13f8 Improve slightly the stability of wireframes in old GPUs from AMD.
Tested on `AMD Radeon HD 7570M`.
The reason for crash reduction is still unknown.
2019-03-02 21:01:13 -03:00
Bastien Montagne
52f318b914 Refactor duplicate code for collections.
* Fix incorrect handling of children collections being linked more than
once in the hierarchy (previous code would make a new copy for each
link, instead of just re-linking the first copy for each extra link).

* Simplify some aspects of it (we do not need a GHash for new objects,
we can use ID->newid pointer instead, and some iterations can be done
directly on existing linked lists of old collection, instead of making
temp local copies of them).

* Move all copy logic into a single private recursive function (it was a
bit odd/disturbing to see calling function being indirectly called again
by the recursive helper one - not wrong, but that kind of code path can
quickly become problematic in recursive patterns).

* Added some comments about expected behavior of
`BKE_collection_duplicate()` depending on its booleans options.
2019-03-02 22:00:34 +01:00
Campbell Barton
dcbc09e429 Cleanup: comma warning 2019-03-03 02:29:43 +11:00
Campbell Barton
f67e81e295 Cleanup: SDNA/DNA naming
Use 'size' instead of 'len' to represent the size of data in bytes,
'len' is used for the result of 'strlen' or the length of an array
in some parts of 'makesdna.c' & 'dna_genfile.c'.

Also clarify comments and some variable names, no functional changes.
2019-03-03 01:29:08 +11:00
Antonioya
dc858a048b GPencil: Set alpha to 1 for all materials in SOLID mode
To be consistent, the alpha must be set to 1 when solid mode is enabled.
2019-03-02 14:28:44 +01:00
Antonioya
de78ffca84 GPencil: Initialize Fill alpha to 1.0 by default for new materials 2019-03-02 14:15:56 +01:00
Antonioya
ba7656ad25 GPencil: Set Viewport color to black by default
As the 2D viewport color is white, if the object default color is white, when wireframe is enabled the object is invisible.

Now, the grease pencil object default viewport color is black.
2019-03-02 14:13:04 +01:00
Antonioya
cd9c1c10e8 GPencil: Fix Display Textures in Solid mode
There was a bug when selected Solid mode with Material or Texture mode. The textures were not visible.

Now, the mode is passed to shaders to decide if use the solid color or the result texture color. The mode is passed using an array with shading type and mode.
2019-03-02 13:59:18 +01:00
Campbell Barton
10d41e48b8 Fix BLI_mempool incorrect slop-space calculation
Also ensure elements fit evenly into the chunk size
causing allocations to be slightly smaller in some cases.

In own tests reduces overall memory use by about ~4.5%
for high poly meshes in edit-mode.
2019-03-02 20:31:31 +11:00
Campbell Barton
cf75aea218 Cleanup: code style & comments 2019-03-02 18:36:42 +11:00
Campbell Barton
e5b6020ffc Cleanup: remove unused define
There is no reason to keep the option for separate allocations,
it makes code harder to follow.
2019-03-02 18:36:42 +11:00
Campbell Barton
490a385c81 Cleanup: comments, assert align is a power of two 2019-03-02 11:57:39 +11:00
Campbell Barton
b5d87f8028 BLI_memarena: use ASAN memory poison
Detects invalid memory use when WITH_COMPILER_ASAN is enabled.
2019-03-02 11:50:44 +11:00
Campbell Barton
4d9bf4fc6c Cleanup: use dummy valgrind macros instead of ifdef's 2019-03-02 11:49:03 +11:00
Campbell Barton
5d9b50054c Cleanup: unused variable 2019-03-02 11:49:03 +11:00
Bastien Montagne
84820e7f58 Revert "Fix T62098: Outliner: Delete hierarchy crash"
This reverts commit d1baed5e3d.

Next time please let original author of the buggy code to take care of
fixing the issue!
2019-03-01 23:04:47 +01:00
Bastien Montagne
ccecc409e4 Fix T62098: Outliner: Delete hierarchy crash.
Stupid mistake in own logic would prevent first deleted ID to be
properly unlinked from rest of .blend file before its deletion...
2019-03-01 23:04:04 +01:00
Richard Antalik
e0458a3ead Fix drawing order messed up by rB005626b8c6b4
When annotations enabled, image borders were drawn around whole area instead around preview image.

Reviewed by: Brecht

Differential revision: https://developer.blender.org/D4430
2019-03-01 12:23:15 -08:00
Dalai Felinto
d1baed5e3d Fix T62098: Outliner: Delete hierarchy crash
Revert "Outliner: Enable new faster 'Delete Hierarchy' code by default."
This reverts commit 491a98ca44.

It fails in the most basic of tests (see report). No point in leaving
this commit around until it passes the easy to test cases.
2019-03-01 17:21:00 -03:00
Antonioya
83c6130e87 GPencil: Change display modes
-Wireframe use Background color for X-Ray off
- Added support to Solid mode.
- Solid mode shows fill or not depending X-Ray.
- Solid can use Single, Material, etc.
- Wireframe and Solid mode don't show FXs.
2019-03-01 20:52:04 +01:00
Dalai Felinto
589d089472 Fix T62025: Outliner and viewport missing update after deleting object
Bug introduced on 012483b6e4.

Since we notify similar things when changing active and selected
objects, I believe we didn't notice this was missing a ND_OB_SELECT
notification before the small refactor to use the messenging system
exposed that bug.
2019-03-01 16:28:20 -03:00
mano-wii
943e4ec8f1 Fix unreported: Glitches on the wireframe of curves. 2019-03-01 16:20:40 -03:00
Dalai Felinto
568fa11a04 Fix warning for uiButPushedStateFunc
I changed the number of arguments for uiButPushedStateFunc
and forgot to update parts of the code (rB92182495da881).
2019-03-01 15:59:12 -03:00
Clément Foucault
6194aa5ce9 Fix T62047 New wireframes missing fresnel effect
Add back some (subtle) fresnel effect on object wireframe.

Dupli/set object still remains flat and need more work.
2019-03-01 19:46:08 +01:00
Clément Foucault
66228d4362 Fix T62090 : Eevee shader compilation: undefined variable "att1_is_srgb"
The geom shader check was not needed and this uncovered an error in the
GPU_BARYCENTRIC_TEXCO optimization recently commited.
2019-03-01 19:46:08 +01:00
Dalai Felinto
92182495da Fix T62016: Outliner visibility icons drag behaviour broken
We are mixing bool and fancy 3-in-1 func-set buttons in the outliner.
So they would return different pushed state in
ui_drag_toggle_but_pushed_state().

We now have a callback function that allows the button to set its own
pushed_button_state callback function.

Note: This is a bit of overkill since we are planning to change the
3-in-1 outliner buttons. That said, it may be nice to have, since in the
future we can mix those buttons for other things.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4434
2019-03-01 15:39:04 -03:00
Brecht Van Lommel
a577499c75 Merge branch 'blender2.7' 2019-03-01 19:29:26 +01:00
Brecht Van Lommel
4c3be0bf52 Fix T62073: Cycles random hangs rendering with Save Buffers on. 2019-03-01 19:26:57 +01:00
Sergey Sharybin
d16386e50b Fix T62087: Crash when rendering in Cycles
The issue was discovered only after recent changes, but roots back
to much older changes.

What was happening is scene's ID recalc flags where never cleared,
which caused ensure_view_layer() to always run copy-on-write on the
scene. This resulted in certain runtime data being cleared, without
proper flag stored in the dependency graph.

This was caused by ID recalc clear function checking whether any ID
was tagged for recalc in that graph or not. This was happening due
to all areas using DEG_id_type_tag() which can only set flags on the
graph from viewport scenes, and could not inform render dependency
graph.

Now ID tyoe tagging is happening on per-graph level, which avoids
possibility of flags running out of sync.

In a bit longer term we also need to get rid of two functions which
are clearing flags: DEG_id_type_tag() and deg_graph_clear_tags().
2019-03-01 19:03:51 +01:00
Clément Foucault
faec3655d8 Fix T62075: Edges generated by solidify modifier does not appear
This was a missing flag.
2019-03-01 17:17:44 +01:00
mano-wii
fa5950d878 Fix crash with wireframe on highpoly curves on some AMD gpus.
Differential Revision: https://developer.blender.org/D4433
2019-03-01 12:40:20 -03:00
Sergey Sharybin
5eee1b4d1b Use original base to see whether it can be ignored from evaluation
Object of evaluated base is not yet copied, so we can not know whether
it has animation on visibility or not.

This issue was reported in T56635#630383.
2019-03-01 16:35:11 +01:00
Philipp Oeser
ed36944adc Cleanup: typo and update comment 2019-03-01 16:06:38 +01:00
Dalai Felinto
7d4e1ac727 Outliner: Collections Duplicate - remove original duplicate operator
Now that we have better options (duplicate collection and duplicate linked) there is no
longer need for the original dupli operator.

In fact, as it was it was of little use if you ever had nested collections.
2019-03-01 11:44:19 -03:00
Dalai Felinto
e7ea99af1b Outliner: Collection - Duplicate Hierarchy, and Duplicate Linked Hierarchy
As per the suggestion on T57064, this introduces two new options to duplicate collections.
We then have:
* Duplicate > Collection (New collection with linked content).
* Duplicate > Hierachy (Duplicate entire hierarchy and make all contents single user).
* Duplicate > Linked Hierarchy (Duplicate entire hierarchy keeping content linked with original).

Development TODO: `single_object_users` can/should use the new functions.

Reviewers: brecht, mont29

Subscribers: pablovazquez, billreynish, JulienKaspar

Differential Revision: https://developer.blender.org/D4394
2019-03-01 11:44:19 -03:00
Dalai Felinto
619c65a4b3 Cleanup: Update comment 2019-03-01 11:44:19 -03:00